HiyA moving forward with a large amount of tanks, breaking all the way up to the natural of Mong. Meanwhile Mong drops and takes out the island base of HiyA. Mong holds the push, HiyA pushes into the fourth f Mong, which is als defended.
Suddenly Mong is abslutely dominating with another drop into the main of HiyA, killing off a couple of production facilities.
Hiya's turret almost split the map in half now. Mong tries to break out again at the 9 position. Hiya's turrets fall but mong loses as Hiya drops his army on top of mong's sieged tanks. Hiya with 7 starports getting ready to tansition to air. Mong tries to drop again at the 4 position and fails. GG!!!! What a game!!!
A lot of people were expecting Mong to win this. He started out very strong but Hiya has really good late game TvT. La Mancha is another great map. Siege tank positioning is crucial in this map. Hiya with wins against Mind and Reality and lose to Sea and Classic. Hiya without a win past the 22 minute mark on this map and a 52 minute game verse Sea in his last PL game.
Hiya trying to do some early damage with marines cannot deny Mong the expansion. Mong manages to put up a bunker but Hiya runs by with two vultures. Hiya kites scvs in Mongs main. Mong neutralizes the threat.
Hiya sieges up at Mong's natural. His current build is expand into double factory. Mong doesn't seem to have enough to defend. Hiya's army is too much! Mong GG's!!!!!
On January 25 2013 21:46 BisuDagger wrote: A lot of people were expecting Mong to win this. He started out very strong but Hiya has really good late game TvT. La Mancha is another great map. Siege tank positioning is crucial in this map. Hiya with wins against Mind and Reality and lose to Sea and Classic. Hiya without a win past the 22 minute mark on this map and a 52 minute game verse Sea in his last PL game.
Still no win past the 22 minute mark for Hiya on this map.^^
Match Point is a 2 player map but the spawn points are very far. Barring any proxy this game should go long. I expect both to rax expand. The battle will be over who can hold their third. The natural third is mineral only but a little bit further and you can control a gas expansion. Or the player can opt for a third at the lower ground expo by their base. Either postion his hard but most expand upward from 7 position and downward from the 1 position to take their third. Drop ship play could be a huge factor and this a must win for Mong.
Hiya pushed in with 5 marines. Mong loses 3 scvs before defending with two vultures. Hiya kills off one vulture before dieing. Mong has already taken an expansion and is building two factories. Mong runs 4 vultures across the map into Hiya's waiting mech units. Hiya taking the vulture lead he harass the natural of Mong as two tanks make their way to the natural to help the attack. Siege is now pressuring Mong! Mong loses precious tanks on the highground as Hiya's rax gives vision.
This push is looking really scary as vision on the high ground is allowing Hiya to hold his position. The might of Hiya's mech army is breathing down the neck of Mong's natural. Siege tanks from Hiya flank from the North and hold position in the west. Mong bravely pushes into postion with his own tanks but realizes he does not have advantage. Mong taps out, GG!!!
Coffee break. Mong really fell apart this series. Wow. He did a poor job scouting and did not take care of threats that shouldn't exist like that floating barracks.
Looks like Sky is on 3 bases and pushing out with a massive army. Meanwhile Beast wrap around his hyrdas for a counter attack. Sky reacts quickly and takes the game. GG!
On January 25 2013 22:29 BisuDagger wrote: Just got back.
Looks like Sky is on 3 bases and pushing out with a massive army. Meanwhile Beast wrap around his hyrdas for a counter attack. Sky reacts quickly and takes the game. GG!
Sky went 'sairs. Destroyed every single Overlrod. Took ages before beast threw up Spores, and Mutas/Scourge did nothing. Sky decided to kill beast with his ground army when the sairs eventually were weakened or destroyed. gg.
Sky spawning at the 5 oclock Beast spawning at the 11
Sky scouting clockwise finds Beast quickly. Sky's probe blocking the drone of Beast at the natural while forge expanding. Pylon block goes down.
Sky planting down a gateway to create a wall with a single cannon for defense. The probe continues to scout beast. Beast finally takes his natural and techs to lair fast. This could either be 2 base muta or fast lurkers.
Sky spawning at the 5 oclock Beast spawning at the 11
Sky scouting clockwise finds Beast quickly. Sky's probe blocking the drone of Beast at the natural while forge expanding. Pylon block goes down.
