[OSL] Tiebreakers - Page 17
Forum Index > Brood War Tournaments |
WingSandrockX
Korea (North)1164 Posts
| ||
konadora
![]()
Singapore66163 Posts
On February 27 2009 19:27 EvoChamber wrote: July still remembers all the old 1base toss builds. There was no way Stork was going to outsmart him. Lol you bet. | ||
CursOr
United States6335 Posts
fearless | ||
Puosu
6985 Posts
On February 27 2009 19:27 EvoChamber wrote: July still remembers all the old 1base toss builds. There was no way Stork was going to outsmart him. Ya I believe this build would've worked much better versus a new-school machine like zerg. | ||
sAw
![]()
965 Posts
| ||
Itachii
Poland12466 Posts
| ||
Jayme
United States5866 Posts
I give him way better chances against Yarnc on ToTM compared to July... | ||
CursOr
United States6335 Posts
| ||
Kaolla
China2999 Posts
| ||
konadora
![]()
Singapore66163 Posts
On February 27 2009 19:28 Puosu wrote: Ya I believe this build would've worked much better versus a new-school machine like zerg. Yea that was exactly what the commentators were saying. | ||
Fwmeh
1286 Posts
| ||
Ota Solgryn
Denmark2011 Posts
I'm always impressed by pros defend-with-workers mechanics. Its almost the coolest thing to watch in the game | ||
Kentor
![]()
United States5784 Posts
| ||
WingSandrockX
Korea (North)1164 Posts
| ||
GinNtoniC
Sweden2945 Posts
On February 27 2009 19:26 LosingID8 wrote: you make it sound like he currently has bad ZvP I'm not gonna go into contest-mode about this, but I might be the biggest July fan on this site. I know his ZvP is scary, in fact a 15-20 minute game of July ZvP is one of the things that bring me back to this game again and again. It's a unique form of art when he plays. I'm just saying, if he can incorporate some of the features f.e. sAviOr does so well into his aggressive, harassive play, then he'll be even harder to design builds against, because there just won't be a weak spot to explot. --> One effin scary ZvPer ![]() | ||
konadora
![]()
Singapore66163 Posts
| ||
Itachii
Poland12466 Posts
| ||
benjammin
United States2728 Posts
On February 27 2009 19:30 konadora wrote: To those with YY down, try Daum. Works flawlessly everytime. i think you mean slideshows every time ;_; | ||
baubo
China3370 Posts
On February 27 2009 19:26 Puosu wrote: Fast expanding as a protoss is hard to execute is one of the reasons, so the protoss have to revert back to more old-school builds. It's not just that. The natural is simply hard to hold no matter what build the protoss does. It's on low ground. There are two WIDE paths into the natural. The placement of the mineral patches prevent any good cannon placement for defense. And to top it all off, there are only 7 patches at both the natural and the main. Basically, the map makers want to eliminate protoss from this particular OSL. | ||
29 fps
United States5724 Posts
| ||
| ||