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[OSL] Ro16 Day 3

Forum Index > Brood War Tournaments
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BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
Last Edited: 2012-05-22 12:04:41
May 22 2012 06:07 GMT
#1
[image loading]
Banner by me
2012 TVing Starleague Round Of 16
Tuesday May 22 10:30 GMT (+00:00)


[image loading]
(P)JangBi<Gladiator>(T)Flash
(P)mini<New Sniper Ridge>(P)Grape
(Z)Hydra<Neo Ground Zero>(Z)hyvaa
(P)Stork<Neo Electric Circuit>(P)Horang2

[image loading]
+ Show Spoiler [Overall] +
(P)JangBi<Gladiator>(T)Flash
(P)mini<New Sniper Ridge>(P)Grape
(Z)Hydra<Neo Ground Zero>(Z)hyvaa
(P)Stork<Neo Electric Circuit>(P)Horang2


[image loading]
+ Show Spoiler [Overall] +
+ Show Spoiler [Jangbi vs Flash] +
Poll: Recommend Flash vs Jangbi

Yes (43)
 
54%

No (24)
 
30%

If you have time (12)
 
15%

79 total votes

Your vote: Recommend Flash vs Jangbi

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Mini vs Grape] +
Poll: Recommend Mini vs Grape?

No (11)
 
50%

If you have time (8)
 
36%

Yes (3)
 
14%

22 total votes

Your vote: Recommend Mini vs Grape?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Hydra vs hyvaa] +
Poll: Recommend Hydra vs hyvaa

No (19)
 
86%

If you have time (2)
 
9%

Yes (1)
 
5%

22 total votes

Your vote: Recommend Hydra vs hyvaa

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Horang2 vs Stork] +
Poll: Recommend Stork vs Horang2?

Yes (21)
 
70%

No (6)
 
20%

If you have time (3)
 
10%

30 total votes

Your vote: Recommend Stork vs Horang2?

(Vote): Yes
(Vote): No
(Vote): If you have time




[image loading]
bgvrt
Esportstv

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
sixfour
Profile Blog Joined December 2009
England11061 Posts
May 22 2012 06:12 GMT
#2
stork is fucked
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37024 Posts
May 22 2012 06:20 GMT
#3
FLASHUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!!!!
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
May 22 2012 06:21 GMT
#4
flash janbgi set1 should be a good one hahaha

lets see how much of a toll sc2 has taken on them
Jaedong.
icystorage
Profile Blog Joined November 2008
Jollibee19347 Posts
May 22 2012 06:25 GMT
#5
"Round of 16"

and

"Results" fonts. What are they?
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
May 22 2012 06:27 GMT
#6
Watching some BW proleague now and then OSL later great day.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 06:32 GMT
#7
well shit 3 match ups that could go either way to upset today (and a ZvZ)
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
red4ce
Profile Blog Joined January 2011
United States7313 Posts
Last Edited: 2012-05-22 06:35:59
May 22 2012 06:32 GMT
#8
So happy to see Flash playing the game he's supposed to play, and twice in the same day to boot.

Unless Jangbi had a sudden drop in skill I don't really expect Flash to win on gladiator though :/
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
May 22 2012 06:32 GMT
#9
Thank you brawr !!!!
BW/KT Forever R.I.P KT.Violet dearly missed ..
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 06:33 GMT
#10
On May 22 2012 15:25 icystorage wrote:
"Round of 16"

and

"Results" fonts. What are they?


all the fonts are the same, only some size differences.

Microgramma D Extended.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
icystorage
Profile Blog Joined November 2008
Jollibee19347 Posts
May 22 2012 06:54 GMT
#11
On May 22 2012 15:33 BLinD-RawR wrote:
Show nested quote +
On May 22 2012 15:25 icystorage wrote:
"Round of 16"

and

"Results" fonts. What are they?


all the fonts are the same, only some size differences.

Microgramma D Extended.

thanks! it looks very crisp and classy
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
May 22 2012 07:07 GMT
#12
All the five Protosses will be playing today, interesting.

Please make the games a bit better than average at least. >.<
WriterMovie, 진영화 : "StarCraft will never die".
baubo
Profile Joined September 2008
China3370 Posts
May 22 2012 07:08 GMT
#13
I guess the OSL is now the last and only pro-level tournament in the BW section now?

Hoping for a good PvT between Jangbi and Flash. The other matches don't look that promising, except maybe Horang2 vs Stork.
Meh
Finskie
Profile Blog Joined March 2010
Sweden412 Posts
May 22 2012 07:17 GMT
#14
TODAY IS PROTOSSDAY
Violet.
wassbix
Profile Joined October 2009
Canada499 Posts
May 22 2012 07:28 GMT
#15
PROTOSS ASSEMBLE YOUR CREW
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
May 22 2012 07:34 GMT
#16
This is really exciting. PL games were ...
ॐ
wassbix
Profile Joined October 2009
Canada499 Posts
May 22 2012 07:35 GMT
#17
On May 22 2012 16:34 endy wrote:
This is really exciting. PL games were ...


They were entertaining atleast

That last game just floored me with laughter though
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
May 22 2012 07:42 GMT
#18
On May 22 2012 16:35 wassbix wrote:
Show nested quote +
On May 22 2012 16:34 endy wrote:
This is really exciting. PL games were ...


They were entertaining atleast

That last game just floored me with laughter though


I only felt embarrassed for him
ॐ
maximuspita
Profile Joined April 2010
1093 Posts
May 22 2012 07:49 GMT
#19
Stork can beat Horang2. How great would it be for Stork to get his 100th victory vs a PvP master?
Korean Air, please save Fox.
WTFTerran
Profile Joined November 2011
Russian Federation286 Posts
May 22 2012 07:57 GMT
#20
hyvaa!!
Bogus, MKP, Bomber FTW!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 07:58 GMT
#21
shh, no PL talk only OSL hype.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
May 22 2012 08:34 GMT
#22
On May 22 2012 16:58 BLinD-RawR wrote:
shh, no PL talk only OSL hype.


KT losing because of sc too .... I never knew it would have end like this T_T .
BW/KT Forever R.I.P KT.Violet dearly missed ..
slappy
Profile Blog Joined March 2010
United States1271 Posts
Last Edited: 2012-05-22 08:48:32
May 22 2012 08:46 GMT
#23
Flash bossing it up playing twice in one day
If Stork loses I will cry... even tho I love Horang too (see what I did there? :3 )

EDIT: (forgot the edit)
On May 22 2012 16:57 WTFTerran wrote:
hyvaa!!


NO
HYDRA!!!!
:D
jaedong imba
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 08:47 GMT
#24
Stork really needs to beat Horang2, Horang2 can make it out of his group with out winning over Stork, but if Stork loses it's a death sentence. Come on stork!
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Wockets
Profile Blog Joined January 2011
Hong Kong467 Posts
May 22 2012 08:49 GMT
#25
Poor Stork.... if he loses this he's fucked.... and he may very well lose this....
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 08:52 GMT
#26
On May 22 2012 17:34 Sawamura wrote:
Show nested quote +
On May 22 2012 16:58 BLinD-RawR wrote:
shh, no PL talk only OSL hype.


KT losing because of sc too .... I never knew it would have end like this T_T .


meh, win some lose some.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 08:56 GMT
#27
On May 22 2012 17:52 BLinD-RawR wrote:
Show nested quote +
On May 22 2012 17:34 Sawamura wrote:
On May 22 2012 16:58 BLinD-RawR wrote:
shh, no PL talk only OSL hype.


KT losing because of sc too .... I never knew it would have end like this T_T .


meh, win some lose some.


KT will be fine, Stats and Flash's mechanics were fine both days tbh, even though they are combined 1-3, Stats played a great game vs Horang2 and his SC2 mechanics are fine, Kal just played better and was better prepared. Flash's mechanics while no where near his prime were still fine. imo in terms of proleague honestly i just rather the players transition well and be successful than simply win matches, results might seem important but we should support the players first
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
May 22 2012 08:58 GMT
#28
On May 22 2012 17:52 BLinD-RawR wrote:
Show nested quote +
On May 22 2012 17:34 Sawamura wrote:
On May 22 2012 16:58 BLinD-RawR wrote:
shh, no PL talk only OSL hype.


KT losing because of sc too .... I never knew it would have end like this T_T .


meh, win some lose some.


Flash better steam roll jangbi today.....
BW/KT Forever R.I.P KT.Violet dearly missed ..
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 08:59 GMT
#29
On May 22 2012 17:58 Sawamura wrote:
Show nested quote +
On May 22 2012 17:52 BLinD-RawR wrote:
On May 22 2012 17:34 Sawamura wrote:
On May 22 2012 16:58 BLinD-RawR wrote:
shh, no PL talk only OSL hype.


KT losing because of sc too .... I never knew it would have end like this T_T .


meh, win some lose some.


Flash better steam roll jangbi today.....


He has to if Action / Bogus want a chance to advance.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Irave
Profile Joined October 2010
United States9965 Posts
May 22 2012 09:05 GMT
#30
See ya later Stork
Kittan
Profile Joined April 2012
Poland3999 Posts
May 22 2012 09:06 GMT
#31
Protoss Tuesday baby! Cmon JangBi, show us you flair once again!

Also, gateways. LOTS and LOTS of pretty gateways. Because tigers>dinosaurs any day.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=81288 <--- How I fell in love with a man, a team, a game and a website in a single day... | "There are no false gods, there is only the Emperor, and Choi Yun Sung is his prophet." -> Zona 40k
letian
Profile Blog Joined May 2010
Germany4221 Posts
May 22 2012 09:10 GMT
#32
where is ACE vs KT thread???
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 09:11 GMT
#33
On May 22 2012 18:10 letian wrote:
where is ACE vs KT thread???


I was gonna make one but ran out of time to, just use the one under SC2 i guess.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
letian
Profile Blog Joined May 2010
Germany4221 Posts
May 22 2012 09:14 GMT
#34
On May 22 2012 18:11 Caihead wrote:
Show nested quote +
On May 22 2012 18:10 letian wrote:
where is ACE vs KT thread???


I was gonna make one but ran out of time to, just use the one under SC2 i guess.

Oh, ok, thank you!
dsaqwe.
Profile Joined February 2011
Croatia274 Posts
May 22 2012 09:40 GMT
#35
any stream ?
Scribble
Profile Blog Joined March 2011
2077 Posts
May 22 2012 09:40 GMT
#36
On May 22 2012 18:40 dsaqwe. wrote:
any stream ?


In an hour.
slappy
Profile Blog Joined March 2010
United States1271 Posts
May 22 2012 09:44 GMT
#37
can't... stay... awake.... TT
jaedong imba
KobraKay
Profile Joined March 2010
Portugal4231 Posts
May 22 2012 09:47 GMT
#38
On May 22 2012 17:47 Caihead wrote:
Stork really needs to beat Horang2, Horang2 can make it out of his group with out winning over Stork, but if Stork loses it's a death sentence. Come on stork!


How so? Didn't they both lose the first game? The chance for both of them to advance comes from a massive tie break I think. So the one who loses needs to pray for a tie break situation, no matter which one.

Or am I missing something? Why does horang2 stand a better chance if he losses than what stork would?
CJ Fighting! (--.--)
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
May 22 2012 09:48 GMT
#39
On May 22 2012 18:44 slappy wrote:
can't... stay... awake.... TT


Make yourself a cup of Cofee.....
BW/KT Forever R.I.P KT.Violet dearly missed ..
Aunvilgod
Profile Joined December 2011
2653 Posts
May 22 2012 09:56 GMT
#40
jangbi vs. flash, lets see who practiced less sctoo
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2012-05-22 10:03:47
May 22 2012 09:58 GMT
#41
On May 22 2012 18:47 KobraKay wrote:
Show nested quote +
On May 22 2012 17:47 Caihead wrote:
Stork really needs to beat Horang2, Horang2 can make it out of his group with out winning over Stork, but if Stork loses it's a death sentence. Come on stork!


How so? Didn't they both lose the first game? The chance for both of them to advance comes from a massive tie break I think. So the one who loses needs to pray for a tie break situation, no matter which one.

Or am I missing something? Why does horang2 stand a better chance if he losses than what stork would?


Horang2's played Zero where as Stork's played Soo for one. It's arguable that Zero is better at ZvP.
If Stork loses, then the standings are:
Zero 1-0
Soo 1-0
Horang2 1-1
Stork 0-2

Games left:
Zero vs Soo
Stork vs Zero
Horang2 vs Soo

What needs to happen in terms of a tie breaker is that either Zero or Soo has to go 3-0 and every one else 1-2. In this case it would also have to mean that Soo is the one going 3-0 (since horang2 has to lose to him) and thus win against Horang2 as well as Zero (zero having better zvz stats than Soo). All the statistics just pile against Stork. Even if say Soo won against Zero and Stork won against Zero.

Zero 1-2
Soo 2-0
Horang2 1-1
Stork 1-2
Soo could literally just throw his game against Horang2 to deny Stork / Zero a chance to advance in terms of team planning so SKT players (him and fantasy) can affect the player pool of the Ro8. When the results of your standing depend on other people it's just not a favorable situation.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
May 22 2012 10:21 GMT
#42
i am pumped, hope flash does well~~
The only virgins in kpop left are the fans
popzags
Profile Blog Joined January 2011
Poland604 Posts
May 22 2012 10:22 GMT
#43
HOLY FUCK OSL

Logged in just on time.

(T)Flash, (P)mini, (Z)Hydra and (P)Horang2 imo.
What what the the fuck fuck? That blew my mind so much, I doubled every word in the phrase 'What the fuck' to get: 'What what the the fuck fuck my what the the fuck fucking what did the drop dropship medivac where in the what in the hell?' - Day[9]
radadaundandan
Profile Joined May 2007
Bulgaria3148 Posts
May 22 2012 10:22 GMT
#44
Go Flash! It's time for bitter sweet revenge!
Flash returns...
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
May 22 2012 10:24 GMT
#45
I like both Horang2 and Stork, but I'm rooting for the Dinotoss, I have a feeling he will suck at SC2, so that may be our last chance to see him at the place he deserves.
ॐ
jaQi
Profile Joined December 2010
1121 Posts
May 22 2012 10:30 GMT
#46
On May 22 2012 19:24 endy wrote:
I like both Horang2 and Stork, but I'm rooting for the Dinotoss, I have a feeling he will suck at SC2, so that may be our last chance to see him at the place he deserves.


You mean you like Horang2 and Jangbi?

Hopefully we will see great BW matches, since players are practicing for two games the amount of cheeses and "Low quality" games rises.
dsaqwe.
Profile Joined February 2011
Croatia274 Posts
May 22 2012 10:31 GMT
#47
stream link ?
Warfie
Profile Joined February 2009
Norway2846 Posts
Last Edited: 2012-05-22 10:33:08
May 22 2012 10:32 GMT
#48
Here we go, it's starting!

Lots of Audience! Our favorite BW-stars! Flashy lights! Bad rock music! Korean commentators!

It's the OSL :D

E: Here's the stream link
One Page Memory
Profile Blog Joined June 2004
Bulgaria2145 Posts
Last Edited: 2012-05-22 10:33:29
May 22 2012 10:32 GMT
#49
streamuuu?
Thanks guys
Jin Youngsoo before game with Savior: But, I demanded myself (of composure) by saying: Same old, same old - only a Zerg, only a Zerg
Motivate
Profile Joined June 2011
2860 Posts
May 22 2012 10:32 GMT
#50
go flash, grape, horang2 and hyvaa!!

shame about lack of zergs playing -.- protoss and terran scum
jaQi
Profile Joined December 2010
1121 Posts
May 22 2012 10:32 GMT
#51
On May 22 2012 19:31 dsaqwe. wrote:
stream link ?

http://de.twitch.tv/bgvrt
valaki
Profile Joined June 2009
Hungary2476 Posts
May 22 2012 10:32 GMT
#52
On May 22 2012 19:32 One Page Memory wrote:
streamuuu?


http://www.youtube.com/esportstv
ggaemo fan
Irave
Profile Joined October 2010
United States9965 Posts
May 22 2012 10:33 GMT
#53
And it begins! Happy times.
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
May 22 2012 10:33 GMT
#54
lol bisu fan mv
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
May 22 2012 10:33 GMT
#55
On May 22 2012 19:30 jaQi wrote:
Show nested quote +
On May 22 2012 19:24 endy wrote:
I like both Horang2 and Stork, but I'm rooting for the Dinotoss, I have a feeling he will suck at SC2, so that may be our last chance to see him at the place he deserves.


You mean you like Horang2 and Jangbi?

Hopefully we will see great BW matches, since players are practicing for two games the amount of cheeses and "Low quality" games rises.


Well I like Jangbi too, but I really want to see Stork on top a last time, because I have the feeling he won't be good at SC2
Storku fighting
ॐ
Zallkar
Profile Joined June 2010
United States449 Posts
May 22 2012 10:33 GMT
#56
Singing his love for Bisu.
Understand.
zazone
Profile Joined April 2011
Romania460 Posts
May 22 2012 10:34 GMT
#57
name of the song ?
Who, after all, speaks today of the annihilation of the Armenians?-Adolf Hitler
Warfie
Profile Joined February 2009
Norway2846 Posts
May 22 2012 10:35 GMT
#58
Holy shit, nostalgia. This is too much for my frail heart
jaQi
Profile Joined December 2010
1121 Posts
May 22 2012 10:36 GMT
#59
On May 22 2012 19:34 zazone wrote:
name of the song ?


Here I stand,

cool mv.
Urth
Profile Blog Joined November 2007
United States1249 Posts
May 22 2012 10:36 GMT
#60
holy shit EPIC intro
BY.HERO FIGHTING!!!!
Kittan
Profile Joined April 2012
Poland3999 Posts
May 22 2012 10:36 GMT
#61
Bisu fan with the epic song!

Here I Stand!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=81288 <--- How I fell in love with a man, a team, a game and a website in a single day... | "There are no false gods, there is only the Emperor, and Choi Yun Sung is his prophet." -> Zona 40k
KobraKay
Profile Joined March 2010
Portugal4231 Posts
May 22 2012 10:36 GMT
#62
On May 22 2012 18:58 Caihead wrote:
Show nested quote +
On May 22 2012 18:47 KobraKay wrote:
On May 22 2012 17:47 Caihead wrote:
Stork really needs to beat Horang2, Horang2 can make it out of his group with out winning over Stork, but if Stork loses it's a death sentence. Come on stork!


How so? Didn't they both lose the first game? The chance for both of them to advance comes from a massive tie break I think. So the one who loses needs to pray for a tie break situation, no matter which one.

Or am I missing something? Why does horang2 stand a better chance if he losses than what stork would?


Horang2's played Zero where as Stork's played Soo for one. It's arguable that Zero is better at ZvP.
If Stork loses, then the standings are:
Zero 1-0
Soo 1-0
Horang2 1-1
Stork 0-2

Games left:
Zero vs Soo
Stork vs Zero
Horang2 vs Soo

What needs to happen in terms of a tie breaker is that either Zero or Soo has to go 3-0 and every one else 1-2. In this case it would also have to mean that Soo is the one going 3-0 (since horang2 has to lose to him) and thus win against Horang2 as well as Zero (zero having better zvz stats than Soo). All the statistics just pile against Stork. Even if say Soo won against Zero and Stork won against Zero.

Zero 1-2
Soo 2-0
Horang2 1-1
Stork 1-2
Soo could literally just throw his game against Horang2 to deny Stork / Zero a chance to advance in terms of team planning so SKT players (him and fantasy) can affect the player pool of the Ro8. When the results of your standing depend on other people it's just not a favorable situation.


Ok I see you're going for more than just math, I figured that would be the case and that you were factoring the players skill in the MUs left, but asked nonetheless.

Thanks for the answer but still goooo Horang2 :p
CJ Fighting! (--.--)
bgx
Profile Joined August 2010
Poland6595 Posts
May 22 2012 10:39 GMT
#63
Stork please go with the Bang.
Stork[gm]
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 10:39 GMT
#64
I'm getting that blissful feeling again, too bad I don't get that while watching PL...
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
popzags
Profile Blog Joined January 2011
Poland604 Posts
May 22 2012 10:39 GMT
#65
If anyone's interested, here is what happened last time when Flash met Jangbi on Gladiator:



By the way, are there no new maps for OSL? Not even a one? Or what...
What what the the fuck fuck? That blew my mind so much, I doubled every word in the phrase 'What the fuck' to get: 'What what the the fuck fuck my what the the fuck fucking what did the drop dropship medivac where in the what in the hell?' - Day[9]
zazone
Profile Joined April 2011
Romania460 Posts
May 22 2012 10:39 GMT
#66
it seems this is truly the last BW OSL, the montage with all the past greats BoxeR, Reach and Yellow indicates that.
Who, after all, speaks today of the annihilation of the Armenians?-Adolf Hitler
jaQi
Profile Joined December 2010
1121 Posts
May 22 2012 10:39 GMT
#67
Bring out the fighters!!!
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 10:40 GMT
#68
On May 22 2012 19:36 KobraKay wrote:
Show nested quote +
On May 22 2012 18:58 Caihead wrote:
On May 22 2012 18:47 KobraKay wrote:
On May 22 2012 17:47 Caihead wrote:
Stork really needs to beat Horang2, Horang2 can make it out of his group with out winning over Stork, but if Stork loses it's a death sentence. Come on stork!


How so? Didn't they both lose the first game? The chance for both of them to advance comes from a massive tie break I think. So the one who loses needs to pray for a tie break situation, no matter which one.

Or am I missing something? Why does horang2 stand a better chance if he losses than what stork would?


Horang2's played Zero where as Stork's played Soo for one. It's arguable that Zero is better at ZvP.
If Stork loses, then the standings are:
Zero 1-0
Soo 1-0
Horang2 1-1
Stork 0-2

Games left:
Zero vs Soo
Stork vs Zero
Horang2 vs Soo

What needs to happen in terms of a tie breaker is that either Zero or Soo has to go 3-0 and every one else 1-2. In this case it would also have to mean that Soo is the one going 3-0 (since horang2 has to lose to him) and thus win against Horang2 as well as Zero (zero having better zvz stats than Soo). All the statistics just pile against Stork. Even if say Soo won against Zero and Stork won against Zero.

Zero 1-2
Soo 2-0
Horang2 1-1
Stork 1-2
Soo could literally just throw his game against Horang2 to deny Stork / Zero a chance to advance in terms of team planning so SKT players (him and fantasy) can affect the player pool of the Ro8. When the results of your standing depend on other people it's just not a favorable situation.


Ok I see you're going for more than just math, I figured that would be the case and that you were factoring the players skill in the MUs left, but asked nonetheless.

Thanks for the answer but still goooo Horang2 :p


didn't mention player skill etc because Zero vs Soo is a mirror, and both Stork vs Zero / Horang2 vs Soo are being played on Gladiator which is a 24-25 map in terms of pvz.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Schmobutzen
Profile Blog Joined November 2010
Germany284 Posts
May 22 2012 10:40 GMT
#69
I can not view the Esports TV stream. It says:

The video is not available.

What can I do?
mastakilla[Xp]
Profile Joined October 2007
Germany93 Posts
May 22 2012 10:41 GMT
#70
Someone has a stream? Esports TV Stream is not working in Germany...
Kiett
Profile Blog Joined March 2011
United States7639 Posts
May 22 2012 10:42 GMT
#71
so much fuller than it was for PL lol

go jangbang
Writer:o
ckfnpku
Profile Joined May 2010
Sweden6 Posts
May 22 2012 10:42 GMT
#72
http://de.twitch.tv/bgvrt
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 10:42 GMT
#73
On May 22 2012 19:40 Schmobutzen wrote:
I can not view the Esports TV stream. It says:

The video is not available.

What can I do?


http://www.twitch.tv/bgvrt
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
Last Edited: 2012-05-22 10:43:04
May 22 2012 10:42 GMT
#74
On May 22 2012 19:41 mastakilla[Xp] wrote:
Someone has a stream? Esports TV Stream is not working in Germany...


Or use the above stream :D

Ok let's see some Jangbang, go Khan players!
Stuck.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
May 22 2012 10:42 GMT
#75
Who's the real God ?
ॐ
KobraKay
Profile Joined March 2010
Portugal4231 Posts
May 22 2012 10:43 GMT
#76
On May 22 2012 19:39 jaQi wrote:
Bring out the fighters!!!


Fighters? lol

Well let the games begin...Im not going to state who do I want to win because that would just mean they'd lose like last week TT

Flash is below 70% TT....
CJ Fighting! (--.--)
Jasooon
Profile Joined January 2011
Germany25 Posts
May 22 2012 10:43 GMT
#77
Here you go my fellow german BW-fans:

http://de.twitch.tv/bgvrt
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 10:43 GMT
#78
Why is esportstv not working in Germany?
Stuck.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
May 22 2012 10:43 GMT
#79
Can't watch this live,so sad.TTHope the protoss do well.KICK SOME FLASH ASS JANGBANG!
Cackle™
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 10:44 GMT
#80
VENGEANCE UPON THEE!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Schmobutzen
Profile Blog Joined November 2010
Germany284 Posts
Last Edited: 2012-05-22 10:46:07
May 22 2012 10:45 GMT
#81
Thank you, Jasoon!!!

and BLinD-RawR

!!!
jaQi
Profile Joined December 2010
1121 Posts
May 22 2012 10:45 GMT
#82
On May 22 2012 19:43 Wala.Revolution wrote:
Why is esportstv not working in Germany?


Tons of channels/videos are blocked.
UTL_Unlimited
Profile Blog Joined August 2010
Korea (South)353 Posts
May 22 2012 10:45 GMT
#83
If flash wins this, then he ties reach for the most wins vs a protoss in Starleague. Cool
Need to write more things...
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
May 22 2012 10:45 GMT
#84
The introduction is so nice ! HYPE HYPE HYPE
ॐ
Hemula
Profile Blog Joined January 2011
Russian Federation1849 Posts
May 22 2012 10:45 GMT
#85
This should be goooooood
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
May 22 2012 10:46 GMT
#86
BOXER YELLOW REACH WHAT THE FUCK YEAAHH
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
May 22 2012 10:46 GMT
#87
On May 22 2012 19:39 zazone wrote:
it seems this is truly the last BW OSL, the montage with all the past greats BoxeR, Reach and Yellow indicates that.


