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[OSL] Tiebreakers - Page 17

Forum Index > Brood War Tournaments
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WingSandrockX
Profile Joined January 2007
Korea (North)1164 Posts
February 27 2009 10:28 GMT
#321
--- Nuked ---
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
February 27 2009 10:28 GMT
#322
On February 27 2009 19:27 EvoChamber wrote:
July still remembers all the old 1base toss builds. There was no way Stork was going to outsmart him.


Lol you bet.
POGGERS
CursOr
Profile Blog Joined January 2009
United States6335 Posts
February 27 2009 10:28 GMT
#323
lol drones were owning zealots
fearless
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Puosu
Profile Blog Joined April 2007
7060 Posts
February 27 2009 10:28 GMT
#324
On February 27 2009 19:27 EvoChamber wrote:
July still remembers all the old 1base toss builds. There was no way Stork was going to outsmart him.

Ya I believe this build would've worked much better versus a new-school machine like zerg.
sAw
Profile Joined November 2008
965 Posts
February 27 2009 10:28 GMT
#325
Stork had to do sth like this because of the map, no need to blame him. Go God of War! Make my day - and my Liquibet.
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
February 27 2009 10:28 GMT
#326
Fighting under OL with bunch of stacked drones in front of sunken... sucks to be zealot.
La parole nous a été donnée pour déguiser notre pensée
Jayme
Profile Blog Joined February 2009
United States5866 Posts
February 27 2009 10:29 GMT
#327
So let's say that Yarnc beats July, do the map rotations stay the same or will Stork play against Yarnc and July on different maps then he just did?

I give him way better chances against Yarnc on ToTM compared to July...
Python is garbage, number 1 advocate of getting rid of it.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
February 27 2009 10:29 GMT
#328
im glad you guys discuss the phases of the players. its so true. those mutas were perfect.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Kaolla
Profile Joined January 2003
China2999 Posts
February 27 2009 10:29 GMT
#329
yaoyuan down? T_T
its me
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
February 27 2009 10:29 GMT
#330
On February 27 2009 19:28 Puosu wrote:
Show nested quote +
On February 27 2009 19:27 EvoChamber wrote:
July still remembers all the old 1base toss builds. There was no way Stork was going to outsmart him.

Ya I believe this build would've worked much better versus a new-school machine like zerg.


Yea that was exactly what the commentators were saying.
POGGERS
Fwmeh
Profile Joined April 2008
1286 Posts
February 27 2009 10:29 GMT
#331
If yarnac beat July, do they keep the same map order?
A parser for things is a function from strings to lists of pairs of things and strings
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
February 27 2009 10:29 GMT
#332
Wow. didnt think july was able to defend that.
I'm always impressed by pros defend-with-workers mechanics. Its almost the coolest thing to watch in the game
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
February 27 2009 10:29 GMT
#333
yarnc must win
WingSandrockX
Profile Joined January 2007
Korea (North)1164 Posts
February 27 2009 10:29 GMT
#334
--- Nuked ---
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
February 27 2009 10:30 GMT
#335
On February 27 2009 19:26 LosingID8 wrote:
Show nested quote +
On February 27 2009 19:25 GinNtoniC wrote:
On February 27 2009 19:23 Puosu wrote:
JULY PLEASE FOR FFS DEFEND WELL

July sometimes has a tendency for trying runbys and stuff when he's attacked, but by the sound of it he actualled pulled back, positioned and defended!
If July learns to organize defenses and base management and puts it in his regular asenal, then he'll be one effin scary ZvPer

you make it sound like he currently has bad ZvP

I'm not gonna go into contest-mode about this, but I might be the biggest July fan on this site. I know his ZvP is scary, in fact a 15-20 minute game of July ZvP is one of the things that bring me back to this game again and again. It's a unique form of art when he plays.

I'm just saying, if he can incorporate some of the features f.e. sAviOr does so well into his aggressive, harassive play, then he'll be even harder to design builds against, because there just won't be a weak spot to explot.

--> One effin scary ZvPer
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
February 27 2009 10:30 GMT
#336
To those with YY down, try Daum. Works flawlessly everytime.
POGGERS
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
February 27 2009 10:30 GMT
#337
WingSandrockX, are you seriously from N Korea? ^.~
La parole nous a été donnée pour déguiser notre pensée
benjammin
Profile Blog Joined August 2008
United States2728 Posts
February 27 2009 10:31 GMT
#338
On February 27 2009 19:30 konadora wrote:
To those with YY down, try Daum. Works flawlessly everytime.


i think you mean slideshows every time ;_;
wash uffitizi, drive me to firenze
baubo
Profile Joined September 2008
China3370 Posts
February 27 2009 10:31 GMT
#339
On February 27 2009 19:26 Puosu wrote:
Show nested quote +
On February 27 2009 19:25 x89titan wrote:
why is tears of the moon bad?

Fast expanding as a protoss is hard to execute is one of the reasons, so the protoss have to revert back to more old-school builds.


It's not just that. The natural is simply hard to hold no matter what build the protoss does. It's on low ground. There are two WIDE paths into the natural. The placement of the mineral patches prevent any good cannon placement for defense. And to top it all off, there are only 7 patches at both the natural and the main.

Basically, the map makers want to eliminate protoss from this particular OSL.
Meh
29 fps
Profile Blog Joined March 2008
United States5725 Posts
February 27 2009 10:31 GMT
#340
what happens if they're all 1-1?
4v4 is a battle of who has the better computer.
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