[ASL13] Grand Finals - Page 18
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whylessness
United States376 Posts
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BigFan
TLADT24920 Posts
Though it's a 4-0, far from the 4-3 I wanted, Light played really well and imo, I don't think Rain played that badly. He landed lots of good storms, had generally good engagements etc... Luck wasn't on his side when it came to spawns and scouting, but that's also on him for playing risky 12 nexus builds. IMO, I think that's Rain's weakness. He's really solid in macro, and he can make good choices, but he'll get moments where he'll decide to ram his units into a highly fortified position (anyone remember Rain vs Larva on Gold Rush and Fighting Spirit in ASL4?). I think he needed to pull off really aggressive strats such as proxy gates, dt rushes etc... and get Light out of his zone. Anyone remember how Mini mind gamed Zero in ASL11 where he went greedy one game then incredibly greedy next game (proxy 2 gates I believe). That's the kind of stuff that Rain needed to pull off. All this said, Rain is a strong player, but I much prefer a player like Mini who plays crazy strategies and wears his heart on his sleeve. The scouts last ASL finals vs Rush on Eclipse are prime example of this and to top it off, he was our third Protoss champion (Shuttle first ASL, Rain fifth ASL with wonky maps). I've seen people compare Rain to Flash, or even Rush from the last ASL, but imo, these are so far removed from the truth. I'd sooner compare ZerO during ASL9/10 than either player. Anyways, I think Light's play today is probably the closest we have gotten to Flash's level. On April 10 2022 22:45 whaski wrote: Post Kespa, it was Flash who started to win with 1-1-1. Before it was mostly Sscuk and Mind who utilized slightly different version with dropship. Last adapted 111, some would say even more succesfully than Flash and won ksl1 plus online tournaments. Light adopted 111 pretty late, this is one of the first series where he utilized it: But during Kespa Era Light used 111 I remember letmelose said, that Light argued post kespa, that 111 is too fragile to be used constantly. A minor correction: if memory serves, Last was going for the 1-1-2 rather than 1-1-1. It was sSak who used 1-1-1 quite a bit since he learned it from iloveoov (see iloveoov vs zero game in 2008) and then Flash took the build and refined it into the 1-1-1 with expand prior to ASL6. On April 14 2022 03:19 [sc1f]eonzerg wrote: There is a part of the starcraft history being ignored by Jangbi followers and is that he tried also a comeback on afreeca and didnt really perform well and retired again. Prime jangbi im sure with all the optimizations and all the knew knowledge now in 2022 will not be enough to beat Light. He got beaten by Larva 2-1 in an SSL8 (or SSL9) then got eliminated in group stages after tiebreakers vs Mind and Free in SSL10. No reason to speculate if he could beat Light imo. Light's play against both Bisu and Rain was just so so solid | ||
Dante08
Singapore4128 Posts
On April 12 2022 23:10 Avi-Love wrote: The only sad thing about this ASL was SK choking against Rain. SK vs Light would've been the best possible final, and we definitely missed out in the TvZ department with both Light vs Action and Rush vs Soma being really one sided with pretty bad overall game quality. I mean look at how dominant Light looked in this ASL, and then consider the fact that SK beat him 8-1 in Ultimate battle during it (If anyone missed this series, I would strongly suggest watching it.) Yeah Rain got lucky vs SK imo, SK always likes to do weird ass builds when he's clearly the superior player going into mid and late game. | ||
Dante08
Singapore4128 Posts
On April 13 2022 03:25 Essbee wrote: All the top protoss are PvZs masters, so the bulk of complaints from protoss fans has shifted from PvZ to PvT being the "impossible" matchup. Really miss the one and only protoss master, jangbang. PvT is not "impossible", the only player that currently has that Flash like inevitability is Light, all other top Terrans like Rush, Royal and JyJ got beat down quite easily by Protoss this season. | ||
Kaolla
China2999 Posts
