[OSL] Tiebreakers - Page 18
Forum Index > Brood War Tournaments |
WingSandrockX
Korea (North)1164 Posts
| ||
Pyrrhuloxia
United States6700 Posts
| ||
mmgoose
769 Posts
| ||
CursOr
United States6335 Posts
| ||
konadora
![]()
Singapore66163 Posts
On February 27 2009 19:31 benjammin wrote: i think you mean slideshows every time ;_; Nope just keep refreshing until you get linked to a good room. Even on my shitty connection, it's flawless. On February 27 2009 19:31 cUrsOr wrote: we go on forever till someone is 2-0? That's right. | ||
Jayme
United States5866 Posts
On February 27 2009 19:31 benjammin wrote: i think you mean slideshows every time ;_; If you keep refreshing the Daum stream you will get a good one at some point. Most of the time I only have to refresh it twice and I get a stable one. | ||
Itachii
Poland12466 Posts
thought so. ... | ||
Too_MuchZerg
Finland2818 Posts
On February 27 2009 19:31 29 fps wrote: what happens if they're all 1-1? They play again until someone gets 2-0 win (they rotate maps though) | ||
Domestica
United States411 Posts
if yy or daumsports is causing trouble for you guys | ||
Crunchums
United States11144 Posts
yarnac bottom right in orange | ||
Scorch
Austria3371 Posts
| ||
Zzoram
Canada7115 Posts
On February 27 2009 19:31 baubo wrote: It's not just that. The natural is simply hard to hold no matter what build the protoss does. It's on low ground. There are two WIDE paths into the natural. The placement of the mineral patches prevent any good cannon placement for defense. And to top it all off, there are only 7 patches at both the natural and the main. Basically, the map makers want to eliminate protoss from this particular OSL. I guess it's a way to make up for all the strong PvT maps at the end of 2008. | ||
ambit!ous1
United States3662 Posts
July @ 7 | ||
konadora
![]()
Singapore66163 Posts
Both overlords going wrong direction. | ||
Puosu
6985 Posts
On February 27 2009 19:31 baubo wrote: It's not just that. The natural is simply hard to hold no matter what build the protoss does. It's on low ground. There are two WIDE paths into the natural. The placement of the mineral patches prevent any good cannon placement for defense. And to top it all off, there are only 7 patches at both the natural and the main. Basically, the map makers want to eliminate protoss from this particular OSL. Only 7 on main? Woah that is insane, how the hell is protoss supposed to play on there when you can't take the natural then? Ugh, so strange a map like that actually got through the play testing. | ||
29 fps
United States5724 Posts
| ||
jigga
Canada1141 Posts
| ||
CursOr
United States6335 Posts
im hoping july goes on :D | ||
konadora
![]()
Singapore66163 Posts
On February 27 2009 19:33 Puosu wrote: Only 7 on main? Woah that is insane, how the hell is protoss supposed to play on there when you can't take the natural then? Ugh, so strange a map like that actually got through the play testing. Actually it's 8. Back to game, OOPS. Yellow 9pool. On February 27 2009 19:33 29 fps wrote: what is pa ran sek? which color? Green (some people interpret it as blue though). | ||
Jayme
United States5866 Posts
| ||
| ||