Sky planting down a gateway to create a wall with a single cannon for defense. The probe continues to scout beast. Beast finally takes his natural and techs to lair fast. This could either be 2 base muta or fast lurkers.
Sky choosing to go for leg enhancements first for his zealots. Beast doing a good job searching the map with his lings and probing the front of Sky's natural. My stream froze...
Sky spawning at the 5 oclock Beast spawning at the 11
Sky scouting clockwise finds Beast quickly. Sky's probe blocking the drone of Beast at the natural while forge expanding. Pylon block goes down.
Sky planting down a gateway to create a wall with a single cannon for defense. The probe continues to scout beast. Beast finally takes his natural and techs to lair fast. This could either be 2 base muta or fast lurkers.
Sky choosing to go for leg enhancements first for his zealots. Beast doing a good job searching the map with his lings and probing the front of Sky's natural. My stream froze...
Sky's corsairs continue to give Beast problems like in game 1. A hydra attack is making its way across the map into Sky's main. The corsairs target the overlords but one make it through and the DT defense is denied! But wait, a crucial HT templar comes in and lands a huge storm. A few zealots and a freshly morphed archon push their way out to take revenge.
Sky spawning at the 5 oclock Beast spawning at the 11
Sky scouting clockwise finds Beast quickly. Sky's probe blocking the drone of Beast at the natural while forge expanding. Pylon block goes down.
Sky planting down a gateway to create a wall with a single cannon for defense. The probe continues to scout beast. Beast finally takes his natural and techs to lair fast. This could either be 2 base muta or fast lurkers.
Sky choosing to go for leg enhancements first for his zealots. Beast doing a good job searching the map with his lings and probing the front of Sky's natural. My stream froze...
Sky's corsairs continue to give Beast problems like in game 1. A hydra attack is making its way across the map into Sky's main. The corsairs target the overlords but one make it through and the DT defense is denied! But wait, a crucial HT templar comes in and lands a huge storm. A few zealots and a freshly morphed archon push their way out to take revenge.
Lukers are done! Beast tries for a contain outside the natural of Sky. Slowly pusing forward the Natural is under siege now! Storms are the only option for Sky to break through. A few zealots jailbreak from Sky's base and sprint for the natural of Beast. Damage is being done on both sides!
Sky spawning at the 5 oclock Beast spawning at the 11
Sky scouting clockwise finds Beast quickly. Sky's probe blocking the drone of Beast at the natural while forge expanding. Pylon block goes down.
Sky planting down a gateway to create a wall with a single cannon for defense. The probe continues to scout beast. Beast finally takes his natural and techs to lair fast. This could either be 2 base muta or fast lurkers.
Sky choosing to go for leg enhancements first for his zealots. Beast doing a good job searching the map with his lings and probing the front of Sky's natural. My stream froze...
Sky's corsairs continue to give Beast problems like in game 1. A hydra attack is making its way across the map into Sky's main. The corsairs target the overlords but one make it through and the DT defense is denied! But wait, a crucial HT templar comes in and lands a huge storm. A few zealots and a freshly morphed archon push their way out to take revenge.
Lukers are done! Beast tries for a contain outside the natural of Sky. Slowly pusing forward the Natural is under siege now! Storms are the only option for Sky to break through. A few zealots jailbreak from Sky's base and sprint for the natural of Beast. Damage is being done on both sides!
The might of beast can not be prevented. The lurks take down the natural defenses of Sky and he taps out! GGGGG!!!!!!
While we listen to Girls Generation form the stream let's observe that Match Point is a zerg favored map. Best has a real advantage to take the lead here. Being a Bisu fan I'd say reavers would be a real treat and are very good on this map combined with speedlots.
in a few days, hopefully Sunday (still missing a few Ro16 VODs, so waiting on the rerun Sonic does usually to catch those). Pretty sure Snipealot3 has them though right?
On January 26 2013 17:11 ArvickHero wrote: in a few days, hopefully Sunday (still missing a few Ro16 VODs, so waiting on the rerun Sonic does usually to catch those). Pretty sure Snipealot3 has them though right?
Yeah. You could probably ask him for editr rights on that channel, makes it super easy to just cut and rip directly frm the previus broadcasts.
Also I'm starting to upload the FPVODs from Ro8 now.
Yeah you can send me a pm with your skype if you want access to the channels, no need to be a full moderator if you don't want, just editor is fine by me.