As a really recent broodwar "fan" (idk If I even do that justice), I'm pretty sad that BW is just going to be gone from the competitive scene in Korea. Has there ever been insight into how the players as a general body feel about being forced to play a different game? For all of SC2's positives, BW is superior as a spectator sport in so many ways, imho. It's really disappointing for me that I didn't take interest in competitive BW all those years ago when I actually played SC1, and now I won't ever have that experience. Sounds dramatic, but meh..
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
May 22 2012 10:46 GMT
#88
that opening. looks like a mtv.
s3x2-2 xiao3x2+2 bone3+2+2
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 10:46 GMT
#89
WTF yellow Boxer and Reach in the intro
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
wassbix
Profile Joined October 2009
Canada499 Posts
May 22 2012 10:46 GMT
#90
sick intro ^^
UTL_Unlimited
Profile Blog Joined August 2010
Korea (South)353 Posts
May 22 2012 10:46 GMT
#91
The amount of fanboyism from Boxer Reach Yellow at that intro.
I
Feel
So
Happy :D
Need to write more things...
Kiett
Profile Blog Joined March 2011
United States7639 Posts
May 22 2012 10:46 GMT
#92
I love the full opening. Everyone looks so good ;; <3
Writer:o
popzags
Profile Blog Joined January 2011
Poland604 Posts
May 22 2012 10:46 GMT
#93
Match 2461

you've come a long way baby
What what the the fuck fuck? That blew my mind so much, I doubled every word in the phrase 'What the fuck' to get: 'What what the the fuck fuck my what the the fuck fucking what did the drop dropship medivac where in the what in the hell?' - Day[9]
Disregard
Profile Blog Joined March 2007
China10252 Posts
May 22 2012 10:46 GMT
#94
First time I noticed the intro has Boxer, Kong and Reach in it...
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
alypse
Profile Joined May 2010
2771 Posts
May 22 2012 10:46 GMT
#95
Boxer, Reach and Yellow!
KT Violet 1988 - 2012
sinjitsu_
Profile Joined June 2010
Australia196 Posts
May 22 2012 10:47 GMT
#96
Guys FlaSh is playing......
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
Last Edited: 2012-05-22 10:47:40
May 22 2012 10:47 GMT
#97
On May 22 2012 19:46 ShadeR wrote:
BOXER YELLOW REACH WHAT THE FUCK YEAAHH


Pure Hype, throw in (T)BoxeR (P)Reach and (Z)YellOw and everyone is suddenly swooned.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
May 22 2012 10:47 GMT
#98
english cheerfuls for both flash and jangbi in the booths.
s3x2-2 xiao3x2+2 bone3+2+2
538
Profile Blog Joined November 2008
Hungary3932 Posts
May 22 2012 10:47 GMT
#99
let's do this!
BW fighting!
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
May 22 2012 10:48 GMT
#100
Could anyone restream? I can't watch the official stream in germany for some unknown fucking reason -.-
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
May 22 2012 10:48 GMT
#101
Lol, that guy had the goofiest look.
storkfan
Profile Joined March 2012
493 Posts
May 22 2012 10:48 GMT
#102
Lol, who were the sexy white boys watching
MrCon
Profile Blog Joined August 2010
France29748 Posts
May 22 2012 10:48 GMT
#103
Today is only the first game of their bo3, is that right ?
Zallkar
Profile Joined June 2010
United States449 Posts
May 22 2012 10:49 GMT
#104
On May 22 2012 19:48 CruelZeratul wrote:
Could anyone restream? I can't watch the official stream in germany for some unknown fucking reason -.-


http://www.twitch.tv/bgvrt
Understand.
FuRong
Profile Joined April 2010
New Zealand3089 Posts
May 22 2012 10:49 GMT
#105
Dammit, not this two gate crap again.
Don't hate the player, hate the game
Kittan
Profile Joined April 2012
Poland3999 Posts
May 22 2012 10:49 GMT
#106
On May 22 2012 19:48 MrCon wrote:
Today is only the first game of their bo3, is that right ?


OSL, round robin bo1
http://www.teamliquid.net/forum/viewmessage.php?topic_id=81288 <--- How I fell in love with a man, a team, a game and a website in a single day... | "There are no false gods, there is only the Emperor, and Choi Yun Sung is his prophet." -> Zona 40k
popzags
Profile Blog Joined January 2011
Poland604 Posts
May 22 2012 10:49 GMT
#107
For a split second, I thought it was 14CC, but it's really Rax in the natural.

Jangbi is getting second Gate after Core, might get interesting.
What what the the fuck fuck? That blew my mind so much, I doubled every word in the phrase 'What the fuck' to get: 'What what the the fuck fuck my what the the fuck fucking what did the drop dropship medivac where in the what in the hell?' - Day[9]
radadaundandan
Profile Joined May 2007
Bulgaria3148 Posts
May 22 2012 10:50 GMT
#108
Go Flash!
Flash returns...
wassbix
Profile Joined October 2009
Canada499 Posts
May 22 2012 10:50 GMT
#109
I smell a faint whiff of cheddar
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 10:50 GMT
#110
dat citadel
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
KobraKay
Profile Joined March 2010
Portugal4231 Posts
May 22 2012 10:50 GMT
#111
Ohh Jangbi....why do you do this to me?
CJ Fighting! (--.--)
popzags
Profile Blog Joined January 2011
Poland604 Posts
May 22 2012 10:51 GMT
#112
And now, good old ICCup D-level Protoss-style stuff is coming!
What what the the fuck fuck? That blew my mind so much, I doubled every word in the phrase 'What the fuck' to get: 'What what the the fuck fuck my what the the fuck fucking what did the drop dropship medivac where in the what in the hell?' - Day[9]
radadaundandan
Profile Joined May 2007
Bulgaria3148 Posts
May 22 2012 10:51 GMT
#113
You cannot cheese Flash. He smells cheese from miles!
Flash returns...
jaQi
Profile Joined December 2010
1121 Posts
May 22 2012 10:51 GMT
#114
DT coming soon..
Motivate
Profile Joined June 2011
2860 Posts
May 22 2012 10:51 GMT
#115
fffuuuu

i hate jangbi's pvt so much
alypse
Profile Joined May 2010
2771 Posts
May 22 2012 10:51 GMT
#116
What? Deep 6?
KT Violet 1988 - 2012
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
May 22 2012 10:51 GMT
#117
Another barracks :O
Flash it's a BW game !
ॐ
UTL_Unlimited
Profile Blog Joined August 2010
Korea (South)353 Posts
May 22 2012 10:51 GMT
#118
Bio mech vs DTs. LETS DO THIS
Need to write more things...
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
May 22 2012 10:52 GMT
#119
Goons bleeding but not quite dying beautiful!
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
Last Edited: 2012-05-22 10:53:29
May 22 2012 10:52 GMT
#120
2nd Rax? Bio play? He has academy so fast so if he gets scans he might be able to block the dts.

EDIT: Sick tank splash.
No one ever remembers second place, eh? eh? GIVE ME COMMAND
Rhaegar99
Profile Blog Joined September 2008
Australia1190 Posts
May 22 2012 10:52 GMT
#121
where the tank>?
Kiett
Profile Blog Joined March 2011
United States7639 Posts
May 22 2012 10:52 GMT
#122
Someone should show this game to Lizzy: How to kill a couple of SCVs without losing all your goons.
Writer:o
Arco
Profile Joined September 2009
United States2090 Posts
May 22 2012 10:52 GMT
#123
Flash really likes that build on this map
alypse
Profile Joined May 2010
2771 Posts
May 22 2012 10:52 GMT
#124
Crap the DTs could be fatal TT
KT Violet 1988 - 2012
wassbix
Profile Joined October 2009
Canada499 Posts
May 22 2012 10:52 GMT
#125
AIURRR I WANT TO BELIEVEEEEEEEEEEE
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
May 22 2012 10:53 GMT
#126
DT runby!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 10:53 GMT
#127
ALMOST!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
May 22 2012 10:53 GMT
#128
amazing sense by flash, saves the 1 scan and sees the blurs, kills one
Yhamm is the god of predictions
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
May 22 2012 10:53 GMT
#129
Killing by splash dmg!
radadaundandan
Profile Joined May 2007
Bulgaria3148 Posts
May 22 2012 10:53 GMT
#130
That's Flash...
Flash returns...
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
May 22 2012 10:53 GMT
#131
lol, luckiest DT
Motivate
Profile Joined June 2011
2860 Posts
May 22 2012 10:53 GMT
#132
flash should manner cc the shit out of this guy :S
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
Last Edited: 2012-05-22 10:53:41
May 22 2012 10:53 GMT
#133
Wow, Jangbi sniped a few SCVs, and forced Flash to spend a lot in repair, without losing a single dragoon.

DT is in !
ॐ
KobraKay
Profile Joined March 2010
Portugal4231 Posts
May 22 2012 10:53 GMT
#134
Denied? But scouted nonetheless...
CJ Fighting! (--.--)
Zallkar
Profile Joined June 2010
United States449 Posts
May 22 2012 10:53 GMT
#135
.......damn Flash is having none of that.
Understand.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
May 22 2012 10:54 GMT
#136
NO WAY!??!?! DID FLASH JUST KILL THAT DT WITH TANK SPLASH?
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
May 22 2012 10:54 GMT
#137
Hardcounter lol...
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 10:54 GMT
#138
On May 22 2012 19:54 Holgerius wrote:
NO WAY!??!?! DID FLASH JUST KILL THAT DT WITH TANK SPLASH?


yep.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
May 22 2012 10:54 GMT
#139
Bio's gonna be tough to win with from here...
Yhamm is the god of predictions
UTL_Unlimited
Profile Blog Joined August 2010
Korea (South)353 Posts
May 22 2012 10:54 GMT
#140
Buying really good time with the DTs...
JANGBI I BELIEVE
Need to write more things...
jaQi
Profile Joined December 2010
1121 Posts
May 22 2012 10:54 GMT
#141
stop building DTs Jangbi...
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 10:54 GMT
#142
On May 22 2012 19:52 Kiett wrote:
Someone should show this game to Lizzy: How to kill a couple of SCVs without losing all your goons.


lol
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
May 22 2012 10:54 GMT
#143
Quickly tech to vessels lol
No one ever remembers second place, eh? eh? GIVE ME COMMAND
popzags
Profile Blog Joined January 2011
Poland604 Posts
May 22 2012 10:55 GMT
#144
I always wondered why those guys won't just runby the Dragoons through the Bunker line and snipe everything that's behind. Anyway, Flash is going crazy with this Marine/Medic play, I don't see how it can be any 'sound' even in hands of SC God.
What what the the fuck fuck? That blew my mind so much, I doubled every word in the phrase 'What the fuck' to get: 'What what the the fuck fuck my what the the fuck fucking what did the drop dropship medivac where in the what in the hell?' - Day[9]
Kittan
Profile Joined April 2012
Poland3999 Posts
May 22 2012 10:55 GMT
#145
When in doubt, build MORE DTs? And he wastes so many of them
http://www.teamliquid.net/forum/viewmessage.php?topic_id=81288 <--- How I fell in love with a man, a team, a game and a website in a single day... | "There are no false gods, there is only the Emperor, and Choi Yun Sung is his prophet." -> Zona 40k
jaQi
Profile Joined December 2010
1121 Posts
May 22 2012 10:55 GMT
#146
sweet storm!!
FuRong
Profile Joined April 2010
New Zealand3089 Posts
May 22 2012 10:55 GMT
#147
Sigh, turning this off now.
Don't hate the player, hate the game
wassbix
Profile Joined October 2009
Canada499 Posts
May 22 2012 10:56 GMT
#148
LOL
UTL_Unlimited
Profile Blog Joined August 2010
Korea (South)353 Posts
May 22 2012 10:56 GMT
#149
DAT STORRMMM
Need to write more things...
Adron
Profile Joined February 2010
Netherlands839 Posts
May 22 2012 10:56 GMT
#150
stoooooooooooooooorm
Arco
Profile Joined September 2009
United States2090 Posts
May 22 2012 10:56 GMT
#151
dat storm
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
May 22 2012 10:56 GMT
#152
Sick storm; that's why bio is terrible when Toss gets his tech up.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Motivate
Profile Joined June 2011
2860 Posts
May 22 2012 10:56 GMT
#153
sighh wtf flash
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 10:56 GMT
#154
WOOOOOOOOOOHOOOOOOOOOOOOOOOOO
Stuck.
ManButter
Profile Joined September 2009
Canada38 Posts
May 22 2012 10:56 GMT
#155
Holy crap I'm glad I stayed up for this.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 10:56 GMT
#156
this game so good already.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
May 22 2012 10:56 GMT
#157
OMG THAT STORM!@#!
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
Finskie
Profile Blog Joined March 2010
Sweden412 Posts
May 22 2012 10:56 GMT
#158
LOL STORM
Violet.
KobraKay
Profile Joined March 2010
Portugal4231 Posts
May 22 2012 10:56 GMT
#159
Storms TT
CJ Fighting! (--.--)
radadaundandan
Profile Joined May 2007
Bulgaria3148 Posts
May 22 2012 10:56 GMT
#160
Flash just tech up!
Flash returns...
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
Last Edited: 2012-05-22 10:57:21
May 22 2012 10:56 GMT
#161
How do you transition out of this >.>

EDIT: you don't lol.
No one ever remembers second place, eh? eh? GIVE ME COMMAND
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
Last Edited: 2012-05-22 10:57:51
May 22 2012 10:56 GMT
#162
leg speed into gg.
Edit: not even needed.
J1.au
Profile Blog Joined July 2009
Australia3596 Posts
May 22 2012 10:57 GMT
#163
Why is Flash allergic to vultures?
okum
Profile Blog Joined February 2009
France5778 Posts
May 22 2012 10:57 GMT
#164
Lame, build order win.
Flash fan before it was cool | Coiner of "jangbang"
Kiett
Profile Blog Joined March 2011
United States7639 Posts
May 22 2012 10:57 GMT
#165
GG

JANGBANGED
Writer:o
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
May 22 2012 10:57 GMT
#166
Imba map + bo win... not much flash could do
Yhamm is the god of predictions
UTL_Unlimited
Profile Blog Joined August 2010
Korea (South)353 Posts
May 22 2012 10:57 GMT
#167
Flash NEEDS to win this so that Action can get through 2-1.
But JANGBIIII WONT LET HIM
Need to write more things...
letian
Profile Blog Joined May 2010
Germany4221 Posts
May 22 2012 10:57 GMT
#168
haahaha! looool
Kittan
Profile Joined April 2012
Poland3999 Posts
May 22 2012 10:57 GMT
#169
STOOOORM!

I never doubted you JangBang!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=81288 <--- How I fell in love with a man, a team, a game and a website in a single day... | "There are no false gods, there is only the Emperor, and Choi Yun Sung is his prophet." -> Zona 40k
Linwelin
Profile Joined March 2011
Ireland7554 Posts
May 22 2012 10:57 GMT
#170
Oh my god
Fuck Razor and Death Prophet
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 10:57 GMT
#171
AND JANGBI WINS YAYAYAYAYA
Stuck.
Finskie
Profile Blog Joined March 2010
Sweden412 Posts
May 22 2012 10:57 GMT
#172
holy shit that was fucking wierd
Violet.
Ruscour
Profile Blog Joined April 2011
5233 Posts
May 22 2012 10:57 GMT
#173
JANGBAAAANG

amazing game
radadaundandan
Profile Joined May 2007
Bulgaria3148 Posts
May 22 2012 10:57 GMT
#174
Flash don't throw games like that anymore!
Flash returns...
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 10:57 GMT
#175
Poll: Recommend Flash vs Jangbi

Yes (43)
 
54%

No (24)
 
30%

If you have time (12)
 
15%

79 total votes

Your vote: Recommend Flash vs Jangbi

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Adron
Profile Joined February 2010
Netherlands839 Posts
May 22 2012 10:57 GMT
#176
aaaand thats why bio vs toss in BW doesnt work if it aint a suprise
Copymizer
Profile Joined November 2010
Denmark2087 Posts
May 22 2012 10:57 GMT
#177
jangbi fuck yea!
~~Yo man ! MBCGame HERO Fighting !! Holy check !
Zera
Profile Joined April 2010
Lithuania716 Posts
May 22 2012 10:57 GMT
#178
It's not SC2, Flash... Bio doesn't work against P... *sigh*
JD fanboy. #FPPS
Kanil
Profile Joined April 2010
United States1713 Posts
May 22 2012 10:57 GMT
#179
On May 22 2012 19:57 UTL_Unlimited wrote:
Flash NEEDS to win this so that Action can get through 2-1.
But JANGBIIII WONT LET HIM

Don't worry, Action can still go through 2-1. :p

Yeah JangBi!
I used to have an Oz icon over here ---->
fusefuse
Profile Blog Joined February 2011
Estonia4644 Posts
May 22 2012 10:57 GMT
#180
even though im glad Jangbi won.... there goes my 19 correct vote streak ;;;;
Liquipedia@jkursk
letian
Profile Blog Joined May 2010
Germany4221 Posts
May 22 2012 10:57 GMT
#181
that was a pwnage, play more sc2 flash!
Kommander
Profile Joined March 2011
Philippines4950 Posts
May 22 2012 10:57 GMT
#182
LOL....bo win lol
mevshero
Profile Joined December 2009
911 Posts
May 22 2012 10:57 GMT
#183
this is why i can't get much into this osl... brilliant play by jangbi, but flash... really? training too much sc2...
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 10:58 GMT
#184
On May 22 2012 19:57 J1.au wrote:
Why is Flash allergic to vultures?


what? he played well this morning.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
May 22 2012 10:58 GMT
#185
T_T_T_T

Me so sad.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Disregard
Profile Blog Joined March 2007
China10252 Posts
May 22 2012 10:58 GMT
#186
No way Flash would've gotten out of that unless Jangbi choked hard.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
KobraKay
Profile Joined March 2010
Portugal4231 Posts
May 22 2012 10:58 GMT
#187
This game was.....did Flash forgot that bio vP in BW doesn't really work? TT....Im starting to hate JB =/
CJ Fighting! (--.--)
Zallkar
Profile Joined June 2010
United States449 Posts
May 22 2012 10:58 GMT
#188
showed who the Real God is.
Understand.
Motivate
Profile Joined June 2011
2860 Posts
May 22 2012 10:58 GMT
#189
seems like everyone has forgotten how to tvp besides fantasy
Finskie
Profile Blog Joined March 2010
Sweden412 Posts
Last Edited: 2012-05-22 10:58:33
May 22 2012 10:58 GMT
#190
flash is a fool, only turN can pull off the biovP!
Violet.
reminisce12
Profile Joined March 2012
Australia318 Posts
May 22 2012 10:58 GMT
#191
too much sc2 flash??
moopie
Profile Joined July 2009
12605 Posts
May 22 2012 10:58 GMT
#192
On May 22 2012 19:58 KobraKay wrote:
This game was.....did Flash forgot that bio vP in BW doesn't really work? TT....Im starting to hate JB =/

too much sc2
I'm going to sleep, let me get some of that carpet.
Inz`
Profile Joined July 2010
Scotland120 Posts
May 22 2012 10:58 GMT
#193
Fuckin` dt's : ( Jangbi looking good, Sad to see Flash losing :((((((((((((((
popzags
Profile Blog Joined January 2011
Poland604 Posts
May 22 2012 10:58 GMT
#194
Flash played as if he was inferior player gambling for luck. Or as if he had no motivation to win anymore.

Or... both.
What what the the fuck fuck? That blew my mind so much, I doubled every word in the phrase 'What the fuck' to get: 'What what the the fuck fuck my what the the fuck fucking what did the drop dropship medivac where in the what in the hell?' - Day[9]
radadaundandan
Profile Joined May 2007
Bulgaria3148 Posts
May 22 2012 10:58 GMT
#195
Flash hiding his builds. Not so good.
Flash returns...
zazone
Profile Joined April 2011
Romania460 Posts
May 22 2012 10:58 GMT
#196
JangBi the...real God ?
Who, after all, speaks today of the annihilation of the Armenians?-Adolf Hitler
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
May 22 2012 10:58 GMT
#197
What the heck did I just watch?
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
May 22 2012 10:58 GMT
#198
On May 22 2012 19:57 Zera wrote:
It's not SC2, Flash... Bio doesn't work against P... *sigh*

It can, but jangbi had the perfect tech to rape it
Yhamm is the god of predictions
KOPF
Profile Blog Joined January 2010
Finland164 Posts
May 22 2012 10:58 GMT
#199
No FlasH, nooo!
storkfan
Profile Joined March 2012
493 Posts
May 22 2012 10:59 GMT
#200
Aaah, Nextuuu Matchup
wassbix
Profile Joined October 2009
Canada499 Posts
May 22 2012 10:59 GMT
#201
Here lies your toppled God
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 10:59 GMT
#202
why the hell is everyone saying that flash is playing too much sc2 when bio mech push is one of the hardest things to do in TvP in BW? get a grip
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Adron
Profile Joined February 2010
Netherlands839 Posts
May 22 2012 10:59 GMT
#203
btw is the counter for you also around 1k viewers?
Kommander
Profile Joined March 2011
Philippines4950 Posts
May 22 2012 10:59 GMT
#204
Flash! Bio only works vP in SC2!
Fleuria
Profile Joined April 2011
England466 Posts
May 22 2012 10:59 GMT
#205
cant say much both of them have been playing sick amounts of sc2, jangbi is probs way better at it aswell
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-05-22 10:59:45
May 22 2012 10:59 GMT
#206
Flash being too predictable using that build again on that map in TvP. Good preparation by Jangbi imo.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
May 22 2012 10:59 GMT
#207
On May 22 2012 19:58 Finskie wrote:
flash is a fool, only turN can pull off the biovP!

You do know Flash pulled off the MnM + Tank timing with success plenty of times during the last couple of seasons?
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
alypse
Profile Joined May 2010
2771 Posts
May 22 2012 10:59 GMT
#208
Flash, you may wanna stop practicing SC2 until this OSL's over.
KT Violet 1988 - 2012
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
May 22 2012 10:59 GMT
#209
Wow, gg.
I don't know what Flash was thinking when going bio tank. Of course he didn't know yet Jangbi got a fast templar tech when he started to add barracks, but still
ॐ
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 10:59 GMT
#210
On May 22 2012 19:58 moopie wrote:
Show nested quote +
On May 22 2012 19:58 KobraKay wrote:
This game was.....did Flash forgot that bio vP in BW doesn't really work? TT....Im starting to hate JB =/

too much sc2


Dude he played BW in the morning against ACE, He beat (P)M18M

His build was completely wack and I have no idea what he was thinking.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
May 22 2012 10:59 GMT
#211
Holy shit. I didn't watch BW in a long long time and I was impressed with that match, what a sick build/read by flash to have the academys up right exactly in time for a 2gate Goon Range into DT build. He went for the all in with Tank/M&M after losing like 5-7 SCVs and then more after the DT sneak in and the Goon attack in the start. <3 BW for life.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
UTL_Unlimited
Profile Blog Joined August 2010
Korea (South)353 Posts
May 22 2012 11:00 GMT
#212
On May 22 2012 19:57 Kanil wrote:
Show nested quote +
On May 22 2012 19:57 UTL_Unlimited wrote:
Flash NEEDS to win this so that Action can get through 2-1.
But JANGBIIII WONT LET HIM

Don't worry, Action can still go through 2-1. :p

Yeah JangBi!


Apparently if Flash goes 2-1 and Action goes 2-1 then Flash goes through because of heads up win.
Or that's what i heard the commentators say: someone clarify pl0x?
Need to write more things...
letian
Profile Blog Joined May 2010
Germany4221 Posts
May 22 2012 11:00 GMT
#213
and somebody was talking about dt crap today
Ruscour
Profile Blog Joined April 2011
5233 Posts
May 22 2012 11:00 GMT
#214
On May 22 2012 19:58 moopie wrote:
Show nested quote +
On May 22 2012 19:58 KobraKay wrote:
This game was.....did Flash forgot that bio vP in BW doesn't really work? TT....Im starting to hate JB =/

too much sc2

marine tank medi(va)c is a sick allin in sc2 TvP but no-one does it for some reason
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
May 22 2012 11:00 GMT
#215
On May 22 2012 19:59 Caihead wrote:
why the hell is everyone saying that flash is playing too much sc2 when bio mech push is one of the hardest things to do in TvP in BW? get a grip


cuz esports.
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
Kommander
Profile Joined March 2011
Philippines4950 Posts
May 22 2012 11:00 GMT
#216
On May 22 2012 19:59 alypse wrote:
Flash, you may wanna stop practicing SC2 until this OSL's over.


I don't know man, Flash is the type to get hooked to something once he sets his mind to it. You'll have to pull him away from the screen and keyboard to make him stop.
Finskie
Profile Blog Joined March 2010
Sweden412 Posts
May 22 2012 11:00 GMT
#217
On May 22 2012 19:59 Holgerius wrote:
Show nested quote +
On May 22 2012 19:58 Finskie wrote:
flash is a fool, only turN can pull off the biovP!

