• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:47
CET 13:47
KST 21:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
https://www.facebook.com/Silen.Sense.Calm.Ears.Ire What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion KK Platform will provide 1 million CNY Recent recommended BW games Gypsy to Korea RepMastered™: replay sharing and analyzer site
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Which is better SEO or PPC? [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10347 users

New Worlds Map Contest III: All Submissions (VOTE HERE) -…

Forum Index > Brood War Tournaments
121 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
Cronkonium
Profile Joined January 2023
Canada1 Post
Last Edited: 2023-01-25 22:49:06
January 25 2023 22:48 GMT
#61
For my choices of maps I'll pick #s 1-6 then give some suggestions in point form.
From Worst of the Best to Best of the Best (My Favourite Map Comes Last):
#1) *Light's Out*
Suggestions: I think having the 3rd base minerals slightly organised more towards the mains is maybe a good idea, then reduce the main's size on that front slightly (so there is still a gap between them). Also the central North & South Bases should maybe be reduced & have the gas geyser either towards the middle of the map (or if it's bad mining pathing for one of the bases over the other), then remove some minerals and set it on either the East or West. I just see little harass potential other than frontal attacks against the North & South bases as opposed to the East & West ones which are on high grounds (easy Zerg defences I think here for a big gain).
#2) *Paranoiid Androiid*
Suggestions: Reduce the size of the bridge between the Top-Right corner bases & maybe increase the size of the middle 1 slightly. I think also the 3rd base location is too easy to take & it maybe requires having a bit of risk with it when it comes to Terrans taking it quickly & Zergs taking & holding all 3 bases in 1 chokepoint. Maybe point the ramps into the centre of the map rather than having them look back towards the natural so much. It might also be a good idea to get a bit of gap between the minerals and the edge of the map as with most of these maps they're very very very hard to hit with non-frontal attacks (e.g. reavers or high templars, with mutas, lurker drops... or even vultures would have a hard time in those bases).
#3) *Ride of Valkyries II*
Suggestions: I think the 3rd bases (along the vertical borders of the map) ought to be pushed further Northwards away from the natural. With just a single mineral patch in the way between them, once it is gone it will too easy for two bases to be defended. Either that or have the minerals rotated a bit to face over the bridge somewhat (move the terrain around as needed too), because right now it looks like Frontal Pushes are easy & will work - giving Terrans and many Zergs a boost. But Arbitres & High Templars or Reavers will do nothing on this map. Considering too that it's not even a good Carrier map, I really would worry that Protoss would have to cheese most games on here without having crevices & gaps in the high ground in the middle. Vultures, Lings, Hydras/Lurkers, Siegetank/Goliath would all be a bit too strong on this map especially since Protoss doesn't really have a second base where they can have structures... so maybe altering the main to be slightly smaller and partially upgrading a top base in size might be useful to have Protoss units be capable of interacting with the high ground from multiple angles.
#4) *Sand Storm*
Suggestions: Holding Protoss in maybe Terrans in some circumstances, seems to be way too easy on a map like this if they ever get a position on you. A bridge right near a double tall ramp, that's also near a tall ramp that immediately connects to that other higher ground is just a circle of high ground/bridge choke-point that seems immediately scary to my eyes as there is no other way out really. I think pushing that TALLEST ridge back slightly away from the bridges and those 'CAGE looking things', even reduce the ramp near the cage just on the other side of the bridge... would maybe allow for strategic contains to work, but not just a consistent *I have overlapping waves of siege tanks on successive high grounds* for example.
#5) *Cursed Land*
Suggestions: This map looks really quite good, barely second for me (at the same highest position alongside Even Newer Peaks). The main problem I might see is that a meta might be figured out quickly here... Zerg base positionings
- bases 1-3/4 especially. I worry for Terrans with Mutas attacking the natural, I worry for Protoss with Tanks easily smashing probe lines at the natural & I worry for Zerg (just a little) & Terran a bit that there would be Dragoons or High Templar storms hitting the natural mineral lines too. Increase the thickness of the wall JUST up the ramp to the side of the natural's mineral line to 3 or even 4. Maybe get a bit of water spots too just below into the base on the lower ground too (push the base maybe 1 or 2 hexes further to the South for the Upper Right player & to the North for the Lower Left player. This would all reduce the ramp size by maybe 2-3 hexes and give a balanced push location that isn't too large, but also isn't small either.
#6) *Even Newer Peaks* (My Choice for Best Map)
Suggestions: Remove 2 of the eggs on the side closest to the centre (or 1 on each) and bring the sides of the map in a bit to close the new gap. By doing this you'll leave your slightly larger than normal choke open, but it won't be THAT big. I'm thinking bringing the edges away from the centre stops strong Zerg & Terran positionings/pushes from high ground as tanks and lurkers/hydras don't have even easier access to shoot you down and Protoss can dragoon flood down the ramp as easily. Then also cut down the diamond high grounds a bit and move the triangular bit backwards slightly (a few positions maybe 5 or 6 at most).
Artosis said he didn't think the map was quite there yet & I know my ideas would be different from his, but I see potential in this map. Really the only other worrisome thing for me is the ability to shell things in the enemy's main base if they try to hide buildings to the far South or North with tanks or even a few hydras on the edge. Turrets could be picked off before flying Arbitres or Shuttles in too! So widening the gap slightly might help there.
Testbug[bwmn]
Profile Joined January 2023
32 Posts
Last Edited: 2023-01-26 19:28:31
January 26 2023 00:30 GMT
#62
On January 26 2023 07:48 Cronkonium wrote:
and bring the sides of the map in a bit to close the new gap.

