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[GOM] Ro8, Day 1 - Page 32

Forum Index > Brood War Tournaments
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MrHoon *
Profile Blog Joined April 2008
10183 Posts
July 05 2009 11:25 GMT
#621
On July 05 2009 20:22 Nokeboy wrote:
Show nested quote +
On July 05 2009 20:20 MrHoon wrote:
On July 05 2009 20:17 Nokeboy wrote:
On July 05 2009 20:16 MrHoon wrote:
On July 05 2009 20:15 Nokeboy wrote:
On July 05 2009 20:12 Jayson X wrote:
On July 05 2009 20:05 Nokeboy wrote:
It might be hard to do but its extremely cheap, you shouldn't be able to win a game by defending the whole time.


Bullshit, if anything you shouldn't be able to LOOSE a game by attacking the whole time.

Terran is best turtling race and best 200/200 army. You shouldn't be able to successfully hold off any type of offense until you get 200/200 imo.

so basically you're calling Shuttle's mistake a terran issue?

Singular "mistake". Flash made many mistakes, including losing his army like 3 times on fair fights. Its ok, he is a terran and can turtle until the protoss kills himself from boredom.

Singular?
Not reinforcing fast enough?
Recalling into a minefield?
Instead of destroying CC's which could've ended the game he runs the opposite direction?
Constantly throwing units into walled off places?
Shuttle made plenty and plenty of mistakes.

How do you avoid recalling into a mine field when Flash was turtling as hard as he was? He had like 100 turrets surrounded his base and science vessel at every expansion for EMP, tanks if no science vessel and mines where neither of the 2 were present. For a unit that takes 0 micro and no presence of mind to use, mines sure do a lot of damage. I am like F- player if I actually do play, but even I could take 15 vultures and plant mines evenly throughout my base so there is no open space to recall.


He already hallucinated his arbiters -_- Yet he decided it would be wise to not recall on top of the factories but rather it is smarter to recall on the supply depots and obvious turret spacing with mines in them.

He could've recall'd on the armory, he could've sent a suicide observer, he could done anything except that.
dats racist
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
July 05 2009 11:26 GMT
#622
2/2 if liquibet WAS UP! *cough*
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
Manifesto7
Profile Blog Joined November 2002
Osaka27157 Posts
July 05 2009 11:26 GMT
#623
On July 05 2009 20:20 Nokeboy wrote:
Show nested quote +
On July 05 2009 20:19 Smix wrote:
On July 05 2009 20:17 Nokeboy wrote:
On July 05 2009 20:16 MrHoon wrote:
On July 05 2009 20:15 Nokeboy wrote:
On July 05 2009 20:12 Jayson X wrote:
On July 05 2009 20:05 Nokeboy wrote:
It might be hard to do but its extremely cheap, you shouldn't be able to win a game by defending the whole time.


Bullshit, if anything you shouldn't be able to LOOSE a game by attacking the whole time.

Terran is best turtling race and best 200/200 army. You shouldn't be able to successfully hold off any type of offense until you get 200/200 imo.

so basically you're calling Shuttle's mistake a terran issue?

Singular "mistake". Flash made many mistakes, including losing his army like 3 times on fair fights. Its ok, he is a terran and can turtle until the protoss kills himself from boredom.


Nokeboy listen to your own sig: "just enjoy watching it!"

Just because I don't play the game doesn't mean that I can't form my own opinion.

At the highest level of play, you shouldn't be able to be 100% defensive and win. 70/30, 80/20, 50/50 sure, but not 100/0


Your problem is that you only see the concept of offense as attacking. Offense is more than attacking. Offense is occupying territory. That is Flash's offense.

