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On June 27 2008 19:08 3nickma wrote:Wow Best getting creamed! So glad I voted for Luxury  But what's up with his name Practise? And damn he sure likes to go to the bathroom or whatever.
Seriously, if any more people keep asking this.
PRACTICE IS THE NICK LUXURY'S BEEN USING FOR MONTHS NOW. PLEASE DON'T ASK WHAT'S UP WITH IT.
(caps so everyone can finally read it...)
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On June 27 2008 19:08 3nickma wrote: And damn he sure likes to go to the bathroom or whatever.
He took that from flash :-)
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On June 27 2008 19:10 blabber wrote: Luxury showing us all how lame Zerg is
I was actually really excited once I saw Lux go 9pool speed. I'm always interested to see what pro Zergs can do with an aggressive build on maps with ramps. Is cheese all Zerg can do? Seems like it's always 2 hatch muta or a hydra break after aggro starts from Zergs.
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On June 27 2008 19:10 gondolin wrote: This two hatch hydras with speedlings to prevent scouting is really very powerfull against fe. And it looks like the attack comes at the same time as a two hatch mutas build, so the protoss has to choose between making canon in main or at gates. How should a protoss counter this, seeing as he can't scount till he has corsair because of the speelings, and by then it's too late? Continuously pump zealots from 1 gate do not mine from from 2nd gas and go a 2nd gate right in the middle of cyber warping. Go make a cannon in main, 2 up front one close and a little further from the expo nexus. Start making a stargate and send out 3 zealots + 1 goon and a probe to scout out to catch timing right before a hydra push. It should survive against about 10-12 lings with proper micro which is pretty much the amount the zerg will have to contain scouting. Any more, and you know its a zergling all-in.
It is very economically strenuous and weak if the zerg went a macro play but this is a safe way of going about doing it.
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On June 27 2008 19:13 Dromar wrote:I was actually really excited once I saw Lux go 9pool speed. I'm always interested to see what pro Zergs can do with an aggressive build on maps with ramps. Is cheese all Zerg can do? Seems like it's always 2 hatch muta or a hydra break after aggro starts from Zergs.
Its increadible that you call a two hatch muta build cheese. Its a fucking tier 2 unit!
"No rush 20 mins OK?"
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I hate this map pool so much. I think BeSt is going to miss his first OSL title just because of this map pool.
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OMG, Luxury 1st pawned Flash 2-0 and now his gonna pawn BeSt too with 3-0. he is a monster
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On June 27 2008 19:15 QuietIdiot wrote:Show nested quote +On June 27 2008 19:10 gondolin wrote: This two hatch hydras with speedlings to prevent scouting is really very powerfull against fe. And it looks like the attack comes at the same time as a two hatch mutas build, so the protoss has to choose between making canon in main or at gates. How should a protoss counter this, seeing as he can't scount till he has corsair because of the speelings, and by then it's too late? Continuously pump zealots from 1 gate do not mine from from 2nd gas and go a 2nd gate right in the middle of cyber warping. Go make a cannon in main, 2 up front one close and a little further from the expo nexus. Start making a stargate and send out 3 zealots + 1 goon and a probe to scout out to catch timing right before a hydra push. It should survive against about 10-12 lings with proper micro which is pretty much the amount the zerg will have to contain scouting. Any more, and you know its a zergling all-in. It is very economically strenuous and weak if the zerg went a macro play but this is a safe way of going about doing it.
You can also just keep your scouting probe alive a little longer
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Hopefully Best can do something on Troy like he did against Nada back in the Ro16... (comeback, I mean)
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On June 27 2008 19:17 Naib wrote:Show nested quote +On June 27 2008 19:15 QuietIdiot wrote:On June 27 2008 19:10 gondolin wrote: This two hatch hydras with speedlings to prevent scouting is really very powerfull against fe. And it looks like the attack comes at the same time as a two hatch mutas build, so the protoss has to choose between making canon in main or at gates. How should a protoss counter this, seeing as he can't scount till he has corsair because of the speelings, and by then it's too late? Continuously pump zealots from 1 gate do not mine from from 2nd gas and go a 2nd gate right in the middle of cyber warping. Go make a cannon in main, 2 up front one close and a little further from the expo nexus. Start making a stargate and send out 3 zealots + 1 goon and a probe to scout out to catch timing right before a hydra push. It should survive against about 10-12 lings with proper micro which is pretty much the amount the zerg will have to contain scouting. Any more, and you know its a zergling all-in. It is very economically strenuous and weak if the zerg went a macro play but this is a safe way of going about doing it. You can also just keep your scouting probe alive a little longer  Vs speedlings that would be tricky :>
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On June 27 2008 19:16 Uligor wrote: I hate this map pool so much. I think BeSt is going to miss his first OSL title just because of this map pool. i dont think this map pool is ne more or less worse than when savior won. but he won meeting terrans in semi and final with Reverse Temple and loguinus2.
