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Changes in new patch so far noticed - Page 16

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PanzerDragoon
Profile Joined March 2010
United States822 Posts
May 06 2010 20:18 GMT
#301
On May 07 2010 05:07 FrozenArbiter wrote:
Show nested quote +
On May 07 2010 05:04 mOnion wrote:
On May 07 2010 04:59 FrozenArbiter wrote:
- Neural parasite now works on air units

Quitting until patch 12.


dear god. the hsm. THE HSM!!!

T_T

With range 9 parasite I'm sure I'll be doing more HSM dodging than the zerg opponent I'm playing.

Show nested quote +
On May 07 2010 05:07 arto wrote:
It looks like Thors no longer do splash damage vs air

Thank you and good night.

WHAT

ok Thors blow dick now unless they cost significantly less and are the size of goliaths
Zexion
Profile Blog Joined December 2009
Sweden971 Posts
May 06 2010 20:18 GMT
#302
Can someone please explain the Collosi nerf? It seems no one saw my eariler post. So they've buffed air and nerfed ground? Nice.

Yeah, they've buffed templars, but as if that will make up for a 6 damage nerf on Collosi...

Please correct me if I'm wrong, because I really don't understand. And once again, I'm not a protoss player.
metasonic
Profile Joined April 2010
United States115 Posts
May 06 2010 20:19 GMT
#303
On May 07 2010 05:04 mav451 wrote:
Show nested quote +
On May 07 2010 05:02 metasonic wrote:
the reactor build time is back to 50 seconds -_-


Pretty sure it's been 50s since the Marine build time nerf.


I thought they changed it from 25 -> 50 -> 40 in the past?
ReachTheSky
Profile Joined April 2010
United States3294 Posts
May 06 2010 20:19 GMT
#304
the only good thing about thor is that dropping workers is better now since we can kill more faster. however as far as in battle goes. they shouldn't be called thor anymore ;/
TL+ Member
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
May 06 2010 20:19 GMT
#305
http://us.starcraft2.com/launcher/patch-notes.htm
NOTES ARE UP!
HUGE!
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Leoj
Profile Joined January 2010
United States396 Posts
May 06 2010 20:19 GMT
#306
On May 07 2010 05:16 Bibdy wrote:
Show nested quote +
On May 07 2010 05:15 BlasiuS wrote:
On May 07 2010 05:13 PanzerDragoon wrote:
On May 07 2010 04:58 LUE.Leoj wrote:
On May 07 2010 04:54 BDF92 wrote:
On May 07 2010 04:53 LUE.Leoj wrote:
Well, Thor drops are completely dead.

If by completely dead, then you mean completely better, then yes I agree with you.


Tell me how they're better? Cannons are researched now AND they do less damage (ie - can't kill a queen nearly as quickly). Yeah sounds a ton better to me.

Apparently their DPS is higher now


DPS doesn't matter when thor dropping.

The strength of thor dropping was to drop thor, kill a unit in 1 hit, then quickly pick it up again with the medivac. It made the thor very effective at sniping units. You can't do that now


Well gee, I wonder why it got nerfed.


Because it was a working strat?
Erucious
Profile Joined March 2010
Norway393 Posts
May 06 2010 20:19 GMT
#307
On May 07 2010 05:17 NightOne wrote:
banelings really didn't need an upgraded in their unupgraded form.. seroiusly.. they increased their speed unupgraded.. wuts the point of even upg em now? lol


WUT? baneling speed is higher, and u can make it even faster?
I'm Norwegian/Dutch. Just the awesome parts of them though :D
rackdude
Profile Blog Joined January 2010
United States882 Posts
May 06 2010 20:19 GMT
#308
On May 07 2010 05:14 lew wrote:
Isn't this what we wanted? More acceleration? Maybe we will see some nice micro battles between phoenixes and muta's for example?


No, if it's just a move command you cannot target, you just fly around. That's a fail for micro battles.
Sweet.
dbddbddb
Profile Joined April 2010
Singapore969 Posts
May 06 2010 20:19 GMT
#309
On May 07 2010 05:18 Bibdy wrote:
Show nested quote +
On May 07 2010 05:17 dbddbddb wrote:
On May 07 2010 05:10 TheRabidDeer wrote:
Colossus attack speed is indeed faster, from 2.2 to 1.65.


If this is true

decrease from 21x2 to 15x2 attack on colossus will result in a loss of (19.0909 - 18.1818 ) = 0.9091 dps decrease overall.


What?

