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Changes in new patch so far noticed - Page 10

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Zexion
Profile Blog Joined December 2009
Sweden971 Posts
May 06 2010 20:01 GMT
#181
Seriously, I don't get the HUGE Collosi nerf? The damage and that they have to stand still. Is the cost the same as before? If so, I don't really understand why they nerfed Collosi so hard. Were they really THAT good?

And no, I'm not a Protoss player, I play random.
onmach
Profile Blog Joined March 2009
United States1241 Posts
May 06 2010 20:01 GMT
#182
Ultras used to do 18 damage per attack. 25 per attack is a HUGE upgrade. This is assuming their attack speed wasn't decreased, it used to be very fast. I'll be trying that out the moment I get home.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
May 06 2010 20:01 GMT
#183
Is anyone seriously going to buy the thor cannon upgrade?
Yeah, well, you know, that's just like, your opinion man
monad
Profile Joined March 2010
United States156 Posts
Last Edited: 2010-05-06 20:02:29
May 06 2010 20:01 GMT
#184
can someone confirm Stimpack is 220s to research now?
ungood
Profile Blog Joined October 2009
United States75 Posts
May 06 2010 20:02 GMT
#185
On May 07 2010 04:58 Lysogen wrote:
Warpgates' "Transform to gateway" icon is now one tile to the right.


Thank god! I've been transitioning to using the grid hotkeys instead of Standard, and "Transform to Gateway" being the same as what Zealot used to be (Z) was boning me.
War is Peace
NightOne
Profile Joined March 2010
Canada215 Posts
May 06 2010 20:02 GMT
#186
On May 07 2010 04:55 Win.win wrote:
Show nested quote +
On May 07 2010 04:53 AssuredVacancy wrote:
On May 07 2010 04:51 Chaoz wrote:
- Corruptor's corruption costs 100 gas and is now used on units: it increases damage done to them by 20% for 30 seconds.

This is going to be so overpowered.


This is not wc.. there are no hero units. Increased damage on 1/50 units isn't gonna do shit.

well, corruptors will rape colossi now


sorry.. u dont have to build 10 corruptors to counter my equal food collosus now.. just build 5 and cast your spell and insta-rape them.. that won't make a difference on the ground at all...
/sarcasm
metasonic
Profile Joined April 2010
United States115 Posts
May 06 2010 20:02 GMT
#187
the reactor build time is back to 50 seconds -_-
Takkara
Profile Blog Joined April 2010
United States2503 Posts
May 06 2010 20:02 GMT
#188
New Patch Video I Want To See:
ZvT, Terran goes MMM with a Raven or two with HSM. Zerg Neural Parasite's the Raven, and HSM the bioball. Oh god it would be so epic. And so much more possible now.
Gee gee gee gee baby baby baby
Mazar
Profile Blog Joined May 2008
United States135 Posts
May 06 2010 20:02 GMT
#189
On May 07 2010 05:01 Xxio wrote:
The Corrupt ability, +20% damage over a certain period of time, feels like a quick fix. It sounds so crude and with no way to avoid it. Suddenly your units take 20% more damage, nothing you can do but try and kill Corruptors first. Pretty lame.


It takes 100 energy, so you can't really spam it without investing a ton in corruptors. I would imagine you would want 2-3 to maybe cast it on thors/key units.
Peanut Butter
Kambo_Rambo
Profile Joined May 2010
Australia79 Posts
May 06 2010 20:02 GMT
#190
brood lords always had 9.5 range (before this patch)
You require more vespene minerals?
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 06 2010 20:02 GMT
#191
Ok, so let's cripple Colossus and hope that a movement speed to both Templars will make up for it. ...Owait, Phoenixes are really good now! ...Just kidding, you can't fight Marauders with them anymore.

...So, what do we do? Get 3 different trees of tech to fight Terran? >.>
Artisan
Profile Joined February 2010
United States336 Posts
Last Edited: 2010-05-06 20:04:33
May 06 2010 20:02 GMT
#192
Corrupt costs 100 energy now, up from 75

Edit: OMG mutalisks are amazing and so responsive
metasonic
Profile Joined April 2010
United States115 Posts
May 06 2010 20:02 GMT
#193
On May 07 2010 05:01 monad wrote:
can someone confirm Stimpack is 220s to research now?


nope, it's 140
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
Last Edited: 2010-05-06 20:03:17
May 06 2010 20:02 GMT
#194
Phoenix attack an enemy air unit even when you move (that is, when you use the MOVE command and never tell them to attack): they move flawlessly on their trajectory and rotate (sometimes flying sideways or backwards) to fire out shots as they move.

E.g., you can click MOVE past an enemy air unit and they will move as normal, except that they also fire every time they can as they fly by and are in range.


It's putting a pretty literal emphasis on the move in "moving shot."
. . . nevermore
PanzerDragoon
Profile Joined March 2010
United States822 Posts
May 06 2010 20:03 GMT
#195
On May 07 2010 04:44 metasonic wrote:
oh wow yeah the Thor attack speed is so much faster. I would say he probably does more DPS now. Too bad about not 1 hitting hyras anymore though....

Does it really matter if its machine gunning 60 damage a shot to stuff?
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
May 06 2010 20:03 GMT
#196
On May 07 2010 05:01 ZapRoffo wrote:
Is anyone seriously going to buy the thor cannon upgrade?

Thor cannons are amazing against immortals, and pretty much any other big unit.
MinoMino
Profile Blog Joined April 2010
Norway1103 Posts
May 06 2010 20:03 GMT
#197
Wow, so many changes. Can't wait till the official patch notes.
Blah.
InRaged
Profile Joined February 2007
1047 Posts
May 06 2010 20:03 GMT
#198
On May 07 2010 04:58 Hold-Lurker wrote:
Show nested quote +
On May 07 2010 04:55 G.s)NarutO wrote:
On May 07 2010 04:54 QuothTheRaven wrote:
On May 07 2010 04:53 DanteStyle wrote:
for the love of god WILL SOMEONE GIVE ME AN UPDATE ON VOID RAYS??!?!

Void rays no longer do extra damage to armored.


No shit?


Yea, I'm confirming. Unless it's a tool tip bug, going to test it a few times now.

Check through Galaxy Editor or something... Tool tip never showed bonus to armored before for Void Ray
mOnion
Profile Blog Joined August 2009
United States5660 Posts
May 06 2010 20:04 GMT
#199
On May 07 2010 04:59 FrozenArbiter wrote:
Show nested quote +
- Neural parasite now works on air units

Quitting until patch 12.


dear god. the hsm. THE HSM!!!

T_T
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
May 06 2010 20:04 GMT
#200
hmm we'll see how this plays out. i like most of the changes but some are...questionable.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
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