You do know Flash pulled off the MnM + Tank timing with success plenty of times during the last couple of seasons?


lol chill out, it is all in good fun. flash was just unlucky that jangbi just had the perfect counter lined up in his build.
Violet.
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
May 22 2012 11:00 GMT
#218
Grape is the only royal roader with a chance.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:00 GMT
#219
KT fans who are saying "practicing SC2" and completely ignoring the fact that Jangbi got a Bo win as well as perfect scout, and that Flash splash killed a DT with a tank, that marine medic + tank push is one of the hardest things to do in BW, and Flash's micro in general need to remove their tags.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
fusefuse
Profile Blog Joined February 2011
Estonia4644 Posts
May 22 2012 11:01 GMT
#220
DIABLUU ZREE
Liquipedia@jkursk
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
May 22 2012 11:01 GMT
#221
On May 22 2012 19:59 alypse wrote:
Flash, you may wanna stop practicing SC2 until this OSL's over.

ffs so many idiots posting sc2 comments. flash played that pretty well considering, the saved scan on his natural was amazing. It's just you're pretty dead when dt's scout your bio rush. Jangbi can start storm immediately and delay almost indefinitely with 1 dt per scan
Yhamm is the god of predictions
Berceno
Profile Joined May 2012
Spain401 Posts
May 22 2012 11:01 GMT
#222
Jangi pwned flash, Seems like Flash isn't in the best moment of his career
protoss living in da ghetto
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
May 22 2012 11:01 GMT
#223
Flash's build would have been good vs... Carrier rush LOL
J1.au
Profile Blog Joined July 2009
Australia3596 Posts
May 22 2012 11:01 GMT
#224
So there's this 75 mineral unit with 3 mini-nukes, it's pretty good...
storkfan
Profile Joined March 2012
493 Posts
May 22 2012 11:01 GMT
#225
On May 22 2012 19:59 Tump wrote:
Flash being too predictable using that build again on that map in TvP. Good preparation by Jangbi imo.

Look, flash doesnt do that stuff jsut for kicks. He does it, because it is what he thinks the strongest timing attack. Yes, Jangbi had fast templar tech, that was the gamble.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 11:01 GMT
#226


the game flash played this morning.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
jaQi
Profile Joined December 2010
1121 Posts
May 22 2012 11:02 GMT
#227
This was somehow disappointing... I don't mind that Flash loses his immortal cape, but this just looks like he is completely bad...
Motivate
Profile Joined June 2011
2860 Posts
May 22 2012 11:02 GMT
#228
sighh i hate protoss so much ;_;
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:03 GMT
#229
On May 22 2012 20:01 J1.au wrote:
So there's this 75 mineral unit with 3 mini-nukes, it's pretty good...


He only has 1 factory, vulture + mine + speed tech would mean no tanks, and no medic production, he can't pull out of that build. BO loss.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
hmmm...
Profile Joined March 2011
632 Posts
May 22 2012 11:03 GMT
#230
don't know why you guys are berating flash for going bachanic when he lost due to a build-order loss since jangbi chose a somewhat uncommon dt build.

had jangbi gone for a more standard build, flash's bachanic could have worked.
Motivate
Profile Joined June 2011
2860 Posts
May 22 2012 11:04 GMT
#231
On May 22 2012 20:01 J1.au wrote:
So there's this 75 mineral unit with 3 mini-nukes, it's pretty good...

there's a reason why fantasy is a tvp beast

a huge chunk of the tvp losses i see are because terrans have their vultures out of position or don't build them altogether (or enough of them at least)
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:04 GMT
#232
On May 22 2012 20:02 jaQi wrote:
This was somehow disappointing... I don't mind that Flash loses his immortal cape, but this just looks like he is completely bad...


looks can be deceiving, please try splash killing a dt in your mineral line with a tank on your own time
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
538
Profile Blog Joined November 2008
Hungary3932 Posts
May 22 2012 11:04 GMT
#233
Fun fact: Jangbi spent 20 seconds in bunker range with 6 dragoons without losing a single one
BW fighting!
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
May 22 2012 11:04 GMT
#234
On May 22 2012 20:02 jaQi wrote:
This was somehow disappointing... I don't mind that Flash loses his immortal cape, but this just looks like he is completely bad...


i fail to see how. maybe the first storm on his bio was bad, but there wasn't much he could do that game (scout wrong way and last, BO things, etc). Flash was just predictable, not bad.
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
Kittan
Profile Joined April 2012
Poland3999 Posts
May 22 2012 11:05 GMT
#235
On May 22 2012 20:03 Caihead wrote:
Show nested quote +
On May 22 2012 20:01 J1.au wrote:
So there's this 75 mineral unit with 3 mini-nukes, it's pretty good...


He only has 1 factory, vulture + mine + speed tech would mean no tanks, and no medic production, he can't pull out of that build. BO loss.


I think that's his problem right there XD If only less rax, more pectorii
http://www.teamliquid.net/forum/viewmessage.php?topic_id=81288 <--- How I fell in love with a man, a team, a game and a website in a single day... | "There are no false gods, there is only the Emperor, and Choi Yun Sung is his prophet." -> Zona 40k
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2012-05-22 11:07:08
May 22 2012 11:05 GMT
#236
On May 22 2012 20:04 Motivate wrote:
Show nested quote +
On May 22 2012 20:01 J1.au wrote:
So there's this 75 mineral unit with 3 mini-nukes, it's pretty good...

there's a reason why fantasy is a tvp beast

a huge chunk of the tvp losses i see are because terrans have their vultures out of position or don't build them altogether (or enough of them at least)


irrelevant comment on this game, flash had 1 factory, vulture = no tanks and no gas for medics because of upgrades
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Finskie
Profile Blog Joined March 2010
Sweden412 Posts
May 22 2012 11:05 GMT
#237
On May 22 2012 20:04 538 wrote:
Fun fact: Jangbi spent 20 seconds in bunker range with 6 dragoons without losing a single one


dat micro
Violet.
J1.au
Profile Blog Joined July 2009
Australia3596 Posts
May 22 2012 11:05 GMT
#238
On May 22 2012 20:03 Caihead wrote:
Show nested quote +
On May 22 2012 20:01 J1.au wrote:
So there's this 75 mineral unit with 3 mini-nukes, it's pretty good...


He only has 1 factory, vulture + mine + speed tech would mean no tanks, and no medic production, he can't pull out of that build. BO loss.

I wasn't suggesting he incorporate vultures into that build.

Rather that he become more like Fantasy and abuse the shit out of them.
MaZza[KIS]
Profile Joined December 2005
Australia2110 Posts
May 22 2012 11:06 GMT
#239
Both players gambled on builds.

Jangbi won the gamble.

What's the big deal?
I really wanted a bigger opponent, like Nate Marquardt, or King Neptune, or Zeus, or Zeus and Fedor, or Fedor on Zeus's shoulders, and they can both punch but only Zeus can kick.
gh0stsquall
Profile Joined March 2012
United States245 Posts
May 22 2012 11:06 GMT
#240
sorry, bit of a n00b here, what's the format? is flash out or does he play more?
www.twitch.tv/ghostsquall || www.twitter.com/gh0stlol
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 11:06 GMT
#241
looking at the replay, Flash almost pulled it off, Storm was just done when the attack hit.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:06 GMT
#242
On May 22 2012 20:05 Kittan wrote:
Show nested quote +
On May 22 2012 20:03 Caihead wrote:
On May 22 2012 20:01 J1.au wrote:
So there's this 75 mineral unit with 3 mini-nukes, it's pretty good...


He only has 1 factory, vulture + mine + speed tech would mean no tanks, and no medic production, he can't pull out of that build. BO loss.


I think that's his problem right there XD If only less rax, more pectorii


he expected a 4 gate gateway unit all in with goons and/or zealots, not dt's, his build would have raped goon all in.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Finskie
Profile Blog Joined March 2010
Sweden412 Posts
May 22 2012 11:07 GMT
#243
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


Afaik Bo3 but the other two games are played on a different day
Violet.
UTL_Unlimited
Profile Blog Joined August 2010
Korea (South)353 Posts
May 22 2012 11:07 GMT
#244
Mini gogo! I believe!
Need to write more things...
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 11:07 GMT
#245
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


hes 1-1 in the round robin, no hes not out.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
ninini
Profile Joined June 2010
Sweden1204 Posts
May 22 2012 11:07 GMT
#246
That was kind of bad and unlucky at the same time. When toss is going DT's, you have to lay low because you don't have enough scans, but Flash was forced to move out since his bio units would have been owned by the storm. Bad decision, going bio, but good attempt at finishing the game.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
Last Edited: 2012-05-22 11:09:08
May 22 2012 11:07 GMT
#247
On May 22 2012 20:07 Finskie wrote:
Show nested quote +
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


Afaik Bo3 but the other two games are played on a different day


these are Bo1s.

Lquipedia
Each of those groups plays in a round-robin style so that everyone plays everyone else. The top 2 qualifiers from the group enter into the Bracket Phase. Occasionally there are ties in the group, for example 3 players are on 2-1. In the event of such a tie another round robin takes place between the tied players until usable results are attained. For example, if there are three tied players and they each go 1-1, they play another round of tiebreakers until one player goes 2-0, 1-1 and 0-2. This way it allows the players to be ranked even in the event of a tie. If two players are tied first with 2-1, the player who defeated the other one takes the first spot.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
gh0stsquall
Profile Joined March 2012
United States245 Posts
May 22 2012 11:08 GMT
#248
On May 22 2012 20:07 BLinD-RawR wrote:
Show nested quote +
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


hes 1-1 in the round robin, no hes not out.



ahh, round robin. wasn't sure, only caught the tail end of the last match. thanks. :D
www.twitch.tv/ghostsquall || www.twitter.com/gh0stlol
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:08 GMT
#249
On May 22 2012 20:07 Finskie wrote:
Show nested quote +
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


Afaik Bo3 but the other two games are played on a different day


nope. group / round robin, best 2 stats out of 4 players win.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=335966
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
alypse
Profile Joined May 2010
2771 Posts
May 22 2012 11:08 GMT
#250
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.
KT Violet 1988 - 2012
Kanil
Profile Joined April 2010
United States1713 Posts
Last Edited: 2012-05-22 11:09:09
May 22 2012 11:08 GMT
#251
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?

Ro16 is four groups of 4 players, round robin. Top two advance. Flash is 1-1 in his group, and very much still in the OSL.
Ro8 onward is a bracket, Bo3 for the Ro8, Bo5 for the semis/finals.

Edit: Go Mini, go! Everyone's gonna lose to Fantasy, it's okay. You've still got this!
I used to have an Oz icon over here ---->
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2012-05-22 11:13:37
May 22 2012 11:09 GMT
#252
On May 22 2012 20:07 ninini wrote:
That was kind of bad and unlucky at the same time. When toss is going DT's, you have to lay low because you don't have enough scans, but Flash was forced to move out since his bio units would have been owned by the storm. Bad decision, going bio, but good attempt at finishing the game.


keep in mind that jangbi was going blind templar tech, had flash just gone conventional mech terran with engineering bay jangbi would have lost completely.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:09 GMT
#253
On May 22 2012 20:08 alypse wrote:
Show nested quote +
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


all BW players are practicing SC2, including Jangbi and Flash, shhhh
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 11:09 GMT
#254
GOGO MINI!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 11:10 GMT
#255
On May 22 2012 20:08 alypse wrote:
Show nested quote +
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Kittan
Profile Joined April 2012
Poland3999 Posts
May 22 2012 11:11 GMT
#256
Gogo GRAPE!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=81288 <--- How I fell in love with a man, a team, a game and a website in a single day... | "There are no false gods, there is only the Emperor, and Choi Yun Sung is his prophet." -> Zona 40k
Finskie
Profile Blog Joined March 2010
Sweden412 Posts
May 22 2012 11:11 GMT
#257
ah forgot about the wildcardgames last OSL and shiz. ah well
Violet.
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
May 22 2012 11:12 GMT
#258
the intro is fucking sweet.
s3x2-2 xiao3x2+2 bone3+2+2
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 11:13 GMT
#259
On May 22 2012 20:12 OopsOopsBaby wrote:
the intro is fucking sweet.


Yeah I really like this intro.
Stuck.
alypse
Profile Joined May 2010
2771 Posts
May 22 2012 11:14 GMT
#260
On May 22 2012 20:10 BLinD-RawR wrote:
Show nested quote +
On May 22 2012 20:08 alypse wrote:
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.
KT Violet 1988 - 2012
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:14 GMT
#261
identical builds so far besides the one early zealot on ramp vs fast scout
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:15 GMT
#262
On May 22 2012 20:14 alypse wrote:
Show nested quote +
On May 22 2012 20:10 BLinD-RawR wrote:
On May 22 2012 20:08 alypse wrote:
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.


you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:16 GMT
#263
looks like both players not planning to expand yet
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
cybertopo
Profile Joined February 2010
Spain525 Posts
May 22 2012 11:16 GMT
#264
On May 22 2012 20:10 BLinD-RawR wrote:
Show nested quote +
On May 22 2012 20:08 alypse wrote:
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


I hope the TL admins set the team badges for SC2, it will be useful to detect the "passionate" fans...
Hurr Durr
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 11:16 GMT
#265
THERE ARE FOUR GATES, said food god.
Stuck.
Bop4yH
Profile Joined October 2007
United States67 Posts
May 22 2012 11:17 GMT
#266
Who is who?
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 11:17 GMT
#267
noooo grape
Stuck.
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 11:17 GMT
#268
what are you doing???
Stuck.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:18 GMT
#269
that dragoon ai annoyed grape
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
jaQi
Profile Joined December 2010
1121 Posts
May 22 2012 11:18 GMT
#270
He knows its over.
UTL_Unlimited
Profile Blog Joined August 2010
Korea (South)353 Posts
May 22 2012 11:18 GMT
#271
grape. why.
what.
Need to write more things...
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 11:18 GMT
#272
Well I'm not the only one sighing at this game.
Stuck.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2012-05-22 11:19:41
May 22 2012 11:18 GMT
#273
mini going for a shuttle reaver follow up

edit: grape got shuttle first, mini got 2 reavers
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 11:19 GMT
#274
On May 22 2012 20:16 cybertopo wrote:
Show nested quote +
On May 22 2012 20:10 BLinD-RawR wrote:
On May 22 2012 20:08 alypse wrote:
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


I hope the TL admins set the team badges for SC2, it will be useful to detect the "passionate" fans...


???

I'm ok with Flash losing.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
May 22 2012 11:19 GMT
#275
Grape just started microing goons with his face.
alypse
Profile Joined May 2010
2771 Posts
May 22 2012 11:19 GMT
#276
On May 22 2012 20:15 Caihead wrote:
Show nested quote +
On May 22 2012 20:14 alypse wrote:
On May 22 2012 20:10 BLinD-RawR wrote:
On May 22 2012 20:08 alypse wrote:
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.


you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay


And that means he got outplayed by Jangbi right?
KT Violet 1988 - 2012
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
Last Edited: 2012-05-22 11:23:16
May 22 2012 11:20 GMT
#277
On May 22 2012 20:19 alypse wrote:
Show nested quote +
On May 22 2012 20:15 Caihead wrote:
On May 22 2012 20:14 alypse wrote:
On May 22 2012 20:10 BLinD-RawR wrote:
On May 22 2012 20:08 alypse wrote:
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.


you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay


And that means he got outplayed by Jangbi right?


yep, by his own luck.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:20 GMT
#278
On May 22 2012 20:16 cybertopo wrote:
Show nested quote +
On May 22 2012 20:10 BLinD-RawR wrote:
On May 22 2012 20:08 alypse wrote:
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


I hope the TL admins set the team badges for SC2, it will be useful to detect the "passionate" fans...


what does that even mean
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Kittan
Profile Joined April 2012
Poland3999 Posts
May 22 2012 11:20 GMT
#279
Grape Epic ribo harass maybe?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=81288 <--- How I fell in love with a man, a team, a game and a website in a single day... | "There are no false gods, there is only the Emperor, and Choi Yun Sung is his prophet." -> Zona 40k
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:20 GMT
#280
grape loses shuttle / reaver, mini still has 2, it's over
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 11:21 GMT
#281
LOSES THE REAVER AND THE SHUTTLE
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Spekulatius
Profile Joined January 2011
Germany2413 Posts
May 22 2012 11:21 GMT
#282
Well this is pretty much over.

Sigh.
Always smile~
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 11:21 GMT
#283
Grape has disappointed me greatly with that game.
Stuck.
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
May 22 2012 11:21 GMT
#284
epic tilt.
s3x2-2 xiao3x2+2 bone3+2+2
mevshero
Profile Joined December 2009
911 Posts
May 22 2012 11:21 GMT
#285
grape learned some reaver shuttle control from kal.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 11:21 GMT
#286
Poll: Recommend Mini vs Grape?

No (11)
 
50%

If you have time (8)
 
36%

Yes (3)
 
14%

22 total votes

Your vote: Recommend Mini vs Grape?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
popzags
Profile Blog Joined January 2011
Poland604 Posts
May 22 2012 11:21 GMT
#287
Quite epic GG, right the second when Nexus caved in.
What what the the fuck fuck? That blew my mind so much, I doubled every word in the phrase 'What the fuck' to get: 'What what the the fuck fuck my what the the fuck fucking what did the drop dropship medivac where in the what in the hell?' - Day[9]
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
May 22 2012 11:22 GMT
#288
On May 22 2012 20:19 alypse wrote:
Show nested quote +
On May 22 2012 20:15 Caihead wrote:
On May 22 2012 20:14 alypse wrote:
On May 22 2012 20:10 BLinD-RawR wrote:
On May 22 2012 20:08 alypse wrote:
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.


you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay


And that means he got outplayed by Jangbi right?

he didn't get outplayed, he just got unlucky.
Yhamm is the god of predictions
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:22 GMT
#289
grape didn't concave his forces at all which is why his reaver / shuttle was in the front
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Kanil
Profile Joined April 2010
United States1713 Posts
May 22 2012 11:23 GMT
#290
Yeah Mini! :D

That should get him to at least the tiebreaks, provided Fantasy 3-0's.
I used to have an Oz icon over here ---->
Adron
Profile Joined February 2010
Netherlands839 Posts
May 22 2012 11:23 GMT
#291
On May 22 2012 20:22 Scarecrow wrote:
Show nested quote +
On May 22 2012 20:19 alypse wrote:
On May 22 2012 20:15 Caihead wrote:
On May 22 2012 20:14 alypse wrote:
On May 22 2012 20:10 BLinD-RawR wrote:
On May 22 2012 20:08 alypse wrote:
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.


you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay


And that means he got outplayed by Jangbi right?

he didn't get outplayed, he just got unlucky.

"unlucky" very rarely happens in BW progaming
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
May 22 2012 11:24 GMT
#292
On May 22 2012 20:23 Adron wrote:
Show nested quote +
On May 22 2012 20:22 Scarecrow wrote:
On May 22 2012 20:19 alypse wrote:
On May 22 2012 20:15 Caihead wrote:
On May 22 2012 20:14 alypse wrote:
On May 22 2012 20:10 BLinD-RawR wrote:
On May 22 2012 20:08 alypse wrote:
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.


you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay


And that means he got outplayed by Jangbi right?

he didn't get outplayed, he just got unlucky.

"unlucky" very rarely happens in BW progaming

agreed, but it happened then. As far as im concerned those two builds are as bad as 9 pool vs 12 hatch zvz
Yhamm is the god of predictions
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2012-05-22 11:24:59
May 22 2012 11:24 GMT
#293
On May 22 2012 20:23 Adron wrote:
Show nested quote +
On May 22 2012 20:22 Scarecrow wrote:
On May 22 2012 20:19 alypse wrote:
On May 22 2012 20:15 Caihead wrote:
On May 22 2012 20:14 alypse wrote:
On May 22 2012 20:10 BLinD-RawR wrote:
On May 22 2012 20:08 alypse wrote:
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.


you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay


And that means he got outplayed by Jangbi right?

he didn't get outplayed, he just got unlucky.

"unlucky" very rarely happens in BW progaming


scouting last when opponent is going for a 1 base when usually toss at least expands isn't luck? =/ his scv's scout timing (when it was sent out) wasn't even late
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Motivate
Profile Joined June 2011
2860 Posts
May 22 2012 11:25 GMT
#294
hmmmm

this night has not gone according to plan
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
May 22 2012 11:26 GMT
#295
When did Flash see the first dt? Was it already too late for him to bail out and do something different or did he decide to keep doing it anyway?
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2012-05-22 11:28:07
May 22 2012 11:27 GMT
#296
On May 22 2012 20:26 BrosephBrostar wrote:
When did Flash see the first dt? Was it already too late for him to bail out and do something different or did he decide to keep doing it anyway?


barracks went down after seeing there wasn't a natural expansion, which is a fine response for anything except dt, he saw the dt's after rax production / academy research started
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 11:27 GMT
#297
On May 22 2012 20:26 BrosephBrostar wrote:
When did Flash see the first dt? Was it already too late for him to bail out and do something different or did he decide to keep doing it anyway?


the 3rd rax just finished when the first 2 dts entered the base.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
alypse
Profile Joined May 2010
2771 Posts
May 22 2012 11:29 GMT
#298
On May 22 2012 20:22 Scarecrow wrote:
Show nested quote +
On May 22 2012 20:19 alypse wrote:
On May 22 2012 20:15 Caihead wrote:
On May 22 2012 20:14 alypse wrote:
On May 22 2012 20:10 BLinD-RawR wrote:
On May 22 2012 20:08 alypse wrote:
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.


you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay


And that means he got outplayed by Jangbi right?

he didn't get outplayed, he just got unlucky.


He got unlucky with P very frequently lately. Except from the game with M18M today, he got rolled every time P did some unorthodox strategy. The 'old' Flash responded perfectly to whatever shit the opponent brought to him; even when he's way behind.
KT Violet 1988 - 2012
baubo
Profile Joined September 2008
China3370 Posts
Last Edited: 2012-05-22 11:31:41
May 22 2012 11:30 GMT
#299
On May 22 2012 20:24 Scarecrow wrote:
Show nested quote +
On May 22 2012 20:23 Adron wrote:
On May 22 2012 20:22 Scarecrow wrote:
On May 22 2012 20:19 alypse wrote:
On May 22 2012 20:15 Caihead wrote:
On May 22 2012 20:14 alypse wrote:
On May 22 2012 20:10 BLinD-RawR wrote:
On May 22 2012 20:08 alypse wrote:
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.


you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay


And that means he got outplayed by Jangbi right?

he didn't get outplayed, he just got unlucky.

"unlucky" very rarely happens in BW progaming

agreed, but it happened then. As far as im concerned those two builds are as bad as 9 pool vs 12 hatch zvz


But you can say Flash was the player that went 12hatch, which leaves him open for a 9 pool. And he did it against Jangbi, who's known for aggressive builds. In terms of mind games, Jangbi won.

Edit: I remember the last two TvPs he played against Stork and Jangbi on Ground Zero. He went 14CC and got away with both. At some point when you keep being greedy as shit, you're going to get screwed.
Meh
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
Last Edited: 2012-05-22 11:32:05
May 22 2012 11:30 GMT
#300
On May 22 2012 20:29 alypse wrote:
Show nested quote +
On May 22 2012 20:22 Scarecrow wrote:
On May 22 2012 20:19 alypse wrote:
On May 22 2012 20:15 Caihead wrote:
On May 22 2012 20:14 alypse wrote:
On May 22 2012 20:10 BLinD-RawR wrote:
On May 22 2012 20:08 alypse wrote:
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.


you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay


And that means he got outplayed by Jangbi right?

he didn't get outplayed, he just got unlucky.


He got unlucky with P very frequently lately. Except from the game with M18M today, he got rolled every time P did some unorthodox strategy. The 'old' Flash responded perfectly to whatever shit the opponent brought to him; even when he's way behind.


I won't argue that, Flash used to be so much better.

maybe its easier to believe flash is getting figured out than him getting worse because of SC2.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
May 22 2012 11:31 GMT
#301
On May 22 2012 20:29 alypse wrote:
Show nested quote +
On May 22 2012 20:22 Scarecrow wrote:
On May 22 2012 20:19 alypse wrote:
On May 22 2012 20:15 Caihead wrote:
On May 22 2012 20:14 alypse wrote:
On May 22 2012 20:10 BLinD-RawR wrote:
On May 22 2012 20:08 alypse wrote:
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.


you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay


And that means he got outplayed by Jangbi right?

he didn't get outplayed, he just got unlucky.


He got unlucky with P very frequently lately. Except from the game with M18M today, he got rolled every time P did some unorthodox strategy. The 'old' Flash responded perfectly to whatever shit the opponent brought to him; even when he's way behind.

I'm not saying the other losses were unlucky, noone's perfect. Just this one was and he did respond amazingly well. Just no terran in the world was winning that game once the dt's were enroute
Yhamm is the god of predictions
Kittan
Profile Joined April 2012
Poland3999 Posts
May 22 2012 11:31 GMT
#302
All right! Cyclops Zerg time!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=81288 <--- How I fell in love with a man, a team, a game and a website in a single day... | "There are no false gods, there is only the Emperor, and Choi Yun Sung is his prophet." -> Zona 40k
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:32 GMT
#303
On May 22 2012 20:29 alypse wrote:
Show nested quote +
On May 22 2012 20:22 Scarecrow wrote:
On May 22 2012 20:19 alypse wrote:
On May 22 2012 20:15 Caihead wrote:
On May 22 2012 20:14 alypse wrote:
On May 22 2012 20:10 BLinD-RawR wrote:
On May 22 2012 20:08 alypse wrote:
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.


you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay


And that means he got outplayed by Jangbi right?

he didn't get outplayed, he just got unlucky.


He got unlucky with P very frequently lately. Except from the game with M18M today, he got rolled every time P did some unorthodox strategy. The 'old' Flash responded perfectly to whatever shit the opponent brought to him; even when he's way behind.


flash invented the modern approach / answer to 2 base carrier in 2008 and matured it during 2009-2010 against stork with fast mech upgrades then getting factory count up, M18M had a huge econ advantage to begin with and he still managed to win so, the "old" flash is still here
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
KobraKay
Profile Joined March 2010
Portugal4231 Posts
May 22 2012 11:33 GMT
#304
Dancing Hyvaa?
CJ Fighting! (--.--)
wassbix
Profile Joined October 2009
Canada499 Posts
May 22 2012 11:33 GMT
#305
Why do we need to have this argument everytime Flash loses :/

Both player gambled on their builds JB got the better end and played well to hold his advantage. This isn't the first time it's happened in BW
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 11:33 GMT
#306
On May 22 2012 20:32 Caihead wrote:
Show nested quote +
On May 22 2012 20:29 alypse wrote:
On May 22 2012 20:22 Scarecrow wrote:
On May 22 2012 20:19 alypse wrote:
On May 22 2012 20:15 Caihead wrote:
On May 22 2012 20:14 alypse wrote:
On May 22 2012 20:10 BLinD-RawR wrote:
On May 22 2012 20:08 alypse wrote:
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.


you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay


And that means he got outplayed by Jangbi right?

he didn't get outplayed, he just got unlucky.


