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On July 08 2010 04:25 pencilcase wrote: Can anyone access Balance changes from the patch?
Logically there should not be ANY balance changes with this first patch. Because its stupid to balance a game we have not played for a month. I mean blizzard is a moron if they patched any units, because they need like to give us some time before any patching goes on to try out ideas and other strats.
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On July 08 2010 04:27 surraymb wrote:Show nested quote +On July 08 2010 04:25 j4vz wrote: so i bet people without beta key wont be able to play anymore unless they find a way to bypass that.
yeah...or they can just keep using the old version and play forever?
yea this is probably what theyll need to do. indeed
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Hmm, i had to reformat over the beta hiatus... And i reinstalled the 13891 version, but for some reason my game will not update, is there some way i can force it to update?
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I hope this gets resolved in exactly 1 hour. When the soccer is over.
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On July 08 2010 04:29 Canukian wrote: I hope this gets resolved in exactly 1 hour. When the soccer is over.
Amen ^^
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On July 08 2010 04:27 RodrigoX wrote:Show nested quote +On July 08 2010 04:25 pencilcase wrote: Can anyone access Balance changes from the patch? Logically there should not be ANY balance changes with this first patch. Because its stupid to balance a game we have not played for a month. I mean blizzard is a moron if they patched any units, because they need like to give us some time before any patching goes on to try out ideas and other strats. Well they did invite those programers and top foreigners for balance talk, and there have been ongoing discussions on the forums. I'm expecting that something will happen at least.
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Auto-patch is working for US Clients.
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On July 08 2010 04:27 RodrigoX wrote:Show nested quote +On July 08 2010 04:25 pencilcase wrote: Can anyone access Balance changes from the patch? Logically there should not be ANY balance changes with this first patch. Because its stupid to balance a game we have not played for a month. I mean blizzard is a moron if they patched any units, because they need like to give us some time before any patching goes on to try out ideas and other strats. They have data from before the beta went down and a lot of people who are doing not much besides in house testing. They would be stupid NOT to patch, especially seeing how they have often been behind the trends with their patches, now is the chance to close up on everyone else.
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Has anyone tried praying to the Blizzard gods for the return of Beta Servers?
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ugh my patcher automatically quits at ~65megs left. Ohh well, not like there is any hurry anyways.
edit: ran it several times and it works now. Server probably just bogged down.
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i get batlle.net is down for maintanence try again later! How much later? HOW MUCH?
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My last 2 finals tomorrow and I SC2 might be coming up. And SC2 will probably take priority when it is up :p
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LSGamer wrote: In options Gameplay, under show health bars there is a new drop down menu for Flyer helpers. No idea what they are but I didn't see them in Phase 1
Flyer helper = Line below a flying unit which shows his relation to the ground, it was there already
Maybe not the "Always" option, but it was there
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Did anyone else notice that you can't choose extreme shader quality anymore? It only goes to ultra... I wonder what that's all about
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Now i am just waiting for blizzard to give a green light.
Everything on ULTRA settings gotta love my new pc!
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i dont have the old version folder anymore since blizzard cleaned everything, so i cannot compare but from what i see in this spoiler tag, i cant find any changes that arent already applied.
