• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:00
CET 13:00
KST 21:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Rollback Netcode in Brood War [Recap] 0-6 Defeat for Mong's Team Bot on ladder Young Players Tournament Announced by SOOP
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7739 users

Changes in new patch so far noticed - Page 12

Forum Index > Closed
Post a Reply
Prev 1 10 11 12 13 14 22 Next All
Darow
Profile Joined May 2010
United Kingdom36 Posts
May 06 2010 20:07 GMT
#221
On May 07 2010 05:01 onmach wrote:
Ultras used to do 18 damage per attack. 25 per attack is a HUGE upgrade. This is assuming their attack speed wasn't decreased, it used to be very fast. I'll be trying that out the moment I get home.


The base speed was increased also.
Win
Walde
Profile Joined March 2010
Finland74 Posts
May 06 2010 20:07 GMT
#222
I'm eager to see how these massive changes affect the current tactics and gameplay.
InRaged
Profile Joined February 2007
1047 Posts
May 06 2010 20:07 GMT
#223
On May 07 2010 05:05 Hold-Lurker wrote:
Show nested quote +
On May 07 2010 05:03 InRaged wrote:
On May 07 2010 04:58 Hold-Lurker wrote:
On May 07 2010 04:55 G.s)NarutO wrote:
On May 07 2010 04:54 QuothTheRaven wrote:
On May 07 2010 04:53 DanteStyle wrote:
for the love of god WILL SOMEONE GIVE ME AN UPDATE ON VOID RAYS??!?!

Void rays no longer do extra damage to armored.


No shit?


Yea, I'm confirming. Unless it's a tool tip bug, going to test it a few times now.

Check through Galaxy Editor or something... Tool tip never showed bonus to armored before for Void Ray


In case you missed it, the armored damage is still there. I posted above, but its 5/5/10 for light, 5/5/25 for armored still.

Yea, I completely missed it, thanks! Thread moves way to fast
Wintermute
Profile Joined March 2010
United States427 Posts
May 06 2010 20:07 GMT
#224
On May 07 2010 05:04 BlasiuS wrote:
Show nested quote +
On May 07 2010 04:54 BDF92 wrote:
On May 07 2010 04:53 LUE.Leoj wrote:
Well, Thor drops are completely dead.

If by completely dead, then you mean completely better, then yes I agree with you.


Not sure what you mean by 'completely better', they are certainly far worse:

Thors don't 1-shot hydras anymore.
Thors don't 2-shot queens anymore.
Thors don't 1-shot sentries anymore.
Thors don't 2-shot stalkers anymore.

I doubt harassing with thor drop will be effective anymore.


They'll kill marines, zerglings and zealots faster now.
Don't let me say this, but you're no worse than me; it's crazy.
jonich0n
Profile Joined February 2009
United States1982 Posts
May 06 2010 20:07 GMT
#225
interesting change with the hunter seeker missile... maybe we'll be seeing it used more in early/mid-game to bomb the oppenent's mineral line?
(>'.')>
NiiPPLES
Profile Joined April 2010
United Kingdom201 Posts
May 06 2010 20:08 GMT
#226
On May 07 2010 05:06 Gareth wrote:
Show nested quote +
On May 07 2010 04:24 Azide wrote:

- Colossus damage reduced from 21 (or whatever it was) to 15

- Colossus can no longer kite units........... it literally has to stand still and shoot to do the damage

- Colossus attack speed increased (unconfirmed)



WWWWWRRRRRRRRRRRRRRRRRRRYYYYYYYYYYYYYYYYY


Oh I'm enjoying this a lot
ROOTCatZ
Profile Blog Joined June 2005
Peru1238 Posts
May 06 2010 20:08 GMT
#227
... so how do we deal with PF without corruptor corrupting buildings
Progamerwww.root-gaming.com
VampireLady
Profile Blog Joined April 2010
Netherlands283 Posts
May 06 2010 20:08 GMT
#228
I think Toss will have a really really hard tgime against Zerg players.. now that u dont have a good counter vs hydra.. i think we as toss players are screwed..
I understadn the sentry nerf but this? THIS IZ MADNESS
Eat me
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 06 2010 20:08 GMT
#229
On May 07 2010 05:07 spinesheath wrote:
Show nested quote +
On May 07 2010 05:02 QuothTheRaven wrote:
Phoenix attack an enemy air unit even when you move (that is, when you use the MOVE command and never tell them to attack): they move flawlessly on their trajectory and rotate (sometimes flying sideways or backwards) to fire out shots as they move.