Sorry i didn't get this part. which ssides? can you draw lines/marks using paint or using your phone?

but thank you for your ideas, we are also thinking to add a cliff behind the nats to muta harssment will be more powerful, maybe this solves the problem you pointed out. In case this maps gets into the next round, ee'll let you know when we make the changes!
unit
Profile Blog Joined March 2009
United States2621 Posts
Last Edited: 2023-01-26 01:46:54
January 26 2023 01:45 GMT
#63
1.Even Newer Peaks
2.Paranoiid Androiid
3.Sand Storm
4.Lights Out
5.PasCal
6.Downfall of Moon
MineraIs
Profile Joined September 2020
United States846 Posts
January 26 2023 02:13 GMT
#64
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
Mazer
Profile Joined April 2008
Canada1086 Posts
Last Edited: 2023-01-26 22:38:28
January 26 2023 04:36 GMT
#65
1) Rita
2) Sand Storm
3) KF-21 Boramae
4) Winter Solstice
5) Orognu's Symbol
6) The Lost Temples

Honorable mentions for me: Starburst, Champion, and Nyxeos.

EDIT - just say to say thanks to organizers and mapmakers. Wasn't expecting to spend so much time looking through but it was pretty awesome. Will try to find time to play some of these this weekend.

EDIT 2 - did anyone try to do Gorky by chance? https://tl.net/tlpd/korean/maps/129_Gorky_Island
RedmundR2
Profile Joined January 2023
20 Posts
January 26 2023 06:46 GMT
#66
1. Sand Storm
2. Lamentation
3. Rush Hour 4
4. KF-21 Boramae
5. The Lost Temples
6. Orognu’s Symbol

If Sand Storm ever makes it to the ladder mappool, I will be so happy
CharactR
Profile Joined January 2020
Canada110 Posts
January 26 2023 08:17 GMT
#67
1.The Lost Temples
2.Downfall of the moon
3. Ice Crystal
4. Halcyon
5. Neoxyeos
6. Huntress
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
ReFridgeRaider
Profile Joined March 2020
United States14 Posts
January 26 2023 08:58 GMT
#68
1. Winter Solstice
2. Paranoid Android (Testbug)
3. Halcyon
4. The Lost Temples
5. Blue Lagoon
6. Bllack Soulstones
Galacsia
Profile Joined February 2020
Chile163 Posts
January 26 2023 15:46 GMT
#69
1.The Downfall of Moon
2. Sandstorm
3. Third Impact
4. Abyss
5. Lights Out
6. Rush Hour 4
BeSt / Bisu ftw!!
Optimate
Profile Joined August 2020
250 Posts
January 26 2023 18:43 GMT
#70
This has got to be one of the best things that happened to Broodwar in a decade. Very cool initiative.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
January 27 2023 02:43 GMT
#71
1. Paranoid Android (by Testbug)
2. Rudeltaktik
3. Abyss
4. Champion
5. River of City
6. Parasite