He got unlucky with P very frequently lately. Except from the game with M18M today, he got rolled every time P did some unorthodox strategy. The 'old' Flash responded perfectly to whatever shit the opponent brought to him; even when he's way behind.


flash invented the modern approach / answer to 2 base carrier in 2008 and matured it during 2009-2010 against stork with fast mech upgrades then getting factory count up, M18M had a huge econ advantage to begin with and he still managed to win so, the "old" flash is still here


enough, let us enjoy this ZvZzzzz
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2012-05-22 11:34:08
May 22 2012 11:33 GMT
#307
On May 22 2012 20:33 BLinD-RawR wrote:
Show nested quote +
On May 22 2012 20:32 Caihead wrote:
On May 22 2012 20:29 alypse wrote:
On May 22 2012 20:22 Scarecrow wrote:
On May 22 2012 20:19 alypse wrote:
On May 22 2012 20:15 Caihead wrote:
On May 22 2012 20:14 alypse wrote:
On May 22 2012 20:10 BLinD-RawR wrote:
On May 22 2012 20:08 alypse wrote:
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.


you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay


And that means he got outplayed by Jangbi right?

he didn't get outplayed, he just got unlucky.


He got unlucky with P very frequently lately. Except from the game with M18M today, he got rolled every time P did some unorthodox strategy. The 'old' Flash responded perfectly to whatever shit the opponent brought to him; even when he's way behind.


flash invented the modern approach / answer to 2 base carrier in 2008 and matured it during 2009-2010 against stork with fast mech upgrades then getting factory count up, M18M had a huge econ advantage to begin with and he still managed to win so, the "old" flash is still here


enough, let us enjoy this ZvZzzzz


zzzzzzzzzzz
wait no hyvaa's playing, can I anti fan him
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
baubo
Profile Joined September 2008
China3370 Posts
May 22 2012 11:34 GMT
#308
On May 22 2012 20:29 alypse wrote:
Show nested quote +
On May 22 2012 20:22 Scarecrow wrote:
On May 22 2012 20:19 alypse wrote:
On May 22 2012 20:15 Caihead wrote:
On May 22 2012 20:14 alypse wrote:
On May 22 2012 20:10 BLinD-RawR wrote:
On May 22 2012 20:08 alypse wrote:
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.


you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay


And that means he got outplayed by Jangbi right?

he didn't get outplayed, he just got unlucky.


He got unlucky with P very frequently lately. Except from the game with M18M today, he got rolled every time P did some unorthodox strategy. The 'old' Flash responded perfectly to whatever shit the opponent brought to him; even when he's way behind.


Protosses do unorthodox strategies against Flash because Flash is by far the greediest TvP player in the world. Even this game, he Rax-Expanded off of one marine. Yeah, this build tend to be vulnerable to 1-base shennanigans of course.
Meh
Grampz
Profile Joined November 2010
United States2147 Posts
May 22 2012 11:34 GMT
#309
jang BANG DOIN WORK AGAIN!
mcmartini
Profile Blog Joined December 2010
Australia1972 Posts
May 22 2012 11:34 GMT
#310
So are restreams of OSL not allowed anymore? How come the only stream is Esportstv?
I just want to say I have 370 APM - Liquid'Tyler SotG 14-12-2011 "I mean it's too bad you can't be paid to be, you know, a chicken shit fucking whiny bitch on the internet or we would have lots of rich community members" Nick "Tasteless" Plott
Adron
Profile Joined February 2010
Netherlands839 Posts
May 22 2012 11:34 GMT
#311
I'll take you guys' words for it, I came late to the game, saw 2 dts getting picked off and then more dt's meticulously delaying the marine tank push until storm was done

in my eyes, with that info, jangbi countered perfectly and outplayed flash in this regard. Im sorry if i concluded incorrectly with incomplete info
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:35 GMT
#312
On May 22 2012 20:34 mcmartini wrote:
So are restreams of OSL not allowed anymore? How come the only stream is Esportstv?


http://de.twitch.tv/bgvrt
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 11:35 GMT
#313
On May 22 2012 20:34 mcmartini wrote:
So are restreams of OSL not allowed anymore? How come the only stream is Esportstv?


look at the OP, there is another stream.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
alypse
Profile Joined May 2010
2771 Posts
May 22 2012 11:35 GMT
#314
On May 22 2012 20:31 Scarecrow wrote:
Show nested quote +
On May 22 2012 20:29 alypse wrote:
On May 22 2012 20:22 Scarecrow wrote:
On May 22 2012 20:19 alypse wrote:
On May 22 2012 20:15 Caihead wrote:
On May 22 2012 20:14 alypse wrote:
On May 22 2012 20:10 BLinD-RawR wrote:
On May 22 2012 20:08 alypse wrote:
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.


you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay


And that means he got outplayed by Jangbi right?

he didn't get outplayed, he just got unlucky.


He got unlucky with P very frequently lately. Except from the game with M18M today, he got rolled every time P did some unorthodox strategy. The 'old' Flash responded perfectly to whatever shit the opponent brought to him; even when he's way behind.

I'm not saying the other losses were unlucky, noone's perfect. Just this one was and he did respond amazingly well. Just no terran in the world was winning that game once the dt's were enroute


I'm not that certain. Like some guy before said it, he could've stopped going for bio the moment he saw the 2 DTs. That way storms would not have demolished half his army.. And because Jangbi opted for DTs opening, Flash would not be so much behind, if not even.
KT Violet 1988 - 2012
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:35 GMT
#315
On May 22 2012 20:34 Adron wrote:
I'll take you guys' words for it, I came late to the game, saw 2 dts getting picked off and then more dt's meticulously delaying the marine tank push until storm was done

in my eyes, with that info, jangbi countered perfectly and outplayed flash in this regard. Im sorry if i concluded incorrectly with incomplete info


jangbi's dt's were blind, flash's marines were with scouting, he just couldn't see the templar archives, only got to see no natural because he scouted jangbi last
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Adron
Profile Joined February 2010
Netherlands839 Posts
May 22 2012 11:36 GMT
#316
I spy a white guy? :D
moopie
Profile Joined July 2009
12605 Posts
May 22 2012 11:38 GMT
#317
On May 22 2012 20:33 Caihead wrote:
Show nested quote +
On May 22 2012 20:33 BLinD-RawR wrote:
On May 22 2012 20:32 Caihead wrote:
On May 22 2012 20:29 alypse wrote:
On May 22 2012 20:22 Scarecrow wrote:
On May 22 2012 20:19 alypse wrote:
On May 22 2012 20:15 Caihead wrote:
On May 22 2012 20:14 alypse wrote:
On May 22 2012 20:10 BLinD-RawR wrote:
On May 22 2012 20:08 alypse wrote:
[quote]

He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.


you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay


And that means he got outplayed by Jangbi right?

he didn't get outplayed, he just got unlucky.


He got unlucky with P very frequently lately. Except from the game with M18M today, he got rolled every time P did some unorthodox strategy. The 'old' Flash responded perfectly to whatever shit the opponent brought to him; even when he's way behind.


flash invented the modern approach / answer to 2 base carrier in 2008 and matured it during 2009-2010 against stork with fast mech upgrades then getting factory count up, M18M had a huge econ advantage to begin with and he still managed to win so, the "old" flash is still here


enough, let us enjoy this ZvZzzzz


zzzzzzzzzzz
wait no hyvaa's playing, can I anti fan him

sorry, that's against the rules.
I'm going to sleep, let me get some of that carpet.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
May 22 2012 11:38 GMT
#318
On May 22 2012 20:35 alypse wrote:
Show nested quote +
On May 22 2012 20:31 Scarecrow wrote:
On May 22 2012 20:29 alypse wrote:
On May 22 2012 20:22 Scarecrow wrote:
On May 22 2012 20:19 alypse wrote:
On May 22 2012 20:15 Caihead wrote:
On May 22 2012 20:14 alypse wrote:
On May 22 2012 20:10 BLinD-RawR wrote:
On May 22 2012 20:08 alypse wrote:
On May 22 2012 20:06 gh0stsquall wrote:
sorry, bit of a n00b here, what's the format? is flash out or does he play more?


He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.


you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay


And that means he got outplayed by Jangbi right?

he didn't get outplayed, he just got unlucky.


He got unlucky with P very frequently lately. Except from the game with M18M today, he got rolled every time P did some unorthodox strategy. The 'old' Flash responded perfectly to whatever shit the opponent brought to him; even when he's way behind.

I'm not saying the other losses were unlucky, noone's perfect. Just this one was and he did respond amazingly well. Just no terran in the world was winning that game once the dt's were enroute


I'm not that certain. Like some guy before said it, he could've stopped going for bio the moment he saw the 2 DTs. That way storms would not have demolished half his army.. And because Jangbi opted for DTs opening, Flash would not be so much behind, if not even.

... you really don't understand TvP at all do you? Flash already had 3 rax up, a medic and stim on the way. There is no way he's transitioning back into mech.
Yhamm is the god of predictions
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
Last Edited: 2012-05-22 11:39:27
May 22 2012 11:39 GMT
#319
On May 22 2012 20:38 moopie wrote:
Show nested quote +
On May 22 2012 20:33 Caihead wrote:
On May 22 2012 20:33 BLinD-RawR wrote:
On May 22 2012 20:32 Caihead wrote:
On May 22 2012 20:29 alypse wrote:
On May 22 2012 20:22 Scarecrow wrote:
On May 22 2012 20:19 alypse wrote:
On May 22 2012 20:15 Caihead wrote:
On May 22 2012 20:14 alypse wrote:
On May 22 2012 20:10 BLinD-RawR wrote:
[quote]

:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.


you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay


And that means he got outplayed by Jangbi right?

he didn't get outplayed, he just got unlucky.


He got unlucky with P very frequently lately. Except from the game with M18M today, he got rolled every time P did some unorthodox strategy. The 'old' Flash responded perfectly to whatever shit the opponent brought to him; even when he's way behind.


flash invented the modern approach / answer to 2 base carrier in 2008 and matured it during 2009-2010 against stork with fast mech upgrades then getting factory count up, M18M had a huge econ advantage to begin with and he still managed to win so, the "old" flash is still here


enough, let us enjoy this ZvZzzzz


zzzzzzzzzzz
wait no hyvaa's playing, can I anti fan him

sorry, that's against the rules.


Or is it?
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:39 GMT
#320
come back and see zerglings running cross the field
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
May 22 2012 11:40 GMT
#321
Well I can't see Hydra losing this now.
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:40 GMT
#322
lol and hyvaa lost due to lack of worker micro
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
hmmm...
Profile Joined March 2011
632 Posts
May 22 2012 11:41 GMT
#323
god zvz is so luck-dependent
KobraKay
Profile Joined March 2010
Portugal4231 Posts
May 22 2012 11:41 GMT
#324
Ahhh Hydra :D
CJ Fighting! (--.--)
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
May 22 2012 11:41 GMT
#325
seriously what is hyvva doing? he flat out have the best position ever, cross position, lings ran to 7o'clock first, and he didnt expect that?
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 11:41 GMT
#326
Poll: Recommend Hydra vs hyvaa

No (19)
 
86%

If you have time (2)
 
9%

Yes (1)
 
5%

22 total votes

Your vote: Recommend Hydra vs hyvaa

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
Last Edited: 2012-05-22 11:46:09
May 22 2012 11:41 GMT
#327
On May 22 2012 20:41 hmmm... wrote:
god zvz is so luck-dependent


Nah, Hydra had BO win there, but Hyvaa really messed up with his micro...
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
mevshero
Profile Joined December 2009
911 Posts
May 22 2012 11:41 GMT
#328
zvz these days...
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:42 GMT
#329
thats not just me saying it right, I mean, hyvaa really did have bad micro there, he didn't need to pull that many workers and he didn't micro them at all
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Motivate
Profile Joined June 2011
2860 Posts
May 22 2012 11:42 GMT
#330
that was an ugly game
wassbix
Profile Joined October 2009
Canada499 Posts
May 22 2012 11:43 GMT
#331
cross position 12hatch vs 9pool isn't exactly a horrible BO loss...
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 11:43 GMT
#332
what the fuck does a lion watching TV have to do with Korean Air?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
alypse
Profile Joined May 2010
2771 Posts
May 22 2012 11:44 GMT
#333
On May 22 2012 20:38 Scarecrow wrote:
Show nested quote +
On May 22 2012 20:35 alypse wrote:
On May 22 2012 20:31 Scarecrow wrote:
On May 22 2012 20:29 alypse wrote:
On May 22 2012 20:22 Scarecrow wrote:
On May 22 2012 20:19 alypse wrote:
On May 22 2012 20:15 Caihead wrote:
On May 22 2012 20:14 alypse wrote:
On May 22 2012 20:10 BLinD-RawR wrote:
On May 22 2012 20:08 alypse wrote:
[quote]

He'll be out soon if he keeps practicing SC2.


:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.


you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay


And that means he got outplayed by Jangbi right?

he didn't get outplayed, he just got unlucky.


He got unlucky with P very frequently lately. Except from the game with M18M today, he got rolled every time P did some unorthodox strategy. The 'old' Flash responded perfectly to whatever shit the opponent brought to him; even when he's way behind.

I'm not saying the other losses were unlucky, noone's perfect. Just this one was and he did respond amazingly well. Just no terran in the world was winning that game once the dt's were enroute


I'm not that certain. Like some guy before said it, he could've stopped going for bio the moment he saw the 2 DTs. That way storms would not have demolished half his army.. And because Jangbi opted for DTs opening, Flash would not be so much behind, if not even.

... you really don't understand TvP at all do you? Flash already had 3 rax up, a medic and stim on the way. There is no way he's transitioning back into mech.


Watch the game again before spitting out nonsense. He only had 1 rax up, the other 2 were still being build. And it's not like the researches are done at that moment. If he's really the old Flash, he could mech up just fine. Only his stubbornness could stop him from doing so.
KT Violet 1988 - 2012
Kittan
Profile Joined April 2012
Poland3999 Posts
Last Edited: 2012-05-22 11:45:09
May 22 2012 11:44 GMT
#334
Well, guess hyvaa is no Jaedong and 12h crossmap will lose against a 9p running to the wrong base. Alternatively, 37.5% zvz is not a fluke xD
http://www.teamliquid.net/forum/viewmessage.php?topic_id=81288 <--- How I fell in love with a man, a team, a game and a website in a single day... | "There are no false gods, there is only the Emperor, and Choi Yun Sung is his prophet." -> Zona 40k
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2012-05-22 11:49:52
May 22 2012 11:45 GMT
#335
On May 22 2012 20:44 alypse wrote:
Show nested quote +
On May 22 2012 20:38 Scarecrow wrote:
On May 22 2012 20:35 alypse wrote:
On May 22 2012 20:31 Scarecrow wrote:
On May 22 2012 20:29 alypse wrote:
On May 22 2012 20:22 Scarecrow wrote:
On May 22 2012 20:19 alypse wrote:
On May 22 2012 20:15 Caihead wrote:
On May 22 2012 20:14 alypse wrote:
On May 22 2012 20:10 BLinD-RawR wrote:
[quote]

:/ like nobody else is practicing SC2 right, like I said Flash got unlucky if he had pushed even 10 seconds earlier he would have stomped jangbi for not having storm.


That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.


you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay


And that means he got outplayed by Jangbi right?

he didn't get outplayed, he just got unlucky.


He got unlucky with P very frequently lately. Except from the game with M18M today, he got rolled every time P did some unorthodox strategy. The 'old' Flash responded perfectly to whatever shit the opponent brought to him; even when he's way behind.

I'm not saying the other losses were unlucky, noone's perfect. Just this one was and he did respond amazingly well. Just no terran in the world was winning that game once the dt's were enroute


I'm not that certain. Like some guy before said it, he could've stopped going for bio the moment he saw the 2 DTs. That way storms would not have demolished half his army.. And because Jangbi opted for DTs opening, Flash would not be so much behind, if not even.

... you really don't understand TvP at all do you? Flash already had 3 rax up, a medic and stim on the way. There is no way he's transitioning back into mech.


Watch the game again before spitting out nonsense. He only had 1 rax up, the other 2 were still being build. And it's not like the researches are done at that moment. If he's really the old Flash, he could mech up just fine. Only his stubbornness could stop him from doing so.


he also had no factories up, so what your saying is he should defend against a potential all in attack with zealots / dragoons with just 1 factory tank production until he made factories? not to mention the lack of gas mining due to adjustment in his build. And it is being the "old flash" that makes him lose games some times, see canceling turrets against dear. He also couldn't spare scans in Jangbi's main because he was constantly defending against DT's. He can't just have that huge gap in production because if Jangbi has templar tech, he also has the ability to do zealot legs tech.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
jaQi
Profile Joined December 2010
1121 Posts
May 22 2012 11:48 GMT
#336
Next match should be very interesting.
Kiett
Profile Blog Joined March 2011
United States7639 Posts
May 22 2012 11:49 GMT
#337
come on cutie you can do it~

stork 100th win gogogo
Writer:o
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:50 GMT
#338
On May 22 2012 20:49 Kiett wrote:
come on cutie you can do it~

stork 100th win gogogo


gogo stork
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 11:50 GMT
#339
Alright don't disappoint me Stork.

SONG BYUNG GOOOOOOOOOOOOO
Stuck.
Adron
Profile Joined February 2010
Netherlands839 Posts
May 22 2012 11:50 GMT
#340
Stork! Stork! Stork! Stork!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 11:50 GMT
#341
lol stork got photoshopped into ironman
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
jaQi
Profile Joined December 2010
1121 Posts
Last Edited: 2012-05-22 11:51:44
May 22 2012 11:50 GMT
#342
lol they just use the avengers wallpaper and project his head on the poster?

edit just ironman ^^
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:51 GMT
#343
On May 22 2012 20:50 jaQi wrote:
lol they just use the avengers wallpaper and project his head on the poster?

yes, yes they did
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
alypse
Profile Joined May 2010
2771 Posts
May 22 2012 11:52 GMT
#344
On May 22 2012 20:45 Caihead wrote:
Show nested quote +
On May 22 2012 20:44 alypse wrote:
On May 22 2012 20:38 Scarecrow wrote:
On May 22 2012 20:35 alypse wrote:
On May 22 2012 20:31 Scarecrow wrote:
On May 22 2012 20:29 alypse wrote:
On May 22 2012 20:22 Scarecrow wrote:
On May 22 2012 20:19 alypse wrote:
On May 22 2012 20:15 Caihead wrote:
On May 22 2012 20:14 alypse wrote:
[quote]

That's a big if for a timing push. And while everyone practices the other game, it depends on how much they do.


you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay


And that means he got outplayed by Jangbi right?

he didn't get outplayed, he just got unlucky.


He got unlucky with P very frequently lately. Except from the game with M18M today, he got rolled every time P did some unorthodox strategy. The 'old' Flash responded perfectly to whatever shit the opponent brought to him; even when he's way behind.

I'm not saying the other losses were unlucky, noone's perfect. Just this one was and he did respond amazingly well. Just no terran in the world was winning that game once the dt's were enroute


I'm not that certain. Like some guy before said it, he could've stopped going for bio the moment he saw the 2 DTs. That way storms would not have demolished half his army.. And because Jangbi opted for DTs opening, Flash would not be so much behind, if not even.

... you really don't understand TvP at all do you? Flash already had 3 rax up, a medic and stim on the way. There is no way he's transitioning back into mech.


Watch the game again before spitting out nonsense. He only had 1 rax up, the other 2 were still being build. And it's not like the researches are done at that moment. If he's really the old Flash, he could mech up just fine. Only his stubbornness could stop him from doing so.


he also had no factories up, so what your saying is he should defend against a potential all in attack with zealots / dragoons with just 1 factory tank production until he made factories? not to mention the lack of gas mining due to adjustment in his build. And it is being the "old flash" that makes him lose games some times, see canceling turrets against dear.


I don't think 2 gates with an expansion on the way would result in a fatal all-in consist of goons and zeals. By the time Jangbi's got a decent amount of units, Flash would have had enough to hold off. We all know how good his turtling is.
KT Violet 1988 - 2012
Kittan
Profile Joined April 2012
Poland3999 Posts
May 22 2012 11:52 GMT
#345
I say Stork gets forever denied the handrpint due to trashtalk during group ceremony And of course well arranged gateways are simply too strong for dinosaurs to overcome.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=81288 <--- How I fell in love with a man, a team, a game and a website in a single day... | "There are no false gods, there is only the Emperor, and Choi Yun Sung is his prophet." -> Zona 40k
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
May 22 2012 11:52 GMT
#346
SONG BYUNG GOO FIGHTING!
Jojo131
Profile Joined January 2011
Brazil1631 Posts
May 22 2012 11:54 GMT
#347
Does stork usually look so tired?
Adron
Profile Joined February 2010
Netherlands839 Posts
May 22 2012 11:55 GMT
#348
on a side note, i somehow like the intro
zazone
Profile Joined April 2011
Romania460 Posts
May 22 2012 11:55 GMT
#349
Stork looks so nervous.
Who, after all, speaks today of the annihilation of the Armenians?-Adolf Hitler
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2012-05-22 11:55:54
May 22 2012 11:55 GMT
#350
On May 22 2012 20:52 alypse wrote:
Show nested quote +
On May 22 2012 20:45 Caihead wrote:
On May 22 2012 20:44 alypse wrote:
On May 22 2012 20:38 Scarecrow wrote:
On May 22 2012 20:35 alypse wrote:
On May 22 2012 20:31 Scarecrow wrote:
On May 22 2012 20:29 alypse wrote:
On May 22 2012 20:22 Scarecrow wrote:
On May 22 2012 20:19 alypse wrote:
On May 22 2012 20:15 Caihead wrote:
[quote]

you do realize flash was delayed by dt's killing his missile turrets right, else his timing would have been okay


And that means he got outplayed by Jangbi right?

he didn't get outplayed, he just got unlucky.


He got unlucky with P very frequently lately. Except from the game with M18M today, he got rolled every time P did some unorthodox strategy. The 'old' Flash responded perfectly to whatever shit the opponent brought to him; even when he's way behind.

I'm not saying the other losses were unlucky, noone's perfect. Just this one was and he did respond amazingly well. Just no terran in the world was winning that game once the dt's were enroute


I'm not that certain. Like some guy before said it, he could've stopped going for bio the moment he saw the 2 DTs. That way storms would not have demolished half his army.. And because Jangbi opted for DTs opening, Flash would not be so much behind, if not even.

... you really don't understand TvP at all do you? Flash already had 3 rax up, a medic and stim on the way. There is no way he's transitioning back into mech.


Watch the game again before spitting out nonsense. He only had 1 rax up, the other 2 were still being build. And it's not like the researches are done at that moment. If he's really the old Flash, he could mech up just fine. Only his stubbornness could stop him from doing so.


he also had no factories up, so what your saying is he should defend against a potential all in attack with zealots / dragoons with just 1 factory tank production until he made factories? not to mention the lack of gas mining due to adjustment in his build. And it is being the "old flash" that makes him lose games some times, see canceling turrets against dear.


I don't think 2 gates with an expansion on the way would result in a fatal all-in consist of goons and zeals. By the time Jangbi's got a decent amount of units, Flash would have had enough to hold off. We all know how good his turtling is.


Flash already knows this: no natural expansion from jangbi if it were a 1 gate or 2 gate expand, 6 goons at that time of factory's machine shop just finishing up, dt's. This means a natural expansion was NOT on the way yet for Jangbi, and there were definitely some kind of gateway unit variation all in happening.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
whirlpool
Profile Joined June 2011
2788 Posts
May 22 2012 11:55 GMT
#351
boxer is so handsome .. kyaaaa
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
May 22 2012 11:56 GMT
#352
Song Blue Goooooooooooooooooooooooooo
BW/KT Forever R.I.P KT.Violet dearly missed ..
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 11:58 GMT
#353
Stork is not pleased he got scouted first.
Stuck.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:58 GMT
#354
Stork is not pleased even more when his scout gets denied
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
alypse
Profile Joined May 2010
2771 Posts
Last Edited: 2012-05-22 11:59:23
May 22 2012 11:59 GMT
#355
On May 22 2012 20:55 Caihead wrote:
Show nested quote +
On May 22 2012 20:52 alypse wrote:
On May 22 2012 20:45 Caihead wrote:
On May 22 2012 20:44 alypse wrote:
On May 22 2012 20:38 Scarecrow wrote:
On May 22 2012 20:35 alypse wrote:
On May 22 2012 20:31 Scarecrow wrote:
On May 22 2012 20:29 alypse wrote:
On May 22 2012 20:22 Scarecrow wrote:
On May 22 2012 20:19 alypse wrote:
[quote]

And that means he got outplayed by Jangbi right?

he didn't get outplayed, he just got unlucky.


He got unlucky with P very frequently lately. Except from the game with M18M today, he got rolled every time P did some unorthodox strategy. The 'old' Flash responded perfectly to whatever shit the opponent brought to him; even when he's way behind.

I'm not saying the other losses were unlucky, noone's perfect. Just this one was and he did respond amazingly well. Just no terran in the world was winning that game once the dt's were enroute


I'm not that certain. Like some guy before said it, he could've stopped going for bio the moment he saw the 2 DTs. That way storms would not have demolished half his army.. And because Jangbi opted for DTs opening, Flash would not be so much behind, if not even.

