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New patch is up - Page 80

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RodrigoX
Profile Joined November 2009
United States645 Posts
July 07 2010 19:27 GMT
#1581
On July 08 2010 04:25 pencilcase wrote:
Can anyone access Balance changes from the patch?


Logically there should not be ANY balance changes with this first patch. Because its stupid to balance a game we have not played for a month. I mean blizzard is a moron if they patched any units, because they need like to give us some time before any patching goes on to try out ideas and other strats.
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
j4vz
Profile Joined March 2010
Canada976 Posts
July 07 2010 19:28 GMT
#1582
On July 08 2010 04:27 surraymb wrote:
Show nested quote +
On July 08 2010 04:25 j4vz wrote:
so i bet people without beta key wont be able to play anymore unless they find a way to bypass that.



yeah...or they can just keep using the old version and play forever?


yea this is probably what theyll need to do. indeed
someone_elses_lies@live.fr
Slayem
Profile Joined July 2010
8 Posts
July 07 2010 19:29 GMT
#1583
Hmm, i had to reformat over the beta hiatus... And i reinstalled the 13891 version, but for some reason my game will not update, is there some way i can force it to update?
Canukian
Profile Joined March 2010
Canada69 Posts
July 07 2010 19:29 GMT
#1584
I hope this gets resolved in exactly 1 hour. When the soccer is over.
SC1 - Horrible, SC2beta - im less bad
Poyo
Profile Joined June 2010
Canada790 Posts
July 07 2010 19:29 GMT
#1585
On July 08 2010 04:29 Canukian wrote:
I hope this gets resolved in exactly 1 hour. When the soccer is over.



Amen ^^
Poyo! poyo! poyo! poyo! poyo!
pencilcase
Profile Joined September 2007
United States330 Posts
July 07 2010 19:30 GMT
#1586
On July 08 2010 04:27 RodrigoX wrote:
Show nested quote +
On July 08 2010 04:25 pencilcase wrote:
Can anyone access Balance changes from the patch?


Logically there should not be ANY balance changes with this first patch. Because its stupid to balance a game we have not played for a month. I mean blizzard is a moron if they patched any units, because they need like to give us some time before any patching goes on to try out ideas and other strats.

Well they did invite those programers and top foreigners for balance talk, and there have been ongoing discussions on the forums. I'm expecting that something will happen at least.
Jackle
Profile Joined January 2010
Canada859 Posts
July 07 2010 19:30 GMT
#1587
Auto-patch is working for US Clients.
You called down the thunder, now reap the whirlwind.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 07 2010 19:30 GMT
#1588
On July 08 2010 04:27 RodrigoX wrote:
Show nested quote +
On July 08 2010 04:25 pencilcase wrote:
Can anyone access Balance changes from the patch?


Logically there should not be ANY balance changes with this first patch. Because its stupid to balance a game we have not played for a month. I mean blizzard is a moron if they patched any units, because they need like to give us some time before any patching goes on to try out ideas and other strats.

They have data from before the beta went down and a lot of people who are doing not much besides in house testing. They would be stupid NOT to patch, especially seeing how they have often been behind the trends with their patches, now is the chance to close up on everyone else.
If you have a good reason to disagree with the above, please tell me. Thank you.
DTown
Profile Blog Joined April 2010
United States428 Posts
July 07 2010 19:30 GMT
#1589
Has anyone tried praying to the Blizzard gods for the return of Beta Servers?
Kletus
Profile Blog Joined March 2008
Canada580 Posts
Last Edited: 2010-07-07 19:36:33
July 07 2010 19:31 GMT
#1590
ugh my patcher automatically quits at ~65megs left. Ohh well, not like there is any hurry anyways.

edit: ran it several times and it works now. Server probably just bogged down.
Your resistance only serves to make my carapace harder.
Barnzy
Profile Joined June 2010
United Kingdom57 Posts
July 07 2010 19:31 GMT
#1591
i get batlle.net is down for maintanence try again later! How much later? HOW MUCH?
Bosu
Profile Blog Joined June 2008
United States3247 Posts
July 07 2010 19:31 GMT
#1592
My last 2 finals tomorrow and I SC2 might be coming up. And SC2 will probably take priority when it is up :p
#1 Kwanro Fan
anarkin
Profile Joined June 2010
Hungary16 Posts
July 07 2010 19:31 GMT
#1593
LSGamer wrote: In options Gameplay, under show health bars there is a new drop down menu for Flyer helpers. No idea what they are but I didn't see them in Phase 1


