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[PL] SKT vs Khan - Page 3

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
STDfan
Profile Joined April 2011
United States203 Posts
July 31 2012 06:54 GMT
#41
thats a lot of banshees
Who's that coming down the track?
xmungam
Profile Joined July 2012
United States1050 Posts
July 31 2012 06:55 GMT
#42
but soo doing well with a large roach composition omg but he attacks into tanks and looses so much.
youtube.com/xmungam ~~ twitch.tv/thenessman
Uquu
Profile Joined April 2011
Finland474 Posts
July 31 2012 06:57 GMT
#43
That attack timing was beautiful.
|| Thorzain || Grubby || NesTea || Jaedong || Flash || Ferrari_430 ||
haka
Profile Joined July 2010
United States1414 Posts
July 31 2012 06:57 GMT
#44
soo got this
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
July 31 2012 06:58 GMT
#45
Why unsiege everything at the same time >.<
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
July 31 2012 07:00 GMT
#46
poll
Poll: Recommend SC2 set 1?

No (4)
 
50%

Yes (2)
 
25%

If you have time (2)
 
25%

8 total votes

Your vote: Recommend SC2 set 1?

(Vote): Yes
(Vote): No
(Vote): If you have time


iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
July 31 2012 07:02 GMT
#47
On July 31 2012 15:33 N.geNuity wrote:
it's not the first game of round 3 anymore for the teams.

it is for khan.
This is our town, scrub
StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
July 31 2012 07:04 GMT
#48
Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other.

Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play!
FinestHour
Profile Joined August 2010
United States18466 Posts
July 31 2012 07:08 GMT
#49
On July 31 2012 16:04 StorkHwaiting wrote:
Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other.

Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play!


this actually happens extremely often, its not rare to see this at all really
like most games are decided nowadays by just one big fight and whoever wins, wins the game
thug life.                                                       MVP/ex-
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
July 31 2012 07:10 GMT
#50
On July 31 2012 16:04 StorkHwaiting wrote:
Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other.

Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play!


It's really bad play. I don't know why BW players suddenly forget things like scouting, multiple hotkeys and basic army movement just because they are playing SC2. The issue is completely with the players and not the game, and these are concepts that should translate automatically and perfectly between games.

Not a lot of players can make mech work so far, though. Mvp is one of the few players who still use it vZ to good effect, especially on Antiga.

Bisuuuuuuuuuu I hope he finally wins T_T
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
IshinShishi
Profile Joined April 2012
Japan6156 Posts
July 31 2012 07:10 GMT
#51
I like bisu's perserverance, he surely isn't a quitter.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Moka
Profile Joined August 2010
Canada942 Posts
July 31 2012 07:10 GMT
#52
Oh yeah! Handsome guy fighting
ヾ(@⌒_⌒@)ノ
haka
Profile Joined July 2010
United States1414 Posts
July 31 2012 07:11 GMT
#53
please win bisu...
PlosionCornu
Profile Joined August 2010
Italy814 Posts
July 31 2012 07:11 GMT
#54
Roro is gonna eat bisu alive.
Kommander
Profile Joined March 2011
Philippines4950 Posts
July 31 2012 07:13 GMT
#55
Hoping for Bisu to get his first(?) win. But against RorO, I doubt it.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
July 31 2012 07:13 GMT
#56
On July 31 2012 16:08 FinestHour wrote:
Show nested quote +
On July 31 2012 16:04 StorkHwaiting wrote:
Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other.

Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play!


this actually happens extremely often, its not rare to see this at all really
like most games are decided nowadays by just one big fight and whoever wins, wins the game


It's because players (even GSL players) don't have great scouting and army control yet. With good scouting and army control you don't have to fear splitting your army up, because you will know where and when to strike and where and when to group up your army to defend. Deathballs are the result of players being too cautious in creating opportunities and too lazy to constantly scout and move small army groups around.

In Jaedong's game earlier it was a good example of splitting an opponent's deathball with good scouting, and being able to defend just in time when his ball finally makes a desperate attempt to end the game.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Kommander
Profile Joined March 2011
Philippines4950 Posts
July 31 2012 07:15 GMT
#57
On July 31 2012 16:13 lichter wrote:
Show nested quote +
On July 31 2012 16:08 FinestHour wrote:
On July 31 2012 16:04 StorkHwaiting wrote:
Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other.

Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play!


this actually happens extremely often, its not rare to see this at all really
like most games are decided nowadays by just one big fight and whoever wins, wins the game


It's because players (even GSL players) don't have great scouting and army control yet. With good scouting and army control you don't have to fear splitting your army up, because you will know where and when to strike and where and when to group up your army to defend. Deathballs are the result of players being too cautious in creating opportunities and too lazy to constantly scout and move small army groups around.

In Jaedong's game earlier it was a good example of splitting an opponent's deathball with good scouting, and being able to defend just in time when his ball finally makes a desperate attempt to end the game.


HerO and Stephano are two of the best players in engaging and splitting armies up. People should learn from them more often.
IshinShishi
Profile Joined April 2012
Japan6156 Posts
July 31 2012 07:18 GMT
#58
On July 31 2012 16:15 Kommander wrote:
Show nested quote +
On July 31 2012 16:13 lichter wrote:
On July 31 2012 16:08 FinestHour wrote:
On July 31 2012 16:04 StorkHwaiting wrote:
Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other.

Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play!


this actually happens extremely often, its not rare to see this at all really
like most games are decided nowadays by just one big fight and whoever wins, wins the game


It's because players (even GSL players) don't have great scouting and army control yet. With good scouting and army control you don't have to fear splitting your army up, because you will know where and when to strike and where and when to group up your army to defend. Deathballs are the result of players being too cautious in creating opportunities and too lazy to constantly scout and move small army groups around.

In Jaedong's game earlier it was a good example of splitting an opponent's deathball with good scouting, and being able to defend just in time when his ball finally makes a desperate attempt to end the game.


HerO and Stephano are two of the best players in engaging and splitting armies up. People should learn from them more often.

Despite hero's fame, I don't think he engages well at multiple fronts, unlike jjakji, even though his macro goes to shit while doing it.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
July 31 2012 07:21 GMT
#59
Lol, base race. Zerg just has to snipe the corosus and win.
Kommander
Profile Joined March 2011
Philippines4950 Posts
July 31 2012 07:21 GMT
#60
On July 31 2012 16:18 IshinShishi wrote:
Show nested quote +
On July 31 2012 16:15 Kommander wrote:
On July 31 2012 16:13 lichter wrote:
On July 31 2012 16:08 FinestHour wrote:
On July 31 2012 16:04 StorkHwaiting wrote:
Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other.

Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play!


this actually happens extremely often, its not rare to see this at all really
like most games are decided nowadays by just one big fight and whoever wins, wins the game


It's because players (even GSL players) don't have great scouting and army control yet. With good scouting and army control you don't have to fear splitting your army up, because you will know where and when to strike and where and when to group up your army to defend. Deathballs are the result of players being too cautious in creating opportunities and too lazy to constantly scout and move small army groups around.

In Jaedong's game earlier it was a good example of splitting an opponent's deathball with good scouting, and being able to defend just in time when his ball finally makes a desperate attempt to end the game.


HerO and Stephano are two of the best players in engaging and splitting armies up. People should learn from them more often.

Despite hero's fame, I don't think he engages well at multiple fronts, unlike jjakji, even though his macro goes to shit while doing it.


Watch Hero vs Ret. Hero masterfully harasses at multiple fronts with prisms and segments of his army.
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