[WL] Playoffs: KTF vs OZ - Page 89
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ASAzerg
Canada33 Posts
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EternaLEnVy
Canada513 Posts
On March 25 2009 05:30 ASAzerg wrote: So it seems that some random guys think they have better decision-making than Flash who's not just extremely talented in Starcraft, but practices around 12 hours a day with other pros. Bravo! Perfect logic. Although what u say may sound right, I don't think thats always true. Sure pros do all that stuff but remember durnig a game they may be nervous and they have to do so many things while making those decisions. We have time to analysis whats gonig on and what Flash did wrong. Although i completely do not agree with what he said, I think its arrogant to beleive that w/e decisions pros make will be better than ours during their games. ofc their analysis after the game of what they did wrong should be better than ours. | ||
koreasilver
9109 Posts
On March 25 2009 05:30 ASAzerg wrote: So it seems that some random guys think they have better decision-making than Flash who's not just extremely talented in Starcraft, but practices around 12 hours a day with other pros. Bravo! Perfect logic. Of course Flash is better than anyone on this forum, he's open to errors. Just because someone is better than us doesn't mean that we cannot criticize his mistakes. You're the one that has presented a fallacious argument. | ||
latent
United States428 Posts
On March 25 2009 01:31 koreasilver wrote: Hwasin has shown a bunch of games where he will fly around the map with his bionic forces while building up a tank force at his nat. Regardless, Flash's triple starport was overkill, and two starports are more than enough to produce enough vessals. Not producing tanks against hydralurk is just stupid, it's like deliberately making a game harder for yourself. Flash was producing more than enough vessals to irradiate defilers, and if he made tanks the hydras would not have been able to shoot down vessals as easily. He already had enough barracks, and he already had a factory with a machine shop attached to it that he used to produce vultures for mines. Constant tank production from just one factory would have been enough to make Jaedong's hydralurk unit composition much less effective. Totally agree. I was surprised when I saw the vultures + mines but no tanks. Generally tanks' splash damage is extremely important late game to deal with dark swarm. Tanks are devastating against hydralisks, even when they're under dark swarm, especially when they're on the high ground. Flash started running his firebats straight into hydralisks because his marines were totally ineffective with dark swarm everywhere, but of course the bats were completely pwned. And if you remember part of the reason Flash couldn't attack the base at 11 were the lurkers. He actually had his army right at the entrance of the base, but had to pull out. An SK terran needs a ton of units to take on multiple lurkers (unless you're Boxer and have immortal marines heh), and Flash needed his army to safely establish an expansion at 9 (and later the min + gas expansion right next to 9). With just a couple of tanks and a small group of MnM to protect them, he could have safely sieged the expansion to death. But...we all know how stubborn Flash can be. But he's only 16 (!!!), and he has a lot of time to grow, which is quite scary to think about. | ||
Jaeden
Romania1489 Posts
On March 25 2009 05:43 EternaLEnVy wrote: ofc their analysis after the game of what they did wrong should be better than ours. waaaaaaaay better, but yeah, I agree with anything you said ![]() ![]() | ||
Jaeden
Romania1489 Posts
On March 25 2009 06:10 latent wrote: Totally agree. I was surprised when I saw the vultures + mines but no tanks. Generally tanks' splash damage is extremely important late game to deal with dark swarm. Tanks are devastating against hydralisks, even when they're under dark swarm, especially when they're on the high ground. Flash started running his firebats straight into hydralisks because his marines were totally ineffective with dark swarm everywhere, but of course the bats were completely pwned. And if you remember part of the reason Flash couldn't attack the base at 11 were the lurkers. He actually had his army right at the entrance of the base, but had to pull out. An SK terran needs a ton of units to take on multiple lurkers (unless you're Boxer and have immortal marines heh), and Flash needed his army to safely establish an expansion at 9 (and later the min + gas expansion right next to 9). With just a couple of tanks and a small group of MnM to protect them, he could have safely sieged the expansion to death. But...we all know how stubborn Flash can be. But he's only 16 (!!!), and he has a lot of time to grow, which is quite scary to think about. yeah but I still believe that JD would've also changed his army composition if flash had tanks, so uhm no...I don`t think tanks would've saved him. | ||
koreasilver
9109 Posts
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r1fl3m4n
United States28 Posts
Tanks? Even more mines? | ||
koreasilver
9109 Posts
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Avidkeystamper
United States8552 Posts
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latent
United States428 Posts
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koreasilver
9109 Posts
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ASAzerg
Canada33 Posts
On March 25 2009 05:55 koreasilver wrote: Of course Flash is better than anyone on this forum, he's open to errors. Just because someone is better than us doesn't mean that we cannot criticize his mistakes. You're the one that has presented a fallacious argument. We can criticize their errors when they lack scouting or information and get caught off guard. Flash clearly saw that Jaedong had switched tech to hydra-lurk and chose not to build tank. It could be that it'll be harder to micro such a slow moving unit in a huge map, and many other reasons. Let me remind you that we're just watching through the eyes of the observer who could not even keep up with all the actions. So, no, your argument is stupid. Oh and you think you're so smart? Hwasin did tanks with bio build as you said and by.Hero completely trounced him with hydra-lurk push late game that seemed very similar to Jaedong. Try watch more games, kid. | ||
