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Changes in new patch so far noticed - Page 15

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Erucious
Profile Joined March 2010
Norway393 Posts
May 06 2010 20:15 GMT
#281
On May 07 2010 05:12 Phil4994 wrote:
Did Archons always have splash? I'm almost positive they didnt. Well now they do. Sorry if i'm wrong but someone confirm it. Just used some and they had splash, so nice.


can someone check this?
I'm Norwegian/Dutch. Just the awesome parts of them though :D
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
May 06 2010 20:15 GMT
#282
Wow these sound like some huge changes. I look forward to playing tonight to see how things are.
Garalor
Profile Joined March 2010
Germany136 Posts
May 06 2010 20:15 GMT
#283
On May 07 2010 05:10 Smoyf wrote:
Whoa... I just noticed a HUGE carrier change (might be because I'm attacking my own units though) but when you click the carrier to attack something he can move around freely and the interceptors will still be attacking the target!!


rly not new -.-
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-05-06 20:17:18
May 06 2010 20:15 GMT
#284
On May 07 2010 05:13 PanzerDragoon wrote:
Show nested quote +
On May 07 2010 04:58 LUE.Leoj wrote:
On May 07 2010 04:54 BDF92 wrote:
On May 07 2010 04:53 LUE.Leoj wrote:
Well, Thor drops are completely dead.

If by completely dead, then you mean completely better, then yes I agree with you.


Tell me how they're better? Cannons are researched now AND they do less damage (ie - can't kill a queen nearly as quickly). Yeah sounds a ton better to me.

Apparently their DPS is higher now


DPS doesn't matter when thor dropping.

The strength of thor dropping was to drop thor, kill a unit in 1 hit, then quickly pick it up again with the medivac, helping it avoid damage. It made the thor very effective at sniping units. You can't do that now
next week on Everybody Loves HypnoToad:
metasonic
Profile Joined April 2010
United States115 Posts
May 06 2010 20:15 GMT
#285
On May 07 2010 05:13 lolreaper wrote:
whats with vikings do they also are able to move shot?


They still can't really move and shoot, still just "glide" in the direction they were going. If you issue an attack and tell them to move soon after the attack will never go through.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 06 2010 20:16 GMT
#286
On May 07 2010 05:15 University wrote:
Show nested quote +
On May 07 2010 05:12 StayFrosty wrote:
mutas are MUCH better to control. They don't totally decelerate when firing but retain i would say about 80% of their speed. Also, they are much easier to stack.


Wow, it looks like LaLush was spot on with some of the changes he recommended. Air units being changed to allow better control and corrupter getting looked at and redone. It makes you wonder how much Blizzard browses these forums.

LOL It would be funny if Lalush was actually a disgruntled Blizzard employee.

What if he created the thread after a heated discussion with his co-workers
Spaceninja
Profile Joined April 2010
United States211 Posts
May 06 2010 20:16 GMT
#287
Neural parasite now works on air units

HOLY FUCKING SHIT!!! NP MOTHERSHIP??????????
Haters Gonna Hate.
TrueIsAwesome
Profile Joined April 2010
Finland160 Posts
May 06 2010 20:16 GMT
#288
On May 07 2010 05:10 Smoyf wrote:
Whoa... I just noticed a HUGE carrier change (might be because I'm attacking my own units though) but when you click the carrier to attack something he can move around freely and the interceptors will still be attacking the target!!


This was already present in patch 11. You could have the carriers move away from their target while the interceptors attacked their target. The only problem with it was that the range of it was fairly low.
Bibdy
Profile Joined March 2010
United States3481 Posts
May 06 2010 20:16 GMT
#289
On May 07 2010 05:15 BlasiuS wrote:
Show nested quote +
On May 07 2010 05:13 PanzerDragoon wrote:
On May 07 2010 04:58 LUE.Leoj wrote:
On May 07 2010 04:54 BDF92 wrote:
On May 07 2010 04:53 LUE.Leoj wrote:
Well, Thor drops are completely dead.

If by completely dead, then you mean completely better, then yes I agree with you.


Tell me how they're better? Cannons are researched now AND they do less damage (ie - can't kill a queen nearly as quickly). Yeah sounds a ton better to me.

Apparently their DPS is higher now


DPS doesn't matter when thor dropping.

The strength of thor dropping was to drop thor, kill a unit in 1 hit, then quickly pick it up again with the medivac. It made the thor very effective at sniping units. You can't do that now


Well gee, I wonder why it got nerfed.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
May 06 2010 20:16 GMT
#290
On May 07 2010 05:02 QuothTheRaven wrote:
Phoenix attack an enemy air unit even when you move (that is, when you use the MOVE command and never tell them to attack): they move flawlessly on their trajectory and rotate (sometimes flying sideways or backwards) to fire out shots as they move.