Anyway, you obviously didn't watch the game closely enough. Flash attacked at perfect times, taking the out bottom expos and eliminating the center twice.
ModeratorGodfather
AlTheCake
Profile Blog Joined October 2008
Canada1071 Posts
July 05 2009 11:26 GMT
#624
On July 05 2009 20:25 MrHoon wrote:
Show nested quote +
On July 05 2009 20:22 Nokeboy wrote:
On July 05 2009 20:20 MrHoon wrote:
On July 05 2009 20:17 Nokeboy wrote:
On July 05 2009 20:16 MrHoon wrote:
On July 05 2009 20:15 Nokeboy wrote:
On July 05 2009 20:12 Jayson X wrote:
On July 05 2009 20:05 Nokeboy wrote:
It might be hard to do but its extremely cheap, you shouldn't be able to win a game by defending the whole time.


Bullshit, if anything you shouldn't be able to LOOSE a game by attacking the whole time.

Terran is best turtling race and best 200/200 army. You shouldn't be able to successfully hold off any type of offense until you get 200/200 imo.

so basically you're calling Shuttle's mistake a terran issue?

Singular "mistake". Flash made many mistakes, including losing his army like 3 times on fair fights. Its ok, he is a terran and can turtle until the protoss kills himself from boredom.

Singular?
Not reinforcing fast enough?
Recalling into a minefield?
Instead of destroying CC's which could've ended the game he runs the opposite direction?
Constantly throwing units into walled off places?
Shuttle made plenty and plenty of mistakes.

How do you avoid recalling into a mine field when Flash was turtling as hard as he was? He had like 100 turrets surrounded his base and science vessel at every expansion for EMP, tanks if no science vessel and mines where neither of the 2 were present. For a unit that takes 0 micro and no presence of mind to use, mines sure do a lot of damage. I am like F- player if I actually do play, but even I could take 15 vultures and plant mines evenly throughout my base so there is no open space to recall.


He already hallucinated his arbiters -_- Yet he decided it would be wise to not recall on top of the factories but rather it is smarter to recall on the supply depots and obvious turret spacing with mines in them.

He could've recall'd on the armory, he could've sent a suicide observer, he could done anything except that.

I'm pretty sure he did suicide an obs to check it out.
darktreb
Profile Joined May 2007
United States3017 Posts
July 05 2009 11:26 GMT
#625
On July 05 2009 20:22 Nokeboy wrote:
Show nested quote +
On July 05 2009 20:20 MrHoon wrote:
On July 05 2009 20:17 Nokeboy wrote:
On July 05 2009 20:16 MrHoon wrote:
On July 05 2009 20:15 Nokeboy wrote:
On July 05 2009 20:12 Jayson X wrote:
On July 05 2009 20:05 Nokeboy wrote:
It might be hard to do but its extremely cheap, you shouldn't be able to win a game by defending the whole time.


Bullshit, if anything you shouldn't be able to LOOSE a game by attacking the whole time.

Terran is best turtling race and best 200/200 army. You shouldn't be able to successfully hold off any type of offense until you get 200/200 imo.

so basically you're calling Shuttle's mistake a terran issue?

Singular "mistake". Flash made many mistakes, including losing his army like 3 times on fair fights. Its ok, he is a terran and can turtle until the protoss kills himself from boredom.

Singular?
Not reinforcing fast enough?
Recalling into a minefield?
Instead of destroying CC's which could've ended the game he runs the opposite direction?
Constantly throwing units into walled off places?
Shuttle made plenty and plenty of mistakes.

How do you avoid recalling into a mine field when Flash was turtling as hard as he was? He had like 100 turrets surrounded his base and science vessel at every expansion for EMP, tanks if no science vessel and mines where neither of the 2 were present. For a unit that takes 0 micro and no presence of mind to use, mines sure do a lot of damage. I am like F- player if I actually do play, but even I could take 15 vultures and plant mines evenly throughout my base so there is no open space to recall.


I love it when people who don't play the game think planting mines with proper spacing is trivial. Yes it's trivial if you don't do anything else for like three minutes.... Even using magic box can be optimized (and is) by better players.

