Sky Proleague Finals Round 1: MBC vs SKT1 - Page 30
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QuietIdiot
7004 Posts
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Noun
United States1026 Posts
citadel + temp archive + archons? impossible. | ||
oshibori_probe
United States2932 Posts
let the reaver take a bit more shots, and then move in | ||
rain~
Germany461 Posts
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SuperJongMan
Jamaica11586 Posts
3 gate Goon/Robo to templar change off 1 gas is retarded guys, don't tell me Juni shoulda done it. He played a good game and GR just defended and bought time like a champ. That's why he has his nickname. His game control is the only reason he is a top pro. His other abilities are sub par compared to top tier gamers | ||
SP)diQ
1107 Posts
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Schiller
Germany308 Posts
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superjoppe
Sweden3682 Posts
On July 29 2006 06:15 homZ-3k wrote: do you guys agree that if he hadnt gotten so overzealous in the last bit he might have won? let the reaver take a bit more shots, and then move in No. | ||
QuietIdiot
7004 Posts
On July 29 2006 06:14 Noun wrote: he went zeal goons + reaver with just 1 geyser. citadel + temp archive + archons? impossible. true...maybe 1-2 sair with goon? :X | ||
Orome
Switzerland11984 Posts
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Schiller
Germany308 Posts
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oshibori_probe
United States2932 Posts
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SuperJongMan
Jamaica11586 Posts
Once again, no sir. Remember this, the whole game like... Juni never had over 9 goons or so. He had 8 zealots or so, 12 goonish, and 2 reaver shuttle. 1-2 sairs? Not at that timing, off 1 gas. | ||
Day[9]
United States7366 Posts
Peaks of Baekdu MBC expected a SKT terran on this map. Thus, MBC chose a protoss player. However, SKT went ahead and sent out a zerg. Thus, shockingly, we have a ZvP on Peaks of baekdu Everyone figured Junitoss was going to get completely raped by Gorush, but this game turned out to be the best so far. Gorush opts for a 12 pool 12 gas fast speedling build. Junitoss surprises everyone by going 3 gateways early! Gorush tries to expand to his mineral only natural, but later cancels it and begins teching after seeing the 3 gates. Junitoss brilliantly responds by teching straight towards a robotics facility. This perfectly counters Gorush's ultra fast lurker+ling build and Junitoss appears to be in the lead. Gorush takes bottom right and begins to mass up on mutalisks and Junitoss gets a huge dragoon+reaver army. Things suddenly are looking a bit tough for Junitoss as his massive army just can't seem to penetrate Gorush ANYWHERE. Gorush has lurkers+scourge+mutalisks+sunkens at all the entrances. Suddenly, Junitoss manages to sneak up to the high ground at Gorush's only expansion. Sweeping in w/ massive amounts of dragoons, zealots, and a reaver, Junitoss crushes the expansion in seconds. Gorush tries to defend w/ about 15 mutalisks, but after 4-5 die instantly w/ 0 dragoon casualties, the game was looking all but over for Gorush... ...However, Gorush is not called the Management Magician for nothing. Gorush demonstrates his excellent decision making abilites by counter attacking Junitoss's main. Junitoss, only having 2 cannons and 3 dragoons, loses everything instantly to 15 mutalisks and 8 zerglings. Junitoss's only hope is a counter attack on Gorush's main. This counter attack destroys the sunken colonies at Gorush's front, but not before Junitoss loses a handful of zealots+dragoons to bad control/panic. Junitoss breaks the front line of lurkers+sunkens and seems surprisingly close to killing Gorush. However, Gorush returns w/ his remaining 12 mutalisks and manages to squeak out a victory over Junitoss's remaining troops. w/ no probes left and an army of 12 mutalisks about to return, Junitoss can do nothing but type out GG. Frankly, i don't see what else Junitoss could have done differently, other than prepare exclusively for a counter attack. Poor poor Junitoss and Poor Poor MBC MBC 1:3 SKT | ||
AyOnY
Pitcairn1026 Posts
I'm sure GoRush knows how to split mutas + target sairs ![]() | ||
SP)diQ
1107 Posts
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QuietIdiot
7004 Posts
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Schiller
Germany308 Posts
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Day[9]
United States7366 Posts
On July 29 2006 06:12 OneOther wrote: Rofl how does that show imbalance of zvp? it's gorush's management skills that won the game, not the imbalance. Useless post ;o the game demonstrates the imbalance of ZvP through Junitoss's immense lack of mobility throughout the game. The rough terrain and odd rampiness of the map makes counterattacks EXTREMELY easy for a zerg player to pull off and leaves protoss with virtually no options. The corner expansions are just a bit too strong for zerg vs a protoss player | ||
Day[9]
United States7366 Posts
that would make for a sweet proleague final! ^_^ | ||
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