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[PL] Samsung KHAN vs KTF MagicNs - Page 31

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 29 30 31 32 33 41 Next All
shavingcream66
Profile Blog Joined February 2008
United States1219 Posts
December 14 2008 06:15 GMT
#601
i love watching krn commercials
Onisparda
Profile Joined November 2008
Canada516 Posts
December 14 2008 06:15 GMT
#602
I wish i could understand what they were saying lol
usopsama
Profile Joined April 2008
6502 Posts
December 14 2008 06:15 GMT
#603
815 isn't on fire like fbh is. The chances of a 3-0 is high.

I really hope 815 somehow wins so that we can see Jangbi fight Luxury.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
Last Edited: 2008-12-14 06:17:19
December 14 2008 06:16 GMT
#604
I think you guys underestimate how nice a position Stork had after the opening game.
Stork had center, where should Flash expo besides the two side temple expos?

How should he push with fast vessel, do you remember how fast his facility was? and the dropships.
His actual timing to push into Stork was sick. It was also supposed to end the game since the upgrades were timed to finish then. He had 3 attack, dunno about armor.

Vulture Drop -> Slow Push, since Stork had templar+Mass units
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
December 14 2008 06:16 GMT
#605
whts that bruce lee commercial?
Forever Young
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
December 14 2008 06:16 GMT
#606
On December 14 2008 15:14 Fontong wrote:
Show nested quote +
On December 14 2008 15:11 Pyrrhuloxia wrote:
Wow Juni looked great there - pretty decent hydra vs. zealot micro when it was necessary. Great muta counter, plus he did a lot of great little things like splitting mutas when a sair arrived and sniping HTs.

No he didn't lol. He was behind until tempest was reallly stupid and decided to counter. He got his army massively flanked by a number of zlots they could have potentially beaten. His play was not at all good.

whatevs im proud of him lol
Atrioc
Profile Blog Joined December 2007
United States1865 Posts
December 14 2008 06:17 GMT
#607
JUNI VS TEMPEST

there is no excuse for tempest losing that game except that he has horrible horrible decision making, which makes his wins over Jaedong that much more fucked.

he was dominating after his +1 attack, which is just a stupidly good build, and instead of dealing with the immediate threat to him (the mutas) comfortably with his two archons and corsairs, which would have left him 3 base vs 3 base ready to roll his way to victory he makes the dumbass decision to counter.

Jaedong lost to this kid with good mechanics but horrible decision making because this speedlot --> archon build is so fucking good that the slightest misstep by zerg and you are done. Even in this game had a few things gone microscopically differently (namely with Tempest focus firing something instead of running around not doing any permanent damage) , Juni could have lost a hatchery, his spire, etc. and Tempest would be astronomically ahead instead of just decently ahead like he was when he threw it away.
Writerman what
Qwertify
Profile Joined September 2008
United States2531 Posts
December 14 2008 06:17 GMT
#608
I know the secret of the 13013
+ Show Spoiler +

it is the same at the secret of the 13012

what is that?
+ Show Spoiler +

the same thing as the secret of the 13011
CJ Entusman #24
Sprite
Profile Blog Joined August 2008
United States1015 Posts
December 14 2008 06:17 GMT
#609
ABC!!!
Firebathero is still the best!
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
December 14 2008 06:18 GMT
#610
I wonder if Tempest sent out the 2nd attack cuz he wanted the natural hatch super bad and thought 2 archons could tank it through? I dunno what went on in his head - -
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
shavingcream66
Profile Blog Joined February 2008
United States1219 Posts
December 14 2008 06:18 GMT
#611
is it just me or krn commercials breaks are freaking long
KizZBG
Profile Blog Joined November 2006
u gotta skate8152 Posts
December 14 2008 06:18 GMT
#612
On December 14 2008 15:15 shavingcream66 wrote:
i love watching krn commercials

I hate them!
eSTRO for life | #2 Sea.Really fan! | #1 GosI[Flying] fan! | Clide - best SC2 terran!
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
December 14 2008 06:18 GMT
#613
On December 14 2008 15:17 Qwertify wrote:
I know the secret of the 13013
+ Show Spoiler +

it is the same at the secret of the 13012

what is that?
+ Show Spoiler +

the same thing as the secret of the 13011


failed.
Hi.
Vasoline73
Profile Blog Joined February 2008
United States7817 Posts
Last Edited: 2008-12-14 06:20:11
December 14 2008 06:18 GMT
#614
On December 14 2008 15:16 SuperJongMan wrote:
I think you guys underestimate how nice a position Stork had after the opening game.
Stork had center, where should Flash expo besides the two side temple expos?

How should he push with fast vessel, do you remember how fast his facility was? and the dropships.
His actual timing to push into Stork was sick. It was also supposed to end the game since the upgrades were timed to finish then. He had 3 attack, dunno about armor.


I'm arguing that after the failed DT attack he needed to build facts instead of the starport and facility. EDIT: I say this because Flash should have known that Stork was way behind economically because he knows the timings

Plexa is arguing that because Flash DID build the facility and Starport, that he needed to expand quicker. He could have slow pushed to the closest gas expo and just camped there for awhile. Instead he went way too slow.