Nokeboy, quit crying. There's no way Bisu or Jangbi or Stork (well maybe Stork, because anything is possible with that clown) would have lost that game anyway.
mrscheng
Profile Blog Joined April 2007
Sweden658 Posts
July 05 2009 11:26 GMT
#626
mumbo jumbo is only after valor games?
SKT Hyuk is my homeboy
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
July 05 2009 11:27 GMT
#627
I've seen several styles of TvP from FlaSh. Those of you who say FlaSh ONLY turtles and pushes out at 200 at 3/3, that's untrue. I've seen at least several games where FlaSh does Fantasy-style vulture harrassing and then takes the game with a push afterwards.
Graphics
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
July 05 2009 11:27 GMT
#628
On July 05 2009 20:22 Nokeboy wrote:
How do you avoid recalling into a mine field when Flash was turtling as hard as he was? He had like 100 turrets surrounded his base and science vessel at every expansion for EMP, tanks if no science vessel and mines where neither of the 2 were present. For a unit that takes 0 micro and no presence of mind to use, mines sure do a lot of damage. I am like F- player if I actually do play, but even I could take 15 vultures and plant mines evenly throughout my base so there is no open space to recall.


One of the best ways, actually, is to recall near the min-line. At worst, even if you lose your army you take a bunch of SCVs with you. At best, you have a clear shot at the CC and no mines (because of the SCV thing). Of course, you run the risk of getting your troops drilled if you recall right on the line, but hey, risks are part of the game.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
Nokeboy
Profile Joined December 2008
United States1009 Posts
July 05 2009 11:27 GMT
#629
On July 05 2009 20:24 Rostam wrote:
Show nested quote +
On July 05 2009 20:22 Nokeboy wrote:
On July 05 2009 20:20 MrHoon wrote:
On July 05 2009 20:17 Nokeboy wrote:
On July 05 2009 20:16 MrHoon wrote:
On July 05 2009 20:15 Nokeboy wrote:
On July 05 2009 20:12 Jayson X wrote:
On July 05 2009 20:05 Nokeboy wrote:
It might be hard to do but its extremely cheap, you shouldn't be able to win a game by defending the whole time.


Bullshit, if anything you shouldn't be able to LOOSE a game by attacking the whole time.

Terran is best turtling race and best 200/200 army. You shouldn't be able to successfully hold off any type of offense until you get 200/200 imo.

so basically you're calling Shuttle's mistake a terran issue?

Singular "mistake". Flash made many mistakes, including losing his army like 3 times on fair fights. Its ok, he is a terran and can turtle until the protoss kills himself from boredom.

Singular?
Not reinforcing fast enough?
Recalling into a minefield?
Instead of destroying CC's which could've ended the game he runs the opposite direction?
Constantly throwing units into walled off places?
Shuttle made plenty and plenty of mistakes.

How do you avoid recalling into a mine field when Flash was turtling as hard as he was? He had like 100 turrets surrounded his base and science vessel at every expansion for EMP, tanks if no science vessel and mines where neither of the 2 were present. For a unit that takes 0 micro and no presence of mind to use, mines sure do a lot of damage. I am like F- player if I actually do play, but even I could take 15 vultures and plant mines evenly throughout my base so there is no open space to recall.


By all means, I would invite you to go on ICCup and play some TvP and let everyone know how easy it is.

Oh, and the obvious answer to your question is: ...don't recall.

Ok good idea, lets not recall.

That is kind of what I assume Blizzard put in recall, to break turtling terrans.

How do you break his turtle?
MrHoon *
Profile Blog Joined April 2008
10183 Posts
July 05 2009 11:28 GMT
#630
On July 05 2009 20:27 Nokeboy wrote:
Show nested quote +
On July 05 2009 20:24 Rostam wrote:
On July 05 2009 20:22 Nokeboy wrote:
On July 05 2009 20:20 MrHoon wrote:
On July 05 2009 20:17 Nokeboy wrote:
On July 05 2009 20:16 MrHoon wrote:
On July 05 2009 20:15 Nokeboy wrote:
On July 05 2009 20:12 Jayson X wrote:
On July 05 2009 20:05 Nokeboy wrote:
It might be hard to do but its extremely cheap, you shouldn't be able to win a game by defending the whole time.