... you really don't understand TvP at all do you? Flash already had 3 rax up, a medic and stim on the way. There is no way he's transitioning back into mech.


Watch the game again before spitting out nonsense. He only had 1 rax up, the other 2 were still being build. And it's not like the researches are done at that moment. If he's really the old Flash, he could mech up just fine. Only his stubbornness could stop him from doing so.


he also had no factories up, so what your saying is he should defend against a potential all in attack with zealots / dragoons with just 1 factory tank production until he made factories? not to mention the lack of gas mining due to adjustment in his build. And it is being the "old flash" that makes him lose games some times, see canceling turrets against dear.


I don't think 2 gates with an expansion on the way would result in a fatal all-in consist of goons and zeals. By the time Jangbi's got a decent amount of units, Flash would have had enough to hold off. We all know how good his turtling is.


Flash already knows this: no natural expansion from jangbi if it were a 1 gate or 2 gate expand, 6 goons at that time of factory's machine shop just finishing up, dt's. This means a natural expansion was NOT on the way yet for Jangbi, and there were definitely some kind of gateway unit variation all in happening.


No, there WAS. Jangbi was already expanding before trying to sneak 2 DTs into Flash's base. You didn't watch the game careful enough. And if Flash guessed it wrong it's his fault of course.
KT Violet 1988 - 2012
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 11:59 GMT
#356
Storks looks uneasy.
Stuck.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 11:59 GMT
#357
stork makes a face as he does a blind 2 gate robo, same build from horang2 but slightly faster
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Adron
Profile Joined February 2010
Netherlands839 Posts
May 22 2012 11:59 GMT
#358
On May 22 2012 20:54 Jojo131 wrote:
Does stork usually look so tired?

Wel,l knowing stork hes playing the sh*t out of D3 on top of having to practice sc2 and BW
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 12:00 GMT
#359
Stork slightly behind in supply but goes shuttle first hmm
Stuck.
jaQi
Profile Joined December 2010
1121 Posts
May 22 2012 12:01 GMT
#360
DO IT STORK!!!
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 12:01 GMT
#361
On May 22 2012 20:59 alypse wrote:
Show nested quote +
On May 22 2012 20:55 Caihead wrote:
On May 22 2012 20:52 alypse wrote:
On May 22 2012 20:45 Caihead wrote:
On May 22 2012 20:44 alypse wrote:
On May 22 2012 20:38 Scarecrow wrote:
On May 22 2012 20:35 alypse wrote:
On May 22 2012 20:31 Scarecrow wrote:
On May 22 2012 20:29 alypse wrote:
On May 22 2012 20:22 Scarecrow wrote:
[quote]
he didn't get outplayed, he just got unlucky.


He got unlucky with P very frequently lately. Except from the game with M18M today, he got rolled every time P did some unorthodox strategy. The 'old' Flash responded perfectly to whatever shit the opponent brought to him; even when he's way behind.

I'm not saying the other losses were unlucky, noone's perfect. Just this one was and he did respond amazingly well. Just no terran in the world was winning that game once the dt's were enroute


I'm not that certain. Like some guy before said it, he could've stopped going for bio the moment he saw the 2 DTs. That way storms would not have demolished half his army.. And because Jangbi opted for DTs opening, Flash would not be so much behind, if not even.

... you really don't understand TvP at all do you? Flash already had 3 rax up, a medic and stim on the way. There is no way he's transitioning back into mech.


Watch the game again before spitting out nonsense. He only had 1 rax up, the other 2 were still being build. And it's not like the researches are done at that moment. If he's really the old Flash, he could mech up just fine. Only his stubbornness could stop him from doing so.


he also had no factories up, so what your saying is he should defend against a potential all in attack with zealots / dragoons with just 1 factory tank production until he made factories? not to mention the lack of gas mining due to adjustment in his build. And it is being the "old flash" that makes him lose games some times, see canceling turrets against dear.


I don't think 2 gates with an expansion on the way would result in a fatal all-in consist of goons and zeals. By the time Jangbi's got a decent amount of units, Flash would have had enough to hold off. We all know how good his turtling is.


Flash already knows this: no natural expansion from jangbi if it were a 1 gate or 2 gate expand, 6 goons at that time of factory's machine shop just finishing up, dt's. This means a natural expansion was NOT on the way yet for Jangbi, and there were definitely some kind of gateway unit variation all in happening.


No, there WAS. Jangbi was already expanding before trying to sneak 2 DTs into Flash's base. You didn't watch the game careful enough. And if Flash guessed it wrong it's his fault of course.


From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2012-05-22 12:02:24
May 22 2012 12:01 GMT
#362
NOOOOOOOOOOOOOOOooooooooooooooooooo
I'm going to sleep, let me get some of that carpet.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 12:01 GMT
#363
wooo nice break from stork!
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 12:02 GMT
#364
gets HUGE probe bomb
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 12:02 GMT
#365
A nice simple win from Stork.
Stuck.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 12:02 GMT
#366
stork amazingly ahead now, even kills horang2's reaver
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 12:02 GMT
#367
GG
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
May 22 2012 12:02 GMT
#368
probe massacre ........
BW/KT Forever R.I.P KT.Violet dearly missed ..
Kiett
Profile Blog Joined March 2011
United States7639 Posts
May 22 2012 12:02 GMT
#369
:D
:D
:D
:D
:D
Writer:o
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 12:02 GMT
#370
SONG BYUNG GOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Adron
Profile Joined February 2010
Netherlands839 Posts
May 22 2012 12:02 GMT
#371
errr that was weird
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
May 22 2012 12:02 GMT
#372
SONG BYUNG GOOOOOOOOOOOOOOO
ॐ
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 12:03 GMT
#373
That's one sharp attack right before Horang could have defended it. Blind but well-timed and executed.
Stuck.
jaQi
Profile Joined December 2010
1121 Posts
May 22 2012 12:03 GMT
#374
Well done Stork!
Motivate
Profile Joined June 2011
2860 Posts
May 22 2012 12:03 GMT
#375
holy shit... every single game ended in the opposite outcome i had hoped for

cursed ;_;
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 12:03 GMT
#376
Congrats on 100th win Stork!
Stuck.
KobraKay
Profile Joined March 2010
Portugal4231 Posts
May 22 2012 12:03 GMT
#377
TT Horang2....Im sad about these games.

This OSL is producing bad results for my favorite players
CJ Fighting! (--.--)
Caesarion
Profile Joined April 2011
Australia8332 Posts
May 22 2012 12:03 GMT
#378
YEAH. Gratz Stork.
okum
Profile Blog Joined February 2009
France5778 Posts
May 22 2012 12:03 GMT
#379
Stork salvages this otherwise miserable day of BW.
Flash fan before it was cool | Coiner of "jangbang"
Adron
Profile Joined February 2010
Netherlands839 Posts
May 22 2012 12:03 GMT
#380
OH YEAH 100th WIN! w00t
PineappleLumpsToss
Profile Joined July 2010
New Zealand2434 Posts
May 22 2012 12:03 GMT
#381
Glad I was here to witness the 100th win. Grats Stork!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 12:03 GMT
#382
Poll: Recommend Stork vs Horang2?

Yes (21)
 
70%

No (6)
 
20%

If you have time (3)
 
10%

30 total votes

Your vote: Recommend Stork vs Horang2?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
May 22 2012 12:03 GMT
#383
Gratz stork

Now, to play rise of nations ; legends

Was flash v jangbanger good ?
In the woods, there lurks..
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
May 22 2012 12:03 GMT
#384
On May 22 2012 21:03 Motivate wrote:
holy shit... every single game ended in the opposite outcome i had hoped for

cursed ;_;


please tell me what you chose for liquibet next time =P
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
May 22 2012 12:04 GMT
#385
2/4 Liquibets tonight :'(
I didn't believe in Jangbi and mini
ॐ
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
May 22 2012 12:04 GMT
#386
On May 22 2012 21:03 okum wrote:
Stork salvages this otherwise miserable day of BW.

Indeed.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
plaszczka
Profile Joined August 2007
Poland376 Posts
May 22 2012 12:04 GMT
#387
Stork! That's my boy!
I apologize for all my english mistakes. I used to write really good senteces in this lenguage, but nowadays, i smoke too much weed and drink too much vodka. So you must forgive me :)
Zallkar
Profile Joined June 2010
United States449 Posts
May 22 2012 12:04 GMT
#388
Congrats Stork on the 100th!
Understand.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 12:04 GMT
#389
Poll: Recommend Stork's 100th win video?

Yes (16)
 
89%

No (2)
 
11%

If you have time (0)
 
0%

18 total votes

Your vote: Recommend Stork's 100th win video?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
538
Profile Blog Joined November 2008
Hungary3932 Posts
May 22 2012 12:04 GMT
#390
ooooh, this was Stork's 100th (OSL?) win? Good to witness history
BW fighting!
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 12:04 GMT
#391
Stork: Thought he was behind early on, and was extremely nervous when he was breaking the front.
Stuck.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 12:04 GMT
#392
On May 22 2012 21:03 okum wrote:
Stork salvages this otherwise miserable day of BW.


i wouldn't say mini / jangbi / hydra wining was miserable...
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 12:04 GMT
#393
Blindrawr, wouldn't that be spoilers? lol
Stuck.
empty.bottle
Profile Joined July 2009
685 Posts
May 22 2012 12:05 GMT
#394
:D, jangbi vs stork in the final <3.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 12:05 GMT
#395
On May 22 2012 21:04 Wala.Revolution wrote:
Blindrawr, wouldn't that be spoilers? lol


nup
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
May 22 2012 12:05 GMT
#396
Not enough broodwar..............
BW/KT Forever R.I.P KT.Violet dearly missed ..
alypse
Profile Joined May 2010
2771 Posts
May 22 2012 12:05 GMT
#397
On May 22 2012 21:01 Caihead wrote:
Show nested quote +
On May 22 2012 20:59 alypse wrote:
On May 22 2012 20:55 Caihead wrote:
On May 22 2012 20:52 alypse wrote:
On May 22 2012 20:45 Caihead wrote:
On May 22 2012 20:44 alypse wrote:
On May 22 2012 20:38 Scarecrow wrote:
On May 22 2012 20:35 alypse wrote:
On May 22 2012 20:31 Scarecrow wrote:
On May 22 2012 20:29 alypse wrote:
[quote]

He got unlucky with P very frequently lately. Except from the game with M18M today, he got rolled every time P did some unorthodox strategy. The 'old' Flash responded perfectly to whatever shit the opponent brought to him; even when he's way behind.

I'm not saying the other losses were unlucky, noone's perfect. Just this one was and he did respond amazingly well. Just no terran in the world was winning that game once the dt's were enroute


I'm not that certain. Like some guy before said it, he could've stopped going for bio the moment he saw the 2 DTs. That way storms would not have demolished half his army.. And because Jangbi opted for DTs opening, Flash would not be so much behind, if not even.

... you really don't understand TvP at all do you? Flash already had 3 rax up, a medic and stim on the way. There is no way he's transitioning back into mech.


Watch the game again before spitting out nonsense. He only had 1 rax up, the other 2 were still being build. And it's not like the researches are done at that moment. If he's really the old Flash, he could mech up just fine. Only his stubbornness could stop him from doing so.


he also had no factories up, so what your saying is he should defend against a potential all in attack with zealots / dragoons with just 1 factory tank production until he made factories? not to mention the lack of gas mining due to adjustment in his build. And it is being the "old flash" that makes him lose games some times, see canceling turrets against dear.


I don't think 2 gates with an expansion on the way would result in a fatal all-in consist of goons and zeals. By the time Jangbi's got a decent amount of units, Flash would have had enough to hold off. We all know how good his turtling is.


Flash already knows this: no natural expansion from jangbi if it were a 1 gate or 2 gate expand, 6 goons at that time of factory's machine shop just finishing up, dt's. This means a natural expansion was NOT on the way yet for Jangbi, and there were definitely some kind of gateway unit variation all in happening.


No, there WAS. Jangbi was already expanding before trying to sneak 2 DTs into Flash's base. You didn't watch the game careful enough. And if Flash guessed it wrong it's his fault of course.


From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.
KT Violet 1988 - 2012
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 12:05 GMT
#398
Recommending the interview?
Stuck.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 12:05 GMT
#399
On May 22 2012 21:03 Iplaythings wrote:
Gratz stork

Now, to play rise of nations ; legends

Was flash v jangbanger good ?


the game was good but Flash's decision making was questionable.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Kittan
Profile Joined April 2012
Poland3999 Posts
May 22 2012 12:05 GMT
#400
Well, congrats Stork, you made history!

Guess karma limited to game vs SoO only. And dat montage video was nice too.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=81288 <--- How I fell in love with a man, a team, a game and a website in a single day... | "There are no false gods, there is only the Emperor, and Choi Yun Sung is his prophet." -> Zona 40k
pylonsalad
Profile Joined January 2010
Canada649 Posts
May 22 2012 12:06 GMT
#401
who are the others with 100 wins?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 22 2012 12:06 GMT
#402
On May 22 2012 21:04 Wala.Revolution wrote:
Blindrawr, wouldn't that be spoilers? lol


if you post enough to make sure this is not the last page of this thread, then it won't.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
baubo
Profile Joined September 2008
China3370 Posts
May 22 2012 12:07 GMT
#403
100th OSL win for Stork! Damn he's changed so much of the years.
Meh
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 12:07 GMT
#404
On May 22 2012 21:05 alypse wrote:
Show nested quote +
On May 22 2012 21:01 Caihead wrote:
On May 22 2012 20:59 alypse wrote:
On May 22 2012 20:55 Caihead wrote:
On May 22 2012 20:52 alypse wrote:
On May 22 2012 20:45 Caihead wrote:
On May 22 2012 20:44 alypse wrote:
On May 22 2012 20:38 Scarecrow wrote:
On May 22 2012 20:35 alypse wrote:
On May 22 2012 20:31 Scarecrow wrote:
[quote]
I'm not saying the other losses were unlucky, noone's perfect. Just this one was and he did respond amazingly well. Just no terran in the world was winning that game once the dt's were enroute


I'm not that certain. Like some guy before said it, he could've stopped going for bio the moment he saw the 2 DTs. That way storms would not have demolished half his army.. And because Jangbi opted for DTs opening, Flash would not be so much behind, if not even.

... you really don't understand TvP at all do you? Flash already had 3 rax up, a medic and stim on the way. There is no way he's transitioning back into mech.


Watch the game again before spitting out nonsense. He only had 1 rax up, the other 2 were still being build. And it's not like the researches are done at that moment. If he's really the old Flash, he could mech up just fine. Only his stubbornness could stop him from doing so.


he also had no factories up, so what your saying is he should defend against a potential all in attack with zealots / dragoons with just 1 factory tank production until he made factories? not to mention the lack of gas mining due to adjustment in his build. And it is being the "old flash" that makes him lose games some times, see canceling turrets against dear.


I don't think 2 gates with an expansion on the way would result in a fatal all-in consist of goons and zeals. By the time Jangbi's got a decent amount of units, Flash would have had enough to hold off. We all know how good his turtling is.


Flash already knows this: no natural expansion from jangbi if it were a 1 gate or 2 gate expand, 6 goons at that time of factory's machine shop just finishing up, dt's. This means a natural expansion was NOT on the way yet for Jangbi, and there were definitely some kind of gateway unit variation all in happening.


No, there WAS. Jangbi was already expanding before trying to sneak 2 DTs into Flash's base. You didn't watch the game careful enough. And if Flash guessed it wrong it's his fault of course.


From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
May 22 2012 12:08 GMT
#405
That hand print
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 12:08 GMT
#406
\o/ Stork!
Stuck.
PineappleLumpsToss
Profile Joined July 2010
New Zealand2434 Posts
May 22 2012 12:09 GMT
#407
Thanks for the thread Blind (I enjoyed lurking in it this evening), and to the streamers.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 12:09 GMT
#408
On May 22 2012 21:06 pylonsalad wrote:
who are the others with 100 wins?


Boxer / Yellow in OSL i believe
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Kiett
Profile Blog Joined March 2011
United States7639 Posts
May 22 2012 12:09 GMT
#409
[image loading]

congrats cutie, you deserve it <3
Writer:o
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
May 22 2012 12:09 GMT
#410
Got back to see Stork doing his hand printing. Big smile for me too.
MrCon
Profile Blog Joined August 2010
France29748 Posts
May 22 2012 12:10 GMT
#411
Wait, is that over already ? I don't understand this format at all TT Today was only the first half of 2 round robin groups ?
Sprouter
Profile Joined December 2009
United States1724 Posts
May 22 2012 12:11 GMT
#412
yay grats storku!!!
[Silverflame]
Profile Joined March 2009
Germany640 Posts
May 22 2012 12:11 GMT
#413
Stork
Fav P Stork / Fav T Fantasy / Fav Z Hoejja
WhX
Profile Joined May 2011
Germany778 Posts
May 22 2012 12:11 GMT
#414
Thank god Stork didn't mess up my Liquibets today. And obviously congratulations to Stork for his 100th OSL win!
alypse
Profile Joined May 2010
2771 Posts
May 22 2012 12:11 GMT
#415
On May 22 2012 21:07 Caihead wrote:
Show nested quote +
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
On May 22 2012 20:59 alypse wrote:
On May 22 2012 20:55 Caihead wrote:
On May 22 2012 20:52 alypse wrote:
On May 22 2012 20:45 Caihead wrote:
On May 22 2012 20:44 alypse wrote:
On May 22 2012 20:38 Scarecrow wrote:
On May 22 2012 20:35 alypse wrote:
[quote]

I'm not that certain. Like some guy before said it, he could've stopped going for bio the moment he saw the 2 DTs. That way storms would not have demolished half his army.. And because Jangbi opted for DTs opening, Flash would not be so much behind, if not even.

... you really don't understand TvP at all do you? Flash already had 3 rax up, a medic and stim on the way. There is no way he's transitioning back into mech.


Watch the game again before spitting out nonsense. He only had 1 rax up, the other 2 were still being build. And it's not like the researches are done at that moment. If he's really the old Flash, he could mech up just fine. Only his stubbornness could stop him from doing so.


he also had no factories up, so what your saying is he should defend against a potential all in attack with zealots / dragoons with just 1 factory tank production until he made factories? not to mention the lack of gas mining due to adjustment in his build. And it is being the "old flash" that makes him lose games some times, see canceling turrets against dear.


I don't think 2 gates with an expansion on the way would result in a fatal all-in consist of goons and zeals. By the time Jangbi's got a decent amount of units, Flash would have had enough to hold off. We all know how good his turtling is.


Flash already knows this: no natural expansion from jangbi if it were a 1 gate or 2 gate expand, 6 goons at that time of factory's machine shop just finishing up, dt's. This means a natural expansion was NOT on the way yet for Jangbi, and there were definitely some kind of gateway unit variation all in happening.


No, there WAS. Jangbi was already expanding before trying to sneak 2 DTs into Flash's base. You didn't watch the game careful enough. And if Flash guessed it wrong it's his fault of course.


From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?
KT Violet 1988 - 2012
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
May 22 2012 12:12 GMT
#416
On May 22 2012 21:10 MrCon wrote:
Wait, is that over already ? I don't understand this format at all TT Today was only the first half of 2 round robin groups ?


Round robin, 4 groups => 6 games per group => 1 game of each group played on 6 days.

Today was Day 3.
ॐ
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 22 2012 12:12 GMT
#417
On May 22 2012 21:10 MrCon wrote:
Wait, is that over already ? I don't understand this format at all TT Today was only the first half of 2 round robin groups ?


1 game of each round robin group (4 groups) = 4 games a day.

6 days of 4 games for each match up with in the round robin.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
Last Edited: 2012-05-22 12:14:35
May 22 2012 12:12 GMT
#418
On May 22 2012 21:10 MrCon wrote:
Wait, is that over already ? I don't understand this format at all TT Today was only the first half of 2 round robin groups ?

There are 4 groups, everyone plays everyone once, top two advance

I didn't really like this intro at the beginning, but the song is starting to grow on me and now I want the MV
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
MrCon
Profile Blog Joined August 2010
France29748 Posts
May 22 2012 12:13 GMT
#419
Ohh, ok, thanks
Maur
Profile Joined March 2010
Spain63 Posts
May 22 2012 12:16 GMT
#420
This outro is so good
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2012-05-22 12:20:22
May 22 2012 12:17 GMT
#421
On May 22 2012 21:11 alypse wrote:
Show nested quote +
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
On May 22 2012 20:59 alypse wrote:
On May 22 2012 20:55 Caihead wrote:
On May 22 2012 20:52 alypse wrote:
On May 22 2012 20:45 Caihead wrote:
On May 22 2012 20:44 alypse wrote:
On May 22 2012 20:38 Scarecrow wrote:
[quote]
... you really don't understand TvP at all do you? Flash already had 3 rax up, a medic and stim on the way. There is no way he's transitioning back into mech.


Watch the game again before spitting out nonsense. He only had 1 rax up, the other 2 were still being build. And it's not like the researches are done at that moment. If he's really the old Flash, he could mech up just fine. Only his stubbornness could stop him from doing so.


he also had no factories up, so what your saying is he should defend against a potential all in attack with zealots / dragoons with just 1 factory tank production until he made factories? not to mention the lack of gas mining due to adjustment in his build. And it is being the "old flash" that makes him lose games some times, see canceling turrets against dear.


I don't think 2 gates with an expansion on the way would result in a fatal all-in consist of goons and zeals. By the time Jangbi's got a decent amount of units, Flash would have had enough to hold off. We all know how good his turtling is.


Flash already knows this: no natural expansion from jangbi if it were a 1 gate or 2 gate expand, 6 goons at that time of factory's machine shop just finishing up, dt's. This means a natural expansion was NOT on the way yet for Jangbi, and there were definitely some kind of gateway unit variation all in happening.


No, there WAS. Jangbi was already expanding before trying to sneak 2 DTs into Flash's base. You didn't watch the game careful enough. And if Flash guessed it wrong it's his fault of course.


From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"? The logical move was to pressure Jangbi with what ever unit combination you had and commit to the attack, because either you are able to fight off Jangbi's gateway aggression and/or kill his potential natural, or you lose from a break or a macro game where the opponent has higher tech advantage against your composition.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
538
Profile Blog Joined November 2008
Hungary3932 Posts
May 22 2012 12:19 GMT
#422
To put Stork's 100 OSL victories (including qualifiers - which makes the numbers slightly misleading) into context:

Boxer: 83+25=108 wins
Stork: 77 OSL proper wins + 22 qualifier wins + 1 today = 100 wins
July: 74+26=100 wins
Yellow: 77+22=99 wins
Nada: 65+24=89 wins
Flash: 74+13=87 wins
Reach: 56+24=80 wins
Jaedong: 56+13=69 wins
iloveoov: 49+15=64 wins
Fantasy: 61+0=61 wins
Bisu: 48+9=57 wins

(source: TLPD)
BW fighting!
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
May 22 2012 12:19 GMT
#423
Time to play bio vs protoss on iccup.....
BW/KT Forever R.I.P KT.Violet dearly missed ..
Sinedd
Profile Joined July 2008
Poland7052 Posts
May 22 2012 12:21 GMT
#424
NICE !!!! :D
T H C makes ppl happy
baubo
Profile Joined September 2008
China3370 Posts
May 22 2012 12:23 GMT
#425
On May 22 2012 21:11 alypse wrote:
Show nested quote +
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
On May 22 2012 20:59 alypse wrote:
On May 22 2012 20:55 Caihead wrote:
On May 22 2012 20:52 alypse wrote:
On May 22 2012 20:45 Caihead wrote:
On May 22 2012 20:44 alypse wrote:
On May 22 2012 20:38 Scarecrow wrote:
[quote]
... you really don't understand TvP at all do you? Flash already had 3 rax up, a medic and stim on the way. There is no way he's transitioning back into mech.


Watch the game again before spitting out nonsense. He only had 1 rax up, the other 2 were still being build. And it's not like the researches are done at that moment. If he's really the old Flash, he could mech up just fine. Only his stubbornness could stop him from doing so.


he also had no factories up, so what your saying is he should defend against a potential all in attack with zealots / dragoons with just 1 factory tank production until he made factories? not to mention the lack of gas mining due to adjustment in his build. And it is being the "old flash" that makes him lose games some times, see canceling turrets against dear.


I don't think 2 gates with an expansion on the way would result in a fatal all-in consist of goons and zeals. By the time Jangbi's got a decent amount of units, Flash would have had enough to hold off. We all know how good his turtling is.


Flash already knows this: no natural expansion from jangbi if it were a 1 gate or 2 gate expand, 6 goons at that time of factory's machine shop just finishing up, dt's. This means a natural expansion was NOT on the way yet for Jangbi, and there were definitely some kind of gateway unit variation all in happening.


No, there WAS. Jangbi was already expanding before trying to sneak 2 DTs into Flash's base. You didn't watch the game careful enough. And if Flash guessed it wrong it's his fault of course.


From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


FWIW, Jangbi in his post-game interview said he knew he won when his DT scouted the bio-mech. So really Flash was dead at that point and any transition, or lack thereof, would not have made a difference.
Meh
alypse
Profile Joined May 2010
2771 Posts
May 22 2012 12:26 GMT
#426
On May 22 2012 21:17 Caihead wrote:
Show nested quote +
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
On May 22 2012 20:59 alypse wrote:
On May 22 2012 20:55 Caihead wrote:
On May 22 2012 20:52 alypse wrote:
On May 22 2012 20:45 Caihead wrote:
On May 22 2012 20:44 alypse wrote:
[quote]

Watch the game again before spitting out nonsense. He only had 1 rax up, the other 2 were still being build. And it's not like the researches are done at that moment. If he's really the old Flash, he could mech up just fine. Only his stubbornness could stop him from doing so.


he also had no factories up, so what your saying is he should defend against a potential all in attack with zealots / dragoons with just 1 factory tank production until he made factories? not to mention the lack of gas mining due to adjustment in his build. And it is being the "old flash" that makes him lose games some times, see canceling turrets against dear.