On April 12 2022 23:10 Avi-Love wrote: The only sad thing about this ASL was SK choking against Rain. SK vs Light would've been the best possible final, and we definitely missed out in the TvZ department with both Light vs Action and Rush vs Soma being really one sided with pretty bad overall game quality. I mean look at how dominant Light looked in this ASL, and then consider the fact that SK beat him 8-1 in Ultimate battle during it (If anyone missed this series, I would strongly suggest watching it.) You could've just said "then consider how well SK played against him in Ultimate Battle" instead of spoiling the result. Going back and still watching it now isn't quite as enticing. | ||
SlayerS_BunkiE
Canada1707 Posts
Not sure why people keep on bringing up how good jangbi was. Remeber the last osl vs fantasy where he just did a lot of DT builds and won? I personally don't like winning through DT! And sadly, i think rain didn't win a single match because he didn't even do a DT build. Oh well... Bisu vs Light Bo7 was more exciting than this, except last game where bisu just died from the mines. But I'm a bisu fanboy so I'm biased But this finals, i still enjoyed it and really hats off to lights. Perhaps rain had a hard time shifting to PvT when he did a lot of PvZ in this asl. | ||
ajmbek
Italy460 Posts
On April 10 2022 09:25 LaStScan wrote: What's up with bitching tone of the comment here? I never said maps favoring terran are fine and maps not favoring terran are wrong. I never said protoss did wrong when protoss died to a 3h hydra with 8 cannons in the front. Don't make the stuff up. I also even stated many of various cases of PvZ where protoss does 12 nexus, zerg simply cannot do 3h hydra, but gate expo/forge expo vs 3h hydra works. It's the matter of mind games. However, cross spawn 12 nexus direct carrier build is a different story. It is nearly impossible to win for terran which you as a terran player has to accept it like his destiny. This is the real map data if you want to talk about. + Show Spoiler + ![]() ![]() ![]() ![]() ![]() And this is bisu's interview after the match. This is yesterday's map data before the ASL Finals. + Show Spoiler + ![]() ![]() ![]() ![]() Things you must know is that genuinely terran players feel comfortable playing on 4 player maps than 2 and 3 player maps. 2 player maps are very easy to abuse in many ways to annoy terran in the early stage of the game and snowball from there. And that 1 win on Revolver, 2 wins on Vermeer for terran are Light's games. Koreans call Light is the master of Terran because his performance of TvP is just as good as FlaSh. Other terrans are still struggling to play vs protoss in a long series match. If you want to understand something more like deep knowledge, you have to dive into korean website/communicate with korean pro streamers. Here's a shocking result online record that I'm going to show for you. Protoss side TOP5 Rain's PvT Eclipse 14-3 / Butter 9-1 / Metaverse 6-4 / Revolver 5-2 / Monopoly 6-8 / Allegro 3-4 / Vermeer 9-10 SnOw's PvT Eclipse 49-17 / Butter 4-7 / Metaverse 15-5 / Revolver 35-13 / Monopoly 6-8 / Allegro 21-9 / Vermeer 8-10 Best's PvT Eclipse 59-33 / Butter 7-7 / Metaverse 6-7 / Revolver 32-22 / Monopoly 3-4 / Allegro 20-12 / Vermeer 9-8 Mini's PvT Eclipse 54-28 / Butter 7-5 / Metaverse 12-11 / Revolver 34-24 / Monopoly 9-5 / Allegro 13-13 / Vermeer 14-11 Bisu's PvT Eclipse 19-12 / Butter 9-6 / Metaverse 11-2 / Revolver 9-9 / Monopoly 10-11 / Allegro 11-16 / Vermeer 11-11 Terran side TOP4 Light's TvP Eclipse 42-27 / Butter 8-5 / Metaverse 7-4 / Revolver 22-16 / Monopoly 3-5 / Allegro 14-9 / Vermeer 15-2 Rush's TvP Eclipse 61-50 / Butter 8-11 / Metaverse 12-16 / Revolver 36-30 / Monopoly 16-4 / Allegro 17-13 / Vermeer 16-10 RoyaL's TvP Eclipse 62-52 / Butter 8-7 / Metaverse 14-13 / Revolver 37-31 / Monopoly 14-13 / Allegro 16-16 / Vermeer 18-13 JyJ's TvP Eclipse 33-29 / Butter 5-3 / Metaverse 5-7 / Revolver 15-21 / Monopoly 8-5 / Allegro 15-11 / Vermeer 7-3 Overall PvT Eclipse 577-604(48.9%) / Butter 54-54(50.0%) / Metaverse 62-57(52.1%) / Revolver 209-236(47.0%) / Monopoly 52-59(46.8%) / Allegro 112-139(44.6%) / Vermeer 71-113(38.6%) Simply online record shows almost every single map is terran favored doesn't mean it is true. Pro terran player pool is much much smaller than protoss player pool. You know Scan, that is exactlly what being based meas. Data shows one thing but you are not able to see it and you say it is otherwise. I like your casts, just try to not be soo much terran biased. | ||
