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PVT unbalance in diamond league - Page 2

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CrunkOwns
Profile Joined April 2010
United States138 Posts
May 27 2010 14:20 GMT
#21
Same thread can be made about zerg vs. terran mech.. Terran just seems to have better hard counters atm. I guess thats why those pro Koreans say terran is the best race
Religion is regarded by the common people as true, by the wise as false, and by the rulers as useful. – Seneca the Younger
Pengu1n
Profile Blog Joined October 2004
United States552 Posts
May 27 2010 14:38 GMT
#22
yeah im still trying to figure out how to counter this in diamond league...i can win all the early game fights and get in a good position using phenoix which is kinda fun, ive had games where ive been maxed out 200/200 with more expos than terran, upgrades/mothership/void rays/chargelots/storm/everything

but once they just turtle up and come out with the ball and nothing i throw at them can take out their army. Storm helps but its pretty much a coin flip ethier im going to get off my storms or im going to get emp'd. My other units pretty much all die w/out doing any damage at all.

then he jus goes "gg man i thought u had me" and im like yeah...

Instead of calling out imba tho, I was wondering if anyone can recommend some high level reps with late game pvt action, i don't need to know how to end games early vs t, rather im trying to practice long macro games against t.
Sharpiez
Profile Joined November 2008
United States30 Posts
May 27 2010 14:40 GMT
#23
i thought this would be aboout how terran arent good versus toss. I think... Solely based on the complaining by both sides i think that tvp might be fairly balanced. I have trouble with mass ff and colossi and other players have trouble with marauder and tank. Formatting for this might be weird. On my phone but ill post more whem i get home
Artosis: hes a piece of !@#$ then
lew
Profile Joined April 2009
Belgium205 Posts
Last Edited: 2010-05-27 14:46:14
May 27 2010 14:44 GMT
#24
On May 27 2010 23:38 Pengu1n wrote:
yeah im still trying to figure out how to counter this in diamond league...i can win all the early game fights and get in a good position using phenoix which is kinda fun, ive had games where ive been maxed out 200/200 with more expos than terran, upgrades/mothership/void rays/chargelots/storm/everything

but once they just turtle up and come out with the ball and nothing i throw at them can take out their army. Storm helps but its pretty much a coin flip ethier im going to get off my storms or im going to get emp'd. My other units pretty much all die w/out doing any damage at all.

then he jus goes "gg man i thought u had me" and im like yeah...

Instead of calling out imba tho, I was wondering if anyone can recommend some high level reps with late game pvt action, i don't need to know how to end games early vs t, rather im trying to practice long macro games against t.


I am 100000% sure that you don't have a replay of that. Why is there not 1 single replay in this thread?
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2010-05-27 15:05:38
May 27 2010 14:46 GMT
#25
Exactly Inori. Before protoss got nerfed to the ground, zergs and terrans were still able to win vs them. The question here is not whether the protoss made mistakes in a specific game and could have won if he did x or y. The question is if it's a matchup equally hard for both. Before colossus got nerfed, people would still kill them and say it's possible to counter them. Of course it was. But now they got nerfed, and it's better, more balanced (at least vs zerg). Same applies to terran. Just because it's possible to beat terran by pulling jedi mind tricks and playing perfectly, doesn't mean it's balanced. Two players of the same skill one playing terran and the other protoss, should have a hard time finishing each other, but to me, it just seems the terran has a easier time as it is now, which means for a protoss to win a terran, the protoss must be of a considerable higher skill than the terran. Could be wrong though, but thats what i feel.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
May 27 2010 14:50 GMT
#26
On May 27 2010 22:46 araged wrote:
Do you know what I find most helpful when someone start calling the imbalance? Suggest him to roll the other side and start owning his main race with this so called buletproof strategy. You'll soon discover new ways to play your main when more capable players show you the way.

This actually, the grass is allways greener. I dont play toss (didnt even finish my last 2 placement matches after crashing 7 games i won and 1 lost vs a 7 pool).
But learning the other race makes you learn yourself easily
In the woods, there lurks..
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
May 27 2010 14:50 GMT
#27
this is just another theorycraft based complaint thread. Any large mixed unit composition is imba vs any other army if the micro, position and timings aren't right. They get sneakier everyday....

