On November 12 2017 18:49 Dante08 wrote: Those continuous drops were crucial, Flash's units were stuck in the main for a long time and he couldn't reinforce his other bases in time.
Also flash got supply blocked, lost some machine shops so he couldn't tank up. Great strategy by hero.
What's cool too is Hero had 3k gas banked up while doing the ling flood, so he could have easily switched into mass ultras (though his drone saturation was lacking on his 4th/5th bases)
On November 12 2017 18:49 Heartland wrote: I can't wait to read the analysis of this game.
hero did a great job of securing the 3rd very quickly. he sacrificed some eco to get it up by building extra sunkens but it was well worth it, he could get defilers out faster with a faster hive timing and his muta micro was excellent to stop flash's 9 minute push. after that, non stop aggression with dropping into flash's main with overlords. after he killed off the first wave of turrets, he knew therew as nothing to stop drops and continued to force flash to defend cost inefficiently in his main. once all of flash's units were busy defending the main and also supply blocking flash, he could send endless streams of lings to flash's 11 and 9 bases to stop the mining. excellent strategy and game from hero.
What is very impressive is that hero had the nerve to do all that. That was a very, very intense game and being down 0:2 to Flash in the finals is not the most relaxed setting. Great job!
On November 12 2017 18:50 jtan wrote: It looked totally over while flash was delaying hero's fourth with a big supply lead, impressive comeback!
hero managed to secure the 4th at the 6. he knew that if he didnt put more pressure on flash that he couldnt defend it. so he went for a continuous attack on flash to secure it.
On November 12 2017 18:49 Heartland wrote: I can't wait to read the analysis of this game.
hero did a great job of securing the 3rd very quickly. he sacrificed some eco to get it up by building extra sunkens but it was well worth it, he could get defilers out faster with a faster hive timing and his muta micro was excellent to stop flash's 9 minute push. after that, non stop aggression with dropping into flash's main with overlords. after he killed off the first wave of turrets, he knew therew as nothing to stop drops and continued to force flash to defend cost inefficiently in his main. once all of flash's units were busy defending the main and also supply blocking flash, he could send endless streams of lings to flash's 11 and 9 bases to stop the mining. excellent strategy and game from hero.
On November 12 2017 18:49 Heartland wrote: I can't wait to read the analysis of this game.
hero did a great job of securing the 3rd very quickly. he sacrificed some eco to get it up by building extra sunkens but it was well worth it, he could get defilers out faster with a faster hive timing and his muta micro was excellent to stop flash's 9 minute push. after that, non stop aggression with dropping into flash's main with overlords. after he killed off the first wave of turrets, he knew therew as nothing to stop drops and continued to force flash to defend cost inefficiently in his main. once all of flash's units were busy defending the main and also supply blocking flash, he could send endless streams of lings to flash's 11 and 9 bases to stop the mining. excellent strategy and game from hero.
but how come he could turn 60 supply around?
because most of the supply from flash was in his main when he went for the attacks on the top left. and flash couldnt reinforce well because most of his facts were getting camped by lings under swarm and he had lost a lot of machine shops so no tanks. and supply blocked which meant hero could maintain supply while flash would continue to fall in supply.