On May 22 2012 20:31 Scarecrow wrote: [quote] I'm not saying the other losses were unlucky, noone's perfect. Just this one was and he did respond amazingly well. Just no terran in the world was winning that game once the dt's were enroute
I'm not that certain. Like some guy before said it, he could've stopped going for bio the moment he saw the 2 DTs. That way storms would not have demolished half his army.. And because Jangbi opted for DTs opening, Flash would not be so much behind, if not even.
... you really don't understand TvP at all do you? Flash already had 3 rax up, a medic and stim on the way. There is no way he's transitioning back into mech.
Watch the game again before spitting out nonsense. He only had 1 rax up, the other 2 were still being build. And it's not like the researches are done at that moment. If he's really the old Flash, he could mech up just fine. Only his stubbornness could stop him from doing so.
he also had no factories up, so what your saying is he should defend against a potential all in attack with zealots / dragoons with just 1 factory tank production until he made factories? not to mention the lack of gas mining due to adjustment in his build. And it is being the "old flash" that makes him lose games some times, see canceling turrets against dear.
I don't think 2 gates with an expansion on the way would result in a fatal all-in consist of goons and zeals. By the time Jangbi's got a decent amount of units, Flash would have had enough to hold off. We all know how good his turtling is.
Flash already knows this: no natural expansion from jangbi if it were a 1 gate or 2 gate expand, 6 goons at that time of factory's machine shop just finishing up, dt's. This means a natural expansion was NOT on the way yet for Jangbi, and there were definitely some kind of gateway unit variation all in happening.
No, there WAS. Jangbi was already expanding before trying to sneak 2 DTs into Flash's base. You didn't watch the game careful enough. And if Flash guessed it wrong it's his fault of course.
From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god
Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.
He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?
I'm not that certain. Like some guy before said it, he could've stopped going for bio the moment he saw the 2 DTs. That way storms would not have demolished half his army.. And because Jangbi opted for DTs opening, Flash would not be so much behind, if not even.
... you really don't understand TvP at all do you? Flash already had 3 rax up, a medic and stim on the way. There is no way he's transitioning back into mech.
Watch the game again before spitting out nonsense. He only had 1 rax up, the other 2 were still being build. And it's not like the researches are done at that moment. If he's really the old Flash, he could mech up just fine. Only his stubbornness could stop him from doing so.
he also had no factories up, so what your saying is he should defend against a potential all in attack with zealots / dragoons with just 1 factory tank production until he made factories? not to mention the lack of gas mining due to adjustment in his build. And it is being the "old flash" that makes him lose games some times, see canceling turrets against dear.
I don't think 2 gates with an expansion on the way would result in a fatal all-in consist of goons and zeals. By the time Jangbi's got a decent amount of units, Flash would have had enough to hold off. We all know how good his turtling is.
Flash already knows this: no natural expansion from jangbi if it were a 1 gate or 2 gate expand, 6 goons at that time of factory's machine shop just finishing up, dt's. This means a natural expansion was NOT on the way yet for Jangbi, and there were definitely some kind of gateway unit variation all in happening.
No, there WAS. Jangbi was already expanding before trying to sneak 2 DTs into Flash's base. You didn't watch the game careful enough. And if Flash guessed it wrong it's his fault of course.
From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god
Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.
He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?
How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?
On May 22 2012 21:10 MrCon wrote: Wait, is that over already ? I don't understand this format at all TT Today was only the first half of 2 round robin groups ?
Round robin, 4 groups => 6 games per group => 1 game of each group played on 6 days.
On May 22 2012 21:10 MrCon wrote: Wait, is that over already ? I don't understand this format at all TT Today was only the first half of 2 round robin groups ?
1 game of each round robin group (4 groups) = 4 games a day.
6 days of 4 games for each match up with in the round robin.
On May 22 2012 21:10 MrCon wrote: Wait, is that over already ? I don't understand this format at all TT Today was only the first half of 2 round robin groups ?
There are 4 groups, everyone plays everyone once, top two advance
I didn't really like this intro at the beginning, but the song is starting to grow on me and now I want the MV