If the tech is coming out too fast then your just not doing a proper timing push back.

If your letting ghosts roam the map and emp ur ht then your not scouting or protected them. Remember how hard it was to protect ht vs muta snipes and vulture raids? yeah, not anymore, should be able to protect them.

Even if storm aren't as effective, they still rape infantry.

I think forcefield is imba in a large war considering you can basically cut an army in half making it a 100PSI count vs a 50 psi count battle. O wait, you forget to mention p had thats spell....
Coaching for 1v1 and Team games at Gosucoaching.com
xDaunt
Profile Joined March 2010
United States17988 Posts
May 27 2010 15:05 GMT
#28
I'm perfectly happy to see more players give up on toss because I hate PvPs.

I'm not sure that there are any gross imbalances between protoss and terran, but I do agree that it seems that the protoss player has a much smaller margin for error than the terran. As a toss, if you miss one ghost, you're probably screwed.

That said, now that the void ray range has been nerfed, I think that vikings are a little too effective against void rays on a cost basis.
Nakama
Profile Joined May 2010
Germany584 Posts
May 27 2010 15:05 GMT
#29
i am a diamond terran player ( not very good thouh) and my hardest mu is by far vs protoss and i was thinking the exact same thing as the OP but the other way round after reading this whole thread i think this matchup seems pretty much balanced if both sides feel the same way so mb i just have to practice a littelmore =), i recommend to u to do the same ,whining wont get u anywhere
lolreaper
Profile Joined April 2010
301 Posts
May 27 2010 15:15 GMT
#30
bunch of bad protoss players crying in this topic
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 27 2010 15:15 GMT
#31
Colossi, chargelots and some stalker/sentry do fine against MMM. Against MMM with tanks you can add in some phoenix for harass and lifting tanks during battle's. Because vikings are good vs colossi doesnt mean you shouldnt make them, colossi still rape marines and if you trade your colossi for his marines you get ahead as his vikings are pretty bad on ground.
willeesmalls
Profile Joined March 2010
United States477 Posts
May 27 2010 15:17 GMT
#32
The only real problem I see in PvT is good dropship play. Two dropships full of marauders can stim and snipe a nexus in like 15 seconds.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-05-27 15:18:10
May 27 2010 15:17 GMT
#33
--- Nuked ---
m3rciless
Profile Joined August 2009
United States1476 Posts
Last Edited: 2010-05-27 15:25:24
May 27 2010 15:22 GMT
#34
On May 27 2010 23:12 bargaw wrote:
bioball with vikings is pretty much unbeatable for toss. Adding ghost to mix, makes it GG.

ALL toss units are countered by this combo.


A) Then play terran and go pro, you crybaby

B) HT. The vikings are wasted resources if the P doesn't go air, so i would even say chargelot sentry stalker would work, but with HT, its pretty much guaranteed.

C) Oh and yeah, The biggest imbalance since the start of the beta has been P >> T, from the mouth of blizzard's stats. I doubt that reducing stim and shields by 50/50 swung it so far in the other direction.
White-Ra fighting!
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-05-27 15:28:44
May 27 2010 15:28 GMT
#35
--- Nuked ---
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2010-05-27 15:31:37
May 27 2010 15:28 GMT
#36
So i took the liberty of picking two great players, and a battle between a protoss and a terran army. And used the SC2 unit tester map to calculate costs of the units involved.

I chose TLO vs NonY of the HDH invitationals, the battle can be seen here. It will skipp right to the middle of the game, so if you didn't see the game don't watch it



TLO's army:

17 marines, 11 Marauders, 3 ghosts

total cost: 2400m / 725 g / 45 supply

NonY's army:

12 Zealots, 3 immortals, 7 stalkers, 3 sentries

total cost: 2975m / 950g / 56 supply

Results?

