2. Butter
3. Disco Pang! Pang!
4. FrostMourne
5. Reflections
6. Steel Dominion
7. Coral Shallows
8. Kamar Taj
Forum Index > Brood War Tournaments |
Moderatoboy
9 Posts
2. Butter 3. Disco Pang! Pang! 4. FrostMourne 5. Reflections 6. Steel Dominion 7. Coral Shallows 8. Kamar Taj | ||
Not_Luc
2 Posts
2. Elquiness 3. Sand Gate 4. Winter Solstice 5. Kick Flip 6. Callisto 7. Turbine 8. Dark Vengeance | ||
Suricatta
25 Posts
2. Dimensionshed 3. Steel Dominion 4. Treachery 5. Kamar Taj 6. Lightning Whirlwind 7. Reflections 8. Dark Vengeance 9. Blackshot 10. Winter Solstice 11. Gambit 12. Blood of the Scribe | ||
oxKnu
1128 Posts
2. Anthropocene 3. Cataclysm 4. Kamar Taj 5. Sea Breeze 6. Dark Vengeance 7. Access Control 8. Coral Shallows 9. Black Shot | ||
M3t4PhYzX
Poland3788 Posts
2. Cataclysm 3. Kamar Taj 4. Butter 5. Dark Vengeance 6. Frostmourne 7. Super Nova 8. Silent Storm 9. Access Control 10. Callisto 11. Treachery 12. Scarabee That was one of the toughest choices ever.. 10/10 contest, guys. Thanks! | ||
LUCKY_NOOB
Bulgaria1264 Posts
On January 03 2022 19:43 M3t4PhYzX wrote: the quality of this contest is INSANE ! ! ! I agree 11111111111%! Voting is going to be so hard for me! I think I will lean on the 3 player maps most likely but ALL of the submissions are interesting. Also Freakling having a map title in russian. Neet! | ||
M3t4PhYzX
Poland3788 Posts
On January 04 2022 00:30 LUCKY_NOOB wrote: Show nested quote + On January 03 2022 19:43 M3t4PhYzX wrote: the quality of this contest is INSANE ! ! ! I agree 11111111111%! Voting is going to be so hard for me! I think I will lean on the 3 player maps most likely but ALL of the submissions are interesting. Also Freakling having a map title in russian. Neet! I really want to see some games on Dimensionshed.. it's looking bonkers in all the good ways | ||
Freakling
Germany1525 Posts
On January 04 2022 00:30 LUCKY_NOOB wrote: Show nested quote + On January 03 2022 19:43 M3t4PhYzX wrote: the quality of this contest is INSANE ! ! ! I agree 11111111111%! Voting is going to be so hard for me! I think I will lean on the 3 player maps most likely but ALL of the submissions are interesting. Also Freakling having a map title in russian. Neet! Not my fist one, by the way, this is in line with my previous Запретная Зона. Only I couldn't actually spell it in Cyrillic back in the days before RM, extended map strings and unicode support. | ||
Esk4l4de
Canada13 Posts
2. Sand Gate 3. Turbine 4. Sandlash 5. Cataclysm 6. Gambit 7. Europa 8. Blood of the Scribe 9. Kickflip | ||
pebble444
Italy2477 Posts
2. (3)Treachery 3. (2)Blackshot 4. (2)Pella 5. (2)Kick Flip 6. (2)Sandslash 7. (2)Access Control 8. (3)Elquiness | ||
ajmbek
Italy459 Posts
It does not seems to add nothing new, but I just think this is a great map. I would really like to play on this one. Pathing is fantastic. The way you can win elevation by going back is fantastic. Also the inability to change lanes fast is really good, because winning elevation should cost you. Fantastic map! Good job man. 2. (2) Coral Shallows Really great design. Almost an art work. It is standard enough to be played a lot and still offers a lot of features to make it an unique map. Pathing looks great. I just wonder if some more resources near the corners would be better. 3. (2) Typhone An original concept that could lead to many different type of play. Great potential for bough air battles and central domination, also quite a few drop options. The design is not so good. 4. (3) Lambda A simple map that can be played a lot. It seems to have a perfect balance of features, so it is interesting but you can still play it almost as a big flat macro map. Reminds me somehow of Tau Cross, do not ask me why. 5. (3) Turbine This map looks as simple as efficient. For sure no one will have problems learning where are the bases. I wonder if some sport for proxy could add a bit of unpredictability to the map, but maybe this is already an ideal map in a map pool for a bo7. 