I don't think 2 gates with an expansion on the way would result in a fatal all-in consist of goons and zeals. By the time Jangbi's got a decent amount of units, Flash would have had enough to hold off. We all know how good his turtling is.


Flash already knows this: no natural expansion from jangbi if it were a 1 gate or 2 gate expand, 6 goons at that time of factory's machine shop just finishing up, dt's. This means a natural expansion was NOT on the way yet for Jangbi, and there were definitely some kind of gateway unit variation all in happening.


No, there WAS. Jangbi was already expanding before trying to sneak 2 DTs into Flash's base. You didn't watch the game careful enough. And if Flash guessed it wrong it's his fault of course.


From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.
KT Violet 1988 - 2012
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
May 22 2012 12:30 GMT
#427
On May 22 2012 21:19 538 wrote:
To put Stork's 100 OSL victories (including qualifiers - which makes the numbers slightly misleading) into context:

Boxer: 83+25=108 wins
Stork: 77 OSL proper wins + 22 qualifier wins + 1 today = 100 wins
July: 74+26=100 wins
Yellow: 77+22=99 wins
Nada: 65+24=89 wins
Flash: 74+13=87 wins
Reach: 56+24=80 wins
Jaedong: 56+13=69 wins
iloveoov: 49+15=64 wins
Fantasy: 61+0=61 wins
Bisu: 48+9=57 wins

(source: TLPD)


Thanks a lot for that !

Stork can be one game close to win the OSL, but still top BoxeR ! (1 win Ro16, 3 wins Ro8, 3 wins Ro4, 2 wins Finals, total 109).
In that case they should really make him a silver mouse.
ॐ
KristianJS
Profile Joined October 2009
2107 Posts
May 22 2012 12:32 GMT
#428
Oh no, Flash

Well, I'm sure he can still beat the rest of the group easily.
You need to be 100% behind someone before you can stab them in the back
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11579 Posts
May 22 2012 12:35 GMT
#429
On May 22 2012 21:26 alypse wrote:
Show nested quote +
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
On May 22 2012 20:59 alypse wrote:
On May 22 2012 20:55 Caihead wrote:
On May 22 2012 20:52 alypse wrote:
On May 22 2012 20:45 Caihead wrote:
[quote]

he also had no factories up, so what your saying is he should defend against a potential all in attack with zealots / dragoons with just 1 factory tank production until he made factories? not to mention the lack of gas mining due to adjustment in his build. And it is being the "old flash" that makes him lose games some times, see canceling turrets against dear.


I don't think 2 gates with an expansion on the way would result in a fatal all-in consist of goons and zeals. By the time Jangbi's got a decent amount of units, Flash would have had enough to hold off. We all know how good his turtling is.


Flash already knows this: no natural expansion from jangbi if it were a 1 gate or 2 gate expand, 6 goons at that time of factory's machine shop just finishing up, dt's. This means a natural expansion was NOT on the way yet for Jangbi, and there were definitely some kind of gateway unit variation all in happening.


No, there WAS. Jangbi was already expanding before trying to sneak 2 DTs into Flash's base. You didn't watch the game careful enough. And if Flash guessed it wrong it's his fault of course.


From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.


Flash made the mistake of trying to go bio. But once you make bio, you have to continue with it until you can reasonably transition. After he scouted DT there's 0 way he could transition into mech until he had found a way to do it without falling incredibly behind.

The situation is not that he shouldn't have gone bio, but once he made that choice, he has to stick with it.
Calendar@ Fish Server: `iOps]..Stark
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
May 22 2012 12:46 GMT
#430
On May 22 2012 21:30 endy wrote:
Show nested quote +
On May 22 2012 21:19 538 wrote:
To put Stork's 100 OSL victories (including qualifiers - which makes the numbers slightly misleading) into context:

Boxer: 83+25=108 wins
Stork: 77 OSL proper wins + 22 qualifier wins + 1 today = 100 wins
July: 74+26=100 wins
Yellow: 77+22=99 wins
Nada: 65+24=89 wins
Flash: 74+13=87 wins
Reach: 56+24=80 wins
Jaedong: 56+13=69 wins
iloveoov: 49+15=64 wins
Fantasy: 61+0=61 wins
Bisu: 48+9=57 wins

(source: TLPD)


Thanks a lot for that !

Stork can be one game close to win the OSL, but still top BoxeR ! (1 win Ro16, 3 wins Ro8, 3 wins Ro4, 2 wins Finals, total 109).
In that case they should really make him a silver mouse.

Damn you!!!!!!!!!!!!!!!!!
S2Glow
Profile Blog Joined July 2010
Singapore1042 Posts
May 22 2012 12:48 GMT
#431
hmm flash u better win this osl
<3 Katelyn , C Zerg. Dying wish is to watch proleague live and see my girlfriend which gonna be soon! <33
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-05-22 12:54:52
May 22 2012 12:53 GMT
#432
bad game, 3 mirror and one flash loss...
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 12:57 GMT
#433
On May 22 2012 21:19 538 wrote:
To put Stork's 100 OSL victories (including qualifiers - which makes the numbers slightly misleading) into context:

Boxer: 83+25=108 wins
Stork: 77 OSL proper wins + 22 qualifier wins + 1 today = 100 wins
July: 74+26=100 wins
Yellow: 77+22=99 wins
Nada: 65+24=89 wins
Flash: 74+13=87 wins
Reach: 56+24=80 wins
Jaedong: 56+13=69 wins
iloveoov: 49+15=64 wins
Fantasy: 61+0=61 wins
Bisu: 48+9=57 wins

(source: TLPD)


I don't know how they calculate it but July has 98 wins total, as commentators said after Stork's win.
Stuck.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
May 22 2012 12:58 GMT
#434
I wanna see either Flash vs. Stork or JB vs. Stork finals.
kiss kiss fall in love
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
May 22 2012 13:01 GMT
#435
I can feel a protoss v protoss final coming soon ....
BW/KT Forever R.I.P KT.Violet dearly missed ..
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
May 22 2012 13:05 GMT
#436
Stork with his 100th! Yay! =)
[TLMS] REBOOT
538
Profile Blog Joined November 2008
Hungary3932 Posts
Last Edited: 2012-05-22 13:06:25
May 22 2012 13:06 GMT
#437
On May 22 2012 21:57 Wala.Revolution wrote:
Show nested quote +
On May 22 2012 21:19 538 wrote:
To put Stork's 100 OSL victories (including qualifiers - which makes the numbers slightly misleading) into context:

Boxer: 83+25=108 wins
Stork: 77 OSL proper wins + 22 qualifier wins + 1 today = 100 wins
July: 74+26=100 wins
Yellow: 77+22=99 wins
Nada: 65+24=89 wins
Flash: 74+13=87 wins
Reach: 56+24=80 wins
Jaedong: 56+13=69 wins
iloveoov: 49+15=64 wins
Fantasy: 61+0=61 wins
Bisu: 48+9=57 wins

(source: TLPD)


I don't know how they calculate it but July has 98 wins total, as commentators said after Stork's win.

Well, the only thing I find in TLPD which can seemingly make up for these +2 wins is an OGN challenge seed selection mini-tourney in 2003, where he beat Yellow twice - this event seems unique enough that they wouldn't count it as OSL proper, so this is my guess.
BW fighting!
]343[
Profile Blog Joined May 2008
United States10328 Posts
May 22 2012 13:07 GMT
#438
On May 22 2012 21:19 538 wrote:
To put Stork's 100 OSL victories (including qualifiers - which makes the numbers slightly misleading) into context:

Boxer: 83+25=108 wins
Stork: 77 OSL proper wins + 22 qualifier wins + 1 today = 100 wins
July: 74+26=100 wins
Yellow: 77+22=99 wins
Nada: 65+24=89 wins
Flash: 74+13=87 wins
Reach: 56+24=80 wins
Jaedong: 56+13=69 wins
iloveoov: 49+15=64 wins
Fantasy: 61+0=61 wins
Bisu: 48+9=57 wins

(source: TLPD)


Interesting, TLPD doesn't have Fantasy's Incruit prelim results (2-0 YoungA[KaL], 2-1 Saint, 2-0 Firebathero). [How could he have made the OSL without passing through prelims ]
Writer
GhostOwl
Profile Blog Joined July 2011
766 Posts
May 22 2012 13:16 GMT
#439
On May 22 2012 21:19 Sawamura wrote:
Time to play bio vs protoss on iccup.....


I hope you get DT'd. lol
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
May 22 2012 13:18 GMT
#440
I think Yellow has hand printing as well?
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
Last Edited: 2012-05-22 13:28:20
May 22 2012 13:23 GMT
#441
On May 22 2012 21:26 alypse wrote:
Show nested quote +
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
On May 22 2012 20:59 alypse wrote:
On May 22 2012 20:55 Caihead wrote:
On May 22 2012 20:52 alypse wrote:
On May 22 2012 20:45 Caihead wrote:
[quote]

he also had no factories up, so what your saying is he should defend against a potential all in attack with zealots / dragoons with just 1 factory tank production until he made factories? not to mention the lack of gas mining due to adjustment in his build. And it is being the "old flash" that makes him lose games some times, see canceling turrets against dear.


I don't think 2 gates with an expansion on the way would result in a fatal all-in consist of goons and zeals. By the time Jangbi's got a decent amount of units, Flash would have had enough to hold off. We all know how good his turtling is.


Flash already knows this: no natural expansion from jangbi if it were a 1 gate or 2 gate expand, 6 goons at that time of factory's machine shop just finishing up, dt's. This means a natural expansion was NOT on the way yet for Jangbi, and there were definitely some kind of gateway unit variation all in happening.


No, there WAS. Jangbi was already expanding before trying to sneak 2 DTs into Flash's base. You didn't watch the game careful enough. And if Flash guessed it wrong it's his fault of course.


From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.
Yhamm is the god of predictions
HighTemper
Profile Joined April 2011
Canada3867 Posts
May 22 2012 13:33 GMT
#442
Just finished watching the VODs unspoilered. Really made my day!!

"Make them know who is the REAL GOD!! JANGBANG STORMGOD!!!!!!!!!!!!!!"

The Khan twin toss cannot be stopped!! Sad for Horangee though...
"Issue the orders Sir [JangBi], and I will storm Hell." - Anthony Wayne
DarkPlasmaBall
Profile Blog Joined March 2010
United States44337 Posts
May 22 2012 13:35 GMT
#443
Stork and JangBi!!!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
bgx
Profile Joined August 2010
Poland6595 Posts
May 22 2012 13:57 GMT
#444
On May 22 2012 22:35 DarkPlasmaBall wrote:
Stork and JangBi!!!

GLORIOUS day

Stork[gm]
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
May 22 2012 14:22 GMT
#445
Holy shiiiiiiiiiii!!! What an ass kicking.
I'm a noob
Release
Profile Blog Joined October 2010
United States4397 Posts
Last Edited: 2012-05-22 14:34:28
May 22 2012 14:34 GMT
#446
Jangbi didn't play well. Flash played like shit. I don't know why Terrans still insist on 1rax CC in TvP. Take one look at sea and ...
☺
Ryo
Profile Blog Joined February 2010
8787 Posts
May 22 2012 14:57 GMT
#447
Grape
영원히 엠비씨게임 히어로 팬.
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 15:00 GMT
#448
On May 22 2012 23:34 Release wrote:
Jangbi didn't play well. Flash played like shit. I don't know why Terrans still insist on 1rax CC in TvP. Take one look at sea and ...


Eh? What makes you say Jangbi didn't play well?

There's a lot of bad comments about Jangbi vs Flash game lol

Stuck.
SlowBullets
Profile Blog Joined December 2011
United States839 Posts
May 22 2012 15:02 GMT
#449
Couldnt have asked for better results tbh. STORK AND JANGBANG
1:1 go sc2 LAN? Oh wait...
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 15:09 GMT
#450
On May 23 2012 00:02 SlowBullets wrote:
Couldnt have asked for better results tbh. STORK AND JANGBANG


Well the other Samsung player could've won =[
Stuck.
baubo
Profile Joined September 2008
China3370 Posts
May 22 2012 15:11 GMT
#451
On May 23 2012 00:00 Wala.Revolution wrote:
Show nested quote +
On May 22 2012 23:34 Release wrote:
Jangbi didn't play well. Flash played like shit. I don't know why Terrans still insist on 1rax CC in TvP. Take one look at sea and ...


Eh? What makes you say Jangbi didn't play well?

There's a lot of bad comments about Jangbi vs Flash game lol



Because Flash fanboys, for whatever reason, actually believe that Flash's game sense is on par with their 20/20 hindsight. For whatever reason, Jangbi seemed to have Flash figured out in the OSL. Too bad he failed in the PL playoffs though.
Meh
alypse
Profile Joined May 2010
2771 Posts
May 22 2012 15:12 GMT
#452
On May 22 2012 22:23 Scarecrow wrote:
Show nested quote +
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
On May 22 2012 20:59 alypse wrote:
On May 22 2012 20:55 Caihead wrote:
On May 22 2012 20:52 alypse wrote:
[quote]

I don't think 2 gates with an expansion on the way would result in a fatal all-in consist of goons and zeals. By the time Jangbi's got a decent amount of units, Flash would have had enough to hold off. We all know how good his turtling is.


Flash already knows this: no natural expansion from jangbi if it were a 1 gate or 2 gate expand, 6 goons at that time of factory's machine shop just finishing up, dt's. This means a natural expansion was NOT on the way yet for Jangbi, and there were definitely some kind of gateway unit variation all in happening.


No, there WAS. Jangbi was already expanding before trying to sneak 2 DTs into Flash's base. You didn't watch the game careful enough. And if Flash guessed it wrong it's his fault of course.


From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.
KT Violet 1988 - 2012
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
Last Edited: 2012-05-22 15:22:00
May 22 2012 15:19 GMT
#453
Flash was in a bad position to start but Jangbi played well to stop the push. IIRC Flash didn't even make to the ridge closest to Jangbi's nat. Normally a Terran is able to make it that far. The subsequent contain would be broken at least they'd get there. Jangbi was great that game.

Edit: When exactly did Flash know Jangbi went DT's? Was it when they got into his base? Because by that point i think he was already on 3 rax. Did he know before then?
maximuspita
Profile Joined April 2010
1093 Posts
Last Edited: 2012-05-22 15:24:22
May 22 2012 15:24 GMT
#454
On May 22 2012 16:49 maximuspita wrote:
Stork can beat Horang2. How great would it be for Stork to get his 100th victory vs a PvP master?

I BELIEVED!
Korean Air, please save Fox.
Yggdrasil Leaf
Profile Blog Joined April 2010
221 Posts
Last Edited: 2012-05-22 15:31:51
May 22 2012 15:31 GMT
#455



Because Flash fanboys, for whatever reason, actually believe that Flash's game sense is on par with their 20/20 hindsight. For whatever reason, Jangbi seemed to have Flash figured out in the OSL. Too bad he failed in the PL playoffs though.


Lol, same bs regarding Effort... Win a series against Flash: instant hero.
That's how good he is.


You know, Flash loses sometimes - big fucking deal.
"A person hears only what they understand" - Johann Wolfgang von Goethe
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 15:45 GMT
#456
On May 23 2012 00:19 ShadeR wrote:
Flash was in a bad position to start but Jangbi played well to stop the push. IIRC Flash didn't even make to the ridge closest to Jangbi's nat. Normally a Terran is able to make it that far. The subsequent contain would be broken at least they'd get there. Jangbi was great that game.

Edit: When exactly did Flash know Jangbi went DT's? Was it when they got into his base? Because by that point i think he was already on 3 rax. Did he know before then?


I missed the moment, but seeing as how his bunker and tank was attacking the dts as they ran by, Flash must have seen the outline and scanned as they passed by.

Other small clues were lack of a natural nexus, and reasonable assumption that JB went for two gates (I didn't see early part of game to see if Flash scouted main or not).
Stuck.
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
May 22 2012 16:11 GMT
#457
So glad Stork is still in this and Jangbi beats Flash
Stork and KHAN fan till 2012 ...
Operations
Profile Joined February 2012
115 Posts
Last Edited: 2012-05-22 16:49:42
May 22 2012 16:44 GMT
#458
I think sc2 really confuses flash, I mean, going bio vs p... meh. really disappointing. I'm sure if he went mech he would crush jangbi's lame dt opening.

I hope he still cares about bw so this OSL won't be ruined because of sc2.



On May 23 2012 00:19 ShadeR wrote:


Edit: When exactly did Flash know Jangbi went DT's? Was it when they got into his base? Because by that point i think he was already on 3 rax. Did he know before then?


Since he got only 1 scan i guess he just scanned when he saw the blur. He also killed the injured dt with friendly siege fire(fucking pimp) that observers missed lol. guess they are also confused by sc2.
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
May 22 2012 16:47 GMT
#459
Go Khan tosses !
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 22 2012 17:02 GMT
#460
On May 23 2012 01:44 Operations wrote:
I think sc2 really confuses flash, I mean, going bio vs p... meh. really disappointing. I'm sure if he went mech he would crush jangbi's lame dt opening.

I hope he still cares about bw so this OSL won't be ruined because of sc2.



Show nested quote +
On May 23 2012 00:19 ShadeR wrote:


Edit: When exactly did Flash know Jangbi went DT's? Was it when they got into his base? Because by that point i think he was already on 3 rax. Did he know before then?


Since he got only 1 scan i guess he just scanned when he saw the blur. He also killed the injured dt with friendly siege fire(fucking pimp) that observers missed lol. guess they are also confused by sc2.


He missed the actual death scene (I think the obs was looking at JB's nat or possibly flash's) but he was indicating the sieged tank in Flash's main had a kill.
Stuck.
SlowBullets
Profile Blog Joined December 2011
United States839 Posts
Last Edited: 2012-05-22 17:03:32
May 22 2012 17:03 GMT
#461
So as of now:

Group A:
(P)JangBi 2-0
(T)Flash 1-1
(Z)Action 0-1
(T)Bogus 0-1

Group B:
(T)Fantasy 1-0
(P)mini 1-1
(P)Grape 1-1
(T)Rush 0-1

Group C:
(Z)Shine 1-0
(Z)Neo.G_Soulkey 1-0
(Z)Hydra 1-1
(Z)hyvaa 0-2

Group D:
(Z)n.Die_soO 1-0
(Z)ZerO 1-0
(P)Stork 1-1
(P)Horang2 0-2
1:1 go sc2 LAN? Oh wait...
Ryo
Profile Blog Joined February 2010
8787 Posts
May 22 2012 17:30 GMT
#462
Hmmm... who I hope will advance to the Ro8:

Jangbi & Flash
Fantasy & Grape
Soulkey + 1
Stork + 1
영원히 엠비씨게임 히어로 팬.
tenacity
Profile Blog Joined December 2009
1587 Posts
Last Edited: 2012-05-22 17:58:10
May 22 2012 17:57 GMT
#463
im so happy for jangbi and stork
It does not need to be fun to be fun.
HNOblivion
Profile Joined April 2012
Brazil37 Posts
Last Edited: 2012-05-22 17:58:27
May 22 2012 17:58 GMT
#464
On May 22 2012 22:23 Scarecrow wrote:
Show nested quote +
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
On May 22 2012 20:59 alypse wrote:
On May 22 2012 20:55 Caihead wrote:
On May 22 2012 20:52 alypse wrote:
[quote]

I don't think 2 gates with an expansion on the way would result in a fatal all-in consist of goons and zeals. By the time Jangbi's got a decent amount of units, Flash would have had enough to hold off. We all know how good his turtling is.


Flash already knows this: no natural expansion from jangbi if it were a 1 gate or 2 gate expand, 6 goons at that time of factory's machine shop just finishing up, dt's. This means a natural expansion was NOT on the way yet for Jangbi, and there were definitely some kind of gateway unit variation all in happening.


No, there WAS. Jangbi was already expanding before trying to sneak 2 DTs into Flash's base. You didn't watch the game careful enough. And if Flash guessed it wrong it's his fault of course.


From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


I guess you two simply agree that Flash was already lost, no matter what he did.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2012-05-22 18:50:04
May 22 2012 18:41 GMT
#465
On May 23 2012 00:12 alypse wrote:
Show nested quote +
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
On May 22 2012 20:59 alypse wrote:
On May 22 2012 20:55 Caihead wrote:
[quote]

Flash already knows this: no natural expansion from jangbi if it were a 1 gate or 2 gate expand, 6 goons at that time of factory's machine shop just finishing up, dt's. This means a natural expansion was NOT on the way yet for Jangbi, and there were definitely some kind of gateway unit variation all in happening.


No, there WAS. Jangbi was already expanding before trying to sneak 2 DTs into Flash's base. You didn't watch the game careful enough. And if Flash guessed it wrong it's his fault of course.


From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. 1 All Flash had to do was to prevent Jangbi from getting intelligence about his base. 2 And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. 3 Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.


Almost everything you're saying is wrong.
1. Flash can't stop Jangbi from getting intelligence because it had already happened, and regardless of rather jangbi went 2 gate robo -> obs or 2 gate dt he would have seen the barracks at around the same time.
2. Flash was behind from jangbi killing so many of his scvs. Halting production entirely and making factory / building new mech units is an entire 80 seconds for factory and 30 seconds before first vultures pop and at least 80+100 before mines / speed finish. Are you seriously saying that having minimal to no army production (he only had 1 factory) for 3 whole minutes wouldn't create an army disparity? A dragoon takes 50 seconds, a zealot takes 40 seconds, thats a whole 3 - 5 rounds of units, even if jangbi didn't make more gateways and stuck to 2 (which he didn't, he added to 4) thats a whole 20 pop which at that point in the game is a big deal.
And there was no way of Flash knowing rather Jangbi is making DT's or Dragoon / zealots. He can't scout with units because jangbi is already controlling the outside of his base with DT's and he can't scan for this exact reason.
3. Flash HAS to attacks with the bio-mech because defending with a biomech when enemy has templar tech is just stupid on every level. Remember that Jangbi has vision of flash's army moving out if it does. If they both swap over to macro mode jangbi has a huge tech advantage and flash is likely to lose any ways due to his econ build being punished, and has almost no way to establish a third because you can't defend with bio mech against storm.
You are the stubborn one in suggesting that Flash has to swap over his tech by canceling buildings dude, if you had this criticism against other people then almost every progamer is guilty of not canceling buildings when they see they aren't necessary, EXCEPT FLASH, flash is one of the only progamers that cancel tech / production / defense buildings when he deems it unnecessary from scouting.
And again unless you think you know better than both Flash and Jangbi combined who have 14 gold / silvers combined, 5 of which are OSL medals (Jangbi said in interview that when he scouted the barracks he knew it was over), try to look at it from the player's point of view instead of the observer's point of view.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
n2o
Profile Joined April 2012
55 Posts
May 22 2012 18:41 GMT
#466
Really nice execution by Jangbi.
Also in the Stork versus Horang2 match I felt weird when I saw the purple colored protoss. I realized protoss players rarely get purple.

Offtopic, but under results banner, everything is written in bold, in other words, everything except winners are not italic. So I can't distinguish who's the winner in the match-ups. I use Firefox but when I try Internet Explorer, it is as opposed to be. What should I do in the Firefox settings?
Thanks in advance.
slappy
Profile Blog Joined March 2010
United States1271 Posts
May 22 2012 18:44 GMT
#467
JANG MOTHA FUCKIN BANG!!!!
jaedong imba
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
May 22 2012 19:36 GMT
#468
Flash played okay that game. Flash committed to a bio-mech push that would've killed Jangbi because Jangbi's nat hasn't kicked in yet (You can see JB making a lot more gates than usual). What killed Flash was Jangbi's DTs. Jangbi produced a lot of DTs to delay the push until storm is available. When he got storm, well you know the rest.

WriterMovie, 진영화 : "StarCraft will never die".
Brobe
Profile Blog Joined May 2011
United States75 Posts
May 22 2012 20:56 GMT
#469
AAAAAHHHHHHH STOOOOOOOORM!!!!!!!

Back2Back OSLs I believe!!!!!!
[Protoss: Jangbi/Movie] [Zerg: Calm] [Terran: FBH/Reality] In honor of KT Violet
oldgregg
Profile Joined February 2011
New Zealand1176 Posts
Last Edited: 2012-05-22 21:03:50
May 22 2012 21:03 GMT
#470
thank you SlowBullets. Man Jangbi is so classy! I just love his games, so elegant. and its always good to see flash lose!
Calculatedly addicted to Substance D for profit by drug terrorists
oldgregg
Profile Joined February 2011
New Zealand1176 Posts
May 22 2012 21:07 GMT
#471
those fp views of flash's biomech force getting terrorized by badass evil invisible shit were so awesome!
Calculatedly addicted to Substance D for profit by drug terrorists
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
May 22 2012 21:17 GMT
#472
On May 23 2012 06:07 oldgregg wrote:
those fp views of flash's biomech force getting terrorized by badass evil invisible shit were so awesome!