So our arguments are just different ways Flash could have played the game
Athos
Profile Blog Joined February 2008
United States2484 Posts
December 14 2008 06:19 GMT
#615
On December 14 2008 15:14 Plexa wrote:
Show nested quote +
On December 14 2008 15:11 johanes wrote:
On December 14 2008 15:09 Athos wrote:
On December 14 2008 14:58 Plexa wrote:
Flash slow played a game where he should have been more aggressive with expansions - thats why he lost






Did we watch the same game? Flash was uber aggressive with his vultures and harassment. He had a tank drop push into stork's main too. A weaker protoss would have broken then, but Stork handled it very well. It was an excellent game played by boht players; Not a shitfest from Flash.

To be agressive with vultures or with expansions are 2 very different things
Basically Storks decision to triple expo left him with very few units, Flashs options were to hard push (vs DT? too risky) or to take his 3rd fast as well. Instead he just slow played the game, and suffered as a result.



My bad about the expansion thing...its kinda late and I didn't notice that. W/e I think that Flash was under enough pressure in the expansions that he had. I think he banked on his harassment being able to take out some of Stork's expos and it failed. Still a great game played by both parties.
Rostam
Profile Blog Joined December 2008
United States2552 Posts
December 14 2008 06:19 GMT
#616
On December 14 2008 15:18 shavingcream66 wrote:
is it just me or krn commercials breaks are freaking long



well they have to last long enough to get the next game set up i would imagine..
BW forever || Thall
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 14 2008 06:19 GMT
#617
On December 14 2008 15:16 SuperJongMan wrote:
I think you guys underestimate how nice a position Stork had after the opening game.
Stork had center, where should Flash expo besides the two side temple expos?

How should he push with fast vessel, do you remember how fast his facility was? and the dropships.
His actual timing to push into Stork was sick. It was also supposed to end the game since the upgrades were timed to finish then. He had 3 attack, dunno about armor.

Vulture Drop -> Slow Push, since Stork had templar+Mass units
He didn't need to get vessel, and he didn't get those until much later. He got it for fast +2. What happened, as far as i can remember, was that Flash thought Stork had 3 base not 4 and overestimated the number of unit Stork had (i think he may have also expected 3 base arbiter, which is semi-popular). Of course this meant Flash slow played instead of agressively expand
Administrator~ Spirit will set you free ~
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
December 14 2008 06:20 GMT
#618
On December 14 2008 15:18 Vasoline73 wrote:
Show nested quote +
On December 14 2008 15:16 SuperJongMan wrote:
I think you guys underestimate how nice a position Stork had after the opening game.
Stork had center, where should Flash expo besides the two side temple expos?

How should he push with fast vessel, do you remember how fast his facility was? and the dropships.
His actual timing to push into Stork was sick. It was also supposed to end the game since the upgrades were timed to finish then. He had 3 attack, dunno about armor.


I'm arguing that after the failed DT attack he needed to build facts instead of the starport and facility.

Plexa is arguing that because Flash DID build the facility and Starport, that he needed to expand quicker. He could have slow pushed to the closest gas expo and just camped there for awhile. Instead he went way too slow.

So our arguments are just different ways Flash could have played the game


But if he doesn't get facility, he gets 2 armories for SUPER SPEEDY 1-1???
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
December 14 2008 06:20 GMT
#619
Flash showed inflexibility, from what I gather in your comments, that game because it seemed like he was going for his fast upgrades one-punch push when he needed to be more aggressive.
Jaedong
Qwertify
Profile Joined September 2008
United States2531 Posts
December 14 2008 06:20 GMT
#620
On December 14 2008 15:17 Atrioc wrote:
JUNI VS TEMPEST

there is no excuse for tempest losing that game except that he has horrible horrible decision making, which makes his wins over Jaedong that much more fucked.

he was dominating after his +1 attack, which is just a stupidly good build, and instead of dealing with the immediate threat to him (the mutas) comfortably with his two archons and corsairs, which would have left him 3 base vs 3 base ready to roll his way to victory he makes the dumbass decision to counter.

Jaedong lost to this kid with good mechanics but horrible decision making because this speedlot --> archon build is so fucking good that the slightest misstep by zerg and you are done. Even in this game had a few things gone microscopically differently (namely with Tempest focus firing something instead of running around not doing any permanent damage) , Juni could have lost a hatchery, his spire, etc. and Tempest would be astronomically ahead instead of just decently ahead like he was when he threw it away.


Oh man I completely agree.

Not only should he not have countered, but instead of splitting out his zealots in a million directions, he should have gone for the Hydra den that was UNDOUBTEDLY at that point going for lurker tech. that or the spire. In the end he took down nothing and lost all his zealots. And then, yeah he threw away his archons while he had nothing to defend with in his main.

I HAVE to assume that he thought that Juni was low on money and a ground army. But no, he wasn't - he had many hydras and lurkers to boot.
CJ Entusman #24
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