pigbanana
Canada20 Posts
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De4ngus
United States6533 Posts
On April 15 2022 09:00 BigFan wrote: He's really solid in macro, and he can make good choices, but he'll get moments where he'll decide to ram his units into a highly fortified position (anyone remember Rain vs Larva on Gold Rush and Fighting Spirit in ASL4?). Literally the first thing I thought of when I watched him run headfirst into tanks lmao. | ||
ColdLava
Canada1673 Posts
On April 11 2022 21:01 Magic Powers wrote: afaik Flash invented the quick goliath build in response to early reaver harassment that was terrorizing terran players in the opening. Stork was considered nearly unbeatable in PvT but Flash completely turned things around. Don't think he exactly 'invent' it but he for sure made it much more of a norm. Before Flash, terrans used to take their third a lot slower, usually making some kind of push before they did. In order to accomodate that, upgrades were de-prioritized compared to simply pumping out units. As turrets don't take gas, it was easy to just build an ebay and turrets to defend against reavers. However, Flash played more defensively, and would sacrifice units as much as possible in order to get early upgrades and an early third. Since he got an armory so early anyway, it was much easier for him to add goliaths and get comsats early than try to build turrets. | ||
RKC
2848 Posts
* by unlocking, I mean discovering a safe and solid pathway to max upgrades as quick as possible by actively harassing Protoss and fending off pushes, drops and recalls (and not merely knowing the superiority of mech upgrades as a theoretical certainty) | ||
weiliem
2071 Posts
On April 16 2022 13:14 RKC wrote: So was it Flash or someone else who truly unlocked* the power of 3-3 mech? * by unlocking, I mean discovering a safe and solid pathway to max upgrades as quick as possible by actively harassing Protoss and fending off pushes, drops and recalls (and not merely knowing the superiority of mech upgrades as a theoretical certainty) Different Era had different ways of achieving that, and protoss will then create different strategy to counter it and thus switch the favour. Long time back, how Oov does it was considered unbeatable, until he met Reach...... | ||
Magic Powers
Austria4098 Posts
On April 16 2022 09:39 ColdLava wrote: Don't think he exactly 'invent' it but he for sure made it much more of a norm. Before Flash, terrans used to take their third a lot slower, usually making some kind of push before they did. In order to accomodate that, upgrades were de-prioritized compared to simply pumping out units. As turrets don't take gas, it was easy to just build an ebay and turrets to defend against reavers. However, Flash played more defensively, and would sacrifice units as much as possible in order to get early upgrades and an early third. Since he got an armory so early anyway, it was much easier for him to add goliaths and get comsats early than try to build turrets. There's absolutely no doubt that Flash invented the goliath counter vs reaver harassment. I followed the scene very closely back then, watching almost every single replay and vod from the korean pro and amateur scene. There was no one else who had come up with this idea before Flash in 2007. Building 2 goliaths so early, sometimes 4, and even upgrading range, moments after the completion of the natural expansion? It was unthinkable, completely off the table. | ||
RKC
2848 Posts
On April 17 2022 00:37 Magic Powers wrote: There's absolutely no doubt that Flash invented the goliath counter vs reaver harassment. I followed the scene very closely back then, watching almost every single replay and vod from the korean pro and amateur scene. There was no one else who had come up with this idea before Flash in 2007. Building 2 goliaths so early, sometimes 4, and even upgrading range, moments after the completion of the natural expansion? It was unthinkable, completely off the table. Why goliath instead of wraith? More cost-effective and multi-purpose? | ||