Bullshit, if anything you shouldn't be able to LOOSE a game by attacking the whole time.

Terran is best turtling race and best 200/200 army. You shouldn't be able to successfully hold off any type of offense until you get 200/200 imo.

so basically you're calling Shuttle's mistake a terran issue?

Singular "mistake". Flash made many mistakes, including losing his army like 3 times on fair fights. Its ok, he is a terran and can turtle until the protoss kills himself from boredom.

Singular?
Not reinforcing fast enough?
Recalling into a minefield?
Instead of destroying CC's which could've ended the game he runs the opposite direction?
Constantly throwing units into walled off places?
Shuttle made plenty and plenty of mistakes.

How do you avoid recalling into a mine field when Flash was turtling as hard as he was? He had like 100 turrets surrounded his base and science vessel at every expansion for EMP, tanks if no science vessel and mines where neither of the 2 were present. For a unit that takes 0 micro and no presence of mind to use, mines sure do a lot of damage. I am like F- player if I actually do play, but even I could take 15 vultures and plant mines evenly throughout my base so there is no open space to recall.


By all means, I would invite you to go on ICCup and play some TvP and let everyone know how easy it is.

Oh, and the obvious answer to your question is: ...don't recall.

Ok good idea, lets not recall.

That is kind of what I assume Blizzard put in recall, to break turtling terrans.

How do you break his turtle?


Watch any Bisu vs Flash games. Bisu breaks flash's 'ultimate defense' many, many times.

Ironically Flash wins on Medusa huh.
dats racist
Tadzio
Profile Blog Joined October 2006
3340 Posts
July 05 2009 11:29 GMT
#631
Flash wasn't 100% defensive in game 1. He took bottom right away from shuttle and destroyed Shuttle's mid expansion several times. He just never extended beyond his reach. You can call him boring if you want, but he was incredibly outnumbered for most of that game and he abused the terrain to his advantage, made attainable offensive goals and let Shuttle's fear of Flash's 200/200 army convince him to throw wave after wave of units into disadvantageous situations.
mmgoose
Profile Blog Joined November 2008
769 Posts
July 05 2009 11:29 GMT
#632
carriers
And you know if a grandmother had a penis she would be a grandfather.
Manifesto7
Profile Blog Joined November 2002
Osaka27157 Posts
July 05 2009 11:29 GMT
#633
On July 05 2009 20:27 Nokeboy wrote:
Show nested quote +
On July 05 2009 20:24 Rostam wrote:
On July 05 2009 20:22 Nokeboy wrote:
On July 05 2009 20:20 MrHoon wrote:
On July 05 2009 20:17 Nokeboy wrote:
On July 05 2009 20:16 MrHoon wrote:
On July 05 2009 20:15 Nokeboy wrote:
On July 05 2009 20:12 Jayson X wrote:
On July 05 2009 20:05 Nokeboy wrote:
It might be hard to do but its extremely cheap, you shouldn't be able to win a game by defending the whole time.


Bullshit, if anything you shouldn't be able to LOOSE a game by attacking the whole time.

Terran is best turtling race and best 200/200 army. You shouldn't be able to successfully hold off any type of offense until you get 200/200 imo.

so basically you're calling Shuttle's mistake a terran issue?

Singular "mistake". Flash made many mistakes, including losing his army like 3 times on fair fights. Its ok, he is a terran and can turtle until the protoss kills himself from boredom.

Singular?
Not reinforcing fast enough?
Recalling into a minefield?
Instead of destroying CC's which could've ended the game he runs the opposite direction?
Constantly throwing units into walled off places?
Shuttle made plenty and plenty of mistakes.

How do you avoid recalling into a mine field when Flash was turtling as hard as he was? He had like 100 turrets surrounded his base and science vessel at every expansion for EMP, tanks if no science vessel and mines where neither of the 2 were present. For a unit that takes 0 micro and no presence of mind to use, mines sure do a lot of damage. I am like F- player if I actually do play, but even I could take 15 vultures and plant mines evenly throughout my base so there is no open space to recall.


