• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:26
CET 23:26
KST 07:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League73Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? REPORT: StarCraft 2: Remastered In Development Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid? Evil Geniuses - shutting down
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Bot on ladder BW General Discussion Recent recommended BW games Oceanic Brood War - Join and chat! Sagi.gg Launcher Released
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9852 users

New Worlds Map Contest III: All Submissions (VOTE HERE) -…

Forum Index > Brood War Tournaments
121 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
Cronkonium
Profile Joined January 2023
Canada1 Post
Last Edited: 2023-01-25 22:49:06
January 25 2023 22:48 GMT
#61
For my choices of maps I'll pick #s 1-6 then give some suggestions in point form.
From Worst of the Best to Best of the Best (My Favourite Map Comes Last):
#1) *Light's Out*
Suggestions: I think having the 3rd base minerals slightly organised more towards the mains is maybe a good idea, then reduce the main's size on that front slightly (so there is still a gap between them). Also the central North & South Bases should maybe be reduced & have the gas geyser either towards the middle of the map (or if it's bad mining pathing for one of the bases over the other), then remove some minerals and set it on either the East or West. I just see little harass potential other than frontal attacks against the North & South bases as opposed to the East & West ones which are on high grounds (easy Zerg defences I think here for a big gain).
#2) *Paranoiid Androiid*
Suggestions: Reduce the size of the bridge between the Top-Right corner bases & maybe increase the size of the middle 1 slightly. I think also the 3rd base location is too easy to take & it maybe requires having a bit of risk with it when it comes to Terrans taking it quickly & Zergs taking & holding all 3 bases in 1 chokepoint. Maybe point the ramps into the centre of the map rather than having them look back towards the natural so much. It might also be a good idea to get a bit of gap between the minerals and the edge of the map as with most of these maps they're very very very hard to hit with non-frontal attacks (e.g. reavers or high templars, with mutas, lurker drops... or even vultures would have a hard time in those bases).
#3) *Ride of Valkyries II*
Suggestions: I think the 3rd bases (along the vertical borders of the map) ought to be pushed further Northwards away from the natural. With just a single mineral patch in the way between them, once it is gone it will too easy for two bases to be defended. Either that or have the minerals rotated a bit to face over the bridge somewhat (move the terrain around as needed too), because right now it looks like Frontal Pushes are easy & will work - giving Terrans and many Zergs a boost. But Arbitres & High Templars or Reavers will do nothing on this map. Considering too that it's not even a good Carrier map, I really would worry that Protoss would have to cheese most games on here without having crevices & gaps in the high ground in the middle. Vultures, Lings, Hydras/Lurkers, Siegetank/Goliath would all be a bit too strong on this map especially since Protoss doesn't really have a second base where they can have structures... so maybe altering the main to be slightly smaller and partially upgrading a top base in size might be useful to have Protoss units be capable of interacting with the high ground from multiple angles.
#4) *Sand Storm*
Suggestions: Holding Protoss in maybe Terrans in some circumstances, seems to be way too easy on a map like this if they ever get a position on you. A bridge right near a double tall ramp, that's also near a tall ramp that immediately connects to that other higher ground is just a circle of high ground/bridge choke-point that seems immediately scary to my eyes as there is no other way out really. I think pushing that TALLEST ridge back slightly away from the bridges and those 'CAGE looking things', even reduce the ramp near the cage just on the other side of the bridge... would maybe allow for strategic contains to work, but not just a consistent *I have overlapping waves of siege tanks on successive high grounds* for example.
#5) *Cursed Land*
Suggestions: This map looks really quite good, barely second for me (at the same highest position alongside Even Newer Peaks). The main problem I might see is that a meta might be figured out quickly here... Zerg base positionings
- bases 1-3/4 especially. I worry for Terrans with Mutas attacking the natural, I worry for Protoss with Tanks easily smashing probe lines at the natural & I worry for Zerg (just a little) & Terran a bit that there would be Dragoons or High Templar storms hitting the natural mineral lines too. Increase the thickness of the wall JUST up the ramp to the side of the natural's mineral line to 3 or even 4. Maybe get a bit of water spots too just below into the base on the lower ground too (push the base maybe 1 or 2 hexes further to the South for the Upper Right player & to the North for the Lower Left player. This would all reduce the ramp size by maybe 2-3 hexes and give a balanced push location that isn't too large, but also isn't small either.
#6) *Even Newer Peaks* (My Choice for Best Map)
Suggestions: Remove 2 of the eggs on the side closest to the centre (or 1 on each) and bring the sides of the map in a bit to close the new gap. By doing this you'll leave your slightly larger than normal choke open, but it won't be THAT big. I'm thinking bringing the edges away from the centre stops strong Zerg & Terran positionings/pushes from high ground as tanks and lurkers/hydras don't have even easier access to shoot you down and Protoss can dragoon flood down the ramp as easily. Then also cut down the diamond high grounds a bit and move the triangular bit backwards slightly (a few positions maybe 5 or 6 at most).
Artosis said he didn't think the map was quite there yet & I know my ideas would be different from his, but I see potential in this map. Really the only other worrisome thing for me is the ability to shell things in the enemy's main base if they try to hide buildings to the far South or North with tanks or even a few hydras on the edge. Turrets could be picked off before flying Arbitres or Shuttles in too! So widening the gap slightly might help there.
Testbug[bwmn]
Profile Joined January 2023
32 Posts
Last Edited: 2023-01-26 19:28:31
January 26 2023 00:30 GMT
#62
On January 26 2023 07:48 Cronkonium wrote:
and bring the sides of the map in a bit to close the new gap.

