• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:59
CET 12:59
KST 20:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!12$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Best Resume Writing Service in New Jersey for Care Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1707 users

[PL] SKT vs Khan - Page 3

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
STDfan
Profile Joined April 2011
United States203 Posts
July 31 2012 06:54 GMT
#41
thats a lot of banshees
Who's that coming down the track?
xmungam
Profile Joined July 2012
United States1050 Posts
July 31 2012 06:55 GMT
#42
but soo doing well with a large roach composition omg but he attacks into tanks and looses so much.
youtube.com/xmungam ~~ twitch.tv/thenessman
Uquu
Profile Joined April 2011
Finland474 Posts
July 31 2012 06:57 GMT
#43
That attack timing was beautiful.
|| Thorzain || Grubby || NesTea || Jaedong || Flash || Ferrari_430 ||
haka
Profile Joined July 2010
United States1414 Posts
July 31 2012 06:57 GMT
#44
soo got this
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
July 31 2012 06:58 GMT
#45
Why unsiege everything at the same time >.<
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
July 31 2012 07:00 GMT
#46
poll
Poll: Recommend SC2 set 1?

No (4)
 
50%

Yes (2)
 
25%

If you have time (2)
 
25%

8 total votes

Your vote: Recommend SC2 set 1?

(Vote): Yes
(Vote): No
(Vote): If you have time


iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
July 31 2012 07:02 GMT
#47
On July 31 2012 15:33 N.geNuity wrote:
it's not the first game of round 3 anymore for the teams.

it is for khan.
This is our town, scrub
StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
July 31 2012 07:04 GMT
#48
Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other.

Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play!
FinestHour
Profile Joined August 2010
United States18466 Posts
July 31 2012 07:08 GMT
#49
On July 31 2012 16:04 StorkHwaiting wrote:
Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other.

Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play!


this actually happens extremely often, its not rare to see this at all really
like most games are decided nowadays by just one big fight and whoever wins, wins the game
thug life.                                                       MVP/ex-
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
July 31 2012 07:10 GMT
#50
On July 31 2012 16:04 StorkHwaiting wrote:
Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other.

Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play!


It's really bad play. I don't know why BW players suddenly forget things like scouting, multiple hotkeys and basic army movement just because they are playing SC2. The issue is completely with the players and not the game, and these are concepts that should translate automatically and perfectly between games.

Not a lot of players can make mech work so far, though. Mvp is one of the few players who still use it vZ to good effect, especially on Antiga.

Bisuuuuuuuuuu I hope he finally wins T_T
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
IshinShishi
Profile Joined April 2012
Japan6156 Posts
July 31 2012 07:10 GMT
#51
I like bisu's perserverance, he surely isn't a quitter.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Moka
Profile Joined August 2010
Canada942 Posts
July 31 2012 07:10 GMT
#52
Oh yeah! Handsome guy fighting
ヾ(@⌒_⌒@)ノ
haka
Profile Joined July 2010
United States1414 Posts
July 31 2012 07:11 GMT
#53
please win bisu...
PlosionCornu
Profile Joined August 2010
Italy814 Posts
July 31 2012 07:11 GMT
#54
Roro is gonna eat bisu alive.
Kommander
Profile Joined March 2011
Philippines4950 Posts
July 31 2012 07:13 GMT
#55
Hoping for Bisu to get his first(?) win. But against RorO, I doubt it.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
July 31 2012 07:13 GMT
#56
On July 31 2012 16:08 FinestHour wrote:
Show nested quote +
On July 31 2012 16:04 StorkHwaiting wrote:
Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other.

Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play!


this actually happens extremely often, its not rare to see this at all really
like most games are decided nowadays by just one big fight and whoever wins, wins the game


It's because players (even GSL players) don't have great scouting and army control yet. With good scouting and army control you don't have to fear splitting your army up, because you will know where and when to strike and where and when to group up your army to defend. Deathballs are the result of players being too cautious in creating opportunities and too lazy to constantly scout and move small army groups around.

In Jaedong's game earlier it was a good example of splitting an opponent's deathball with good scouting, and being able to defend just in time when his ball finally makes a desperate attempt to end the game.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Kommander
Profile Joined March 2011
Philippines4950 Posts
July 31 2012 07:15 GMT
#57
On July 31 2012 16:13 lichter wrote:
Show nested quote +
On July 31 2012 16:08 FinestHour wrote:
On July 31 2012 16:04 StorkHwaiting wrote:
Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other.

Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play!


this actually happens extremely often, its not rare to see this at all really
like most games are decided nowadays by just one big fight and whoever wins, wins the game


It's because players (even GSL players) don't have great scouting and army control yet. With good scouting and army control you don't have to fear splitting your army up, because you will know where and when to strike and where and when to group up your army to defend. Deathballs are the result of players being too cautious in creating opportunities and too lazy to constantly scout and move small army groups around.

In Jaedong's game earlier it was a good example of splitting an opponent's deathball with good scouting, and being able to defend just in time when his ball finally makes a desperate attempt to end the game.


HerO and Stephano are two of the best players in engaging and splitting armies up. People should learn from them more often.
IshinShishi
Profile Joined April 2012
Japan6156 Posts
July 31 2012 07:18 GMT
#58
On July 31 2012 16:15 Kommander wrote:
Show nested quote +
On July 31 2012 16:13 lichter wrote:
On July 31 2012 16:08 FinestHour wrote:
On July 31 2012 16:04 StorkHwaiting wrote:
Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other.

Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play!


this actually happens extremely often, its not rare to see this at all really
like most games are decided nowadays by just one big fight and whoever wins, wins the game


It's because players (even GSL players) don't have great scouting and army control yet. With good scouting and army control you don't have to fear splitting your army up, because you will know where and when to strike and where and when to group up your army to defend. Deathballs are the result of players being too cautious in creating opportunities and too lazy to constantly scout and move small army groups around.

In Jaedong's game earlier it was a good example of splitting an opponent's deathball with good scouting, and being able to defend just in time when his ball finally makes a desperate attempt to end the game.


HerO and Stephano are two of the best players in engaging and splitting armies up. People should learn from them more often.

Despite hero's fame, I don't think he engages well at multiple fronts, unlike jjakji, even though his macro goes to shit while doing it.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
July 31 2012 07:21 GMT
#59
Lol, base race. Zerg just has to snipe the corosus and win.
Kommander
Profile Joined March 2011
Philippines4950 Posts
July 31 2012 07:21 GMT
#60
On July 31 2012 16:18 IshinShishi wrote:
Show nested quote +
On July 31 2012 16:15 Kommander wrote:
On July 31 2012 16:13 lichter wrote:
On July 31 2012 16:08 FinestHour wrote:
On July 31 2012 16:04 StorkHwaiting wrote:
Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other.

Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play!


this actually happens extremely often, its not rare to see this at all really
like most games are decided nowadays by just one big fight and whoever wins, wins the game


It's because players (even GSL players) don't have great scouting and army control yet. With good scouting and army control you don't have to fear splitting your army up, because you will know where and when to strike and where and when to group up your army to defend. Deathballs are the result of players being too cautious in creating opportunities and too lazy to constantly scout and move small army groups around.

In Jaedong's game earlier it was a good example of splitting an opponent's deathball with good scouting, and being able to defend just in time when his ball finally makes a desperate attempt to end the game.


HerO and Stephano are two of the best players in engaging and splitting armies up. People should learn from them more often.

Despite hero's fame, I don't think he engages well at multiple fronts, unlike jjakji, even though his macro goes to shit while doing it.


Watch Hero vs Ret. Hero masterfully harasses at multiple fronts with prisms and segments of his army.
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 70
CranKy Ducklings66
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 248
Reynor 204
StarCraft: Brood War
Sea 2178
GuemChi 2034
Jaedong 1986
Flash 920
firebathero 605
Pusan 413
Stork 254
Leta 247
Soma 244
Last 192
[ Show more ]
Hyun 172
Light 152
Killer 91
Snow 84
sSak 83
ToSsGirL 67
Barracks 65
Rush 64
Mong 63
ZerO 60
Backho 51
Shine 46
JulyZerg 41
Sharp 34
hero 33
Sea.KH 29
Movie 28
zelot 24
Noble 17
scan(afreeca) 12
Icarus 10
IntoTheRainbow 8
Terrorterran 7
Dota 2
BananaSlamJamma230
XcaliburYe207
Counter-Strike
x6flipin570
zeus548
oskar76
edward76
Other Games
summit1g15516
singsing1608
B2W.Neo391
crisheroes266
XaKoH 118
Happy106
Mew2King56
ZerO(Twitch)4
DeMusliM0
Organizations
Counter-Strike
PGL266
StarCraft: Brood War
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV158
League of Legends
• Jankos2695
• Stunt698
Upcoming Events
LAN Event
3h 1m
OSC
10h 1m
Replay Cast
11h 1m
OSC
1d
LAN Event
1d 3h
Korean StarCraft League
1d 15h
CranKy Ducklings
1d 22h
WardiTV Korean Royale
2 days
LAN Event
2 days
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
[ Show More ]
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.