By all means, I would invite you to go on ICCup and play some TvP and let everyone know how easy it is.

Oh, and the obvious answer to your question is: ...don't recall.

Ok good idea, lets not recall.

That is kind of what I assume Blizzard put in recall, to break turtling terrans.

How do you break his turtle?


Don't stasis the units at the front, stasis them at the back. God, every time shuttle did that a part of me died.
ModeratorGodfather
Tinithor
Profile Joined February 2008
United States1552 Posts
July 05 2009 11:29 GMT
#634
On July 05 2009 20:27 Nokeboy wrote:
Show nested quote +
On July 05 2009 20:24 Rostam wrote:
On July 05 2009 20:22 Nokeboy wrote:
On July 05 2009 20:20 MrHoon wrote:
On July 05 2009 20:17 Nokeboy wrote:
On July 05 2009 20:16 MrHoon wrote:
On July 05 2009 20:15 Nokeboy wrote:
On July 05 2009 20:12 Jayson X wrote:
On July 05 2009 20:05 Nokeboy wrote:
It might be hard to do but its extremely cheap, you shouldn't be able to win a game by defending the whole time.


Bullshit, if anything you shouldn't be able to LOOSE a game by attacking the whole time.

Terran is best turtling race and best 200/200 army. You shouldn't be able to successfully hold off any type of offense until you get 200/200 imo.

so basically you're calling Shuttle's mistake a terran issue?

Singular "mistake". Flash made many mistakes, including losing his army like 3 times on fair fights. Its ok, he is a terran and can turtle until the protoss kills himself from boredom.

Singular?
Not reinforcing fast enough?
Recalling into a minefield?
Instead of destroying CC's which could've ended the game he runs the opposite direction?
Constantly throwing units into walled off places?
Shuttle made plenty and plenty of mistakes.

How do you avoid recalling into a mine field when Flash was turtling as hard as he was? He had like 100 turrets surrounded his base and science vessel at every expansion for EMP, tanks if no science vessel and mines where neither of the 2 were present. For a unit that takes 0 micro and no presence of mind to use, mines sure do a lot of damage. I am like F- player if I actually do play, but even I could take 15 vultures and plant mines evenly throughout my base so there is no open space to recall.


By all means, I would invite you to go on ICCup and play some TvP and let everyone know how easy it is.

Oh, and the obvious answer to your question is: ...don't recall.

Ok good idea, lets not recall.

That is kind of what I assume Blizzard put in recall, to break turtling terrans.

How do you break his turtle?


By not suiciding all your units into mines over and over and stasising the tanks in BACK rather than in front so that your not building walls for flash?
"Oh-My-GOD" ... "Is many mutas, Yes?"
opiuman
Profile Blog Joined March 2009
United States187 Posts
July 05 2009 11:30 GMT
#635
On July 05 2009 20:27 Nokeboy wrote:
Show nested quote +
On July 05 2009 20:24 Rostam wrote:
On July 05 2009 20:22 Nokeboy wrote:
On July 05 2009 20:20 MrHoon wrote:
On July 05 2009 20:17 Nokeboy wrote:
On July 05 2009 20:16 MrHoon wrote:
On July 05 2009 20:15 Nokeboy wrote:
On July 05 2009 20:12 Jayson X wrote:
On July 05 2009 20:05 Nokeboy wrote:
It might be hard to do but its extremely cheap, you shouldn't be able to win a game by defending the whole time.


Bullshit, if anything you shouldn't be able to LOOSE a game by attacking the whole time.

Terran is best turtling race and best 200/200 army. You shouldn't be able to successfully hold off any type of offense until you get 200/200 imo.

so basically you're calling Shuttle's mistake a terran issue?

Singular "mistake". Flash made many mistakes, including losing his army like 3 times on fair fights. Its ok, he is a terran and can turtle until the protoss kills himself from boredom.

