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1 Blue Lagoon by KM– - Very nice map. Has potential for both 2v2 and 1v1. Balanced mineral only's. Nice army movements and also drop locations that spice things up and also adds airplay viable. Overall great!
2 Lamentation by Hyojin - The naturals choke is too steep still. The pathway must cut deeper into the current 3d area. Move 3d 2-3 tiles and adjust the mineral only accordingly.
3 Champion by mAziciAn - Outstanding map! Even the mineral only seems balanced wich usually is extremely open and accordingly is not a good spot for 3d for zerg. Since it is very hard to defend the first 3d gas choice if not taking the mineral only first. Especially in zvp - because of this it becomes a problem for many players - but not in this version!
4 Huntress by Suricatta - I like this map a lot. However the naturals choke is too steep. Remove some of the cliff so the defender has a possibility to take the other route out.
5 Paranoid Android by Testbug - 2v2 map only I think. However it will probably be used a lot in 2v2 leagues, well done
6 Rita by 𝔉𝔯𝔢𝔞𝔨𝔩𝔦𝔫𝔤 - Nice layout and army movements. A tad unorthodox it seems for buildings in main. I think that maybe many of the ramp decorations look weird inside the game
Honorable meantions
Lost in Paradise by DQ_MAN Very interesting take on the lost temple map. - However the center with its mineral only's maybe should be redrawn, right now it becomes a spacial problem for larger army.
Orognu’s Symbol by sTY_leZerG-eX I don't really like the naturals - Poorly shaped for walls, for turrets and zlots and marines can with benefit gather behind nat minerals. From main "ramp" to natural there is an extra bad choke. However the map looks interesting and could with some adjustments be an upgrade from the original.
Taurquoise Cross by Testbug (Didn't get sent in before deadline, however is an outstanding remake of Tau Cross)
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I think Huntress has potential but say the spawns are 8P and 4T, once T controls the areas in yellow it becomes mega cancer to engage into them (unless you already have carriers out). The areas in red are way too cramped to engage into T.
I understand that the area in white is there to maintain the original spirit of the map but imo it would be much better without it (or if it was opened up some more, or if the area connecting the nat to the 3rd was further down).
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Updated map pack (Some critical bugfixes on Starburst after yesterday's show match).
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On January 21 2023 09:52 Freakling wrote:Show nested quote +On January 21 2023 07:49 RemastrTV wrote: I love a lot of these maps but my favorites are:
1. Champion 2. Jungle Book 3. Rudeltaktik 4. Paranoid Android 5. Sand Storm 6. Tempest 7. Rita Tempest?!
Sorry, The Lost Temples
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1. Paranoid Android by Testbug 2. Rush Hour 4 by Gosomi 3. Neverland by Hozzi 4. Jungle Book by j0j0 5. Mystic Isles by BlackWyvern 6. Orognu’s Symbol by sTY_leZerG-eX
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I would like to vote for my own map, (4)Paranoid Android, but that would be anti-competitive.
My vote goes to the following maps: 1. Neo Luna (by Suricatta) 2. Champion (by mAziciAn) 3. Lamentation (by Hyojin) 4. CHEERUP (by Lucifer_Kor) 5. The Lost Temples (by Minerals) 6. Rudeltaktik (by mAziciAn)
Congratulations to everyone for the great job you've done! And many thanks to the voters for showing their support for the mapping community.
Cheers, Testbug
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1. Champion 2. Jungle Book 3. Rudeltaktik 4. Paranoid Android 5. Sand Storm 6. The Lost Temples 7. Rita
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1. Lamentation by Hyojin 2. Champion by mAziciAn 3. Third Impact by DQ_MAN 4. Huntress by Suricatta 5. Nyxeos by Hyojin 6. Orognu's Symbol by sTY_leZerG-eX
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1. KF-21 Boramae by DQ_Man 2. Huntress by Suricatta 3. Neverland by Hozzi 4. Neo Luna by Suricatta 5. McDonald's by Lucifer_Kor 6. Lights Out by j0j0 7. Ride of Valkyries II by Minerals 8. Rita by Freakling 9. Third Impact by DQ_Man 10. Rush Hour 4 by Gosomi
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An actually insane number of interesting and flashy ones this time around.. damn!
1. Champion 2. Paranoiid Androiid 3. Black Soulstones 4. Rita 5. Blue Lagoon 6. Paradiso
hardest one yet, for sure.
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Map pack update – changes to: - CHEERUP - Paranoid Android - Starburst
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1. SandStorm 2. Cursed Land 3. Fireflurry 4. Champion 5. Vanguard 6. Rita
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1. Paranoid Android 2. Ride of Valkyries II 3. Neo Luna 4. Winter Solstice 5. Champion 6. Paranoiid Androiid
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On January 21 2023 21:39 TT1 wrote:I think Huntress has potential but say the spawns are 8P and 4T, once T controls the areas in yellow it becomes mega cancer to engage into them (unless you already have carriers out). The areas in red are way too cramped to engage into T. I understand that the area in white is there to maintain the original spirit of the map but imo it would be much better without it (or if it was opened up some more, or if the area connecting the nat to the 3rd was further down).
Seems okay to me.. good have you speed shuttles for a reason.
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ya maybe, we'll have to test it to see
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Damn this is crazy! You guys are doing gods work by reviving map making! Freakling <3. I'm gonna download and check them out ASAP!
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1. Quandary 2. Even Newer Peaks 3. Lamentation 4. Platoon 5. KF-21 Boramae 6. Third Impact
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1. Paranoid Android - Testbug
2. Neo Luna
3. Nyxeos
4. Lights out
5. Winter solstice
6. The lost temples
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Map pack updated:
- Vanguard updated - Rita updated - Major update to (4)Paranoid Android !
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On January 22 2023 19:00 iRkSupperman wrote: 1. KF-21 Boramae by DQ_Man 2. Huntress by Suricatta 3. Neverland by Hozzi 4. Neo Luna by Suricatta 5. McDonald's by Lucifer_Kor 6. Lights Out by j0j0
Looks like you have two maps from Suricatta, I would too, but 1 vote per map maker unless it is a team project is the rule At most 3 maps from the same author may be selected.
I stand corrected
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