+ Show Spoiler +<?xml version="1.0" encoding="us-ascii"?> <Catalog> <CAbilEffectTarget id="250mmStrikeCannons"> <Cost index="0"> <Vital index="Energy" value="150"/> </Cost> <CmdButtonArray index="Execute" Requirements="UseStrikeCannons"/> </CAbilEffectTarget> <CAbilMerge id="ArchonWarp"> <Flags index="IgnoreUnitCost" value="1"/> <Info Time="12"> <Resource index="Minerals" value="0"/> <Resource index="Vespene" value="0"/> </Info> </CAbilMerge> <CAbilResearch id="BarracksTechLabResearch"> <InfoArray index="Research1"> <Resource index="Minerals" value="100"/> <Resource index="Vespene" value="100"/> </InfoArray> <InfoArray index="Research2"> <Resource index="Minerals" value="100"/> <Resource index="Vespene" value="100"/> </InfoArray> <InfoArray index="Research3" Time="60"> <Resource index="Minerals" value="50"/> <Resource index="Vespene" value="50"/> </InfoArray> </CAbilResearch> <CAbilTrain id="BarracksTrain"> <InfoArray index="Train2" Time="45"/> </CAbilTrain> <CAbilEffectTarget id="Corruption"> <TargetFilters index="0" value="Visible;Player,Ally,Neutral,Structure,Missile,Stasis,Dead,Invulnerable"/> <Range index="0" value="6"/> </CAbilEffectTarget> <CAbilResearch id="FactoryTechLabResearch"> <InfoArray index="Research3" Time="110" Upgrade="StrikeCannons"> <Resource index="Minerals" value="150"/> <Resource index="Vespene" value="150"/> <Button DefaultButtonFace="ResearchStrikeCannons" Requirements="LearnStrikeCannons"/> </InfoArray> </CAbilResearch> <CAbilTrain id="FactoryTrain"/> <CAbilEffectTarget id="Frenzy"> <Cost index="0"> <Vital index="Energy" value="25"/> </Cost> </CAbilEffectTarget> <CAbilTrain id="GatewayTrain"> <InfoArray index="Train1" Time="38"/> </CAbilTrain> <CAbilResearch id="InfestationPitResearch"> <InfoArray index="Research4" Time="110" Upgrade="NeuralParasite"> <Resource index="Minerals" value="150"/> <Resource index="Vespene" value="150"/> <Button DefaultButtonFace="ResearchNeuralParasite" Requirements="LearnNeuralParasite"/> </InfoArray> </CAbilResearch> <CAbilResearch id="LairResearch"> <InfoArray index="Research2"> <Resource index="Minerals" value="100"/> <Resource index="Vespene" value="100"/> </InfoArray> </CAbilResearch> <CAbilTrain id="LarvaTrain"/> <CAbilResearch id="MercCompoundResearch"> <InfoArray index="Research4"> <Resource index="Minerals" value="50"/> <Resource index="Vespene" value="50"/> </InfoArray> </CAbilResearch> <CAbilEffectTarget id="NeuralParasite"> <Range index="0" value="9"/> <Cost index="0"> <Vital index="Energy" value="100"/> </Cost> <TargetFilters index="0" value="Visible;Self,Player,Ally,Neutral,Structure,Heroic,Stasis,Invulnerable"/> <CmdButtonArray index="Execute" Requirements="UseNeuralParasite"/> </CAbilEffectTarget> <CAbilBuild id="ProtossBuild"> <InfoArray index="Build5" Time="45"/> </CAbilBuild> <CAbilEffectTarget id="PsiStorm"> <Cost index="0"> <Cooldown TimeUse="2"/> </Cost> </CAbilEffectTarget> <CAbilResearch id="RoboticsBayResearch"> <InfoArray index="Research1" Time="80" Upgrade="IncreasedRange"> <Resource index="Minerals" value="100"/> <Resource index="Vespene" value="100"/> <Button DefaultButtonFace="ResearchIncreasedRange" State="Restricted" Requirements="LearnIncreasedRange"/> </InfoArray> </CAbilResearch> <CAbilTrain id="RoboticsFacilityTrain"> <InfoArray index="Train4" Time="55"/> </CAbilTrain> <CAbilEffectTarget id="SeekerMissile"> <Range index="0" value="6"/> </CAbilEffectTarget> <CAbilEffectInstant id="SpawnChangeling"> <Cost index="0"> <Vital index="Energy" value="50"/> </Cost> </CAbilEffectInstant> <CAbilMorphPlacement id="SpineCrawlerRoot"> <InfoArray index="0"> <SectionArray index="Abils"> <DurationArray index="Delay" value="12"/> </SectionArray> <SectionArray index="Actor"> <DurationArray index="Duration" value="12"/> </SectionArray> <SectionArray index="Stats"> <DurationArray index="Delay" value="12"/> </SectionArray> </InfoArray> </CAbilMorphPlacement> <CAbilMorphPlacement id="SporeCrawlerRoot"> <InfoArray index="0"> <SectionArray index="Abils"> <DurationArray index="Delay" value="12"/> </SectionArray> <SectionArray index="Actor"> <DurationArray index="Duration" value="12"/> </SectionArray> <SectionArray index="Stats"> <DurationArray index="Delay" value="12"/> </SectionArray> </InfoArray> </CAbilMorphPlacement> <CAbilTrain id="StarportTrain"> <InfoArray index="Train4" Time="90"/> </CAbilTrain> <CAbilBuild id="TerranBuild"> <InfoArray index="Build7" Time="40"/> <InfoArray index="Build16" Time="65"/> </CAbilBuild> <CAbilWarpTrain id="WarpGateTrain"> <InfoArray index="Train1"> <Cooldown TimeUse="28"/> </InfoArray> </CAbilWarpTrain> <!-- <CAbilEffectTarget id="InfestedTerrans"> <Range index="0" value="3"/> <Flags index="AllowMovement" value="1"/> <Flags index="NoDeceleration" value="1"/> </CAbilEffectTarget> --> </Catalog>
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On July 08 2010 04:32 Jenslyn87 wrote: Did anyone else notice that you can't choose extreme shader quality anymore? It only goes to ultra... I wonder what that's all about
Same thing did I, i guess they just changed extreme setting into ultra, and made the difference beetwen low - mid - high - ultra larger.
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Does Blizzard not understand that there are some of us who may actually prefer death to an undetermined wait time?
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Wow, I just tried logging in to battlenet even though I knew that it's impossible! LOL at the addiction.
Good thing no patch problems here
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On July 08 2010 04:31 Kletus wrote: ugh my patcher automatically quits at ~65megs left. Ohh well, not like there is any hurry anyways.
Try turning the peer to peer off
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