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You can also just keep your scouting probe alive a little longer 
Against speed lings? I think that for a 2 hatch hydra, you start mining back gas a little bit before having ling speed, but if you wait for it before killing the scouting probe, you only have the range upgrade slower, but the same amount of hydras.
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cmon best! 3 in a row has been done before. Ask JF!
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On June 27 2008 19:18 Pepsicolaone wrote:Show nested quote +On June 27 2008 19:16 Uligor wrote: I hate this map pool so much. I think BeSt is going to miss his first OSL title just because of this map pool. i dont think this map pool is ne more or less worse than when savior won. but he won meeting terrans in semi and final with Reverse Temple and loguinus2. PvZ is the hardest mu to balance out, hence a history of poor pvz recs from leagues throughout the years.
ZvT =/ PvZ, much different dynamics and styles of play.
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stop blaming about the map pool pls. if BeSt is really good, the map pool just wont affect him. Luxury really put out a better performance than BeSt did.
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On June 27 2008 19:15 QuietIdiot wrote:Show nested quote +On June 27 2008 19:10 gondolin wrote: This two hatch hydras with speedlings to prevent scouting is really very powerfull against fe. And it looks like the attack comes at the same time as a two hatch mutas build, so the protoss has to choose between making canon in main or at gates. How should a protoss counter this, seeing as he can't scount till he has corsair because of the speelings, and by then it's too late? Continuously pump zealots from 1 gate do not mine from from 2nd gas and go a 2nd gate right in the middle of cyber warping. Go make a cannon in main, 2 up front one close and a little further from the expo nexus. Start making a stargate and send out 3 zealots + 1 goon and a probe to scout out to catch timing right before a hydra push. It should survive against about 10-12 lings with proper micro which is pretty much the amount the zerg will have to contain scouting. Any more, and you know its a zergling all-in. It is very economically strenuous and weak if the zerg went a macro play but this is a safe way of going about doing it.
If the zerg invested in early spawning pool and zergling speed upgrade just to keep the protoss in the dark, isn't it only fair for the protoss to cut down his economy a little to check what the zerg is doing?
I hate it when protoss players whine about how they can't scout when they can. If the zerg cuts his economy to keep you in the dark, then do something about yourself rather than keep pumping probes and waiting for the first corsair hoping nothing bad happens before that.
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Can someone tell me what 15 vs 1 means?
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On June 27 2008 19:16 Ota Solgryn wrote:Show nested quote +On June 27 2008 19:13 Dromar wrote:On June 27 2008 19:10 blabber wrote: Luxury showing us all how lame Zerg is I was actually really excited once I saw Lux go 9pool speed. I'm always interested to see what pro Zergs can do with an aggressive build on maps with ramps. Is cheese all Zerg can do? Seems like it's always 2 hatch muta or a hydra break after aggro starts from Zergs. Its increadible that you call a two hatch muta build cheese. Its a fucking tier 2 unit! "No rush 20 mins OK?"
What would you call it? An aggressive, low-econ build that has one good chance to deal big damage? If it's a strong econ build, why would anybody use 3 hatch muta instead?
I didn't mean to call 2 hatch muta cheese, though that's how it came out. Plus I've never even tried it or considered trying it, so I'm not in a position to say. Do you think it's not cheese? It seems equally cheesy to a hydra break to me, though I prefer to call it an all-in timing push.
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United States12607 Posts
On June 27 2008 19:20 weiliem wrote: the map pool just wont affect him.
No player is that good.
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On June 27 2008 19:20 weiliem wrote:stop blaming about the map pool pls. if BeSt is really good, the map pool just wont affect him. Luxury really put out a better performance than BeSt did. He's good at PvT/PvP His style is derived from logical analysis and build order advantages. Very rigid, not typical of a strong PvZ player, which has the qualities of being intuitive and flexible. IE Bisu/Kal.
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