• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:27
CEST 06:27
KST 13:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism8Official StarCraft website teases new content ahead of BlizzCon?124Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
[D] Brainstorming a balance patch for Brood war Terran or Protoss Practice Partners (Official) BW General Discussion Official StarCraft website teases new content ahead of BlizzCon?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL22] Ro16 Group A [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6344 users

[PL] SKT vs Khan - Page 3

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
STDfan
Profile Joined April 2011
United States207 Posts
July 31 2012 06:54 GMT
#41
thats a lot of banshees
Who's that coming down the track?
xmungam
Profile Joined July 2012
United States1050 Posts
July 31 2012 06:55 GMT
#42
but soo doing well with a large roach composition omg but he attacks into tanks and looses so much.
youtube.com/xmungam ~~ twitch.tv/thenessman
Uquu
Profile Joined April 2011
Finland474 Posts
July 31 2012 06:57 GMT
#43
That attack timing was beautiful.
|| Thorzain || Grubby || NesTea || Jaedong || Flash || Ferrari_430 ||
haka
Profile Joined July 2010
United States1414 Posts
July 31 2012 06:57 GMT
#44
soo got this
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
July 31 2012 06:58 GMT
#45
Why unsiege everything at the same time >.<
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
July 31 2012 07:00 GMT
#46
poll
Poll: Recommend SC2 set 1?

No (4)
 
50%

Yes (2)
 
25%

If you have time (2)
 
25%

8 total votes

Your vote: Recommend SC2 set 1?

(Vote): Yes
(Vote): No
(Vote): If you have time


iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
July 31 2012 07:02 GMT
#47
On July 31 2012 15:33 N.geNuity wrote:
it's not the first game of round 3 anymore for the teams.

it is for khan.
This is our town, scrub
StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
July 31 2012 07:04 GMT
#48
Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other.

Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play!
FinestHour
Profile Joined August 2010
United States18466 Posts
July 31 2012 07:08 GMT
#49
On July 31 2012 16:04 StorkHwaiting wrote:
Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other.

Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play!


this actually happens extremely often, its not rare to see this at all really
like most games are decided nowadays by just one big fight and whoever wins, wins the game
thug life.                                                       MVP/ex-
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
July 31 2012 07:10 GMT
#50
On July 31 2012 16:04 StorkHwaiting wrote:
Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other.

Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play!


It's really bad play. I don't know why BW players suddenly forget things like scouting, multiple hotkeys and basic army movement just because they are playing SC2. The issue is completely with the players and not the game, and these are concepts that should translate automatically and perfectly between games.

Not a lot of players can make mech work so far, though. Mvp is one of the few players who still use it vZ to good effect, especially on Antiga.

Bisuuuuuuuuuu I hope he finally wins T_T
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
IshinShishi
Profile Joined April 2012
Japan6156 Posts
July 31 2012 07:10 GMT
#51
I like bisu's perserverance, he surely isn't a quitter.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Moka
Profile Joined August 2010
Canada942 Posts
July 31 2012 07:10 GMT
#52
Oh yeah! Handsome guy fighting
ヾ(@⌒_⌒@)ノ
haka
Profile Joined July 2010
United States1414 Posts
July 31 2012 07:11 GMT
#53
please win bisu...
PlosionCornu
Profile Joined August 2010
Italy814 Posts
July 31 2012 07:11 GMT
#54
Roro is gonna eat bisu alive.
Kommander
Profile Joined March 2011
Philippines4950 Posts
July 31 2012 07:13 GMT
#55
Hoping for Bisu to get his first(?) win. But against RorO, I doubt it.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
July 31 2012 07:13 GMT
#56
On July 31 2012 16:08 FinestHour wrote:
Show nested quote +
On July 31 2012 16:04 StorkHwaiting wrote:
Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other.

Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play!


this actually happens extremely often, its not rare to see this at all really
like most games are decided nowadays by just one big fight and whoever wins, wins the game


It's because players (even GSL players) don't have great scouting and army control yet. With good scouting and army control you don't have to fear splitting your army up, because you will know where and when to strike and where and when to group up your army to defend. Deathballs are the result of players being too cautious in creating opportunities and too lazy to constantly scout and move small army groups around.

