storm/zealot vs hydra/ling
40 minute PvZ @ Desert Oasis
link: http://himan.pl/download.php?id=102
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ffswowsucks
Greece2291 Posts
storm/zealot vs hydra/ling 40 minute PvZ @ Desert Oasis link: http://himan.pl/download.php?id=102 | ||
RatherGood
Canada147 Posts
On March 14 2010 19:18 xDark.Carnivalx wrote: DarkCell(T) Uptown(Z) vs Wahalote(T) Zeddi(Z) Kulas Ravine We play double random, and the first game we played vs. this team was on Metalopolis as T/Z. We were going for the abuse speedling collison + marines, but they went a faster version (7rax, 7pool) and won. Next game we managed to play them again on Kulas and the same match up. Turns into a double proxy barracks game and double 7pools. Probably one of the more silly games we've played. First match, my partner was a Protoss, different guy. Second match, which is this replay, I pulled my Zerg pal. Fun games, regardless. The SCVs were a surprise. (edit: oops, guess you did play us back to back T+Z. We played an earlier game with my toss friend, but I guess it was much earlier =P) | ||
Jandos
Czech Republic928 Posts
On March 14 2010 20:04 ffswowsucks wrote: ffswowsucks (P) vs VortiX (Z) storm/zealot vs hydra/ling 40 minute PvZ @ Desert Oasis link: http://himan.pl/download.php?id=102 Nice game ! | ||
Todie
Sweden46 Posts
On March 13 2010 01:09 Necrosjef wrote: For those people having trouble with the following error: *Temp* One of more files requires to play this game are not available locally.... Download the updated cache file from here: http://www.sc2win.com/starcraft-2-downloads/starcraft-2-cache-files-update/ Replace your old cache file with the one you just downloaded and replays will work. If you are getting the error "Replay DeSync": You need to have the original base.sc2data file installed in the Liberty.Sc2 folder in your SC2 beta directory. (AI Files do not work to play replays with) those cache files are from February man! they never update that place; the cache to patch 4 i found linked in this thread (& proceeded to link in a comment on that very link) so again, someone please upload the newest cache map somewhere and link it? (not the "map cache" but the one that 'd go at "C:\Documents and Settings\Your_user_name\Local settings\Application Data\Blizzard Entertainment\Battle.net\cache" on XP. should be at least some 30-40 MB large. without these fiels we cant view the nw reps (without it, idk if we can view anything without disconnecting form the net before opening client) | ||
wintergt
Belgium1335 Posts
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Todie
Sweden46 Posts
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xnavigator
Italy3 Posts
why teamliquid do not make a simple script to uplaod replays in a nice graphics? like gr.org ecc ecc? this thread imo is unreadable thanks | ||
Sfydjklm
United States9218 Posts
Nice ZvZ i had on zotac cup. | ||
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Liquid`Jinro
Sweden33719 Posts
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Gandalf
Pakistan1905 Posts
On March 14 2010 23:37 Todie wrote: Show nested quote + On March 13 2010 01:09 Necrosjef wrote: For those people having trouble with the following error: *Temp* One of more files requires to play this game are not available locally.... Download the updated cache file from here: http://www.sc2win.com/starcraft-2-downloads/starcraft-2-cache-files-update/ Replace your old cache file with the one you just downloaded and replays will work. If you are getting the error "Replay DeSync": You need to have the original base.sc2data file installed in the Liberty.Sc2 folder in your SC2 beta directory. (AI Files do not work to play replays with) those cache files are from February man! they never update that place; the cache to patch 4 i found linked in this thread (& proceeded to link in a comment on that very link) so again, someone please upload the newest cache map somewhere and link it? (not the "map cache" but the one that 'd go at "C:\Documents and Settings\Your_user_name\Local settings\Application Data\Blizzard Entertainment\Battle.net\cache" on XP. should be at least some 30-40 MB large. without these fiels we cant view the nw reps (without it, idk if we can view anything without disconnecting form the net before opening client) Here you go: http://rapidshare.com/files/363274869/Cache.7z.html | ||
ffswowsucks
Greece2291 Posts
On March 14 2010 23:14 Jandos wrote: Show nested quote + On March 14 2010 20:04 ffswowsucks wrote: ffswowsucks (P) vs VortiX (Z) storm/zealot vs hydra/ling 40 minute PvZ @ Desert Oasis link: http://himan.pl/download.php?id=102 Nice game ! Not really, I kinda suck a lot!!! I lost so many HT's at 20 minute mark I could have ended the game there :/ I need to focus more it seems! | ||
ffswowsucks
Greece2291 Posts
On March 15 2010 00:40 xnavigator wrote: hello guys i have a question... why teamliquid do not make a simple script to uplaod replays in a nice graphics? like gr.org ecc ecc? this thread imo is unreadable thanks FrozenArbiter is doing a good work so far. since its beta we are ok with it. tho I dont think a starcraft beta replay section under starcraft replays must be added,yet. not sure... | ||
Sfydjklm