Sorry i didn't get this part. which ssides? can you draw lines/marks using paint or using your phone?

but thank you for your ideas, we are also thinking to add a cliff behind the nats to muta harssment will be more powerful, maybe this solves the problem you pointed out. In case this maps gets into the next round, ee'll let you know when we make the changes!
unit
Profile Blog Joined March 2009
United States2621 Posts
Last Edited: 2023-01-26 01:46:54
January 26 2023 01:45 GMT
#63
1.Even Newer Peaks
2.Paranoiid Androiid
3.Sand Storm
4.Lights Out
5.PasCal
6.Downfall of Moon
MineraIs
Profile Joined September 2020
United States846 Posts
January 26 2023 02:13 GMT
#64
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
Mazer
Profile Joined April 2008
Canada1086 Posts
Last Edited: 2023-01-26 22:38:28
January 26 2023 04:36 GMT
#65
1) Rita
2) Sand Storm
3) KF-21 Boramae
4) Winter Solstice
5) Orognu's Symbol
6) The Lost Temples

Honorable mentions for me: Starburst, Champion, and Nyxeos.

EDIT - just say to say thanks to organizers and mapmakers. Wasn't expecting to spend so much time looking through but it was pretty awesome. Will try to find time to play some of these this weekend.

EDIT 2 - did anyone try to do Gorky by chance? https://tl.net/tlpd/korean/maps/129_Gorky_Island
RedmundR2
Profile Joined January 2023
20 Posts
January 26 2023 06:46 GMT
#66
1. Sand Storm
2. Lamentation
3. Rush Hour 4
4. KF-21 Boramae
5. The Lost Temples
6. Orognu’s Symbol

If Sand Storm ever makes it to the ladder mappool, I will be so happy
CharactR
Profile Joined January 2020
Canada113 Posts
January 26 2023 08:17 GMT
#67
1.The Lost Temples
2.Downfall of the moon
3. Ice Crystal
4. Halcyon
5. Neoxyeos
6. Huntress
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
ReFridgeRaider
Profile Joined March 2020
United States14 Posts
January 26 2023 08:58 GMT
#68
1. Winter Solstice
2. Paranoid Android (Testbug)
3. Halcyon
4. The Lost Temples
5. Blue Lagoon
6. Bllack Soulstones
Galacsia
Profile Joined February 2020
Chile163 Posts
January 26 2023 15:46 GMT
#69
1.The Downfall of Moon
2. Sandstorm
3. Third Impact
4. Abyss
5. Lights Out
6. Rush Hour 4
BeSt / Bisu ftw!!
Optimate
Profile Joined August 2020
253 Posts
January 26 2023 18:43 GMT
#70
This has got to be one of the best things that happened to Broodwar in a decade. Very cool initiative.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
January 27 2023 02:43 GMT
#71
1. Paranoid Android (by Testbug)
2. Rudeltaktik
3. Abyss
4. Champion
5. River of City
6. Parasite