Flyer helper = Line below a flying unit which shows his relation to the ground, it was there already

Maybe not the "Always" option, but it was there
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
July 07 2010 19:32 GMT
#1594
Did anyone else notice that you can't choose extreme shader quality anymore? It only goes to ultra... I wonder what that's all about
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
BravoScripT.DK
Profile Joined July 2010
Denmark230 Posts
July 07 2010 19:32 GMT
#1595
Now i am just waiting for blizzard to give a green light.

Everything on ULTRA settings gotta love my new pc!
Zerg all the wayz
j4vz
Profile Joined March 2010
Canada976 Posts
July 07 2010 19:32 GMT
#1596
i dont have the old version folder anymore since blizzard cleaned everything, so i cannot compare but from what i see in this spoiler tag, i cant find any changes that arent already applied.


+ Show Spoiler +
<?xml version="1.0" encoding="us-ascii"?>
<Catalog>
<CAbilEffectTarget id="250mmStrikeCannons">
<Cost index="0">
<Vital index="Energy" value="150"/>
</Cost>
<CmdButtonArray index="Execute" Requirements="UseStrikeCannons"/>
</CAbilEffectTarget>
<CAbilMerge id="ArchonWarp">
<Flags index="IgnoreUnitCost" value="1"/>
<Info Time="12">
<Resource index="Minerals" value="0"/>
<Resource index="Vespene" value="0"/>
</Info>
</CAbilMerge>
<CAbilResearch id="BarracksTechLabResearch">
<InfoArray index="Research1">
<Resource index="Minerals" value="100"/>
<Resource index="Vespene" value="100"/>
</InfoArray>
<InfoArray index="Research2">
<Resource index="Minerals" value="100"/>
<Resource index="Vespene" value="100"/>
</InfoArray>
<InfoArray index="Research3" Time="60">
<Resource index="Minerals" value="50"/>
<Resource index="Vespene" value="50"/>
</InfoArray>
</CAbilResearch>
<CAbilTrain id="BarracksTrain">
<InfoArray index="Train2" Time="45"/>
</CAbilTrain>
<CAbilEffectTarget id="Corruption">
<TargetFilters index="0" value="Visible;Player,Ally,Neutral,Structure,Missile,Stasis,Dead,Invulnerable"/>
<Range index="0" value="6"/>
</CAbilEffectTarget>
<CAbilResearch id="FactoryTechLabResearch">
<InfoArray index="Research3" Time="110" Upgrade="StrikeCannons">
<Resource index="Minerals" value="150"/>
<Resource index="Vespene" value="150"/>
<Button DefaultButtonFace="ResearchStrikeCannons" Requirements="LearnStrikeCannons"/>
</InfoArray>
</CAbilResearch>
<CAbilTrain id="FactoryTrain"/>
<CAbilEffectTarget id="Frenzy">
<Cost index="0">
<Vital index="Energy" value="25"/>
</Cost>
</CAbilEffectTarget>
<CAbilTrain id="GatewayTrain">
<InfoArray index="Train1" Time="38"/>
</CAbilTrain>
<CAbilResearch id="InfestationPitResearch">
<InfoArray index="Research4" Time="110" Upgrade="NeuralParasite">
<Resource index="Minerals" value="150"/>
<Resource index="Vespene" value="150"/>
<Button DefaultButtonFace="ResearchNeuralParasite" Requirements="LearnNeuralParasite"/>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="LairResearch">
<InfoArray index="Research2">
<Resource index="Minerals" value="100"/>
<Resource index="Vespene" value="100"/>
</InfoArray>
</CAbilResearch>
<CAbilTrain id="LarvaTrain"/>
<CAbilResearch id="MercCompoundResearch">
<InfoArray index="Research4">
<Resource index="Minerals" value="50"/>
<Resource index="Vespene" value="50"/>
</InfoArray>
</CAbilResearch>
<CAbilEffectTarget id="NeuralParasite">
<Range index="0" value="9"/>
<Cost index="0">
<Vital index="Energy" value="100"/>
</Cost>