Singular?
Not reinforcing fast enough?
Recalling into a minefield?
Instead of destroying CC's which could've ended the game he runs the opposite direction?
Constantly throwing units into walled off places?
Shuttle made plenty and plenty of mistakes.

How do you avoid recalling into a mine field when Flash was turtling as hard as he was? He had like 100 turrets surrounded his base and science vessel at every expansion for EMP, tanks if no science vessel and mines where neither of the 2 were present. For a unit that takes 0 micro and no presence of mind to use, mines sure do a lot of damage. I am like F- player if I actually do play, but even I could take 15 vultures and plant mines evenly throughout my base so there is no open space to recall.


By all means, I would invite you to go on ICCup and play some TvP and let everyone know how easy it is.

Oh, and the obvious answer to your question is: ...don't recall.

Ok good idea, lets not recall.

That is kind of what I assume Blizzard put in recall, to break turtling terrans.

How do you break his turtle?


Don't need to actually break turtle to do damage, you can still do massive amounts of damage by placing your opponent out of position. Who said you had to charge into a line of mines and tanks mindlessly to do "damage"
So say we all.
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
July 05 2009 11:30 GMT
#636
On July 05 2009 20:25 Nokeboy wrote:
I don't know the map too well but that expansion is Flash's and don't you have to go through the middle to go there? Good job taking out an expansion that has no defenses and cut off the path for reinforcements by turtling at your expansion


The bottom-right expansion is usually the left-start's players 5th base. The fact that Shuttle had it at all means that he was way ahead. Incidentally, another Shuttle mistake: with that much extra money, that base should have been pylon-blocked and/or had a bunch more cannons. Maybe a few more temps, too, but I can't remember his unit composition/size at that time.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
Nokeboy
Profile Joined December 2008
United States1009 Posts
Last Edited: 2009-07-05 11:32:22
July 05 2009 11:31 GMT
#637
On July 05 2009 20:26 Manifesto7 wrote:
Show nested quote +
On July 05 2009 20:20 Nokeboy wrote:
On July 05 2009 20:19 Smix wrote:
On July 05 2009 20:17 Nokeboy wrote:
On July 05 2009 20:16 MrHoon wrote:
On July 05 2009 20:15 Nokeboy wrote:
On July 05 2009 20:12 Jayson X wrote:
On July 05 2009 20:05 Nokeboy wrote:
It might be hard to do but its extremely cheap, you shouldn't be able to win a game by defending the whole time.


Bullshit, if anything you shouldn't be able to LOOSE a game by attacking the whole time.

Terran is best turtling race and best 200/200 army. You shouldn't be able to successfully hold off any type of offense until you get 200/200 imo.

so basically you're calling Shuttle's mistake a terran issue?

Singular "mistake". Flash made many mistakes, including losing his army like 3 times on fair fights. Its ok, he is a terran and can turtle until the protoss kills himself from boredom.


Nokeboy listen to your own sig: "just enjoy watching it!"

Just because I don't play the game doesn't mean that I can't form my own opinion.

At the highest level of play, you shouldn't be able to be 100% defensive and win. 70/30, 80/20, 50/50 sure, but not 100/0


Your problem is that you only see the concept of offense as attacking. Offense is more than attacking. Offense is occupying territory. That is Flash's offense.

Anyway, you obviously didn't watch the game closely enough. Flash attacked at perfect times, taking the out bottom expos and eliminating the center twice.

