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Changes in new patch so far noticed - Page 13

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Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 06 2010 20:10 GMT
#241
So is this a bad time to do my placement matches as random?
Smoyf
Profile Joined March 2010
United States44 Posts
May 06 2010 20:10 GMT
#242
Whoa... I just noticed a HUGE carrier change (might be because I'm attacking my own units though) but when you click the carrier to attack something he can move around freely and the interceptors will still be attacking the target!!
I'll smoyf you up
lew
Profile Joined April 2009
Belgium205 Posts
May 06 2010 20:10 GMT
#243
it's weird:

p<z
p>t
t=z
NightOne
Profile Joined March 2010
Canada215 Posts
May 06 2010 20:10 GMT
#244
if you neural parasite a medivac with a thor / units in it.. what happens?
BroOd
Profile Blog Joined April 2003
Austin10833 Posts
May 06 2010 20:11 GMT
#245
On May 07 2010 05:09 QuothTheRaven wrote:
Show nested quote +
On May 07 2010 05:07 spinesheath wrote:
On May 07 2010 05:02 QuothTheRaven wrote:
Phoenix attack an enemy air unit even when you move (that is, when you use the MOVE command and never tell them to attack): they move flawlessly on their trajectory and rotate (sometimes flying sideways or backwards) to fire out shots as they move.

E.g., you can click MOVE past an enemy air unit and they will move as normal, except that they also fire every time they can as they fly by and are in range.


It's putting a pretty literal emphasis on the move in "moving shot."

Is that really true? This would be the most retarded change Blizzard made so far.

Yes, you never need to hit attack with the phoenix; you just need to MOVE within range and it'll fire. The phoenix's movement is not affected at all by whether it's firing or not, so you can move it completely freely either way.

This sounds so bizarre
ModeratorSIRL and JLIG.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 06 2010 20:11 GMT
#246
On May 07 2010 05:10 NightOne wrote:
if you neural parasite a medivac with a thor / units in it.. what happens?

You take what's inside...????
billyX333
Profile Blog Joined January 2008
United States1360 Posts
May 06 2010 20:11 GMT
#247
On May 07 2010 05:10 NightOne wrote:
if you neural parasite a medivac with a thor / units in it.. what happens?


"you need more energy to cast that"
or
it isnt even researched yet
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2010-05-06 20:12:27
May 06 2010 20:11 GMT
#248
On May 07 2010 05:10 Smoyf wrote:
Whoa... I just noticed a HUGE carrier change (might be because I'm attacking my own units though) but when you click the carrier to attack something he can move around freely and the interceptors will still be attacking the target!!

So the same as in SC:BW?

On May 07 2010 05:11 lolaloc wrote:
You take what's inside...????

I doubt you keep the thor if you drop it from the ship.
Administrator
Kalpman
Profile Joined April 2010
Sweden406 Posts
May 06 2010 20:11 GMT
#249
On May 07 2010 05:10 TheRabidDeer wrote:
Colossus attack speed is indeed faster, from 2.2 to 1.65.

Christ.
I've fought mudcrabs more fearsome than you!
NiiPPLES
Profile Joined April 2010
United Kingdom201 Posts
May 06 2010 20:11 GMT
#250
On May 07 2010 05:10 lew wrote:
it's weird:

p<z
p>t
t=z


z>z

WAT
StayFrosty
Profile Joined February 2010
Canada743 Posts
May 06 2010 20:12 GMT
#251
mutas are MUCH better to control. They don't totally decelerate when firing but retain i would say about 80% of their speed. Also, they are much easier to stack.
pigscanfly
Profile Joined April 2010
Singapore147 Posts
May 06 2010 20:12 GMT
#252
On May 07 2010 05:11 lolaloc wrote:
Show nested quote +
On May 07 2010 05:10 NightOne wrote:
if you neural parasite a medivac with a thor / units in it.. what happens?

You take what's inside...????


do you get control of the units inside as well?
PanzerDragoon
Profile Joined March 2010
United States822 Posts
May 06 2010 20:12 GMT
#253
On May 07 2010 04:52 Zelniq wrote:
Heat seeking missiles no longer require fusion core FML

HSM was ultimately worse than PDD most of the time anyways
Phil4994
Profile Blog Joined April 2010
United States143 Posts
May 06 2010 20:12 GMT
#254
Did Archons always have splash? I'm almost positive they didnt. Well now they do. Sorry if i'm wrong but someone confirm it. Just used some and they had splash, so nice.
hunter3
Profile Blog Joined January 2008
United States155 Posts
May 06 2010 20:12 GMT
#255
I can confirm the dark templar move speed have been increased from "slow" to "normal". As a reference, the zealot is "slow".
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
May 06 2010 20:12 GMT
#256
hell yea the attak from colossus is by alot faster imo
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 06 2010 20:12 GMT
#257
This thread is going faster than a live report thread NOWADAYS.
ReachTheSky
Profile Joined April 2010
United States3294 Posts
May 06 2010 20:13 GMT
#258
they totally made the thor shitty. it shouldn't even be called a thor anymore ;/
they made the cannon researchable..........and reduced the damage done per regular attack. the cannon wasn't even that powerful as it took forever to go. and it couldn't even hit air units. it was pretty balanced to begin with imo
TL+ Member
BroOd
Profile Blog Joined April 2003
Austin10833 Posts
May 06 2010 20:13 GMT
#259
On May 07 2010 05:12 StayFrosty wrote:
mutas are MUCH better to control. They don't totally decelerate when firing but retain i would say about 80% of their speed. Also, they are much easier to stack.

:O carrier and muta micro return?
ModeratorSIRL and JLIG.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 06 2010 20:13 GMT
#260
On May 07 2010 05:12 Phil4994 wrote:
Did Archons always have splash? I'm almost positive they didnt. Well now they do. Sorry if i'm wrong but someone confirm it. Just used some and they had splash, so nice.

The splash area was significantly smaller in previous versions.
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