United States9218 Posts
On March 15 2010 01:06 ffswowsucks wrote: Show nested quote + On March 15 2010 00:40 xnavigator wrote: hello guys i have a question... why teamliquid do not make a simple script to uplaod replays in a nice graphics? like gr.org ecc ecc? this thread imo is unreadable thanks FrozenArbiter is doing a good work so far. since its beta we are ok with it. tho I dont think a starcraft beta replay section under starcraft replays must be added,yet. not sure... i for one think there should be. I'm dying for some good sc2 reps and its fairly complex to find something decent amongst heaps of random replays. The way i see it, GGnet is the leader in that area so far, and as a tlnet fanboy that just doesnt seem proper!:D | ||
Stormwarriorlol
Pakistan2 Posts
Tower rushing from platinum league players. Awesome stuff! | ||
Todie
Sweden46 Posts
On March 14 2010 15:54 aLt)nirvana wrote: pvz is so broken its not even funny im like 0-7 vs glade now, lost to mass muta close to all the time. granted he is very good and a better player then me but when you know its coming, and you make the "hardcounter" of 2 stargates and still lose its hilarious. also saw his match history and looks like smuft loses 70% vs him funny how phoenixs lost the corsair splash, mutas still have the glaive splash, and protoss have absolutely no chance in an air to air battle once both unit counts go above 12. Not to mention at anypoint he feels he might lose an air battle(almost impossible) he can switch to mass hydras and u have 20 pheonixs which do jackshit nirvanavsglade PVZ retarded shit anyway since im uploading games here are some other decent replays nirvanavsglade2.SC2Replay PVZ [...] nice & intresting.. a few constructive comments: tried adding a phase prism or two to save some immortals in fighting vs Roach / ling ? seems like the only way out of those swarming surrounds.. i also bet an early attack upgrade on the zealots may have held off the lings better & enabled immortals to get at roaches with less worry. on the matter of the mutas, Pheonix do indeed seem weak. the problem is i guess, if it gets to the point where he's outresourcing AND massing muta, youre in a tight spot to ever recover. try sentries to help counter; i have been told they actually beat muta cost for cost on their own, but even if that is untrue / un practical outside home base, guardian shield is surely great help against the glave-worm-bounce and hallucinations may actually help too - i would love to see that; it makes sense in air to air because that can be so mobile. | ||
aLt)nirvana
Singapore846 Posts
On March 14 2010 19:07 Hollow wrote: The problem with this is that while it all sounds good on paper, it's very hardly applicable. Mutas are much faster than sentries. If you are playing a good zerg, he will put a LOT of pressure on you with those mutas, which means that you have to run your sentries all over the place to protect your buildings and your mineral lines. You can't have storm AND sentries early on unless you didn't go robo which we are forced to. So what happens is that after the roach rush (or even worse yet, if they did a fake roach build and immediately switched to muta after killing your probe) we are behind and we need to make sentries and a ton of cannons. If we're making sentries we can't make much ground units at the same time, so we're vulnerable to ling/mutas. Not only that but he will harass your buildings so you can't leave your base. Since we are stuck in our base running around with sentries, we can't stop him from expanding and getting enough gas to make mass mutas and eventually brood lords which owns just about any amount of sentry you can get off 4 assimilators. You obviously cannot get any more than 4 assimilators in that situation vs a good zerg. There's no way you will be able to expand again unless you were to somehow have gotten lucky enough to pull out an hidden expo that has 25 cannons. The only way we stand a chance is if we can somehow manage to get a second expand. With two more assimilators we can get something going with a decent amount of templars. Otherwise on 4 assimilators all our gas is going into sentries just to be able to survive from the mutas numbers growing and growing and harassing. With overlords shitting creep all over the map it's pretty much unmanageable though and any good zerg will unable you to. thanks for explaing that hollow, yes sentries will not cut it vs a good zerg player. he will just harrass your 2 bases with those poor slow chasing sentries and expand all over the map. and if u dont have a 2nd base yet the game is over. imo phoenixes give u edge at the very start and the only way to win is by warping zealots and not letting him get the 3rd base. i mean this would work vs decent zergs 1500-1800+ but anyone great will eat you alive | ||
aLt)nirvana
Singapore846 Posts
On March 14 2010 17:20 VoodooDog wrote: http://starcraft2replaysdb.com/ nice idea, is it ur page ? i would like to creat a profil :p yes, its not up yet but will be within the week | ||
aLt)nirvana
Singapore846 Posts