There are better maps that I didn't include, but I was judging them based on amount of improvement from original, the degree to which they maintained the sense/novelty of the original, the author's intent, and their playability. So some other maps were better but were barely different from the original, or they tried to change a legendary map maker's map and made it worse, or they greatly improved the map but it retained too little of the original, etc. I felt the maps I chose best combined the ideas of improvement, retaining the original idea, and remaining playable. I will say that I'm worried about the building space of Parasite, but with any luck it's still playable, perhaps as a 2v2 map as a last resort.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
TNWZombie
Profile Joined March 2021
Korea (South)73 Posts
Last Edited: 2023-01-27 03:02:11
January 27 2023 02:59 GMT
#72
On January 26 2023 09:30 Testbug[bwmn] wrote:
Show nested quote +
On January 26 2023 07:48 Cronkonium wrote:
and bring the sides of the map in a bit to close the new gap.

Sorry i didn't get this part. which ssides? can you draw lines/marks using paint or using your phone?

but thank you for your ideas, we are also thinking to add a cliff behind the nats to muta harssment will be more powerful, maybe this solves the problem you pointed out. In case this maps gets into the next round, ee'll let you know when we make the changes!


Cronkonium seems to have voted like this.

* Voting Status
1. Even Newer Peaks (My Choice for Best Map)
2. Cursed Land (My second favorite map after Even Newer Peaks.)
3. Sand Storm
4. Ride of Valkyries II
5. Paranoiid Androiid
6. Light's Out
Cruiser0929
Profile Joined December 2019
516 Posts
Last Edited: 2023-01-27 04:43:53
January 27 2023 04:26 GMT
#73
1. Sand Storm
2. Third Impact
3. Blue Lagoon
4. The Lost Temples
5. Paradiso
6. Champion

As a Korean caster, I chose a map that has a relatively high probability of being selected in the ASL map pool.
ox.tQ
Profile Joined November 2010
800 Posts
January 27 2023 05:17 GMT
#74
On January 26 2023 13:36 Mazer wrote:

EDIT 2 - did anyone try to do Gorky by chance? https://tl.net/tlpd/korean/maps/129_Gorky_Island


No, there is no remake of Gorky Island. You can see the list of new/old map names here much easier

I think the issue with Gorky Island was that it was heavily imbalanced towards Terran because of the cliff behind the main mineral line which could be dropped. That cliff was a defining characteristic of Gorky Island so a remake would probably need to include that cliff again. Doing so would make it an imbalanced map? Also, islands may be very difficult to balance or to please players because they don't seem to like island maps. For these reasons and perhaps others, I don't think it would have been a smart choice to select a map like Gorky Island to remake. But I would be interested in hearing your reasons for recreating it.
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
Freakling
Profile Joined October 2012
Germany1534 Posts
January 27 2023 09:26 GMT
#75
On January 27 2023 11:43 Nightmarjoo wrote:
1. Paranoid Android (by Testbug)
2. Rudeltaktik
3. Abyss
4. Champion
5. River of City
6. Parasite

There are better maps that I didn't include, but I was judging them based on amount of improvement from original, the degree to which they maintained the sense/novelty of the original, the author's intent, and their playability. So some other maps were better but were barely different from the original, or they tried to change a legendary map maker's map and made it worse, or they greatly improved the map but it retained too little of the original, etc. I felt the maps I chose best combined the ideas of improvement, retaining the original idea, and remaining playable. I will say that I'm worried about the building space of Parasite, but with any luck it's still playable, perhaps as a 2v2 map as a last resort.