Its like Predators vs Human! See this is why our mere existence is nothing without the protection of the machines.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Emon_
Profile Blog Joined November 2009
3925 Posts
Last Edited: 2012-05-22 22:08:30
May 22 2012 22:08 GMT
#473
On May 22 2012 19:46 UTL_Unlimited wrote:
The amount of fanboyism from Boxer Reach Yellow at that intro.
I
Feel
So
Happy :D

For anyone that might have missed this, starts at 3m24. Amazing intro:


Amazing. The guy singing - is it the hard-rocker Bisu fan? :D
"I know that human beings and fish can coexist peacefully" -GWB ||
X10A
Profile Blog Joined January 2011
Canada9837 Posts
May 22 2012 23:10 GMT
#474
3/4 for predictions <3
JANGBI <3
CJ/T8 Fighting//#1 STX and Bisu anti <3//YES X10A is based off the Freedom Gundam
Ideas
Profile Blog Joined April 2008
United States8101 Posts
May 22 2012 23:35 GMT
#475
On May 23 2012 07:08 Emon_ wrote:
Show nested quote +
On May 22 2012 19:46 UTL_Unlimited wrote:
The amount of fanboyism from Boxer Reach Yellow at that intro.
I
Feel
So
Happy :D

For anyone that might have missed this, starts at 3m24. Amazing intro:
http://www.youtube.com/watch?v=ki5VqH7NzjI&feature=plcp#t=3m24s

Amazing. The guy singing - is it the hard-rocker Bisu fan? :D


shit that intro is cool.

so sad this is the last intro ever made
Free Palestine
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
May 23 2012 00:16 GMT
#476
On May 22 2012 15:12 sixfour wrote:
stork is fucked

Fuahahaha what was that? :DD yay stork~

Dang jangbi beating flash, ggyo!
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
Release
Profile Blog Joined October 2010
United States4397 Posts
Last Edited: 2012-05-23 00:18:22
May 23 2012 00:18 GMT
#477
when i said jangbi didn't play well, i meant it literally. I never said he played badly. Just that 10/15 > 1rax CC. He did what was required of him (killing the SCVs). Nothing special. Cast storm on MnM. Ok, but it only worked out so well because Flash didn't move. Violet played better against Hiya, even though he lost.
☺
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
Last Edited: 2012-05-23 01:07:14
May 23 2012 00:31 GMT
#478
On May 23 2012 00:12 alypse wrote:
Show nested quote +
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
On May 22 2012 20:59 alypse wrote:
On May 22 2012 20:55 Caihead wrote:
[quote]

Flash already knows this: no natural expansion from jangbi if it were a 1 gate or 2 gate expand, 6 goons at that time of factory's machine shop just finishing up, dt's. This means a natural expansion was NOT on the way yet for Jangbi, and there were definitely some kind of gateway unit variation all in happening.


No, there WAS. Jangbi was already expanding before trying to sneak 2 DTs into Flash's base. You didn't watch the game careful enough. And if Flash guessed it wrong it's his fault of course.


From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."
Yhamm is the god of predictions
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
May 23 2012 02:17 GMT
#479
lol go jangbi!!!

and flashuuuu, sorry no marauders and combat shields in brood war haha
Jaedong.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
May 23 2012 02:49 GMT
#480
On May 23 2012 09:18 Release wrote:
when i said jangbi didn't play well, i meant it literally. I never said he played badly. Just that 10/15 > 1rax CC. He did what was required of him (killing the SCVs). Nothing special. Cast storm on MnM. Ok, but it only worked out so well because Flash didn't move. Violet played better against Hiya, even though he lost.


The old Flash would have dodged those Storm by stimming the Marines forward, to snipe the HTs while tanking Zealots with Tanks in the back firing at the Dragoons. From the FPVODs, I can already tell that Flash's reaction time have gotten much slower. How can I tell? Well this is the first time, I was able to follow his train of thoughts completely and that has never occurred before.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Turbovolver
Profile Blog Joined January 2009
Australia2394 Posts
Last Edited: 2012-05-23 04:42:48
May 23 2012 04:35 GMT
#481
On May 22 2012 23:34 Release wrote:
Jangbi didn't play well. Flash played like shit. I don't know why Terrans still insist on 1rax CC in TvP. Take one look at sea and ...

You're an idiot.

Flash played great, Jangbi played great, and Jangbi had an advantage because of the builds, so he won.

A lesser P might fall to Flash's counterpush, Flash did well (splash-sniping a DT, making the correct decision given the situation) and made a decent bio push and was quick on all his scans. But Jangbi also did a SICK storm, used his DTs correctly to delay, and correctly went mass gates because he was on top of what Flash would do (basically had to do).

And let's not forget Jangbi's earlier harass with dancing goons attacking the bunker.

People are saying the game was decided by the builds, which is true only when the two players are of equal skill. To suggest it was "just" a BO win takes away from both Flash and Jangbi, who both played as well as they could given the builds they chose.

Go on, point out some things they did wrong other than "lol Flash is an idiot for insisting on the build that all T progamers seem to have decided is optimal in the matchup".
The original Bogus fan.
Azriel
Profile Joined December 2010
Mexico462 Posts
May 23 2012 04:50 GMT
#482
It is good to see my boy JangBi playing aggressively once again.
MountainDewJunkie
Profile Blog Joined June 2009
United States10341 Posts
May 23 2012 04:55 GMT
#483
Well, Jangbi winning was nice. He did a lot of good things. Picking off scvs, thus forcing flash to pull more, keeping that push back with the threat of dts for a moment, perfect storm... :| but Flash? I've seen him do biomech builds like this before. It usually catches the toss's pants down because it's timing is faster than deep six. Of course, when you lose some scvs, have a finite number of scans while dts roam the field, oh, and by the way, your opponent went straight to templar tech, by the time you actually push, you're done. Pretty much played into Jangbi's hands. Risky build, not as sexy as deep six (or forGG's deep 7)

... It's just a goofy build, I've never liked it, even when he used it against Sangho (I think) years ago. It's a little faster than deep six, but it's so much weaker... A terran with the element of surprise (read: restricted scouting) and great control can beat both templar tech (see Classic vs Best, the first time he tried it [lost with deep six in another game]) AND reaver tech (see Kal vs ForGG). But his build? I'm sorry for the rant. I just love seeing the deep six, and seeing a cheap substitute for it will not be tolerated

I was feeling bad for Action, he needs Flash to lose and has to beat Bogus but... + Show Spoiler [SPL] +
then I saw his game against FBH... wtf was that?
[21:07] <Shock710> whats wrong with her face [20:50] <dAPhREAk> i beat it the day after it came out | <BLinD-RawR> esports is a giant vagina
alypse
Profile Joined May 2010
2771 Posts
May 23 2012 05:09 GMT
#484
On May 23 2012 09:31 Scarecrow wrote:
Show nested quote +
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
On May 22 2012 20:59 alypse wrote:
[quote]

No, there WAS. Jangbi was already expanding before trying to sneak 2 DTs into Flash's base. You didn't watch the game careful enough. And if Flash guessed it wrong it's his fault of course.


From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.
KT Violet 1988 - 2012
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
May 23 2012 05:28 GMT
#485
Is Flash out?
Ryo
Profile Blog Joined February 2010
8787 Posts
May 23 2012 05:43 GMT
#486
On May 23 2012 14:28 BlazeFury01 wrote:
Is Flash out?

no
영원히 엠비씨게임 히어로 팬.
baubo
Profile Joined September 2008
China3370 Posts
Last Edited: 2012-05-23 05:54:03
May 23 2012 05:53 GMT
#487
On May 23 2012 14:09 alypse wrote:
You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.


Flash had 3 tanks, 1 factory, and no tech at that point, needing EBay immediately to stop dts from flooding in.
Jangbi had 6 goons, 2 gateways, and templar tech at that point.
Economy roughly even

If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

Meh
maximuspita
Profile Joined April 2010
1093 Posts
May 23 2012 06:08 GMT
#488
Was Stork's highlight video recorded?
Korean Air, please save Fox.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
Last Edited: 2012-05-23 06:41:13
May 23 2012 06:39 GMT
#489
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy
Yhamm is the god of predictions
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
Last Edited: 2012-05-23 06:53:20
May 23 2012 06:49 GMT
#490
really disappointed in the level of these games, every1 won off 1 push and there didn't look like much fluidity to them at all... I guess the sc2 transition is really taking its toll. I am surprised so many people recommended flash v jangbi, it was over right from the start, flash cut so many scvs resulting in not being able to transition into anything at all.

I would say that Flash didn't seem so prepared because it looks like he was not even building to counter dts which is a follow up to the goon push, albeit Flash didn't see Jangbi's opening... but very unflash like.
I don't need luck, luck is for noobs, good luck to you though
alypse
Profile Joined May 2010
2771 Posts
Last Edited: 2012-05-23 07:54:23
May 23 2012 07:53 GMT
#491
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy


Based on your so-called "evidence", you have no more than what I have. And it's all theorycraft on a situation that you never know the outcome when it's not actually played out. And simply because there's more people agreeing on the same strategy doesn't mean it's always absolutely right. So you're saying bio vs DTs/storms are the best choice then? You still have zip to prove that. About your "evidence" of progamers' game sense, how many times did you see pros make mistakes? And while Flash is the best T in the world, his judgment (and sometimes stubbornness) have cost him quite a lot of games. Look at his games in the last grand finals. Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.
KT Violet 1988 - 2012
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
Last Edited: 2012-05-23 08:11:45
May 23 2012 08:10 GMT
#492
On May 23 2012 16:53 alypse wrote:
Show nested quote +
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works i.e. vults > zealots, wraiths > dropships, dt/storm > bio
Yhamm is the god of predictions
alypse
Profile Joined May 2010
2771 Posts
Last Edited: 2012-05-23 08:18:38
May 23 2012 08:18 GMT
#493
On May 23 2012 17:10 Scarecrow wrote:
Show nested quote +
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.
KT Violet 1988 - 2012
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
May 23 2012 08:24 GMT
#494
On May 23 2012 17:10 Scarecrow wrote:
Show nested quote +
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works i.e. vults > zealots, wraiths > dropships, dt/storm > bio


I agree. Another way to put this would be that if Flash had cancelled his racks, he would have absolutely no units to pressure Jangbi, and Jangbi could have tech'ed to arbiters and taken 4 bases before Flash would have enough units to threaten him. And I'm not even talking about how late mech upgrades would have been.
ॐ
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 23 2012 08:36 GMT
#495
On May 23 2012 16:53 alypse wrote:
Show nested quote +
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy


Based on your so-called "evidence", you have no more than what I have. And it's all theorycraft on a situation that you never know the outcome when it's not actually played out. And simply because there's more people agreeing on the same strategy doesn't mean it's always absolutely right. So you're saying bio vs DTs/storms are the best choice then? You still have zip to prove that. About your "evidence" of progamers' game sense, how many times did you see pros make mistakes? And while Flash is the best T in the world, his judgment (and sometimes stubbornness) have cost him quite a lot of games. Look at his games in the last grand finals. Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.


Christ, it's as simple as this. Flash was too late into his build to cancel out of it into a mech one. You complaining that he was using bio mech to fight jangbi's build is like complaining that Jaedong didn't cancel his hatchery after he went 12 hatch against a 9 pool. The point is that he has to do what he can with the existing build because the alternative is even worse an option. Everybody knows that bio against storms is auto death, which is why flash had to win before storm finished, and he almost got it against all odds, look at the replay, storm was finished literally 10 seconds before flash's marines got stormed. Using your logic every single game where there is unscoutable tech / army composition the loser is entirely to blame. Namely, 90% of all ZvZ's where overlords don't scout each other, all TvP's where the protoss won with reaver / shuttle or 2 base carrier, all games involving stealth units or rushes or timing attacks. The examples you gave criticizing Flash going dropship play vs Fantasy is just hilarious. Flash's only chance back into the game was the doom drop in fantasy's main using drop ships and he succeeded, he only lost because Fantasy's huge early-mid lead and banked resources allowed him to go mass wraiths.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
alypse
Profile Joined May 2010
2771 Posts
May 23 2012 08:47 GMT
#496
On May 23 2012 17:36 Caihead wrote:
Show nested quote +
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy


Based on your so-called "evidence", you have no more than what I have. And it's all theorycraft on a situation that you never know the outcome when it's not actually played out. And simply because there's more people agreeing on the same strategy doesn't mean it's always absolutely right. So you're saying bio vs DTs/storms are the best choice then? You still have zip to prove that. About your "evidence" of progamers' game sense, how many times did you see pros make mistakes? And while Flash is the best T in the world, his judgment (and sometimes stubbornness) have cost him quite a lot of games. Look at his games in the last grand finals. Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.


Christ, it's as simple as this. Flash was too late into his build to cancel out of it into a mech one. You complaining that he was using bio mech to fight jangbi's build is like complaining that Jaedong didn't cancel his hatchery after he went 12 hatch against a 9 pool. The point is that he has to do what he can with the existing build because the alternative is even worse an option. Everybody knows that bio against storms is auto death, which is why flash had to win before storm finished, and he almost got it against all odds, look at the replay, storm was finished literally 10 seconds before flash's marines got stormed. Using your logic every single game where there is unscoutable tech / army composition the loser is entirely to blame. Namely, 90% of all ZvZ's where overlords don't scout each other, all TvP's where the protoss won with reaver / shuttle or 2 base carrier, all games involving stealth units or rushes or timing attacks. The examples you gave criticizing Flash going dropship play vs Fantasy is just hilarious. Flash's only chance back into the game was the doom drop in fantasy's main using drop ships and he succeeded, he only lost because Fantasy's huge early-mid lead and banked resources allowed him to go mass wraiths.


Another assumption... About that game vs Fanta, Flash had all the choice and capabilities to go for a full air force. Saying that the only chance for Flash is to use dropships is really wrong. And he could go for the air-based played play from the beginning, but somehow, IIRC, after a few valks he began to mass dropships. I don't know if it's misjudgment or stubbornness, but it's really his own fault. How many games did you watch in which dropships prevail against wraith/valks? I watched a lot TvT and I saw none.

About this OSL game, I'm done with it. I don't want to repeat myself again and again.
KT Violet 1988 - 2012
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
May 23 2012 08:53 GMT
#497
On May 23 2012 17:18 alypse wrote:
Show nested quote +
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-
Yhamm is the god of predictions
alypse
Profile Joined May 2010
2771 Posts
May 23 2012 08:57 GMT
#498
On May 23 2012 17:53 Scarecrow wrote:
Show nested quote +
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.
KT Violet 1988 - 2012
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 23 2012 09:00 GMT
#499
On May 23 2012 17:57 alypse wrote:
Show nested quote +
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.


... and your ignoring the opinions of two progamers, flash and jangbi.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
May 23 2012 09:01 GMT
#500
On May 23 2012 17:57 alypse wrote:
Show nested quote +
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.

You're the one saying what Flash did was wrong. Also I'm listening to everyone else's opinion (Turbovolver, Caihead, Endy and others), the only one in disagreement is yours.
Yhamm is the god of predictions
alypse
Profile Joined May 2010
2771 Posts
May 23 2012 09:08 GMT
#501
On May 23 2012 18:01 Scarecrow wrote:
Show nested quote +
On May 23 2012 17:57 alypse wrote:
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.

You're the one saying what Flash did was wrong. Also I'm listening to everyone else's opinion (Turbovolver, Caihead, Endy and others), the only one in disagreement is yours.


.... What I meant was it's Flash defending if he did choose not to commit to bio. And I have seen several times in this forum alone when not everybody has the same opinion; when few disagree with the majority.

On May 23 2012 18:00 Caihead wrote:
+ Show Spoiler +
On May 23 2012 17:57 alypse wrote:
Show nested quote +
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.


... and your ignoring the opinions of two progamers, flash and jangbi.


I don't even know what to say about this. You're just arguing for the sake of argue, not to get to the point....
KT Violet 1988 - 2012
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 23 2012 09:09 GMT
#502
On May 23 2012 17:47 alypse wrote:
Show nested quote +
On May 23 2012 17:36 Caihead wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy


Based on your so-called "evidence", you have no more than what I have. And it's all theorycraft on a situation that you never know the outcome when it's not actually played out. And simply because there's more people agreeing on the same strategy doesn't mean it's always absolutely right. So you're saying bio vs DTs/storms are the best choice then? You still have zip to prove that. About your "evidence" of progamers' game sense, how many times did you see pros make mistakes? And while Flash is the best T in the world, his judgment (and sometimes stubbornness) have cost him quite a lot of games. Look at his games in the last grand finals. Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.


Christ, it's as simple as this. Flash was too late into his build to cancel out of it into a mech one. You complaining that he was using bio mech to fight jangbi's build is like complaining that Jaedong didn't cancel his hatchery after he went 12 hatch against a 9 pool. The point is that he has to do what he can with the existing build because the alternative is even worse an option. Everybody knows that bio against storms is auto death, which is why flash had to win before storm finished, and he almost got it against all odds, look at the replay, storm was finished literally 10 seconds before flash's marines got stormed. Using your logic every single game where there is unscoutable tech / army composition the loser is entirely to blame. Namely, 90% of all ZvZ's where overlords don't scout each other, all TvP's where the protoss won with reaver / shuttle or 2 base carrier, all games involving stealth units or rushes or timing attacks. The examples you gave criticizing Flash going dropship play vs Fantasy is just hilarious. Flash's only chance back into the game was the doom drop in fantasy's main using drop ships and he succeeded, he only lost because Fantasy's huge early-mid lead and banked resources allowed him to go mass wraiths.


Another assumption... About that game vs Fanta, Flash had all the choice and capabilities to go for a full air force. Saying that the only chance for Flash is to use dropships is really wrong. And he could go for the air-based played play from the beginning, but somehow, IIRC, after a few valks he began to mass dropships. I don't know if it's misjudgment or stubbornness, but it's really his own fault. How many games did you watch in which dropships prevail against wraith/valks? I watched a lot TvT and I saw none.

About this OSL game, I'm done with it. I don't want to repeat myself again and again.


Go back and watch the game vs Fantasy alright. Flash was way behind and getting contained by a ground force past the middle two expansions (9 and 3 o'clock), he didn't have the time or resources to air switch. Mass dropship was the correct judgement against a massive ground force with minimal air, and the doom drop was fucking genius. Fantasy had zero incentives of going mass air before the doom drop because he was already sieging up Flash's bases and has a superior economy / factory count. Fantasy's response of mass wraiths after losing his factories while still having ground forces containing flash was also the correct judgement.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2012-05-23 09:28:11
May 23 2012 09:15 GMT
#503
On May 23 2012 18:08 alypse wrote:
Show nested quote +
On May 23 2012 18:01 Scarecrow wrote:
On May 23 2012 17:57 alypse wrote:
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.

You're the one saying what Flash did was wrong. Also I'm listening to everyone else's opinion (Turbovolver, Caihead, Endy and others), the only one in disagreement is yours.


.... What I meant was it's Flash defending if he did choose not to commit to bio. And I have seen several times in this forum alone when not everybody has the same opinion; when few disagree with the majority.

Show nested quote +
On May 23 2012 18:00 Caihead wrote:
+ Show Spoiler +
On May 23 2012 17:57 alypse wrote:
Show nested quote +
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.


... and your ignoring the opinions of two progamers, flash and jangbi.


I don't even know what to say about this. You're just arguing for the sake of argue, not to get to the point....


I'm arguing because Jangbi was right, and that his opinion is proven by logical induction (his experience and logical thought process concluded that he already won when he saw the barracks because he understands PvT from the protoss perspective and knows the terran can't beat his build or transition out of it) as well as empirical evidence (he won). Flash's opinion also matters because he's consistently been the top 1-2 terran in the world as well as having top 1-3 TvP as well as having personal stake in winning the match. Flash's opinion isn't wrong just because he lost a game where he had nothing but bad luck (scouting jangbi last resulting in it being denied, going bio to counter mass dragoons and having jangbi go templar tech) and disadvantages (losing scvs with an econ build, having no time or resources to transition out of his build).

I'm trying to invoke professional (and it is professional, these people are professional gamers at the top of the food chain) credibility to add to my argument. What is your point? I'm backing my opinion up with facts, statistics, build analysis, and showing why from the player's perspective these choices make sense. What you've done is insist on a build switch which is completely illogical.

How about this Alypse. Can you try to find an instance where any player, any player at all, canceled his production / tech structures entirely to start another build at a much delayed timing? Because there are hundreds of instances where players have WON with a weaker or non optimal build that they kept going even after being scouted / countered because they can't transition out of it. Show me something in the contrary.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
alypse
Profile Joined May 2010
2771 Posts
May 23 2012 09:27 GMT
#504
On May 23 2012 18:09 Caihead wrote:
Show nested quote +
On May 23 2012 17:47 alypse wrote:
On May 23 2012 17:36 Caihead wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy


Based on your so-called "evidence", you have no more than what I have. And it's all theorycraft on a situation that you never know the outcome when it's not actually played out. And simply because there's more people agreeing on the same strategy doesn't mean it's always absolutely right. So you're saying bio vs DTs/storms are the best choice then? You still have zip to prove that. About your "evidence" of progamers' game sense, how many times did you see pros make mistakes? And while Flash is the best T in the world, his judgment (and sometimes stubbornness) have cost him quite a lot of games. Look at his games in the last grand finals. Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.


Christ, it's as simple as this. Flash was too late into his build to cancel out of it into a mech one. You complaining that he was using bio mech to fight jangbi's build is like complaining that Jaedong didn't cancel his hatchery after he went 12 hatch against a 9 pool. The point is that he has to do what he can with the existing build because the alternative is even worse an option. Everybody knows that bio against storms is auto death, which is why flash had to win before storm finished, and he almost got it against all odds, look at the replay, storm was finished literally 10 seconds before flash's marines got stormed. Using your logic every single game where there is unscoutable tech / army composition the loser is entirely to blame. Namely, 90% of all ZvZ's where overlords don't scout each other, all TvP's where the protoss won with reaver / shuttle or 2 base carrier, all games involving stealth units or rushes or timing attacks. The examples you gave criticizing Flash going dropship play vs Fantasy is just hilarious. Flash's only chance back into the game was the doom drop in fantasy's main using drop ships and he succeeded, he only lost because Fantasy's huge early-mid lead and banked resources allowed him to go mass wraiths.


Another assumption... About that game vs Fanta, Flash had all the choice and capabilities to go for a full air force. Saying that the only chance for Flash is to use dropships is really wrong. And he could go for the air-based played play from the beginning, but somehow, IIRC, after a few valks he began to mass dropships. I don't know if it's misjudgment or stubbornness, but it's really his own fault. How many games did you watch in which dropships prevail against wraith/valks? I watched a lot TvT and I saw none.

About this OSL game, I'm done with it. I don't want to repeat myself again and again.


Go back and watch the game vs Fantasy alright. Flash was way behind and getting contained by a ground force past the middle two expansions (9 and 3 o'clock), he didn't have the time or resources to air switch. Mass dropship was the correct judgement against a massive ground force with minimal air, and the doom drop was fucking genius. Fantasy had zero incentives of going mass air before the doom drop because he was already sieging up Flash's bases and has a superior economy / factory count. Fantasy's response of mass wraiths after losing his factories while still having ground forces containing flash was also the correct judgement.


I did watch that game several times since it's an exciting game. If you do the same you would have noticed that Flash went for dropships LONG before Fanta took 3 and 9. He intended to go dropships very early. Probably that's why he was being contained that much and did not find a way to break it, he was being too stubborn and decided to stick to dropships. Had he went for air, he would have had a lot of versatility, being able to break the contain etc... How many goliaths did you see that Fanta had at his contain? 3 or 4. He was concentrating on tanks and harrasing vultures. And that doom drop was amazing indeed, but the problem is that fanta has banked enough money by that time, and he made the right decision of massing wraiths; also he learned to protect his base from Flash's ships. You know the rest.
KT Violet 1988 - 2012
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2012-05-23 09:34:48
May 23 2012 09:31 GMT
#505
On May 23 2012 18:27 alypse wrote:
Show nested quote +
On May 23 2012 18:09 Caihead wrote:
On May 23 2012 17:47 alypse wrote:
On May 23 2012 17:36 Caihead wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy


Based on your so-called "evidence", you have no more than what I have. And it's all theorycraft on a situation that you never know the outcome when it's not actually played out. And simply because there's more people agreeing on the same strategy doesn't mean it's always absolutely right. So you're saying bio vs DTs/storms are the best choice then? You still have zip to prove that. About your "evidence" of progamers' game sense, how many times did you see pros make mistakes? And while Flash is the best T in the world, his judgment (and sometimes stubbornness) have cost him quite a lot of games. Look at his games in the last grand finals. Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.


Christ, it's as simple as this. Flash was too late into his build to cancel out of it into a mech one. You complaining that he was using bio mech to fight jangbi's build is like complaining that Jaedong didn't cancel his hatchery after he went 12 hatch against a 9 pool. The point is that he has to do what he can with the existing build because the alternative is even worse an option. Everybody knows that bio against storms is auto death, which is why flash had to win before storm finished, and he almost got it against all odds, look at the replay, storm was finished literally 10 seconds before flash's marines got stormed. Using your logic every single game where there is unscoutable tech / army composition the loser is entirely to blame. Namely, 90% of all ZvZ's where overlords don't scout each other, all TvP's where the protoss won with reaver / shuttle or 2 base carrier, all games involving stealth units or rushes or timing attacks. The examples you gave criticizing Flash going dropship play vs Fantasy is just hilarious. Flash's only chance back into the game was the doom drop in fantasy's main using drop ships and he succeeded, he only lost because Fantasy's huge early-mid lead and banked resources allowed him to go mass wraiths.


Another assumption... About that game vs Fanta, Flash had all the choice and capabilities to go for a full air force. Saying that the only chance for Flash is to use dropships is really wrong. And he could go for the air-based played play from the beginning, but somehow, IIRC, after a few valks he began to mass dropships. I don't know if it's misjudgment or stubbornness, but it's really his own fault. How many games did you watch in which dropships prevail against wraith/valks? I watched a lot TvT and I saw none.

About this OSL game, I'm done with it. I don't want to repeat myself again and again.


Go back and watch the game vs Fantasy alright. Flash was way behind and getting contained by a ground force past the middle two expansions (9 and 3 o'clock), he didn't have the time or resources to air switch. Mass dropship was the correct judgement against a massive ground force with minimal air, and the doom drop was fucking genius. Fantasy had zero incentives of going mass air before the doom drop because he was already sieging up Flash's bases and has a superior economy / factory count. Fantasy's response of mass wraiths after losing his factories while still having ground forces containing flash was also the correct judgement.


I did watch that game several times since it's an exciting game. If you do the same you would have noticed that Flash went for dropships LONG before Fanta took 3 and 9. He intended to go dropships very early. Probably that's why he was being contained that much and did not find a way to break it, he was being too stubborn and decided to stick to dropships. Had he went for air, he would have had a lot of versatility, being able to break the contain etc... How many goliaths did you see that Fanta had at his contain? 3 or 4. He was concentrating on tanks and harrasing vultures. And that doom drop was amazing indeed, but the problem is that fanta has banked enough money by that time, and he made the right decision of massing wraiths; also he learned to protect his base from Flash's ships. You know the rest.


