[GOM] Ro8, Day 1 - Page 31
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deathgod6
United States5064 Posts
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Rostam
United States2552 Posts
On July 05 2009 20:17 Nokeboy wrote: Singular "mistake". Flash made many mistakes, including losing his army like 3 times on fair fights. Its ok, he is a terran and can turtle until the protoss kills himself from boredom. "Fair fights"? You realize most of that game Shuttle was 40-60 supply ahead of Flash with 2x as many gateways as Flash had factories? | ||
Raithed
China7078 Posts
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GTR
51451 Posts
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Malinor
Germany4727 Posts
On July 05 2009 20:20 MrHoon wrote: Singular? Not reinforcing fast enough? Recalling into a minefield? Instead of destroying CC's which could've ended the game he runs the opposite direction? Constantly throwing units into walled off places? Shuttle made plenty and plenty of mistakes. Exactly. His gameplan was good, but he was not on the neccessary level to execute it. Nothing wrong with terran turteling, that is a trademark of the race. | ||
foeffa
Belgium2115 Posts
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dasanivan
United States532 Posts
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Malinor
Germany4727 Posts
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AlTheCake
Canada1071 Posts
On July 05 2009 20:22 dasanivan wrote: hell that was such genius timing push. Flash always had such good timing~ | ||
Nokeboy
United States1009 Posts
On July 05 2009 20:20 MrHoon wrote: Singular? Not reinforcing fast enough? Recalling into a minefield? Instead of destroying CC's which could've ended the game he runs the opposite direction? Constantly throwing units into walled off places? Shuttle made plenty and plenty of mistakes. How do you avoid recalling into a mine field when Flash was turtling as hard as he was? He had like 100 turrets surrounded his base and science vessel at every expansion for EMP, tanks if no science vessel and mines where neither of the 2 were present. For a unit that takes 0 micro and no presence of mind to use, mines sure do a lot of damage. I am like F- player if I actually do play, but even I could take 15 vultures and plant mines evenly throughout my base so there is no open space to recall. "Fair fights"? You realize most of that game Shuttle was 40-60 supply ahead of Flash with 2x as many gateways as Flash had factories? Yes, he fell behind after losing 2 fair fights toward the beginning about 5-8 minutes after Shuttle pulled back on fail proxy | ||
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SilverskY
Korea (South)3086 Posts
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Itachii
Poland12466 Posts
On July 05 2009 20:20 Nokeboy wrote: Just because I don't play the game doesn't mean that I can't form my own opinion. At the highest level of play, you shouldn't be able to be 100% defensive and win. 70/30, 80/20, 50/50 sure, but not 100/0 of course you can, but are fucking cluless in your statmennts, becouse you watch best players in the world playing the game you dont understand. | ||
darktreb
United States3016 Posts
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Musoeun
United States4324 Posts
On July 05 2009 20:18 sushiman wrote: I like seeing at least SOME form of harassment. Maybe an attack or two. Just sitting in your base and waiting for your opponent to get mined out while doing nothing isn't my idea of an entertaining game. Flash repeatedly took down shuttle's center expansion attempts, and didn't have the army to do more than that. Oh, and that bottom right base? He had to take it away from Shuttle first. No attacks my ass. (Btw, this game remind anybody of Hogil vs Violet?). | ||
DoX.)
Singapore6164 Posts
I cant believe i missed the July games -_- | ||
Rostam
United States2552 Posts
On July 05 2009 20:22 Nokeboy wrote: How do you avoid recalling into a mine field when Flash was turtling as hard as he was? He had like 100 turrets surrounded his base and science vessel at every expansion for EMP, tanks if no science vessel and mines where neither of the 2 were present. For a unit that takes 0 micro and no presence of mind to use, mines sure do a lot of damage. I am like F- player if I actually do play, but even I could take 15 vultures and plant mines evenly throughout my base so there is no open space to recall. By all means, I would invite you to go on ICCup and play some TvP and let everyone know how easy it is. Oh, and the obvious answer to your question is: ...don't recall. | ||
AlTheCake
Canada1071 Posts
On July 05 2009 20:22 Nokeboy wrote: How do you avoid recalling into a mine field when Flash was turtling as hard as he was? He had like 100 turrets surrounded his base and science vessel at every expansion for EMP, tanks if no science vessel and mines where neither of the 2 were present. For a unit that takes 0 micro and no presence of mind to use, mines sure do a lot of damage. I am like F- player if I actually do play, but even I could take 15 vultures and plant mines evenly throughout my base so there is no open space to recall. THATS WHY SHUTTLE SHOULD HAVE RECALLED IN A BETTER POSITION. IT WAS SHUTTLES MISTAKE. My god. | ||
SkelA
Macedonia13032 Posts
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Jayson X
Switzerland2431 Posts
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Nokeboy
United States1009 Posts
On July 05 2009 20:23 Musoeun wrote: Flash repeatedly took down shuttle's center expansion attempts, and didn't have the army to do more than that. Oh, and that bottom right base? He had to take it away from Shuttle first. No attacks my ass. (Btw, this game remind anybody of Hogil vs Violet?). I don't know the map too well but that expansion is Flash's and don't you have to go through the middle to go there? Good job taking out an expansion that has no defenses and cut off the path for reinforcements by turtling at your expansion | ||
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