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On April 04 2010 15:53 w_Ender_w wrote:Show nested quote +On April 04 2010 15:45 duckhunt wrote: u complaining about scouting ? lol? speed ovie is pretty much free and rines cant kill them without stimming wtf I'm blown away by your intelligence. Show nested quote +On April 04 2010 15:46 CharlieMurphy wrote: I also forgot to mention that I've even lost to the same low apm, predictable, bad terran player multiple times in ZvT because of this scouting issue and marauders/planetary forts. Yeah, those seem to be my primary issues as well. Do you have any replays (I don't mean specifically about this issue; I'm a relatively inexperienced RTS player (especially compared to most TL'ers) but have been doing well in the SC2 Beta and loved the first game. I'd love to seem more replays of good active Zerg players.
you are just a noob so i forgive your insults
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I really don't think Z needs to scout T before a normally timed Lair and OL speed. The problem (for both Z and T) is that roaches "counter" everything. (Please don't read this is af I'm saying roaches are overpowered, because they're simply not). I recently wrote this in another thread, but roaches are are as cost effective as hydras against marauders. The first time you need to add hydras is when they add medivacs, at least it feels so in my experience.
The only thing you need to scout early is the banshee thing. It's something you can't really see if it's coming, only that it isn't coming (by scouting their army or expansion). And it's usually possible to see one of their rax, and how often they keep the lights on in there. Maybe it's a good idea to add more queens and an evo chamber if you can't write early banshees off.
But I agree that Z vs T is a tough matchup. Marauders are a little bit too strong, and banshees reach a little bit too far... And you have no good transition after you've added hydras, cause you need to be constantly cranking out units, which will delay your hive tech. Corruptors are useless unless morphed into brood lords, and mutas are way too weak in this game and matchup, and can't be morphed into shit. It feels like you're stuck pumping the same two units the entire game, and once they've added on medivacs, ravens, thors, tanks and even ghosts for nuking your expansions, they are way too strong for your units too handle now that they've made the hive upgrades for roaches useless too.
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he was calling you dumb i believe for saying overlords with speed are how zerg are meant to scout a walled off terran? when lair+upgrade come after banshees are already raining down on your drones for example. it helps you scout whatever they might be massing AFTER that. but OP was complaining theres no way to scout that kind of rush. but thats just part of the game in my opinion. my only advice is early lair/den to be safe from air
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imo this is the most broken mu right now... even more than ZvZ
Late GAME is PHUKKKKKEEEEEDDDDDD. Wtf do you do when T has turtled and only moves out trying to take out one of ur expos severly hurting ur army while he waits for a couple of thors and its GG.
vs an Equally skilled player the Terran has a HUGE EDGE, zerg has to be clever tactics and when he wants to commit to and attack.
Now imagine this!!! LURKERS!!! funny how sc2 units that are supposed to be in the future got so much worse!!
GOD I MISS LURKERS!!!!!
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Zurich15310 Posts
Actually took the time to read this. So, Charlie, you lose and thus ZvT is imba?
And everyone else either disagrees or agrees based on them losing ZvT/TvZ?
I think we can safely answer to the OP: No, most likely not.
If you want to reopen this provide solid data outside of personal experience and theorycrafting.
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