There are better maps that I didn't include, but I was judging them based on amount of improvement from original, the degree to which they maintained the sense/novelty of the original, the author's intent, and their playability. So some other maps were better but were barely different from the original, or they tried to change a legendary map maker's map and made it worse, or they greatly improved the map but it retained too little of the original, etc. I felt the maps I chose best combined the ideas of improvement, retaining the original idea, and remaining playable. I will say that I'm worried about the building space of Parasite, but with any luck it's still playable, perhaps as a 2v2 map as a last resort.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
TNWZombie
Profile Joined March 2021
Korea (South)73 Posts
Last Edited: 2023-01-27 03:02:11
January 27 2023 02:59 GMT
#72
On January 26 2023 09:30 Testbug[bwmn] wrote:
Show nested quote +
On January 26 2023 07:48 Cronkonium wrote:
and bring the sides of the map in a bit to close the new gap.

Sorry i didn't get this part. which ssides? can you draw lines/marks using paint or using your phone?

but thank you for your ideas, we are also thinking to add a cliff behind the nats to muta harssment will be more powerful, maybe this solves the problem you pointed out. In case this maps gets into the next round, ee'll let you know when we make the changes!


Cronkonium seems to have voted like this.

* Voting Status
1. Even Newer Peaks (My Choice for Best Map)
2. Cursed Land (My second favorite map after Even Newer Peaks.)
3. Sand Storm
4. Ride of Valkyries II
5. Paranoiid Androiid
6. Light's Out
Cruiser0929
Profile Joined December 2019
516 Posts
Last Edited: 2023-01-27 04:43:53
January 27 2023 04:26 GMT
#73
1. Sand Storm
2. Third Impact
3. Blue Lagoon
4. The Lost Temples
5. Paradiso
6. Champion

As a Korean caster, I chose a map that has a relatively high probability of being selected in the ASL map pool.
ox.tQ
Profile Joined November 2010
797 Posts
January 27 2023 05:17 GMT
#74
On January 26 2023 13:36 Mazer wrote:

EDIT 2 - did anyone try to do Gorky by chance? https://tl.net/tlpd/korean/maps/129_Gorky_Island


No, there is no remake of Gorky Island. You can see the list of new/old map names here much easier

I think the issue with Gorky Island was that it was heavily imbalanced towards Terran because of the cliff behind the main mineral line which could be dropped. That cliff was a defining characteristic of Gorky Island so a remake would probably need to include that cliff again. Doing so would make it an imbalanced map? Also, islands may be very difficult to balance or to please players because they don't seem to like island maps. For these reasons and perhaps others, I don't think it would have been a smart choice to select a map like Gorky Island to remake. But I would be interested in hearing your reasons for recreating it.
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
Freakling
Profile Joined October 2012
Germany1533 Posts
January 27 2023 09:26 GMT
#75
On January 27 2023 11:43 Nightmarjoo wrote:
1. Paranoid Android (by Testbug)
2. Rudeltaktik
3. Abyss
4. Champion
5. River of City
6. Parasite

There are better maps that I didn't include, but I was judging them based on amount of improvement from original, the degree to which they maintained the sense/novelty of the original, the author's intent, and their playability. So some other maps were better but were barely different from the original, or they tried to change a legendary map maker's map and made it worse, or they greatly improved the map but it retained too little of the original, etc. I felt the maps I chose best combined the ideas of improvement, retaining the original idea, and remaining playable. I will say that I'm worried about the building space of Parasite, but with any luck it's still playable, perhaps as a 2v2 map as a last resort.

I'd take Parasite, just like the map it is based on, as a pure 2v2 map.
Wake90
Profile Joined January 2023
1 Post
January 27 2023 22:14 GMT
#76
1. Sand Storm
2. Ride of Valkyries II
3. The Lost Temples
4. Cursed Land
5. Abyss
6. KF-21 Boramae
Freakling
Profile Joined October 2012
Germany1533 Posts
January 27 2023 22:35 GMT
#77
Map pack updated:

