• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:00
CET 13:00
KST 21:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Rollback Netcode in Brood War [Recap] 0-6 Defeat for Mong's Team Bot on ladder Young Players Tournament Announced by SOOP
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7739 users

Changes in new patch so far noticed - Page 11

Forum Index > Closed
Post a Reply
Prev 1 9 10 11 12 13 22 Next All
monad
Profile Joined March 2010
United States156 Posts
May 06 2010 20:04 GMT
#201
On May 07 2010 05:02 metasonic wrote:
Show nested quote +
On May 07 2010 05:01 monad wrote:
can someone confirm Stimpack is 220s to research now?


nope, it's 140


whew. someone in the other thread was saying that. i think people are just throwing in random crap to mess people up
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-05-06 20:08:25
May 06 2010 20:04 GMT
#202
On May 07 2010 04:54 BDF92 wrote:
Show nested quote +
On May 07 2010 04:53 LUE.Leoj wrote:
Well, Thor drops are completely dead.

If by completely dead, then you mean completely better, then yes I agree with you.


Not sure what you mean by 'completely better', they are certainly far worse:

Thors don't 1-shot hydras anymore.
Thors don't 2-shot queens anymore.
Thors don't 1-shot sentries anymore.
Thors don't 2-shot stalkers anymore.

I doubt harassing with thor drop will be effective anymore.

I'm not saying thors will be worse overall. Just that using thor drop as an opening harass tactic won't be nearly as effective.
next week on Everybody Loves HypnoToad:
mav451
Profile Joined May 2010
United States1596 Posts
May 06 2010 20:04 GMT
#203
On May 07 2010 05:02 metasonic wrote:
the reactor build time is back to 50 seconds -_-


Pretty sure it's been 50s since the Marine build time nerf.
With no power comes no responsibility?
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
May 06 2010 20:04 GMT
#204
Corruptors move significantly faster now as well.
. . . nevermore
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
May 06 2010 20:05 GMT
#205
On May 07 2010 04:58 mav451 wrote:
Show nested quote +
On May 07 2010 04:56 MasterReY wrote:
yeah thats obviously the reason for my post. just wanted him to use his own brain.


Yeah I apologize - my brain went on vacation there haha.

hehe props to you for standing to your mistake not many people do that.
So i'll tell you that thors attack faster now, so it might be not thaaaaat bad
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
AdahnSC
Profile Joined March 2010
United States376 Posts
May 06 2010 20:05 GMT
#206
ultralisks do 25 damage now
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-05-06 20:05:37
May 06 2010 20:05 GMT
#207
On May 07 2010 05:04 mOnion wrote:
Show nested quote +
On May 07 2010 04:59 FrozenArbiter wrote:
- Neural parasite now works on air units

Quitting until patch 12.


dear god. the hsm. THE HSM!!!

T_T

Infestor makes both players to keep on their toes while on a clash. Very interesting.
Mindcrime
Profile Joined July 2004
United States6899 Posts
May 06 2010 20:05 GMT
#208
On May 07 2010 05:02 QuothTheRaven wrote:
Phoenix attack an enemy air unit even when you move (that is, when you use the MOVE command and never tell them to attack): they move flawlessly on their trajectory and rotate (sometimes flying sideways or backwards) to fire out shots as they move.

E.g., you can click MOVE past an enemy air unit and they will move as normal, except that they also fire every time they can as they fly by and are in range.


It's putting a pretty literal emphasis on the move in "moving shot."


wat

rofl
That wasn't any act of God. That was an act of pure human fuckery.
Hold-Lurker
Profile Joined October 2007
United States403 Posts
May 06 2010 20:05 GMT
#209
On May 07 2010 05:03 InRaged wrote:
Show nested quote +
On May 07 2010 04:58 Hold-Lurker wrote:
On May 07 2010 04:55 G.s)NarutO wrote:
On May 07 2010 04:54 QuothTheRaven wrote:
On May 07 2010 04:53 DanteStyle wrote:
for the love of god WILL SOMEONE GIVE ME AN UPDATE ON VOID RAYS??!?!

Void rays no longer do extra damage to armored.


No shit?


Yea, I'm confirming. Unless it's a tool tip bug, going to test it a few times now.

Check through Galaxy Editor or something... Tool tip never showed bonus to armored before for Void Ray


In case you missed it, the armored damage is still there. I posted above, but its 5/5/10 for light, 5/5/25 for armored still.
Gareth
Profile Joined April 2010
United States39 Posts
May 06 2010 20:06 GMT
#210
On May 07 2010 04:24 Azide wrote:

- Colossus damage reduced from 21 (or whatever it was) to 15

- Colossus can no longer kite units........... it literally has to stand still and shoot to do the damage

- Colossus attack speed increased (unconfirmed)



WWWWWRRRRRRRRRRRRRRRRRRRYYYYYYYYYYYYYYYYY
._.
Infiltrator
Profile Joined February 2010
Montenegro80 Posts
May 06 2010 20:06 GMT
#211
What's so bad about Infestors controlling air units as P? Not like anyone is going to throw carriers or motherships at them, voids and phoenix seem like a waste of control to me.
Infiltrator out.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
May 06 2010 20:06 GMT
#212
On May 07 2010 04:50 avilo wrote:
Show nested quote +
On May 07 2010 04:50 lew wrote:
Helion range increased, but is it more responsive?


I do not see much difference from last patch to this one. It still has no moving shot really.

