TL Open #1 - Page 9
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sc19980331
China1609 Posts
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atrox_
United Kingdom1707 Posts
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GTR
51272 Posts
On October 09 2017 05:03 atrox_ wrote: anyone got an eta on the replays? for all of them? i'd say never due to the onus being on players having to upload it themselves onto challonge and there's no reason for them to go out of their way to do so. | ||
Sayle
United Kingdom3685 Posts
Apologies for the delay. As GTR said, we did not require replays to be uploaded but thankfully many players did! The replay pack contains 64 replays from all rounds of the tournament! Thank you to all the players who uploaded their replays! | ||
Sayle
United Kingdom3685 Posts
On October 08 2017 07:35 Season wrote: A small suggestion. As someone who didn't play a whole bunch of BW back in the day.. I was wondering if some of the more common maps could be starter maps for the earlier rounds. That way us noobs can play on a more recognizable battlefield before we get knocked out :p Had never played on Gladiator before, but look forward to more of this in the future! I picked Circuit Breaker and Gladiator as the starting map for all the early rounds as they are supposed to be the "standard" 4-player maps without any unusual map features. The only other obvious choice to me would be Fighting Spirit, which I personally love but a lot of viewers do not Having said that, we are definitely open to map suggestions! I think it might be interesting to rotate one map from the pool each week. If anyone has any map they'd like to see added (or removed) from the pool, do make a comment! Regarding the chat issues, we will most likely set up a Discord channel for people to use for the next tournaments. The Battle.net chat bug was definitely a huge issue as well as the limit of 40 people per chat channel (did anybody know about this before Saturday??). Thanks so much to all the players for their patience in dealing with these issues, especially in the early rounds. Also a HUGE thank you to the admins, Trozz, ninazerg, and 739, for their help in managing the bracket and getting games started. We'll be learning from the issues we faced this time and hopefully make the next TL Open even better! | ||
SCC-Faust
United States3736 Posts
On October 09 2017 08:36 Sayle wrote: Regarding the chat issues, we will most likely set up a Discord channel for people to use for the next tournaments. The Battle.net chat bug was definitely a huge issue as well as the limit of 40 people per chat channel (did anybody know about this before Saturday??). Thanks so much to all the players for their patience in dealing with these issues, especially in the early rounds. Also a HUGE thank you to the admins, Trozz, ninazerg, and 739, for their help in managing the bracket and getting games started. We'll be learning from the issues we faced this time and hopefully make the next TL Open even better! I think this is a really good idea going forward, since discord is not invasive and super easy for anyone to connect with (click a link, and you're in the channel on your browser). It is unfortunate that we have to result to finding a third party application for communication because of a chat bug, but it is what it is. I would like to make some suggestions for this discord idea though if TL does choose to pursue this route: 1. Make it a mandatory rule that your discord name matches the name submitted on the challonge bracket. - This was an issue in TLOpen where people signed up on challonge with a name that did not match their battle.net ID, which made it next to impossible for people to contact each other. Thankfully, discord can smooth this out and anyone can type /nick "Name" and have it match their challonge name so anyone can contact their opponent with a simple @name. I think this should be enforced pretty heavily and clarified, because it seemed really frustrating from a player perspective, and I can only imagine it was not fun dealing with this issue as an admin. 2. Preventing clutter and spam - I think a little organization can go a LONG way. Have the main landing channel mute normal users and be used for announcements with only admins having the ability to type. Also, I feel strongly that there should be separate channels for each round - ie. #RO256, #RO128, #RO64, #RO32, #RO16, and then maybe a channel that can be used for the Quarter Finals onwards. I think this will help a ton, as having one channel where everyone is spamming and mentioning each other would be almost as bad as Battle.net itself. This way, people who are not in the same round as others can discern themselves and find their opponents a lot easier. An example of why this would be practical is players like myself were waiting on previous rounds to finish and there was really no way for me to know other than constantly refreshing the challonge bracket among the channel spam. Also it is simple and self-explanatory process of organizing the discord, as well as allowing admins to work on cases by round, as well as allowing the casters know which matches are going on in regards to what round. And yeah, that is more or less my two main suggestions if this happens. I think keeping it super simple is important, so everyone can understand it and find their opponent, so less is more. I think no matter what, it will be an arduous process, but there is no way it can be harder than doing it through battle.net currently with a channel limit and how prevalent the chat bug was. | ||
Liquid`Drone
Norway28503 Posts
We can also have organized TLOpen#1 TLOpen#2 etc channels, where it tells people which channel they should go to depending on where they find themselves in the bracket. Discord is a good option for sure, but personally, I'm not a fan of making it mandatory to install third party software to be able to participate in the tourney. The argument that it allows you to sign up with a name that matches your own perfectly is good, though. | ||
[sc1f]eonzerg
Belgium6417 Posts
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Qikz
United Kingdom12021 Posts
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Sayle
United Kingdom3685 Posts
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Fujikura
United States337 Posts
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HaN-
France1919 Posts
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Sayle
United Kingdom3685 Posts
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