Magic Powers
Austria4098 Posts
On April 17 2022 00:50 RKC wrote: Why goliath instead of wraith? More cost-effective and multi-purpose? I think so, yeah. On Blue Storm the goliaths allow terran to more safely walk up the natural ramp to the third base, and again from the third base to the higher ground in the middle. It's also convenient to have the goliath tech ready against a potential carrier transition, and it allows for an early weapon upgrade, and goliaths can deal some ground damage. In regards to cost, a wraith makes more sense with a different opening build. Flash went for the early tank push to take out Stork's natural, so the goliath tech was a logical transition. An early starport would fit a less aggressive opening like fast expand into dropship harassment with vultures. Edit: Just want to note that I misremembered the date of the games. Flash had a losing record against Stork in 2007, and then in 2008 he defeated Stork in a match and revealed his new goliath build. | ||
barcodejester
19 Posts
On April 16 2022 08:56 De4ngus wrote: Literally the first thing I thought of when I watched him run headfirst into tanks lmao. i mean the map is eclipse, its all chokes and ramps and the protoss has to engage | ||
Gescom
Canada3397 Posts
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RKC
2848 Posts
On April 17 2022 07:16 Magic Powers wrote: I think so, yeah. On Blue Storm the goliaths allow terran to more safely walk up the natural ramp to the third base, and again from the third base to the higher ground in the middle. It's also convenient to have the goliath tech ready against a potential carrier transition, and it allows for an early weapon upgrade, and goliaths can deal some ground damage. In regards to cost, a wraith makes more sense with a different opening build. Flash went for the early tank push to take out Stork's natural, so the goliath tech was a logical transition. An early starport would fit a less aggressive opening like fast expand into dropship harassment with vultures. Edit: Just want to note that I misremembered the date of the games. Flash had a losing record against Stork in 2007, and then in 2008 he defeated Stork in a match and revealed his new goliath build. Thanks for the info and insight! I suppose the drawback is that a well-placed reaver can easily take out the goliaths. Takes some good positioning, micro and star-sense for a Terran to fend off a drop with 1-2 goliaths. A single mistake will allow the reaver to deal insane damage to the SCV line or defending units back home, and also put Terran behind due to the wasted sunken economic and time cost of building goliaths instead of tanks and vultures. Just seems like a risky counter. That's why we don't see it much? Probably only works on certain maps, and when you're bonjwa material. | ||
Magic Powers
Austria4098 Posts
On April 17 2022 13:18 RKC wrote: Thanks for the info and insight! I suppose the drawback is that a well-placed reaver can easily take out the goliaths. Takes some good positioning, micro and star-sense for a Terran to fend off a drop with 1-2 goliaths. A single mistake will allow the reaver to deal insane damage to the SCV line or defending units back home, and also put Terran behind due to the wasted sunken economic and time cost of building goliaths instead of tanks and vultures. Just seems like a risky counter. That's why we don't see it much? Probably only works on certain maps, and when you're bonjwa material. iirc the build Flash used was a hard counter and over time it became more refined when protoss players adapted. Sometimes we see only one or two goliaths or no early range upgrade. These days terran players try to use marines with or without goliath support to counter early reaver drops and to pick off observers, sometimes we see a wraith, and we also still see the old-fashioned turret ring. There's no one optimal way to defend, it depends on various factors, including preference or even mind games. | ||
TMNT
2728 Posts
Snow just 7-0 ggaemo in the revenge showmatch, the same player he lost 0-2 to and got knocked out of R24 this season. Just another example on how form and luck on a given day can decide the fate of a match in tournaments | ||
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