40/2.2 = 18.1818181818

30/1.65 = 18.1818181818


Oh sorry I used 21 as the damage on colossus. I thought that was what it did.
Tadzio
Profile Blog Joined October 2006
3340 Posts
May 06 2010 20:19 GMT
#310
On May 07 2010 04:58 Mazar wrote:
Show nested quote +
On May 07 2010 04:40 YunhOLee wrote:
On May 07 2010 04:38 Mazar wrote:
Mutalisk micro is back. they can do what the phoenix does


WHAT? am i seeing correctly?


When I was using them they were WAY more responsive. You could even group them with an overlord to make them stack easier. They would have to very briefly stop moving to attack but if you gave them a move command they didn't have to accelerate or decelerate, they just kept the speed before they attacked.


omg... Just tested. If you press H to attack while you rightclick to move away, it's basically like BW muta micro.

And I was struggling vs muta/ling before this, haha.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
May 06 2010 20:20 GMT
#311
On May 07 2010 05:16 Bibdy wrote:
Show nested quote +
On May 07 2010 05:15 BlasiuS wrote:
On May 07 2010 05:13 PanzerDragoon wrote:
On May 07 2010 04:58 LUE.Leoj wrote:
On May 07 2010 04:54 BDF92 wrote:
On May 07 2010 04:53 LUE.Leoj wrote:
Well, Thor drops are completely dead.

If by completely dead, then you mean completely better, then yes I agree with you.


Tell me how they're better? Cannons are researched now AND they do less damage (ie - can't kill a queen nearly as quickly). Yeah sounds a ton better to me.

Apparently their DPS is higher now


DPS doesn't matter when thor dropping.

The strength of thor dropping was to drop thor, kill a unit in 1 hit, then quickly pick it up again with the medivac. It made the thor very effective at sniping units. You can't do that now


Well gee, I wonder why it got nerfed.

It was already rendered semi-useless with the 9 range neural parasite. I mean come on, it's not like reavers didn't have the potential to 1 hit dozens of drones in SC1.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
University
Profile Blog Joined July 2009
United States263 Posts
May 06 2010 20:20 GMT
#312
Hahaha I'm starting to wonder about the validity of this "fix it if people don't think it is fun" strategy that Blizzard is using, according to that blue thread on Bnet forums from earlier today. I'm not sure how good that is for subtle changes, but maybe it actually works on a broad scale, revamping units that arent used because they just suck in comparison to other strats.
Captain Peabody
Profile Blog Joined May 2009
United States3139 Posts
May 06 2010 20:20 GMT
#313
What?

40/2.2 = 18.1818181818

30/1.65 = 18.1818181818


Soooo...it's only sort of a nerf? I was about to start raging...

These changes (IF they're accurate) are pretty crazy. I...need more time to take them all in.
Dies Irae venit. youtube.com/SnobbinsFilms
Moutas
Profile Joined April 2007
Greece158 Posts
May 06 2010 20:20 GMT
#314
StarCraft II Beta - Patch 11 (version 0.13.0.15250)

StarCraft II Beta – Patch 11 (version 0.13.0.15250)

The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.

Balance Changes

* TERRAN
o Battlecruiser
+ The build time has been decreased from 110 to 90.
o Fusion Core
+ The build time has been decreased from 80 to 65.
o Hellion
+ The range has been increased from 5 to 6.
o Planetary Fortress
+ The splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
o Raven
+ Seeker Missile range has been decreased from 9 to 6.
+ Seeker Missile splash radius has been decreased from 2.4 to 2.
+ Seeker Missile upgrade no longer requires Fusion Core.
o Siege Tank
+ Life increased from 150 to 160.
+ Siege Mode splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
o Thor
+ Ground damage decreased from 45 to 30.
+ Ground rate of fire improved from 1.93 to 1.28.
+ Air damage changed from 8 (+4 Light) to 6 (+6 Light).
+ 250mm Strike Cannons are now an upgrade at the Factory Tech Lab.
+ 250mm Strike Cannons research now costs 150/150 and 110 seconds.
+ 250mm Strike Cannons energy cost increased from 100 to 150.
+ Anti-Air splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.

* PROTOSS
o Archon
+ The splash radius has been increased from 0.8 to 1.
+ Splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
o Colossus
+ The damage has been decreased from 20 to 15.
+ The rate of fire has been improved from 2.2 to 1.65.
o Phoenix
+ Can now attack while moving.
o Sentry
+ The damage has been decreased from 8 to 6.