Moving shot with hellion splash damage would be so incredibly powerful. Thats like if the vulture could moving shot scarabs.
NightOne
Profile Joined March 2010
Canada215 Posts
May 06 2010 20:06 GMT
#213
On May 07 2010 05:05 Mindcrime wrote:
Show nested quote +
On May 07 2010 05:02 QuothTheRaven wrote:
Phoenix attack an enemy air unit even when you move (that is, when you use the MOVE command and never tell them to attack): they move flawlessly on their trajectory and rotate (sometimes flying sideways or backwards) to fire out shots as they move.

E.g., you can click MOVE past an enemy air unit and they will move as normal, except that they also fire every time they can as they fly by and are in range.


It's putting a pretty literal emphasis on the move in "moving shot."


wat

rofl


ROFL.. no more a-move.. just move.. haha..
Artisan
Profile Joined February 2010
United States336 Posts
May 06 2010 20:06 GMT
#214
On May 07 2010 05:04 QuothTheRaven wrote:
Corruptors move significantly faster now as well.


Also noticed this they seem to almost be able to keep up with mutalisks before they would be able to fly circles around the curruptors
Klamity
Profile Blog Joined April 2010
United States994 Posts
May 06 2010 20:06 GMT
#215
I also don't understand this outcry over NP controlling air. I am still going to grab the colossi/immortal.
Don't believe in yourself, believe in me, who believes in you.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
May 06 2010 20:06 GMT
#216
On May 07 2010 04:50 Hold-Lurker wrote:
Ultralisk melee damage went from 18 to 25, building damage unchanged at 60 (I'm just going by Liquidpedia for previous stats vs what I see in game btw guys). No armor or HP change. I think they move faster, but honestly I rarely made ultralisks before so maybe not.

The problem was never the damage, it was the fact that they could never get into combat!
arto
Profile Joined April 2010
United States59 Posts
May 06 2010 20:07 GMT
#217
It looks like Thors no longer do splash damage vs air
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
Last Edited: 2010-05-06 20:08:50
May 06 2010 20:07 GMT
#218
On May 07 2010 05:04 mOnion wrote:
Show nested quote +
On May 07 2010 04:59 FrozenArbiter wrote:
- Neural parasite now works on air units

Quitting until patch 12.


dear god. the hsm. THE HSM!!!

T_T

With range 9 parasite I'm sure I'll be doing more HSM dodging than the zerg opponent I'm playing.

On May 07 2010 05:07 arto wrote:
It looks like Thors no longer do splash damage vs air

Thank you and good night.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Leechiez
Profile Joined April 2010
United States44 Posts
May 06 2010 20:07 GMT
#219
- Neural parasite now works on air units


YES!!! Bye bye Thor drops!
Gee-Gee-Gee-Gee Babeh, Babeh!
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2010-05-06 20:09:33
May 06 2010 20:07 GMT
#220
On May 07 2010 05:02 QuothTheRaven wrote:
Phoenix attack an enemy air unit even when you move (that is, when you use the MOVE command and never tell them to attack): they move flawlessly on their trajectory and rotate (sometimes flying sideways or backwards) to fire out shots as they move.

E.g., you can click MOVE past an enemy air unit and they will move as normal, except that they also fire every time they can as they fly by and are in range.


It's putting a pretty literal emphasis on the move in "moving shot."

Is that really true? This would be the most retarded change Blizzard made so far.

On May 07 2010 05:07 FrozenArbiter wrote:
Show nested quote +
On May 07 2010 05:04 mOnion wrote:
On May 07 2010 04:59 FrozenArbiter wrote:
- Neural parasite now works on air units

Quitting until patch 12.


dear god. the hsm. THE HSM!!!

T_T

With range 9 parasite I'm sure I'll be doing more HSM dodging than the zerg opponent I'm playing.

Except that you won't be able to dodge because the HSM will be fired directly at a unit 2 pixel from your (or rather the zerg's) Raven. The zerg doesn't have to worry about losing the Raven, after all.
If you have a good reason to disagree with the above, please tell me. Thank you.
Prev 1 9 10 11 12 13 22 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
19:00
Weekly #152 (SHIN Mod Edition)
herO vs ShamelessLIVE!
TBD vs ByuN
CranKy Ducklings167
SHIN 27
CranKy Ducklings SOOP12
LiquipediaDiscussion
FEL
19:00
ScienceCraft - Day 2
RotterdaM383
IndyStarCraft 375
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 460
RotterdaM 383
IndyStarCraft 375
SHIN 27
Classic 12
StarCraft: Brood War
Britney 45565
Shuttle 13495
Bisu 2334
BeSt 1765
firebathero 1067
Horang2 879
FanTaSy 695
Hyuk 589
EffOrt 382
Stork 277
[ Show more ]
Mind 183
Last 159
Killer 125
ggaemo 119
Light 118
Hyun 93
Movie 67
Bonyth 66
Pusan 66
Barracks 60
Mong 38
sorry 36
ToSsGirL 34
Shinee 30
scan(afreeca) 27
Bale 26
Sexy 24
Aegong 23
zelot 21
Hm[arnc] 18
yabsab 16
Noble 15
Shine 12
soO 12
Sacsri 9
ProTech7
Dota 2
Gorgc17560
XcaliburYe132
Counter-Strike
allub939
x6flipin355
fl0m30
Other Games
singsing1498
B2W.Neo1318
DeMusliM141
Organizations
Counter-Strike
PGL12963
Other Games
gamesdonequick1308
StarCraft: Brood War
UltimateBattle 11
lovetv 7
[ Show 11 non-featured ]
StarCraft 2
• Adnapsc2 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2256
• WagamamaTV440
Upcoming Events
Replay Cast
11h
WardiTV Weekly
1d
IntoTheTV X SOOP
1d 23h
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
GSL
5 days
Epic.LAN
5 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.