PVT unbalance in diamond league - Page 2
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CrunkOwns
United States138 Posts
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Pengu1n
United States552 Posts
but once they just turtle up and come out with the ball and nothing i throw at them can take out their army. Storm helps but its pretty much a coin flip ethier im going to get off my storms or im going to get emp'd. My other units pretty much all die w/out doing any damage at all. then he jus goes "gg man i thought u had me" and im like yeah... Instead of calling out imba tho, I was wondering if anyone can recommend some high level reps with late game pvt action, i don't need to know how to end games early vs t, rather im trying to practice long macro games against t. | ||
Sharpiez
United States30 Posts
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lew
Belgium205 Posts
On May 27 2010 23:38 Pengu1n wrote: yeah im still trying to figure out how to counter this in diamond league...i can win all the early game fights and get in a good position using phenoix which is kinda fun, ive had games where ive been maxed out 200/200 with more expos than terran, upgrades/mothership/void rays/chargelots/storm/everything but once they just turtle up and come out with the ball and nothing i throw at them can take out their army. Storm helps but its pretty much a coin flip ethier im going to get off my storms or im going to get emp'd. My other units pretty much all die w/out doing any damage at all. then he jus goes "gg man i thought u had me" and im like yeah... Instead of calling out imba tho, I was wondering if anyone can recommend some high level reps with late game pvt action, i don't need to know how to end games early vs t, rather im trying to practice long macro games against t. I am 100000% sure that you don't have a replay of that. Why is there not 1 single replay in this thread? | ||
Apolo
Portugal1259 Posts
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Iplaythings
Denmark9110 Posts
On May 27 2010 22:46 araged wrote: Do you know what I find most helpful when someone start calling the imbalance? Suggest him to roll the other side and start owning his main race with this so called buletproof strategy. You'll soon discover new ways to play your main when more capable players show you the way. This actually, the grass is allways greener. I dont play toss (didnt even finish my last 2 placement matches after crashing 7 games i won and 1 lost vs a 7 pool). But learning the other race makes you learn yourself easily | ||
ZomgTossRush
United States1041 Posts
If the tech is coming out too fast then your just not doing a proper timing push back. If your letting ghosts roam the map and emp ur ht then your not scouting or protected them. Remember how hard it was to protect ht vs muta snipes and vulture raids? yeah, not anymore, should be able to protect them. Even if storm aren't as effective, they still rape infantry. I think forcefield is imba in a large war considering you can basically cut an army in half making it a 100PSI count vs a 50 psi count battle. O wait, you forget to mention p had thats spell.... | ||
xDaunt
United States17988 Posts
I'm not sure that there are any gross imbalances between protoss and terran, but I do agree that it seems that the protoss player has a much smaller margin for error than the terran. As a toss, if you miss one ghost, you're probably screwed. That said, now that the void ray range has been nerfed, I think that vikings are a little too effective against void rays on a cost basis. | ||
Nakama
Germany584 Posts
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lolreaper
301 Posts
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Markwerf
Netherlands3728 Posts
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willeesmalls
United States477 Posts
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Deleted User 61629
1664 Posts
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m3rciless
United States1476 Posts
On May 27 2010 23:12 bargaw wrote: bioball with vikings is pretty much unbeatable for toss. Adding ghost to mix, makes it GG. ALL toss units are countered by this combo. A) Then play terran and go pro, you crybaby B) HT. The vikings are wasted resources if the P doesn't go air, so i would even say chargelot sentry stalker would work, but with HT, its pretty much guaranteed. C) Oh and yeah, The biggest imbalance since the start of the beta has been P >> T, from the mouth of blizzard's stats. I doubt that reducing stim and shields by 50/50 swung it so far in the other direction. | ||
Deleted User 61629
1664 Posts
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Apolo
Portugal1259 Posts
I chose TLO vs NonY of the HDH invitationals, the battle can be seen here. It will skipp right to the middle of the game, so if you didn't see the game don't watch it ![]() TLO's army: 17 marines, 11 Marauders, 3 ghosts total cost: 2400m / 725 g / 45 supply NonY's army: 12 Zealots, 3 immortals, 7 stalkers, 3 sentries total cost: 2975m / 950g / 56 supply Results? 10 Marines, 6 marauders and 1 ghost left, all but 1 immortal and 2 stalkers almost dead survived. | ||
Licmyobelisk
Philippines3682 Posts
Anyway there's always the unstoppable VR's when you a mass them | ||
dargul
Russian Federation125 Posts
And to find good counter for tanks i suggest using this map http://www.sc2mapster.com/maps/unit-tester/ At least it helped me as zerg to find way to win 10 siege tanks + 3 thors + 10 hellions. If u drop ultrals +blings on them u'l win, and ur army will cost less recources ![]() But it's strategy for zerg, as for protoss i suggest u find unit composition which will beat terrans tank+whatever he got, and then think how u can live till u build that counter for terrans army. I think that some phoenix+some colossus + lots of chargelots+some senry, some rays may be try make some warp prisms and warp zalots on tanks or something. Well u should really find the way to kill that terrans unit combination first in unit tester map, than develop your tactic and bo for the game. Also tanks aren't mobile so mass drops are rather effective, like drops 10ling on each terran base, i think protos also can do this ![]() | ||
m3rciless
United States1476 Posts
On May 28 2010 00:28 Inori wrote: Blizzard are known to know nothing about current race standings. Several patch changes, especially to Zerg proved it time and time again. Also what you're saying is that you know the game better than korean top pro gamers? What do you mean 'known'? All im saying is that 1 or 2 patches ago, things were 56% to 44% or something in favor of P. Obviously this includes bad players, so interpret that as you like, but the principle stands. Protoss was clearly stronger than terran. Then there were more terran buffs and some minor protoss nerfs, and things are probably pretty close to even now. Stop misrepresenting that quote, as if there's some consensus among higher level players that T is the strongest race. One player said that, and didn't even mean that right now its too difficult to beat terrans, but instead that the terran race has the most potential. So even if we believe that guy, that certainly has no bearing on your mid level games. But who knows, maybe you're right that T is favored, and i just suck versus protoss. If that's true it will come out in Blizzard's stats, and they will patch it. | ||
lolreaper
301 Posts
On May 28 2010 00:17 Inori wrote: You're an obvious troll, but I'll still reply: http://www.teamliquid.net/forum/viewmessage.php?topic_id=124696 this must be another bad protoss crying, right? Also note that it was done at patch 11. After patch 11 Protoss was nerfed 2 times, Terran buffed 2 times. toss player OPINION based on theorycrafting, "maybe" on pro level if flash started playing sc2 we would see terran dominating who knows but as for now its just fairy tale since theres no such terran and all T's struggle with tvp, havent you seen demuslim or lucifron owning each other in pvt? if u rly think that tvp is so imbalanced go switch race and try it yourself. On May 28 2010 00:17 willeesmalls wrote: The only real problem I see in PvT is good dropship play. Two dropships full of marauders can stim and snipe a nexus in like 15 seconds. yet its fair when terran has to put turrets around his base to protect himself from dts, tell me why protoss users arent making storm drops anymore, terrans resort to all kind of harass tactics but lazy ass toss players expect to just exp mass army and 1a-tttt for the win (cant balame them, it works) .... | ||
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