10 Marines, 6 marauders and 1 ghost left, all but 1 immortal and 2 stalkers almost dead survived.
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
May 27 2010 15:30 GMT
#37
I think protoss should use it's mobility in sneaking up against the terran... most of the time when I lose to zerg is when they go for a nydus worm (that's why I always patrol marines in my base)

Anyway there's always the unstoppable VR's when you a mass them
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
dargul
Profile Joined May 2010
Russian Federation125 Posts
Last Edited: 2010-05-27 15:39:31
May 27 2010 15:33 GMT
#38
I think this thread isn't about imbalance in PvT it's about imba Tanks in siege mode. Tanks are the main problem, if u find the way to deal with tanks than u'l win terrans ground army.

And to find good counter for tanks i suggest using this map http://www.sc2mapster.com/maps/unit-tester/

At least it helped me as zerg to find way to win 10 siege tanks + 3 thors + 10 hellions. If u drop ultrals +blings on them u'l win, and ur army will cost less recources And it's rather real way, ofcorse it doesn't mean that u should start making blings and ultra from the very beginnig till the end. There are lots of transactions like speedlings against early harass, roaches against few tanks+hellions, some muta haras, all this will buy u time to get ultras. And it's rather easy to make mass drop on thors because overlords isn't so easy to kill.

But it's strategy for zerg, as for protoss i suggest u find unit composition which will beat terrans tank+whatever he got, and then think how u can live till u build that counter for terrans army.

I think that some phoenix+some colossus + lots of chargelots+some senry, some rays may be try make some warp prisms and warp zalots on tanks or something.
Well u should really find the way to kill that terrans unit combination first in unit tester map, than develop your tactic and bo for the game.

Also tanks aren't mobile so mass drops are rather effective, like drops 10ling on each terran base, i think protos also can do this U also have dtemplars, and it's a myth that terran has no limit on scans, and there won't be too many ravens u can focus them.
In Stim We Trust
m3rciless
Profile Joined August 2009
United States1476 Posts
May 27 2010 15:34 GMT
#39
On May 28 2010 00:28 Inori wrote:
Show nested quote +
On May 28 2010 00:22 m3rciless wrote:
C) Oh and yeah, The biggest imbalance since the start of the beta has been P >> T, from the mouth of blizzard's stats. I doubt that reducing stim and shields by 50/50 swung it so far in the other direction.

Blizzard are known to know nothing about current race standings. Several patch changes, especially to Zerg proved it time and time again.
Also what you're saying is that you know the game better than korean top pro gamers?


What do you mean 'known'? All im saying is that 1 or 2 patches ago, things were 56% to 44% or something in favor of P. Obviously this includes bad players, so interpret that as you like, but the principle stands. Protoss was clearly stronger than terran. Then there were more terran buffs and some minor protoss nerfs, and things are probably pretty close to even now.

Stop misrepresenting that quote, as if there's some consensus among higher level players that T is the strongest race. One player said that, and didn't even mean that right now its too difficult to beat terrans, but instead that the terran race has the most potential. So even if we believe that guy, that certainly has no bearing on your mid level games.

But who knows, maybe you're right that T is favored, and i just suck versus protoss. If that's true it will come out in Blizzard's stats, and they will patch it.
White-Ra fighting!
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-05-27 15:42:20
May 27 2010 15:38 GMT
#40
On May 28 2010 00:17 Inori wrote:
Show nested quote +
On May 28 2010 00:15 lolreaper wrote:
bunch of bad protoss players crying in this topic

You're an obvious troll, but I'll still reply:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=124696 this must be another bad protoss crying, right?
Also note that it was done at patch 11. After patch 11 Protoss was nerfed 2 times, Terran buffed 2 times.

toss player OPINION based on theorycrafting, "maybe" on pro level if flash started playing sc2 we would see terran dominating who knows but as for now its just fairy tale since theres no such terran and all T's struggle with tvp, havent you seen demuslim or lucifron owning each other in pvt? if u rly think that tvp is so imbalanced go switch race and try it yourself.

On May 28 2010 00:17 willeesmalls wrote:
The only real problem I see in PvT is good dropship play. Two dropships full of marauders can stim and snipe a nexus in like 15 seconds.

yet its fair when terran has to put turrets around his base to protect himself from dts, tell me why protoss users arent making storm drops anymore, terrans resort to all kind of harass tactics but lazy ass toss players expect to just exp mass army and 1a-tttt for the win (cant balame them, it works) ....
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