6. (2) Anthropocene A really strange map. It surely deserves to be here, because it has a lot of features, and the design is great. It also gives some new interesting ideas that we have not seen so far in bw, like the option to chose at witch side to expand. Transistor had something similar, but this look better. I fear too much features means the map will be really hard to play for the majority of users. Maybe too chaotic. 7. (2) Sea Breeze An almost standard map. Looks playable with not too much headache about map specific tricks you had to learn, even if has some deviations from standard. The center is interesting. I would like just a little bit more of space to circulate at the south path. Or maybe wider ramp to 3rd expansion from inner side. 8. (2) Scarabee Ok, I have the backdoor natural, and than? The open space gives a lot of option to attack, but also to be attacked. Not so sure if the map will be balanced. I somehow fear T>Z. Interesting center. | ||
Freakling
Germany1525 Posts
HeMsK is a relatively new map maker who already was quite successful with his first map, (2)Vertebrae, which made it in BSL. This one looks like a very solid 3p map with some beautiful decorative accents to make it stand out. 2. (2)Anthropocene – + Show Spoiler [comment] + Fitting so many experimental features into one map, and in a way that makes sense and creates such wide-spanning game dynamics based on the evolution of the map structure itself, is a real achievement. While balance on such a map may be speculative and some players might be hesitant to even play something so far out of the ordinary, seeing it actually get played will certainly be both entertaining and informative. 3. (3)Kamar Taj – + Show Spoiler [comment] + Chariot is an experienced Korean map maker who makes some beautiful and interesting maps, and this one is no exception. I would definitely suggest to every one to check out the rest of his portfolio as well. This one might need a bit more spacious naturals, but that is an easy thing to fix. 4. (2)Sea Breeze – + Show Spoiler [comment] + Suricatta is newcomer in this competition, and already he's giving us a layout that is unlike any other 2p map I know of. 5. (2)Butter – + Show Spoiler [comment] + Good take on the vertical axial symmetry for 2 player maps, more or less following the blueprint that was given by Ride of the Valkyries almost two decades ago, but with a logical expansion progression that should be much better suited for modern play. 6. (2)Disco Pang! Pang! – + Show Spoiler [comment] + KDMan shows us another fireworks of crazy ideas. While this will probably require a lot of tampering with to achieve a fair balance, it certainly looks and plays unique. 7. (2)Kick Flip – + Show Spoiler [comment] + An interesting take on modern Space Platform map design, focussed on pronounced use of different terrain levels, this map has already proven its worth in various playtest games. 8. (2)Reflections – + Show Spoiler [comment] + One would be hard pressed these days to find a CrystalDrag map that one could just pass by. They are always nicely designed, decorated and tweaked with a love for detail that is not seen often, and this one is no exception. 9. (2)Winter Solstice – + Show Spoiler [comment] + Jojo is another new map maker that has shown some great productivity and improvement in this competition, presenting us with some solid, large scale 2 player maps. 10. (2)Silent Storm – + Show Spoiler [comment] + It's hard to decide between this and the previous one which one is better, they both look like solid layouts that should offer some good gameplay, maybe with some tweaks to the expansion layout. 11. (2)Lightning Whirlwind – + Show Spoiler [comment] + TNWZombie is back, too, with a clean-cut concept arranged around a bridge cascade. 