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Changelog
- added more usable building space to 10 o'clock main
- added more building space for turrets and such on the mid ground between mineral only and high ground third
- some cosmetic updates
- plus a rather unholy amount of what may look like random changes because technically they are just random changes, whereas what they actually are is a highly sophisticated military training course to sober up all those funky workers who could not find their proper way home to the nearest town hall after, I assume, having had a bit too much of their drugs... you know, whatever that stuff is they label as "minerals"...