I didn't really see many attacks. (Sorry if I call something wrong, I am sure you know what I am talking about). He took natural expansion, then mined out the temple, took that expansion then took the bottom middle expansion. None of these expansions required a fight if I remember correctly. Shuttle took the bottom right but didn't defend it. When Flash took bottom middle, he just went to bottom right and took it without resistance. Shuttle took all his expansion way too early and was mined out before Flash because he took them a little slower. There was no real attacks other than taking bottom right when no one was defending. Flash turtled successfully using less minerals than Shuttle used to attack, thus Shuttle being mined out quicker than Flash. Which is why the bottom right was so essential for Shuttle to take out because that was Flash last expansion other than bottom right which he lost
Tinithor
Profile Joined February 2008
United States1552 Posts
July 05 2009 11:33 GMT
#638
On July 05 2009 20:31 Nokeboy wrote:
Show nested quote +
On July 05 2009 20:26 Manifesto7 wrote:
On July 05 2009 20:20 Nokeboy wrote:
On July 05 2009 20:19 Smix wrote:
On July 05 2009 20:17 Nokeboy wrote:
On July 05 2009 20:16 MrHoon wrote:
On July 05 2009 20:15 Nokeboy wrote:
On July 05 2009 20:12 Jayson X wrote:
On July 05 2009 20:05 Nokeboy wrote:
It might be hard to do but its extremely cheap, you shouldn't be able to win a game by defending the whole time.


Bullshit, if anything you shouldn't be able to LOOSE a game by attacking the whole time.

Terran is best turtling race and best 200/200 army. You shouldn't be able to successfully hold off any type of offense until you get 200/200 imo.

so basically you're calling Shuttle's mistake a terran issue?

Singular "mistake". Flash made many mistakes, including losing his army like 3 times on fair fights. Its ok, he is a terran and can turtle until the protoss kills himself from boredom.


Nokeboy listen to your own sig: "just enjoy watching it!"

Just because I don't play the game doesn't mean that I can't form my own opinion.

At the highest level of play, you shouldn't be able to be 100% defensive and win. 70/30, 80/20, 50/50 sure, but not 100/0


Your problem is that you only see the concept of offense as attacking. Offense is more than attacking. Offense is occupying territory. That is Flash's offense.

Anyway, you obviously didn't watch the game closely enough. Flash attacked at perfect times, taking the out bottom expos and eliminating the center twice.

I didn't really see many attacks. (Sorry if I call something wrong, I am sure you know what I am talking about). He took natural expansion, then mined out the temple, took that expansion then took the bottom middle expansion. None of these expansions required a fight if I remember correctly. Shuttle took the bottom right but didn't defend it. When Flash took bottom middle, he just went to bottom right and took it without resistance. Shuttle took all his expansion way too early and was mined out before Flash because he took them a little slower. There was no real attacks other than taking bottom right when no one was defending. Flash turtled successfully using less minerals than Shuttle used to attack, thus Shuttle being mined out quicker than Flash. Which is why the bottom right was so essential for Shuttle to take out because that was Flash last expansion other than bottom right which he lost


If flash hadn't of killed the middle twice he would of lost, so your point is moot. His offense is actually what won him the game, its just he had to wait for the right time to do it.
"Oh-My-GOD" ... "Is many mutas, Yes?"
Nokeboy
Profile Joined December 2008
United States1009 Posts
Last Edited: 2009-07-05 11:34:03
July 05 2009 11:33 GMT
#639
On July 05 2009 20:30 opiuman wrote:
Show nested quote +
On July 05 2009 20:27 Nokeboy wrote:
On July 05 2009 20:24 Rostam wrote:
On July 05 2009 20:22 Nokeboy wrote:
On July 05 2009 20:20 MrHoon wrote:
On July 05 2009 20:17 Nokeboy wrote:
On July 05 2009 20:16 MrHoon wrote:
On July 05 2009 20:15 Nokeboy wrote:
On July 05 2009 20:12 Jayson X wrote:
On July 05 2009 20:05 Nokeboy wrote:
It might be hard to do but its extremely cheap, you shouldn't be able to win a game by defending the whole time.


Bullshit, if anything you shouldn't be able to LOOSE a game by attacking the whole time.

Terran is best turtling race and best 200/200 army. You shouldn't be able to successfully hold off any type of offense until you get 200/200 imo.

so basically you're calling Shuttle's mistake a terran issue?

Singular "mistake". Flash made many mistakes, including losing his army like 3 times on fair fights. Its ok, he is a terran and can turtle until the protoss kills himself from boredom.