On March 15 2010 02:00 Todie wrote: nice & intresting.. a few constructive comments: tried adding a phase prism or two to save some immortals in fighting vs Roach / ling ? seems like the only way out of those swarming surrounds.. i also bet an early attack upgrade on the zealots may have held off the lings better & enabled immortals to get at roaches with less worry. on the matter of the mutas, Pheonix do indeed seem weak. the problem is i guess, if it gets to the point where he's outresourcing AND massing muta, youre in a tight spot to ever recover. try sentries to help counter; i have been told they actually beat muta cost for cost on their own, but even if that is untrue / un practical outside home base, guardian shield is surely great help against the glave-worm-bounce and hallucinations may actually help too - i would love to see that; it makes sense in air to air because that can be so mobile. i pretty much gave up any advantage i had at the start with he many lots of lings instead of roaches after the roach rush. good players always trick u ^^. tried to run back but it was too late, 2 more zealots and waiting a while more would be better than the prism imo. imo phoenix at least need their armor changed so muta do reduced damage vs them. like hollow said, the lack of mobility from sentries means a good zerg will just eat u alive ![]() | ||
PredY
Czech Republic1731 Posts
very nice 60min long TvP with the map almost mined out and me using some nukes (althought at the very end with not too much of an effect) ![]() http://www.mediafire.com/?muiqqjgjuxm | ||
tubs
764 Posts
On March 15 2010 02:20 aLt)nirvana wrote: Show nested quote + On March 14 2010 19:07 Hollow wrote: The problem with this is that while it all sounds good on paper, it's very hardly applicable. Mutas are much faster than sentries. If you are playing a good zerg, he will put a LOT of pressure on you with those mutas, which means that you have to run your sentries all over the place to protect your buildings and your mineral lines. You can't have storm AND sentries early on unless you didn't go robo which we are forced to. So what happens is that after the roach rush (or even worse yet, if they did a fake roach build and immediately switched to muta after killing your probe) we are behind and we need to make sentries and a ton of cannons. If we're making sentries we can't make much ground units at the same time, so we're vulnerable to ling/mutas. Not only that but he will harass your buildings so you can't leave your base. Since we are stuck in our base running around with sentries, we can't stop him from expanding and getting enough gas to make mass mutas and eventually brood lords which owns just about any amount of sentry you can get off 4 assimilators. You obviously cannot get any more than 4 assimilators in that situation vs a good zerg. There's no way you will be able to expand again unless you were to somehow have gotten lucky enough to pull out an hidden expo that has 25 cannons. The only way we stand a chance is if we can somehow manage to get a second expand. With two more assimilators we can get something going with a decent amount of templars. Otherwise on 4 assimilators all our gas is going into sentries just to be able to survive from the mutas numbers growing and growing and harassing. With overlords shitting creep all over the map it's pretty much unmanageable though and any good zerg will unable you to. thanks for explaing that hollow, yes sentries will not cut it vs a good zerg player. he will just harrass your 2 bases with those poor slow chasing sentries and expand all over the map. and if u dont have a 2nd base yet the game is over. imo phoenixes give u edge at the very start and the only way to win is by warping zealots and not letting him get the 3rd base. i mean this would work vs decent zergs 1500-1800+ but anyone great will eat you alive Good points. You and Voidwards definitely have quite a bit of platinum experience. Phoenixes indeed give you the edge at the start, but your timing window with them is very short (after roach rush and before muta/hydra). A good zerg won't let you snipe that many drones and overlords in that small window. And as you said, later on your phoenix become useless mid to late game if he goes mass muta or hydra. Maybe there's too much focus on countering the muta harass. The first wave should only be around 6-8 muta which you should counter with only about 4 sentries and 2 cannons at the mineral lines. That uses less gas and minerals than what the zerg had to spend for the muta. If he sends more muta on the second wave warp gate in some more sentries. As long as you only spend at most the same amount of gas as the zerg, you can even leave the sentries to deal with the harrass while the rest of your army moves out. The rest of the resources should be devoted to building the ground army that will go rape the zerg's 2rd expansion before it's fully up, or even the first expansion if you did well versus the roaches and didn't lose all your immortals to zergling surrounds. Honestly in the blistering sands game you were doing quite well until you lost too many immortals to surrounds. The force you had (if the immortals didn't die due to mistakes) with some sentries thrown in should have been enough to pressure the 2nd zerg expansion from going up. | ||
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