* ZERG
o Brood Lord
+ Life has been decreased from 275 to 225.
+ Armor has been decreased from 2 to 1.
o Corruptor
+ Corruptor damage changed from 12 (+10 Massive) to 14 (+6 Massive).
+ Corruptor speed increased from 2.75 to 2.9531
+ Corruption ability redesigned:
# Single target.
# Increases damage taken by 20%.
# Lasts 30 seconds.
# Costs 100 energy.
# Range 6.
# Cannot target structures.
o Infestor
+ Neural Parasite is now an upgrade at the Infestation Pit.
+ Neural Parasite research costs 150/150 and 110 seconds.
+ Neural Parasite can now target Air units.
+ Neural Parasite energy cost increased from 50 to 100.
o Spine Crawler
+ The root time has been increased from 6 to 12.
o Spore Crawler
+ The root time has been increased from 6 to 12.
o Ultralisk
+ Damage has been increased from 18 to 25.

Hotkey Changes

* General
o In order to resolve a conflict with building multiple Forges with the Shift Key we have made the following changes:
+ Changed Center Camera from Shift+F to Ctrl+F.
* Standard
o To prevent the accidental research of Ventral Sacs when trying to train an Overlord with no Larva available, the hotkey has been changed from V to E.
o View Own Health Bars functionality added to the Backslash key
* Standard for Lefties
o Due to a conflict with research Banshee Cloak, research Seeker Missile has been changed from L to K.
o To correct a conflict with the Attack command on Planetary Fortress, train SCV has been changed from K to J.
o In order to prevent the accidental training of Zerglings when using the Select Larva hotkey,train Zergling has been changed from L to J.
o To prevent the accidental training of a Queen, train Ultralisk has been changed from U to T.
o To prevent the accidental research of Pneumatized Carapace when trying to train a corruptor with no Larva available, research Pneumatized Carapace has been changed from P to C.
o View All Status Bars has been changed from Q to the Alt key.
o View own Status Bars functionality has been added to the Q key.
* Grid for Lefties
o Attack Move and all other buttons in the 0,4 position should now function correctly.
o View Own Status Bars functionality added to Q.
o View Enemy Status Bars moved to W.
o View Ally Status Bars moved to E.
* Classic
o Changed build Nydus Canal from P to N.
o Changed Place Nydus Canal ability from P to N.
o Terran Infantry Weapon researches have been changed from E to W.
o Terran Vehicle Weapon researches have been changed from E to W.
o Train Thor hotkey has been changed from O to G.
o Train Viking hotkey has been changed from Y to W.
o View Own Status Bars functionality has been added to the Backslash key.

Icon Position Changes

* To put all race gas extractors in the same icon position, the positions of the Supply Depot/Refinery and Pylon/Assimilator have been swapped.
* In order to make transforming multiple Gateways easier for players using Grid key sets, Transform to Gateway has been moved to a separate icon position (2,1).

Bug Fixes

* Corrected an issue that was causing the Polish language client to crash when receiving the "player is no longer being revealed” message.
* Corrected incorrect battle.net links on multiple language clients pages.
* Corrected an issue where the Zealot was using an US English voice over in the Korean language client.
* Corrected an issue where a player is unable to build any structures that require pylon power when their protoss ally leaves.
* Units can no longer be healed or repaired while in transports.
* Corrected an issue where the Creep Tumor targeting circle was visible to opponents through Fog of War.
* Corrected an issue in which selecting a Starport under construction and a completed Starport would display the select builder command in the Viking slot.
* Corrected the Broodling weapon icon.
aka DeA & GRC-DeathLink
rufi83
Profile Joined April 2010
United States20 Posts
May 06 2010 20:21 GMT
#315
but as if that will make up for a 6 damage nerf on Collosi...
12 dmg nerf actually. Colossis attack twice, sort of like how Thors got a 30 dmg nerf, but increased attack speed.
Azide
Profile Joined March 2010
Canada566 Posts
May 06 2010 20:21 GMT
#316
Phoenix are INSANE LOL Just fly by an overlord with 6 and they auto attack it as they pass you don't have to issue attack move or anything... and they will shoot sideways and backwards LOL
Azide and SuperNinja - Best Double Protoss 2v2 Team!
Erucious
Profile Joined March 2010
Norway393 Posts
May 06 2010 20:21 GMT
#317
On May 07 2010 05:19 tnud wrote:
http://us.starcraft2.com/launcher/patch-notes.htm
NOTES ARE UP!
HUGE!


troll more?
I'm Norwegian/Dutch. Just the awesome parts of them though :D
Decko
Profile Joined May 2010
United States150 Posts
May 06 2010 20:22 GMT
#318
How long was the research time on Psi Storm? It seems like it's shorter.
Superman does good, you're doing well.
Korpze
Profile Joined March 2010
United States27 Posts
Last Edited: 2010-05-06 20:30:46
May 06 2010 20:22 GMT
#319
Hopefully now there will now be lots more phoenix usage and possibly more BCs?
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
May 06 2010 20:22 GMT
#320
i think the grow the splash from archon, i never notice the little explostion in the archon attak animation
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
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