E.g., you can click MOVE past an enemy air unit and they will move as normal, except that they also fire every time they can as they fly by and are in range.


It's putting a pretty literal emphasis on the move in "moving shot."

so now there will be bitching about moving shot because it takes no skill


lol
bountyface
Profile Joined February 2010
United States95 Posts
May 06 2010 20:17 GMT
#291
did they add anything to overlords?
dbddbddb
Profile Joined April 2010
Singapore969 Posts
May 06 2010 20:17 GMT
#292
On May 07 2010 05:10 TheRabidDeer wrote:
Colossus attack speed is indeed faster, from 2.2 to 1.65.


If this is true

decrease from 21x2 to 15x2 attack on colossus will result in a loss of (19.0909 - 18.1818 ) = 0.9091 dps decrease overall.
NightOne
Profile Joined March 2010
Canada215 Posts
May 06 2010 20:17 GMT
#293
banelings really didn't need an upgraded in their unupgraded form.. seroiusly.. they increased their speed unupgraded.. wuts the point of even upg em now? lol
mav451
Profile Joined May 2010
United States1596 Posts
May 06 2010 20:17 GMT
#294
On May 07 2010 05:15 metasonic wrote:
Show nested quote +
On May 07 2010 05:13 lolreaper wrote:
whats with vikings do they also are able to move shot?


They still can't really move and shoot, still just "glide" in the direction they were going. If you issue an attack and tell them to move soon after the attack will never go through.


Damn. So other air units are buffed, and from someone else's post - Viking got a small acceleration/movement boost...but still can't kite worth a damn.
With no power comes no responsibility?
hunter3
Profile Blog Joined January 2008
United States155 Posts
May 06 2010 20:17 GMT
#295
The Phoenix micro is pretty sick right now. It can shoot flying sideways or even backwards.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
May 06 2010 20:17 GMT
#296
On May 07 2010 05:16 Bibdy wrote:
Show nested quote +
On May 07 2010 05:15 BlasiuS wrote:
On May 07 2010 05:13 PanzerDragoon wrote:
On May 07 2010 04:58 LUE.Leoj wrote:
On May 07 2010 04:54 BDF92 wrote:
On May 07 2010 04:53 LUE.Leoj wrote:
Well, Thor drops are completely dead.

If by completely dead, then you mean completely better, then yes I agree with you.


Tell me how they're better? Cannons are researched now AND they do less damage (ie - can't kill a queen nearly as quickly). Yeah sounds a ton better to me.

Apparently their DPS is higher now


DPS doesn't matter when thor dropping.

The strength of thor dropping was to drop thor, kill a unit in 1 hit, then quickly pick it up again with the medivac. It made the thor very effective at sniping units. You can't do that now


Well gee, I wonder why it got nerfed.


so you agree that thor dropping is indeed dead. end of discussion
next week on Everybody Loves HypnoToad:
University
Profile Blog Joined July 2009
United States263 Posts
May 06 2010 20:18 GMT
#297
On May 07 2010 05:16 TrueIsAwesome wrote:
Show nested quote +
On May 07 2010 05:10 Smoyf wrote:
Whoa... I just noticed a HUGE carrier change (might be because I'm attacking my own units though) but when you click the carrier to attack something he can move around freely and the interceptors will still be attacking the target!!


This was already present in patch 11. You could have the carriers move away from their target while the interceptors attacked their target. The only problem with it was that the range of it was fairly low.


Yeah I spent about an hour experimenting with carriers pre-patch 11 and this was already in the game.
Bibdy
Profile Joined March 2010
United States3481 Posts
May 06 2010 20:18 GMT
#298
On May 07 2010 05:17 dbddbddb wrote:
Show nested quote +
On May 07 2010 05:10 TheRabidDeer wrote:
Colossus attack speed is indeed faster, from 2.2 to 1.65.


If this is true

decrease from 21x2 to 15x2 attack on colossus will result in a loss of (19.0909 - 18.1818 ) = 0.9091 dps decrease overall.


What?

40/2.2 = 18.1818181818

30/1.65 = 18.1818181818
Chriamon
Profile Joined April 2010
United States886 Posts
May 06 2010 20:18 GMT
#299
Banelings aer uber quick now?
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
mav451
Profile Joined May 2010
United States1596 Posts
May 06 2010 20:18 GMT
#300
On May 07 2010 05:17 hunter3 wrote:
The Phoenix micro is pretty sick right now. It can shoot flying sideways or even backwards.


For anyone who's played the other SC2, star control 2, this sounds like a Supox ftw.
With no power comes no responsibility?
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