E.g., you can click MOVE past an enemy air unit and they will move as normal, except that they also fire every time they can as they fly by and are in range.


It's putting a pretty literal emphasis on the move in "moving shot."

Is that really true? This would be the most retarded change Blizzard made so far.

Blizzard says touche to lalush
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
May 06 2010 20:08 GMT
#230
On May 07 2010 05:07 FrozenArbiter wrote:
Show nested quote +
On May 07 2010 05:04 mOnion wrote:
On May 07 2010 04:59 FrozenArbiter wrote:
- Neural parasite now works on air units

Quitting until patch 12.


dear god. the hsm. THE HSM!!!

T_T

With range 9 parasite I'm sure I'll be doing more HSM dodging than the zerg opponent I'm playing.


HAHAHAHA
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
May 06 2010 20:09 GMT
#231
On May 07 2010 05:07 spinesheath wrote:
Show nested quote +
On May 07 2010 05:02 QuothTheRaven wrote:
Phoenix attack an enemy air unit even when you move (that is, when you use the MOVE command and never tell them to attack): they move flawlessly on their trajectory and rotate (sometimes flying sideways or backwards) to fire out shots as they move.

E.g., you can click MOVE past an enemy air unit and they will move as normal, except that they also fire every time they can as they fly by and are in range.


It's putting a pretty literal emphasis on the move in "moving shot."

Is that really true? This would be the most retarded change Blizzard made so far.

Yes, you never need to hit attack with the phoenix; you just need to MOVE within range and it'll fire. The phoenix's movement is not affected at all by whether it's firing or not, so you can move it completely freely either way.
. . . nevermore
Snaiil
Profile Blog Joined April 2010
Sweden312 Posts
May 06 2010 20:09 GMT
#232
On May 07 2010 05:02 QuothTheRaven wrote:
Phoenix attack an enemy air unit even when you move (that is, when you use the MOVE command and never tell them to attack): they move flawlessly on their trajectory and rotate (sometimes flying sideways or backwards) to fire out shots as they move.

E.g., you can click MOVE past an enemy air unit and they will move as normal, except that they also fire every time they can as they fly by and are in range.


It's putting a pretty literal emphasis on the move in "moving shot."

This just can't be true. Oh god please tell me this isn't true.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
May 06 2010 20:09 GMT
#233
On May 07 2010 05:08 iG.CatZ wrote:
... so how do we deal with PF without corruptor corrupting buildings

The same way Protoss deals with it. Stay away.
Administrator
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
May 06 2010 20:09 GMT
#234
On May 07 2010 05:07 Wintermute wrote:
Show nested quote +
On May 07 2010 05:04 BlasiuS wrote:
On May 07 2010 04:54 BDF92 wrote:
On May 07 2010 04:53 LUE.Leoj wrote:
Well, Thor drops are completely dead.

If by completely dead, then you mean completely better, then yes I agree with you.


Not sure what you mean by 'completely better', they are certainly far worse:

Thors don't 1-shot hydras anymore.
Thors don't 2-shot queens anymore.
Thors don't 1-shot sentries anymore.
Thors don't 2-shot stalkers anymore.

I doubt harassing with thor drop will be effective anymore.


They'll kill marines, zerglings and zealots faster now.


the point of thor drop is to harass eco and snipe important units, not to kill basic t1 units quickly...
next week on Everybody Loves HypnoToad:
Leoj
Profile Joined January 2010
United States396 Posts
May 06 2010 20:09 GMT
#235
On May 07 2010 05:07 Wintermute wrote:
Show nested quote +
On May 07 2010 05:04 BlasiuS wrote:
On May 07 2010 04:54 BDF92 wrote:
On May 07 2010 04:53 LUE.Leoj wrote:
Well, Thor drops are completely dead.

If by completely dead, then you mean completely better, then yes I agree with you.