-
Quandary – important updates and bugfixes
-
Lamentation updated
-
Nyxeos updated
-
Winter Solstice updated
-
Starburst – further bugfixes
-
Rita – further bugfixes and mining optimizations
Mazer
Profile Joined April 2008
Canada1086 Posts
Last Edited: 2023-01-27 22:51:54
January 27 2023 22:45 GMT
#78
On January 27 2023 14:17 ox.tQ wrote:
Show nested quote +
On January 26 2023 13:36 Mazer wrote:

EDIT 2 - did anyone try to do Gorky by chance? https://tl.net/tlpd/korean/maps/129_Gorky_Island


No, there is no remake of Gorky Island. You can see the list of new/old map names here much easier

I think the issue with Gorky Island was that it was heavily imbalanced towards Terran because of the cliff behind the main mineral line which could be dropped. That cliff was a defining characteristic of Gorky Island so a remake would probably need to include that cliff again. Doing so would make it an imbalanced map? Also, islands may be very difficult to balance or to please players because they don't seem to like island maps. For these reasons and perhaps others, I don't think it would have been a smart choice to select a map like Gorky Island to remake. But I would be interested in hearing your reasons for recreating it.


Thanks for the link, this is great.

Re. Gorky - probably just nostalgia mainly. I 'memba some really early "competitive" 1v1 games there (maybe on WGTour? or maybe even just with friends) but I totally agree - not a great map at any point in hindsight. Valhalla was a better ask since it was a bit more competitive but as mentioned, island maps hard asf to balance (probably moreso today).

Gorky specifically you can deny the Terran CC early pretty easy right? Wouldn't be the first map to do that in recent years.. And less important but it does mean something for me - I love the grass/snow on that one but can understand the reasons why that tileset is used less often; some compromise with less ice should be possible like Tau Cross though.

I'd agree that keeping either Gorky or Valhalla as permanent islands is not gonna work maybe like an Arkanoid type spin on either while still keeping some of the low/highground layouts? I know it goes a lot further than that and I'm outta my depth here so just spit-ballin.

Edit - I guess a re-hash of my question is - did anyone try Gorky or Valhalla but not submit to the contest?
[SK]doglived
Profile Joined September 2017
5 Posts
January 27 2023 22:51 GMT
#79
1. Winter Solstice
2. Huntress
3. Sand Storm
4. Paradiso
5. Lost in Paradise
6. Third Impact
Suricatta
Profile Joined November 2021
29 Posts
January 27 2023 23:48 GMT
#80
1. Champion by mAziciAn
2. KF-21 Boramae by DQ_MAN
3. Jungle Book by j0j0
4. Third Impact by DQ_Man
5. Rita by Freakling
6. Neverland by Hozzi
7. Lights Out by j0j0
8. Raiden by TNWZombie
9. Halcyon by Lucifer_Kor
10. Blue Lagoon by KM-
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko728
Rex 116
trigger 53
MindelVK 29
StarCraft: Brood War
Britney 44099
Sea 3968
Jaedong 1314
Shuttle 436
Killer 430
Mini 429
firebathero 398
Soma 333
actioN 279
Stork 263
[ Show more ]
Last 240
EffOrt 223
Soulkey 196
Hyun 171
hero 83
Sharp 61
[sc1f]eonzerg 53
sSak 47
Barracks 44
Sacsri 42
sorry 34
ToSsGirL 23
Movie 22
Hm[arnc] 20
scan(afreeca) 19
Rock 17
IntoTheRainbow 14
GoRush 14
Noble 12
SilentControl 11
Dota 2
Gorgc5955
Counter-Strike
zeus601
allub338
Heroes of the Storm
Khaldor112
Other Games
FrodaN4157
singsing2018
ArmadaUGS1891
B2W.Neo1104
Happy264
crisheroes235
XaKoH 198
Fuzer 177
RotterdaM132
KnowMe123
Sick121
Organizations
Other Games
BasetradeTV106
StarCraft: Brood War
CasterMuse 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1086
League of Legends
• Jankos2581
Upcoming Events
Platinum Heroes Events
2h 13m
BSL
7h 13m
RSL Revival
21h 13m
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
23h 13m
BSL
1d 6h
Replay Cast
1d 11h
Replay Cast
1d 20h
Afreeca Starleague
1d 21h
Light vs Calm
Royal vs Mind
Wardi Open
1d 22h
Monday Night Weeklies
2 days
[ Show More ]
OSC
2 days
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Rush vs PianO
Flash vs Speed
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.