I'd take Parasite, just like the map it is based on, as a pure 2v2 map.
Wake90
Profile Joined January 2023
1 Post
January 27 2023 22:14 GMT
#76
1. Sand Storm
2. Ride of Valkyries II
3. The Lost Temples
4. Cursed Land
5. Abyss
6. KF-21 Boramae
Freakling
Profile Joined October 2012
Germany1534 Posts
January 27 2023 22:35 GMT
#77
Map pack updated:

-
Quandary – important updates and bugfixes
-
Lamentation updated
-
Nyxeos updated
-
Winter Solstice updated
-
Starburst – further bugfixes
-
Rita – further bugfixes and mining optimizations
Mazer
Profile Joined April 2008
Canada1086 Posts
Last Edited: 2023-01-27 22:51:54
January 27 2023 22:45 GMT
#78
On January 27 2023 14:17 ox.tQ wrote:
Show nested quote +
On January 26 2023 13:36 Mazer wrote:

EDIT 2 - did anyone try to do Gorky by chance? https://tl.net/tlpd/korean/maps/129_Gorky_Island


No, there is no remake of Gorky Island. You can see the list of new/old map names here much easier

I think the issue with Gorky Island was that it was heavily imbalanced towards Terran because of the cliff behind the main mineral line which could be dropped. That cliff was a defining characteristic of Gorky Island so a remake would probably need to include that cliff again. Doing so would make it an imbalanced map? Also, islands may be very difficult to balance or to please players because they don't seem to like island maps. For these reasons and perhaps others, I don't think it would have been a smart choice to select a map like Gorky Island to remake. But I would be interested in hearing your reasons for recreating it.


Thanks for the link, this is great.

Re. Gorky - probably just nostalgia mainly. I 'memba some really early "competitive" 1v1 games there (maybe on WGTour? or maybe even just with friends) but I totally agree - not a great map at any point in hindsight. Valhalla was a better ask since it was a bit more competitive but as mentioned, island maps hard asf to balance (probably moreso today).

Gorky specifically you can deny the Terran CC early pretty easy right? Wouldn't be the first map to do that in recent years.. And less important but it does mean something for me - I love the grass/snow on that one but can understand the reasons why that tileset is used less often; some compromise with less ice should be possible like Tau Cross though.

I'd agree that keeping either Gorky or Valhalla as permanent islands is not gonna work maybe like an Arkanoid type spin on either while still keeping some of the low/highground layouts? I know it goes a lot further than that and I'm outta my depth here so just spit-ballin.

Edit - I guess a re-hash of my question is - did anyone try Gorky or Valhalla but not submit to the contest?
[SK]doglived
Profile Joined September 2017
5 Posts
January 27 2023 22:51 GMT
#79
1. Winter Solstice
2. Huntress
3. Sand Storm
4. Paradiso
5. Lost in Paradise
6. Third Impact
Suricatta
Profile Joined November 2021
29 Posts
January 27 2023 23:48 GMT
#80
1. Champion by mAziciAn
2. KF-21 Boramae by DQ_MAN
3. Jungle Book by j0j0
4. Third Impact by DQ_Man
5. Rita by Freakling
6. Neverland by Hozzi
7. Lights Out by j0j0
8. Raiden by TNWZombie
9. Halcyon by Lucifer_Kor
10. Blue Lagoon by KM-
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 111
Nina 109
RushiSC 23
StarCraft: Brood War
Artosis 409
ProTech164
Aegong 46
Dota 2
syndereN329
NeuroSwarm53
League of Legends
Doublelift945
JimRising 674
Counter-Strike
Fnx 1306
Super Smash Bros
PPMD53
Heroes of the Storm
Grubby4004
Liquid`Hasu345
Other Games
summit1g5753
shahzam452
Cr1tdota387
C9.Mang0193
RotterdaM178
ToD146
Trikslyr30
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 110
• musti20045 46
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 38
• blackmanpl 27
• Azhi_Dahaki1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV469
League of Legends
• Nemesis3202
• Jankos2721
• Scarra1173
Other Games
• imaqtpie767
• Shiphtur534
Upcoming Events
IntoTheTV X SOOP
12h 34m
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
1d 1h
The PondCast
1d 11h
Kung Fu Cup
1d 12h
IntoTheTV X SOOP
2 days
SHIN vs GuMiho
Clem vs Classic
OSC
2 days
WardiTV Invitational
3 days
GSL
3 days
Epic.LAN
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
Epic.LAN
4 days
Yamato Cup
5 days
Map Test Tournament
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
ShieldBattery League 1
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.