12. (2)Red Eagle – + Show Spoiler [comment] + MAziciAn is another long time stable of the Korean mapping scene. My only complaint about this map would be that a mostly all-flat 2 player map is a bit boring. However, the layout is very logical with some quirks that are discreet enough that they will offer some unique ways of playing the map without leading players astray too much. 13. (2)Neptune – + Show Spoiler [comment] + Another mAziciAn map, this one with a more abstract, "artsy" layou that would certainly have a pretty unique feel in a game. I feel like it's currently a bit hampered by a relative lack of gas and hard to take expansions, but those should be pretty easy things to fix. 14. (2)Steel Dominion – + Show Spoiler [comment] + Another CrystalDrag map. He certainly managed to recreate its template Cloud Kingdom well, including decorative decals, and adapted it so it will also play well in BW. 15. (3)Elquiness – + Show Spoiler [comment] + Interesting alternative approach to a 3 player map layout, with some symmetry breaks going on in the centre. While this may need some changes to facilitate overall better army mobility, it certainly deserves recognition. 16. (3)Turbine – + Show Spoiler [comment] + Another interesting take on an alternative 3 player layout, that already fared well in NWMC#1, and even made it into playtesting for ASL map candidates. Maybe it will get another chance this time. | ||
Freakling
Germany1525 Posts
On January 04 2022 02:51 ajmbek wrote:2. (2) Coral Shallows The map has 14 bases in a 128×112 frame, which is plenty. It may seem very spread out because expansions aren't all cluttered around the map edges but almost evenly distributed over the whole space of the map and the many discreet pathways make walking distances pretty long. This is very much the core idea behind the map and intended to tax players army control, decision making and multitasking abilities more and more as the game progresses.Really great design. Almost an art work. It is standard enough to be played a lot and still offers a lot of features to make it an unique map. Pathing looks great. I just wonder if some more resources near the corners would be better. | ||
pebble444
Italy2477 Posts
Map Contest Prize Pool: this is for map makers to win Map Test Tournaments Prize Pool: this is for players to win is this correct? if that is the case, why is the latter bigger, at 670, and the former, at 350? to me it does not make a whole lot of sense, but maybe it does | ||
M3t4PhYzX
Poland3788 Posts
On January 03 2022 13:00 ox.tQ wrote: LET'S G The top 8 or 12 popularly voted maps will be play tested by high S rank foreign players and streamed by us during an event to promote the NWMC2 semi finals. This is in addition to the four play test tournaments that will be organized and broadcasted by us. Here is an example from the last NWMC1 https://www.youtube.com/playlist?list=PLErtWL-O3UZdmSjYehtudG_kW25zANtLk Foreign organizers might consider adopting one or more maps from this contest in their events. There is also the possibility of ASL and Ladder miraculously adopting a map from this contest. Remember Largo and GOOD NIGHT were submitted to the NWMC1 initially. Minerals will also submit the top 12 maps of this contest to ASL to check out. He did that during the last map contest. YESSSSS <3 | ||
Freakling
Germany1525 Posts
On January 04 2022 03:16 pebble444 wrote: i find it a bit confusing, any clarification would be welcome: Map Contest Prize Pool: this is for map makers to win Map Test Tournaments Prize Pool: this is for players to win is this correct? if that is the case, why is the latter bigger, at 670, and the former, at 350? to me it does not make a whole lot of sense, but maybe it does Apparently people prefer donating their money to players rather than map makers. | ||
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Ivory Coast854 Posts
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maybenexttime
Poland5231 Posts
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M3t4PhYzX
Poland3788 Posts
On January 04 2022 06:00 Return wrote: I guess also having a big prize pool for players incentivise more players to test and thus try the maps This. | ||
osepu
Chile180 Posts
2. (2)Biosphere 3. (2)Coral Shallows 4. (2)Blindness 5. (2)Lightning Whirlwind 6. (2)Ragefire Chasm 7. (2)Butter 8. (2)Gambit 9. (2)Scarabee 10. (2)Защитная Технология 11. (3)Elquiness 12. (3)Stratholme | ||
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