koreasilver
9109 Posts
On March 25 2009 07:17 ASAzerg wrote: We can criticize their errors when they lack scouting or information and get caught off guard. Flash clearly saw that Jaedong had switched tech to hydra-lurk and chose not to build tank. It could be that it'll be harder to micro such a slow moving unit in a huge map, and many other reasons. Let me remind you that we're just watching through the eyes of the observer who could not even keep up with all the actions. So, no, your argument is stupid. Oh and you think you're so smart? Hwasin did tanks with bio build as you said and by.Hero completely trounced him with hydra-lurk push late game that seemed very similar to Jaedong. Try watch more games, kid. That game on RotK was terrible. The two games aren't even comparable; Flash halted Jaedong's muta harassment very quickly while by.Hero was able to inflict a lot of damage to Hwasin, and he saw Hwasin lift his factory, which is a rather tell-tale sign that Hwasin was planning on going SK Terran. Flash managed to inflict a lot of economic damage while Hwasin wasn't able to do dick all with his forces, and he was stuck in his little area while by.Hero was able to macro up with absolutely no damage done to him. by.Hero could have done whatever the fuck he wanted to do and win when he ran over Hwasin's natural. Hwasin did start to make tanks when he saw that by.Hero was going hydralurk but at that point it was meaningless because by.Hero was eating more than twice the amount of resources that Hwasin was eating and he was winning every single fight. The two games weren't similar at all. | ||
Vasoline73
United States7801 Posts
On March 25 2009 07:17 ASAzerg wrote: Oh and you think you're so smart? Hwasin did tanks with bio build as you said and by.Hero completely trounced him with hydra-lurk push late game that seemed very similar to Jaedong. Try watch more games, kid. lol I think someone needs to take a chill pill. Not everyone is going to agree with your opinion, no need to talk down to people. | ||
ASAzerg
Canada33 Posts
On March 25 2009 07:36 koreasilver wrote: That game on RotK was terrible. The two games aren't even comparable; Flash halted Jaedong's muta harassment very quickly while by.Hero was able to inflict a lot of damage to Hwasin, and he saw Hwasin lift his factory, which is a rather tell-tale sign that Hwasin was planning on going SK Terran. Flash managed to inflict a lot of economic damage while Hwasin wasn't able to do dick all with his forces, and he was stuck in his little area while by.Hero was able to macro up with absolutely no damage done to him. by.Hero could have done whatever the fuck he wanted to do and win when he ran over Hwasin's natural. Hwasin did start to make tanks when he saw that by.Hero was going hydralurk but at that point it was meaningless because by.Hero was eating more than twice the amount of resources that Hwasin was eating and he was winning every single fight. The two games weren't similar at all. ??? I don't see much difference cause at the end of the game when Jaedong went hydra-lurk, Flash still could not prevent Jaedong running strong out of 6-7 bases (could be more). He took 1-2 hatcheries but Jaedong still had several others constantly running. In fact, Flash was about to run out of resources because Jaedong constantly prevented him from taking more expansion. Based on your argument, it's already too late for Flash to make tanks, too. | ||
Pufftrees
2449 Posts
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koreasilver
9109 Posts
Flash killed Jaedong's fourth twice, and for periods of time, he was running on more bases than Jaedong. He also won many fights compared to Hwasin, who lost every single fight he engaged in. Flash noticed Jaedong's hydralisks when he was running 4 bases (4 gas) vs. Jaedong's 3 bases (3 gas). Jaedong did get his fourth back up for the third time shortly after, but Flash still had the economic advantage. He also already had a factory with a machine shop attached to it at that point. If he began producing siege tanks after seeing the hydralisks, he could have easily made Jaedong's hydralurk unit composition much less effective. Once a zerg commits to hydralurk, it is difficult to change unit composition effectively, and Flash had the resources to make a third starport for vessals while he was running on four bases; he easily had the resources required to make tanks off of two factories while also producing vessals off of two ports. Jaedong didn't prevent Flash from taking expansions at all. It was 4 base vs 4 base for like 6 minutes, and Jaedong did not have 6-7 bases; he only got up to 5 at the end of the game. Flash only lost his expansions when the game was already lost, and why would Flash need to take more expansions when he's running on the same number of expansions as Jaedong? Flash had the advantage during the mid to early late game, but because he stubbornly stuck with SK Terran when Jaedong switched to hydralurk with plague, he started to lose most of the fights and Jaedong eventually won due to it. | ||
Person514cs
1004 Posts
On March 24 2009 11:27 EternaLEnVy wrote: No man this one was different, u need to look at this again. The other ones u know that he was juz pissed off about himself. But this one showed signs of doubt, heavy doubt. He did it multiple times like 3 times. And looked confused, not just angry at himself. He played worst then normal because Jaedong was out multitasking him. He had too much faith in his pure sk army. Should of marines drop + tanks. He was just stubborn didn't even try to change his strategy. | ||
Gumbo
Canada807 Posts
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