Not sure what you mean by 'completely better', they are certainly far worse:

Thors don't 1-shot hydras anymore.
Thors don't 2-shot queens anymore.
Thors don't 1-shot sentries anymore.
Thors don't 2-shot stalkers anymore.

I doubt harassing with thor drop will be effective anymore.


They'll kill marines, zerglings and zealots faster now.


Ok, and Marines are the only one of those three who pose a threat to your dropship. The other 5 that it kills slow do as well.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
May 06 2010 20:10 GMT
#236
YESSS NEURAL PARASITE AFFECTS AIR!!!
Don't really like the change to the corruptor, but otherwise, looks nice overall (since I play Zerg )
Kalpman
Profile Joined April 2010
Sweden406 Posts
May 06 2010 20:10 GMT
#237
What's up with the Battlecruiser buff? Blizzard thinks there is too few noobs BC-rushing?
I've fought mudcrabs more fearsome than you!
Skee
Profile Joined March 2010
Canada702 Posts
May 06 2010 20:10 GMT
#238
On May 07 2010 05:09 Liquid`Nazgul wrote:
Show nested quote +
On May 07 2010 05:08 iG.CatZ wrote:
... so how do we deal with PF without corruptor corrupting buildings

The same way Protoss deals with it. Stay away.


You sir are correct.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
May 06 2010 20:10 GMT
#239
On May 07 2010 05:09 QuothTheRaven wrote:
Show nested quote +
On May 07 2010 05:07 spinesheath wrote:
On May 07 2010 05:02 QuothTheRaven wrote:
Phoenix attack an enemy air unit even when you move (that is, when you use the MOVE command and never tell them to attack): they move flawlessly on their trajectory and rotate (sometimes flying sideways or backwards) to fire out shots as they move.

E.g., you can click MOVE past an enemy air unit and they will move as normal, except that they also fire every time they can as they fly by and are in range.


It's putting a pretty literal emphasis on the move in "moving shot."

Is that really true? This would be the most retarded change Blizzard made so far.

Yes, you never need to hit attack with the phoenix; you just need to MOVE within range and it'll fire. The phoenix's movement is not affected at all by whether it's firing or not, so you can move it completely freely either way.


lol that's the biggest over-change ever.
Yeah, well, you know, that's just like, your opinion man
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
May 06 2010 20:10 GMT
#240
Colossus attack speed is indeed faster, from 2.2 to 1.65.
Prev 1 10 11 12 13 14 22 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
19:00
Weekly #152 (SHIN Mod Edition)
herO vs ShamelessLIVE!
TBD vs ByuN
CranKy Ducklings167
SHIN 27
CranKy Ducklings SOOP12
LiquipediaDiscussion
FEL
19:00
ScienceCraft - Day 2
RotterdaM383
IndyStarCraft 375
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 460
RotterdaM 383
IndyStarCraft 375
SHIN 27
Classic 12
StarCraft: Brood War
Britney 45565
Shuttle 13495
Bisu 2334
BeSt 1765
firebathero 1067
Horang2 879
FanTaSy 695
Hyuk 589
EffOrt 382
Stork 277
[ Show more ]
Mind 183
Last 159
Killer 125
ggaemo 119
Light 118
Hyun 93
Movie 67
Bonyth 66
Pusan 66
Barracks 60
Mong 38
sorry 36
ToSsGirL 34
Shinee 30
scan(afreeca) 27
Bale 26
Sexy 24
Aegong 23
zelot 21
Hm[arnc] 18
yabsab 16
Noble 15
Shine 12
soO 12
Sacsri 9
ProTech7
Dota 2
Gorgc17560
XcaliburYe132
Counter-Strike
allub939
x6flipin355
fl0m30
Other Games
singsing1498
B2W.Neo1318
DeMusliM141
Organizations
Counter-Strike
PGL12963
Other Games
gamesdonequick1308
StarCraft: Brood War
UltimateBattle 11
lovetv 7
[ Show 11 non-featured ]
StarCraft 2
• Adnapsc2 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2256
• WagamamaTV440
Upcoming Events
Replay Cast
11h
WardiTV Weekly
1d
IntoTheTV X SOOP
1d 23h
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
GSL
5 days
Epic.LAN
5 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.