<TargetFilters index="0" value="Visible;Self,Player,Ally,Neutral,Structure,Heroic,Stasis,Invulnerable"/>
<CmdButtonArray index="Execute" Requirements="UseNeuralParasite"/>
</CAbilEffectTarget>
<CAbilBuild id="ProtossBuild">
<InfoArray index="Build5" Time="45"/>
</CAbilBuild>
<CAbilEffectTarget id="PsiStorm">
<Cost index="0">
<Cooldown TimeUse="2"/>
</Cost>
</CAbilEffectTarget>
<CAbilResearch id="RoboticsBayResearch">
<InfoArray index="Research1" Time="80" Upgrade="IncreasedRange">
<Resource index="Minerals" value="100"/>
<Resource index="Vespene" value="100"/>
<Button DefaultButtonFace="ResearchIncreasedRange" State="Restricted" Requirements="LearnIncreasedRange"/>
</InfoArray>
</CAbilResearch>
<CAbilTrain id="RoboticsFacilityTrain">
<InfoArray index="Train4" Time="55"/>
</CAbilTrain>
<CAbilEffectTarget id="SeekerMissile">
<Range index="0" value="6"/>
</CAbilEffectTarget>
<CAbilEffectInstant id="SpawnChangeling">
<Cost index="0">
<Vital index="Energy" value="50"/>
</Cost>
</CAbilEffectInstant>
<CAbilMorphPlacement id="SpineCrawlerRoot">
<InfoArray index="0">
<SectionArray index="Abils">
<DurationArray index="Delay" value="12"/>
</SectionArray>
<SectionArray index="Actor">
<DurationArray index="Duration" value="12"/>
</SectionArray>
<SectionArray index="Stats">
<DurationArray index="Delay" value="12"/>
</SectionArray>
</InfoArray>
</CAbilMorphPlacement>
<CAbilMorphPlacement id="SporeCrawlerRoot">
<InfoArray index="0">
<SectionArray index="Abils">
<DurationArray index="Delay" value="12"/>
</SectionArray>
<SectionArray index="Actor">
<DurationArray index="Duration" value="12"/>
</SectionArray>
<SectionArray index="Stats">
<DurationArray index="Delay" value="12"/>
</SectionArray>
</InfoArray>
</CAbilMorphPlacement>
<CAbilTrain id="StarportTrain">
<InfoArray index="Train4" Time="90"/>
</CAbilTrain>
<CAbilBuild id="TerranBuild">
<InfoArray index="Build7" Time="40"/>
<InfoArray index="Build16" Time="65"/>
</CAbilBuild>
<CAbilWarpTrain id="WarpGateTrain">
<InfoArray index="Train1">
<Cooldown TimeUse="28"/>
</InfoArray>
</CAbilWarpTrain>
<!-- <CAbilEffectTarget id="InfestedTerrans">
<Range index="0" value="3"/>
<Flags index="AllowMovement" value="1"/>
<Flags index="NoDeceleration" value="1"/>
</CAbilEffectTarget> -->
</Catalog>
someone_elses_lies@live.fr
BravoScripT.DK
Profile Joined July 2010
Denmark230 Posts
July 07 2010 19:33 GMT
#1597
On July 08 2010 04:32 Jenslyn87 wrote:
Did anyone else notice that you can't choose extreme shader quality anymore? It only goes to ultra... I wonder what that's all about


Same thing did I, i guess they just changed extreme setting into ultra, and made the difference beetwen low - mid - high - ultra larger.
Zerg all the wayz
FulltimeNerd
Profile Joined May 2010
United States6 Posts
July 07 2010 19:33 GMT
#1598
Does Blizzard not understand that there are some of us who may actually prefer death to an undetermined wait time?
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
July 07 2010 19:33 GMT
#1599
Wow, I just tried logging in to battlenet even though I knew that it's impossible! LOL at the addiction.

Good thing no patch problems here
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 07 2010 19:34 GMT
#1600
On July 08 2010 04:31 Kletus wrote:
ugh my patcher automatically quits at ~65megs left. Ohh well, not like there is any hurry anyways.


Try turning the peer to peer off
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