In Jaedong's game earlier it was a good example of splitting an opponent's deathball with good scouting, and being able to defend just in time when his ball finally makes a desperate attempt to end the game.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Kommander
Profile Joined March 2011
Philippines4950 Posts
July 31 2012 07:15 GMT
#57
On July 31 2012 16:13 lichter wrote:
Show nested quote +
On July 31 2012 16:08 FinestHour wrote:
On July 31 2012 16:04 StorkHwaiting wrote:
Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other.

Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play!


this actually happens extremely often, its not rare to see this at all really
like most games are decided nowadays by just one big fight and whoever wins, wins the game


It's because players (even GSL players) don't have great scouting and army control yet. With good scouting and army control you don't have to fear splitting your army up, because you will know where and when to strike and where and when to group up your army to defend. Deathballs are the result of players being too cautious in creating opportunities and too lazy to constantly scout and move small army groups around.

In Jaedong's game earlier it was a good example of splitting an opponent's deathball with good scouting, and being able to defend just in time when his ball finally makes a desperate attempt to end the game.


HerO and Stephano are two of the best players in engaging and splitting armies up. People should learn from them more often.
IshinShishi
Profile Joined April 2012
Japan6156 Posts
July 31 2012 07:18 GMT
#58
On July 31 2012 16:15 Kommander wrote:
Show nested quote +
On July 31 2012 16:13 lichter wrote:
On July 31 2012 16:08 FinestHour wrote:
On July 31 2012 16:04 StorkHwaiting wrote:
Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other.

Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play!


this actually happens extremely often, its not rare to see this at all really
like most games are decided nowadays by just one big fight and whoever wins, wins the game


It's because players (even GSL players) don't have great scouting and army control yet. With good scouting and army control you don't have to fear splitting your army up, because you will know where and when to strike and where and when to group up your army to defend. Deathballs are the result of players being too cautious in creating opportunities and too lazy to constantly scout and move small army groups around.

In Jaedong's game earlier it was a good example of splitting an opponent's deathball with good scouting, and being able to defend just in time when his ball finally makes a desperate attempt to end the game.


HerO and Stephano are two of the best players in engaging and splitting armies up. People should learn from them more often.

Despite hero's fame, I don't think he engages well at multiple fronts, unlike jjakji, even though his macro goes to shit while doing it.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
July 31 2012 07:21 GMT
#59
Lol, base race. Zerg just has to snipe the corosus and win.
Kommander
Profile Joined March 2011
Philippines4950 Posts
July 31 2012 07:21 GMT
#60
On July 31 2012 16:18 IshinShishi wrote:
Show nested quote +
On July 31 2012 16:15 Kommander wrote:
On July 31 2012 16:13 lichter wrote:
On July 31 2012 16:08 FinestHour wrote:
On July 31 2012 16:04 StorkHwaiting wrote:
Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other.

Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play!


this actually happens extremely often, its not rare to see this at all really
like most games are decided nowadays by just one big fight and whoever wins, wins the game


It's because players (even GSL players) don't have great scouting and army control yet. With good scouting and army control you don't have to fear splitting your army up, because you will know where and when to strike and where and when to group up your army to defend. Deathballs are the result of players being too cautious in creating opportunities and too lazy to constantly scout and move small army groups around.

In Jaedong's game earlier it was a good example of splitting an opponent's deathball with good scouting, and being able to defend just in time when his ball finally makes a desperate attempt to end the game.


HerO and Stephano are two of the best players in engaging and splitting armies up. People should learn from them more often.

Despite hero's fame, I don't think he engages well at multiple fronts, unlike jjakji, even though his macro goes to shit while doing it.


Watch Hero vs Ret. Hero masterfully harasses at multiple fronts with prisms and segments of his army.
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 229
CosmosSc2 19
StarCraft: Brood War
Rain 2264
GuemChi 1445
Hyuk 660
NaDa 23
Noble 23
Dota 2
NeuroSwarm173
Counter-Strike
taco 445
Other Games
summit1g10475
C9.Mang0323
PiGStarcraft244
ViBE142
Organizations
Other Games
BasetradeTV38
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH392
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo867
• Stunt176
Other Games
• Scarra1560
Upcoming Events
Escore
5h 33m
IntoTheTV X SOOP
6h 33m
CranKy Ducklings
1d 5h
WardiTV Invitational
1d 6h
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
OSC
1d 16h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
2 days
Serral vs Rogue
BlizzCon
2 days
IdrA vs MC
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
3 days
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Afreeca Starleague
4 days
GSL
4 days
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
Replay Cast
5 days
KCM Race Survival
6 days
IntoTheTV X SOOP
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-10
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.