Singular?
Not reinforcing fast enough?
Recalling into a minefield?
Instead of destroying CC's which could've ended the game he runs the opposite direction?
Constantly throwing units into walled off places?
Shuttle made plenty and plenty of mistakes.

How do you avoid recalling into a mine field when Flash was turtling as hard as he was? He had like 100 turrets surrounded his base and science vessel at every expansion for EMP, tanks if no science vessel and mines where neither of the 2 were present. For a unit that takes 0 micro and no presence of mind to use, mines sure do a lot of damage. I am like F- player if I actually do play, but even I could take 15 vultures and plant mines evenly throughout my base so there is no open space to recall.


By all means, I would invite you to go on ICCup and play some TvP and let everyone know how easy it is.

Oh, and the obvious answer to your question is: ...don't recall.

Ok good idea, lets not recall.

That is kind of what I assume Blizzard put in recall, to break turtling terrans.

How do you break his turtle?


Don't need to actually break turtle to do damage, you can still do massive amounts of damage by placing your opponent out of position. Who said you had to charge into a line of mines and tanks mindlessly to do "damage"

The way the map is made, you can't get them out of position lol. You just go in from behind your base and be safe from being caught out of position.

Maybe it is just this map that gets me a little angry at turtling because it is so easily done with the temple/minerals in the back.
disciple
Profile Blog Joined January 2008
9070 Posts
Last Edited: 2009-07-05 11:35:03
July 05 2009 11:33 GMT
#640
On July 05 2009 20:28 MrHoon wrote:
Show nested quote +
On July 05 2009 20:27 Nokeboy wrote:
On July 05 2009 20:24 Rostam wrote:
On July 05 2009 20:22 Nokeboy wrote:
On July 05 2009 20:20 MrHoon wrote:
On July 05 2009 20:17 Nokeboy wrote:
On July 05 2009 20:16 MrHoon wrote:
On July 05 2009 20:15 Nokeboy wrote:
On July 05 2009 20:12 Jayson X wrote:
On July 05 2009 20:05 Nokeboy wrote:
It might be hard to do but its extremely cheap, you shouldn't be able to win a game by defending the whole time.


Bullshit, if anything you shouldn't be able to LOOSE a game by attacking the whole time.

Terran is best turtling race and best 200/200 army. You shouldn't be able to successfully hold off any type of offense until you get 200/200 imo.

so basically you're calling Shuttle's mistake a terran issue?

Singular "mistake". Flash made many mistakes, including losing his army like 3 times on fair fights. Its ok, he is a terran and can turtle until the protoss kills himself from boredom.

Singular?
Not reinforcing fast enough?
Recalling into a minefield?
Instead of destroying CC's which could've ended the game he runs the opposite direction?
Constantly throwing units into walled off places?
Shuttle made plenty and plenty of mistakes.

How do you avoid recalling into a mine field when Flash was turtling as hard as he was? He had like 100 turrets surrounded his base and science vessel at every expansion for EMP, tanks if no science vessel and mines where neither of the 2 were present. For a unit that takes 0 micro and no presence of mind to use, mines sure do a lot of damage. I am like F- player if I actually do play, but even I could take 15 vultures and plant mines evenly throughout my base so there is no open space to recall.


By all means, I would invite you to go on ICCup and play some TvP and let everyone know how easy it is.

Oh, and the obvious answer to your question is: ...don't recall.

Ok good idea, lets not recall.

That is kind of what I assume Blizzard put in recall, to break turtling terrans.

How do you break his turtle?


Watch any Bisu vs Flash games. Bisu breaks flash's 'ultimate defense' many, many times.

Ironically Flash wins on Medusa huh.

Another problem was that it took like 2 minutes for shuttle to remacro his army back to 200/200 after each big battle having in mind he had 4 running bases and surely about 20 gateways at a time...his macro was terrible. As an example for the opposite - Flash vs Bisu on medusa, their second encounter on the map, after flash won the first big battle, bisu just came out with 9000 zealots and destroyed tha push
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