It's not being "stubborn" to continue a build even though it's sub-optimal when the alternative is even worse. There's a reason why when a player proxies, or rushes, or does a timing attack and gets it scouted they don't cancel the structures. It's because the alternative is even worse an option.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
alypse
Profile Joined May 2010
2771 Posts
May 23 2012 09:45 GMT
#506
On May 23 2012 18:15 Caihead wrote:
+ Show Spoiler +
On May 23 2012 18:08 alypse wrote:
Show nested quote +
On May 23 2012 18:01 Scarecrow wrote:
On May 23 2012 17:57 alypse wrote:
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.

You're the one saying what Flash did was wrong. Also I'm listening to everyone else's opinion (Turbovolver, Caihead, Endy and others), the only one in disagreement is yours.


.... What I meant was it's Flash defending if he did choose not to commit to bio. And I have seen several times in this forum alone when not everybody has the same opinion; when few disagree with the majority.

Show nested quote +
On May 23 2012 18:00 Caihead wrote:
+ Show Spoiler +
On May 23 2012 17:57 alypse wrote:
Show nested quote +
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.


... and your ignoring the opinions of two progamers, flash and jangbi.


I don't even know what to say about this. You're just arguing for the sake of argue, not to get to the point....


I'm arguing because Jangbi was right, and that his opinion is proven by logical induction (his experience and logical thought process concluded that he already won when he saw the barracks because he understands PvT from the protoss perspective and knows the terran can't beat his build or transition out of it) as well as empirical evidence (he won). Flash's opinion also matters because he's consistently been the top 1-2 terran in the world as well as having top 1-3 TvP as well as having personal stake in winning the match. Flash's opinion isn't wrong just because he lost a game where he had nothing but bad luck (scouting jangbi last resulting in it being denied, going bio to counter mass dragoons and having jangbi go templar tech) and disadvantages (losing scvs with an econ build, having no time or resources to transition out of his build).

I'm trying to invoke professional (and it is professional, these people are professional gamers at the top of the food chain) credibility to add to my argument. What is your point? I'm backing my opinion up with facts, statistics, build analysis, and showing why from the player's perspective these choices make sense. What you've done is insist on a build switch which is completely illogical.

How about this Alypse. Can you try to find an instance where any player, any player at all, canceled his production / tech structures entirely to start another build at a much delayed timing? Because there are hundreds of instances where players have WON with a weaker or non optimal build that they kept going even after being scouted / countered because they can't transition out of it. Show me something in the contrary.


Please, I am sure I can take everything you just said about logical induction and professional credibility to the side of my argument. I can just say that by Flash's experience and game sense and mechanics and the fact that he is the top T in the world and the consistent top 3 TvP player... so he would be completely fine should he chose the other way. Of course Jangbi could just say anything once he's won. All your facts, stats, analysis... make as much sense as mine do to me. The point is (I don't know how many times I have said this), there's nothing to prove that committing to bio is not the worst way for Flash. and I am suggesting that going for the other strategy would probably result in a higher chance of winning. Why? I explained it before, don't wanna waste my time write it down again.

I don't think I can find a situation like this when a T intends to do a switch the moment he saw the DTs.. But I remember a game between Kal and a T, where T went for bio right from the beginning, got a big advantage but still in the end got mauled by storms and DTs. The only scenario where bio works vs P is when T can deal the fatal blow to P right in the first time, and that goal can only be done when P has no knowledge of the strategy. (Turn vs Stats for example.)
KT Violet 1988 - 2012
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2012-05-23 10:05:30
May 23 2012 09:55 GMT
#507
On May 23 2012 18:45 alypse wrote:
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On May 23 2012 18:15 Caihead wrote:
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On May 23 2012 18:08 alypse wrote:
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On May 23 2012 18:01 Scarecrow wrote:
On May 23 2012 17:57 alypse wrote:
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
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On May 23 2012 14:09 alypse wrote:
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On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.

You're the one saying what Flash did was wrong. Also I'm listening to everyone else's opinion (Turbovolver, Caihead, Endy and others), the only one in disagreement is yours.


.... What I meant was it's Flash defending if he did choose not to commit to bio. And I have seen several times in this forum alone when not everybody has the same opinion; when few disagree with the majority.

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On May 23 2012 18:00 Caihead wrote:
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On May 23 2012 17:57 alypse wrote:
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On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.


... and your ignoring the opinions of two progamers, flash and jangbi.


I don't even know what to say about this. You're just arguing for the sake of argue, not to get to the point....


I'm arguing because Jangbi was right, and that his opinion is proven by logical induction (his experience and logical thought process concluded that he already won when he saw the barracks because he understands PvT from the protoss perspective and knows the terran can't beat his build or transition out of it) as well as empirical evidence (he won). Flash's opinion also matters because he's consistently been the top 1-2 terran in the world as well as having top 1-3 TvP as well as having personal stake in winning the match. Flash's opinion isn't wrong just because he lost a game where he had nothing but bad luck (scouting jangbi last resulting in it being denied, going bio to counter mass dragoons and having jangbi go templar tech) and disadvantages (losing scvs with an econ build, having no time or resources to transition out of his build).

I'm trying to invoke professional (and it is professional, these people are professional gamers at the top of the food chain) credibility to add to my argument. What is your point? I'm backing my opinion up with facts, statistics, build analysis, and showing why from the player's perspective these choices make sense. What you've done is insist on a build switch which is completely illogical.

How about this Alypse. Can you try to find an instance where any player, any player at all, canceled his production / tech structures entirely to start another build at a much delayed timing? Because there are hundreds of instances where players have WON with a weaker or non optimal build that they kept going even after being scouted / countered because they can't transition out of it. Show me something in the contrary.


Please, I am sure I can take everything you just said about logical induction and professional credibility to the side of my argument. I can just say that by Flash's experience and game sense and mechanics and the fact that he is the top T in the world and the consistent top 3 TvP player... so he would be completely fine should he chose the other way. Of course Jangbi could just say anything once he's won. All your facts, stats, analysis... make as much sense as mine do to me. The point is (I don't know how many times I have said this), there's nothing to prove that committing to bio is not the worst way for Flash. and I am suggesting that going for the other strategy would probably result in a higher chance of winning. Why? I explained it before, don't wanna waste my time write it down again.

I don't think I can find a situation like this when a T intends to do a switch the moment he saw the DTs.. But I remember a game between Kal and a T, where T went for bio right from the beginning, got a big advantage but still in the end got mauled by storms and DTs. The only scenario where bio works vs P is when T can deal the fatal blow to P right in the first time, and that goal can only be done when P has no knowledge of the strategy. (Turn vs Stats for example.)


Yea, except you are ignoring something. Factual evidence and game mechanics. This is ridiculous. Flash can't just make any build work, neither can any player, it has to be planned and calculated. It's a calculated decision to continue with the bio mech push. No terran progamer would chose to cancel his barracks unless he was hoping for the protoss to just drop out of the game because he knows that the protoss would either out expand him while he defends for a push that never comes since the protoss has vision of his side of the field via DT's, or the protoss would just outright kill him while there is an absence of units. You can't just use the defense that your opinion makes sense to you when there's already an established answer to the problem because Broodwar is a game with defined mechanics and numeric values. Flash's highest chance of winning was with the bio mech push before storm finishes, he couldn't pull it off.

For example: If Jaedong chose to 12 hatch and scouts his opponent already went for a 9 pool judging from the zerglings walking across the field under his overlord. ZvZ being such an established match up with defined rules, his literally only acceptable option is to continue with his hatchery production and try to defend the 9 pool pulling drones, and with the additional larvae from his second hatchery for zerglings and try to stall into the mid game. It doesn't matter what kind of a player that Jaedong is, he can't just cancel his hatchery and make sunkens / evo chamber in his main knowing that he's behind on gas, tech, and zergling count and the opponent is free to expand at will and that his natural will be denied indefinitely. Every other option is so sub-optimal that it's not even considered as a viable strategy. Same thing here, what you are suggesting is not even considered a viable strategy because of the mathematics of the build.
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BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
May 23 2012 10:03 GMT
#508
[image loading]

for anyone who wants to do today's LR thread.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
alypse
Profile Joined May 2010
2771 Posts
Last Edited: 2012-05-23 10:07:41
May 23 2012 10:04 GMT
#509
On May 23 2012 18:55 Caihead wrote:
Show nested quote +
On May 23 2012 18:45 alypse wrote:
On May 23 2012 18:15 Caihead wrote:
+ Show Spoiler +
On May 23 2012 18:08 alypse wrote:
Show nested quote +
On May 23 2012 18:01 Scarecrow wrote:
On May 23 2012 17:57 alypse wrote:
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.

You're the one saying what Flash did was wrong. Also I'm listening to everyone else's opinion (Turbovolver, Caihead, Endy and others), the only one in disagreement is yours.


.... What I meant was it's Flash defending if he did choose not to commit to bio. And I have seen several times in this forum alone when not everybody has the same opinion; when few disagree with the majority.

Show nested quote +
On May 23 2012 18:00 Caihead wrote:
+ Show Spoiler +
On May 23 2012 17:57 alypse wrote:
Show nested quote +
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.


... and your ignoring the opinions of two progamers, flash and jangbi.


I don't even know what to say about this. You're just arguing for the sake of argue, not to get to the point....


I'm arguing because Jangbi was right, and that his opinion is proven by logical induction (his experience and logical thought process concluded that he already won when he saw the barracks because he understands PvT from the protoss perspective and knows the terran can't beat his build or transition out of it) as well as empirical evidence (he won). Flash's opinion also matters because he's consistently been the top 1-2 terran in the world as well as having top 1-3 TvP as well as having personal stake in winning the match. Flash's opinion isn't wrong just because he lost a game where he had nothing but bad luck (scouting jangbi last resulting in it being denied, going bio to counter mass dragoons and having jangbi go templar tech) and disadvantages (losing scvs with an econ build, having no time or resources to transition out of his build).

I'm trying to invoke professional (and it is professional, these people are professional gamers at the top of the food chain) credibility to add to my argument. What is your point? I'm backing my opinion up with facts, statistics, build analysis, and showing why from the player's perspective these choices make sense. What you've done is insist on a build switch which is completely illogical.

How about this Alypse. Can you try to find an instance where any player, any player at all, canceled his production / tech structures entirely to start another build at a much delayed timing? Because there are hundreds of instances where players have WON with a weaker or non optimal build that they kept going even after being scouted / countered because they can't transition out of it. Show me something in the contrary.


Please, I am sure I can take everything you just said about logical induction and professional credibility to the side of my argument. I can just say that by Flash's experience and game sense and mechanics and the fact that he is the top T in the world and the consistent top 3 TvP player... so he would be completely fine should he chose the other way. Of course Jangbi could just say anything once he's won. All your facts, stats, analysis... make as much sense as mine do to me. The point is (I don't know how many times I have said this), there's nothing to prove that committing to bio is not the worst way for Flash. and I am suggesting that going for the other strategy would probably result in a higher chance of winning. Why? I explained it before, don't wanna waste my time write it down again.

I don't think I can find a situation like this when a T intends to do a switch the moment he saw the DTs.. But I remember a game between Kal and a T, where T went for bio right from the beginning, got a big advantage but still in the end got mauled by storms and DTs. The only scenario where bio works vs P is when T can deal the fatal blow to P right in the first time, and that goal can only be done when P has no knowledge of the strategy. (Turn vs Stats for example.)


Yea, except you are ignoring something. Factual evidence and game mechanics. This is ridiculous. Flash can't just make any build work, neither can any player, it has to be planned and calculated. It's a calculated decision to continue with the bio mech push. No terran progamer would chose to cancel his barracks unless he was hoping for the protoss to just drop out of the game because he knows that the protoss would either out expand him while he defends for a push that never comes since the protoss has vision of his side of the field via DT's, or the protoss would just outright kill him while there is an absence of units. You can't just use the defense that your opinion makes sense to you when there's already an established answer to the problem because Broodwar is a game with defined mechanics and numeric values. Flash's highest chance of winning was with the bio mech push before storm finishes, he couldn't pull it off.


No it's not, Flash has the lowest chance of winning when commiting to the bio push. It just couldn't works when the opponent already had the knowledge of his intention and had several DTs on guard, plus you don't know is his storms are ready or not. I'm not even talking about the possibility that he will run out of scans even before reaching Jangbi's nat. Anyway it's suicidal for Flash to do so. About the potential all-in, I already discussed it before, and I won't say it again since it looks like you're in a loop.

I agree with what Jaedong would do in your example, but the problem is this is a different situation in a different match-up. The two cannot be compared to each other.
KT Violet 1988 - 2012
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 23 2012 10:07 GMT
#510
On May 23 2012 19:04 alypse wrote:
Show nested quote +
On May 23 2012 18:55 Caihead wrote:
On May 23 2012 18:45 alypse wrote:
On May 23 2012 18:15 Caihead wrote:
+ Show Spoiler +
On May 23 2012 18:08 alypse wrote:
Show nested quote +
On May 23 2012 18:01 Scarecrow wrote:
On May 23 2012 17:57 alypse wrote:
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.

You're the one saying what Flash did was wrong. Also I'm listening to everyone else's opinion (Turbovolver, Caihead, Endy and others), the only one in disagreement is yours.


.... What I meant was it's Flash defending if he did choose not to commit to bio. And I have seen several times in this forum alone when not everybody has the same opinion; when few disagree with the majority.

Show nested quote +
On May 23 2012 18:00 Caihead wrote:
+ Show Spoiler +
On May 23 2012 17:57 alypse wrote:
Show nested quote +
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.


... and your ignoring the opinions of two progamers, flash and jangbi.


I don't even know what to say about this. You're just arguing for the sake of argue, not to get to the point....


I'm arguing because Jangbi was right, and that his opinion is proven by logical induction (his experience and logical thought process concluded that he already won when he saw the barracks because he understands PvT from the protoss perspective and knows the terran can't beat his build or transition out of it) as well as empirical evidence (he won). Flash's opinion also matters because he's consistently been the top 1-2 terran in the world as well as having top 1-3 TvP as well as having personal stake in winning the match. Flash's opinion isn't wrong just because he lost a game where he had nothing but bad luck (scouting jangbi last resulting in it being denied, going bio to counter mass dragoons and having jangbi go templar tech) and disadvantages (losing scvs with an econ build, having no time or resources to transition out of his build).

I'm trying to invoke professional (and it is professional, these people are professional gamers at the top of the food chain) credibility to add to my argument. What is your point? I'm backing my opinion up with facts, statistics, build analysis, and showing why from the player's perspective these choices make sense. What you've done is insist on a build switch which is completely illogical.

How about this Alypse. Can you try to find an instance where any player, any player at all, canceled his production / tech structures entirely to start another build at a much delayed timing? Because there are hundreds of instances where players have WON with a weaker or non optimal build that they kept going even after being scouted / countered because they can't transition out of it. Show me something in the contrary.


Please, I am sure I can take everything you just said about logical induction and professional credibility to the side of my argument. I can just say that by Flash's experience and game sense and mechanics and the fact that he is the top T in the world and the consistent top 3 TvP player... so he would be completely fine should he chose the other way. Of course Jangbi could just say anything once he's won. All your facts, stats, analysis... make as much sense as mine do to me. The point is (I don't know how many times I have said this), there's nothing to prove that committing to bio is not the worst way for Flash. and I am suggesting that going for the other strategy would probably result in a higher chance of winning. Why? I explained it before, don't wanna waste my time write it down again.

I don't think I can find a situation like this when a T intends to do a switch the moment he saw the DTs.. But I remember a game between Kal and a T, where T went for bio right from the beginning, got a big advantage but still in the end got mauled by storms and DTs. The only scenario where bio works vs P is when T can deal the fatal blow to P right in the first time, and that goal can only be done when P has no knowledge of the strategy. (Turn vs Stats for example.)


Yea, except you are ignoring something. Factual evidence and game mechanics. This is ridiculous. Flash can't just make any build work, neither can any player, it has to be planned and calculated. It's a calculated decision to continue with the bio mech push. No terran progamer would chose to cancel his barracks unless he was hoping for the protoss to just drop out of the game because he knows that the protoss would either out expand him while he defends for a push that never comes since the protoss has vision of his side of the field via DT's, or the protoss would just outright kill him while there is an absence of units. You can't just use the defense that your opinion makes sense to you when there's already an established answer to the problem because Broodwar is a game with defined mechanics and numeric values. Flash's highest chance of winning was with the bio mech push before storm finishes, he couldn't pull it off.


No it's not, Flash has the lowest chance of winning when commiting to the bio push. It just couldn't works when the opponent already had the knowledge of his intention and had several DTs on guard, plus you don't know is his storms are ready or not. I'm not even talking about the possibility that he will run out of scans even before reaching Jangbi's nat. Anyway it's suicidal for Flash to do so. About the potential all-in, I already discussed it before, and I won't say it again since it looks like you're in a loop.


So you don't think progamers study furiously the timing windows for unit production / research? Storms take a definite amount of time to research and HT's take a definite amount of time to produce and save up enough energy to cast storm. It's even more suicidal to go for a mech switch. Show me one game where a terran does what you are suggesting.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
alypse
Profile Joined May 2010
2771 Posts
May 23 2012 10:14 GMT
#511
On May 23 2012 19:07 Caihead wrote:
Show nested quote +
On May 23 2012 19:04 alypse wrote:
On May 23 2012 18:55 Caihead wrote:
On May 23 2012 18:45 alypse wrote:
On May 23 2012 18:15 Caihead wrote:
+ Show Spoiler +
On May 23 2012 18:08 alypse wrote:
Show nested quote +
On May 23 2012 18:01 Scarecrow wrote:
On May 23 2012 17:57 alypse wrote:
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.

You're the one saying what Flash did was wrong. Also I'm listening to everyone else's opinion (Turbovolver, Caihead, Endy and others), the only one in disagreement is yours.


.... What I meant was it's Flash defending if he did choose not to commit to bio. And I have seen several times in this forum alone when not everybody has the same opinion; when few disagree with the majority.

Show nested quote +
On May 23 2012 18:00 Caihead wrote:
+ Show Spoiler +
On May 23 2012 17:57 alypse wrote:
Show nested quote +
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.


... and your ignoring the opinions of two progamers, flash and jangbi.


I don't even know what to say about this. You're just arguing for the sake of argue, not to get to the point....


I'm arguing because Jangbi was right, and that his opinion is proven by logical induction (his experience and logical thought process concluded that he already won when he saw the barracks because he understands PvT from the protoss perspective and knows the terran can't beat his build or transition out of it) as well as empirical evidence (he won). Flash's opinion also matters because he's consistently been the top 1-2 terran in the world as well as having top 1-3 TvP as well as having personal stake in winning the match. Flash's opinion isn't wrong just because he lost a game where he had nothing but bad luck (scouting jangbi last resulting in it being denied, going bio to counter mass dragoons and having jangbi go templar tech) and disadvantages (losing scvs with an econ build, having no time or resources to transition out of his build).

I'm trying to invoke professional (and it is professional, these people are professional gamers at the top of the food chain) credibility to add to my argument. What is your point? I'm backing my opinion up with facts, statistics, build analysis, and showing why from the player's perspective these choices make sense. What you've done is insist on a build switch which is completely illogical.

How about this Alypse. Can you try to find an instance where any player, any player at all, canceled his production / tech structures entirely to start another build at a much delayed timing? Because there are hundreds of instances where players have WON with a weaker or non optimal build that they kept going even after being scouted / countered because they can't transition out of it. Show me something in the contrary.


Please, I am sure I can take everything you just said about logical induction and professional credibility to the side of my argument. I can just say that by Flash's experience and game sense and mechanics and the fact that he is the top T in the world and the consistent top 3 TvP player... so he would be completely fine should he chose the other way. Of course Jangbi could just say anything once he's won. All your facts, stats, analysis... make as much sense as mine do to me. The point is (I don't know how many times I have said this), there's nothing to prove that committing to bio is not the worst way for Flash. and I am suggesting that going for the other strategy would probably result in a higher chance of winning. Why? I explained it before, don't wanna waste my time write it down again.

I don't think I can find a situation like this when a T intends to do a switch the moment he saw the DTs.. But I remember a game between Kal and a T, where T went for bio right from the beginning, got a big advantage but still in the end got mauled by storms and DTs. The only scenario where bio works vs P is when T can deal the fatal blow to P right in the first time, and that goal can only be done when P has no knowledge of the strategy. (Turn vs Stats for example.)


Yea, except you are ignoring something. Factual evidence and game mechanics. This is ridiculous. Flash can't just make any build work, neither can any player, it has to be planned and calculated. It's a calculated decision to continue with the bio mech push. No terran progamer would chose to cancel his barracks unless he was hoping for the protoss to just drop out of the game because he knows that the protoss would either out expand him while he defends for a push that never comes since the protoss has vision of his side of the field via DT's, or the protoss would just outright kill him while there is an absence of units. You can't just use the defense that your opinion makes sense to you when there's already an established answer to the problem because Broodwar is a game with defined mechanics and numeric values. Flash's highest chance of winning was with the bio mech push before storm finishes, he couldn't pull it off.


No it's not, Flash has the lowest chance of winning when commiting to the bio push. It just couldn't works when the opponent already had the knowledge of his intention and had several DTs on guard, plus you don't know is his storms are ready or not. I'm not even talking about the possibility that he will run out of scans even before reaching Jangbi's nat. Anyway it's suicidal for Flash to do so. About the potential all-in, I already discussed it before, and I won't say it again since it looks like you're in a loop.


So you don't think progamers study furiously the timing windows for unit production / research? Storms take a definite amount of time to research and HT's take a definite amount of time to produce and save up enough energy to cast storm. It's even more suicidal to go for a mech switch. Show me one game where a terran does what you are suggesting.


It's all known too well that they practice a lot, but as many have also said, they are not perfect and quite frequently they make mistakes or false judgments or have bad timings. You said it yourself several pages ago, and now you're contradicting yourself. That aside, against DTs and storms AND limited scans, bio is surely a suicide.
KT Violet 1988 - 2012
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 23 2012 10:28 GMT
#512
On May 23 2012 19:14 alypse wrote:
Show nested quote +
On May 23 2012 19:07 Caihead wrote:
On May 23 2012 19:04 alypse wrote:
On May 23 2012 18:55 Caihead wrote:
On May 23 2012 18:45 alypse wrote:
On May 23 2012 18:15 Caihead wrote:
+ Show Spoiler +
On May 23 2012 18:08 alypse wrote:
Show nested quote +
On May 23 2012 18:01 Scarecrow wrote:
On May 23 2012 17:57 alypse wrote:
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.

You're the one saying what Flash did was wrong. Also I'm listening to everyone else's opinion (Turbovolver, Caihead, Endy and others), the only one in disagreement is yours.


.... What I meant was it's Flash defending if he did choose not to commit to bio. And I have seen several times in this forum alone when not everybody has the same opinion; when few disagree with the majority.

Show nested quote +
On May 23 2012 18:00 Caihead wrote:
+ Show Spoiler +
On May 23 2012 17:57 alypse wrote:
Show nested quote +
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.


... and your ignoring the opinions of two progamers, flash and jangbi.


I don't even know what to say about this. You're just arguing for the sake of argue, not to get to the point....


I'm arguing because Jangbi was right, and that his opinion is proven by logical induction (his experience and logical thought process concluded that he already won when he saw the barracks because he understands PvT from the protoss perspective and knows the terran can't beat his build or transition out of it) as well as empirical evidence (he won). Flash's opinion also matters because he's consistently been the top 1-2 terran in the world as well as having top 1-3 TvP as well as having personal stake in winning the match. Flash's opinion isn't wrong just because he lost a game where he had nothing but bad luck (scouting jangbi last resulting in it being denied, going bio to counter mass dragoons and having jangbi go templar tech) and disadvantages (losing scvs with an econ build, having no time or resources to transition out of his build).

I'm trying to invoke professional (and it is professional, these people are professional gamers at the top of the food chain) credibility to add to my argument. What is your point? I'm backing my opinion up with facts, statistics, build analysis, and showing why from the player's perspective these choices make sense. What you've done is insist on a build switch which is completely illogical.

How about this Alypse. Can you try to find an instance where any player, any player at all, canceled his production / tech structures entirely to start another build at a much delayed timing? Because there are hundreds of instances where players have WON with a weaker or non optimal build that they kept going even after being scouted / countered because they can't transition out of it. Show me something in the contrary.


Please, I am sure I can take everything you just said about logical induction and professional credibility to the side of my argument. I can just say that by Flash's experience and game sense and mechanics and the fact that he is the top T in the world and the consistent top 3 TvP player... so he would be completely fine should he chose the other way. Of course Jangbi could just say anything once he's won. All your facts, stats, analysis... make as much sense as mine do to me. The point is (I don't know how many times I have said this), there's nothing to prove that committing to bio is not the worst way for Flash. and I am suggesting that going for the other strategy would probably result in a higher chance of winning. Why? I explained it before, don't wanna waste my time write it down again.

I don't think I can find a situation like this when a T intends to do a switch the moment he saw the DTs.. But I remember a game between Kal and a T, where T went for bio right from the beginning, got a big advantage but still in the end got mauled by storms and DTs. The only scenario where bio works vs P is when T can deal the fatal blow to P right in the first time, and that goal can only be done when P has no knowledge of the strategy. (Turn vs Stats for example.)


Yea, except you are ignoring something. Factual evidence and game mechanics. This is ridiculous. Flash can't just make any build work, neither can any player, it has to be planned and calculated. It's a calculated decision to continue with the bio mech push. No terran progamer would chose to cancel his barracks unless he was hoping for the protoss to just drop out of the game because he knows that the protoss would either out expand him while he defends for a push that never comes since the protoss has vision of his side of the field via DT's, or the protoss would just outright kill him while there is an absence of units. You can't just use the defense that your opinion makes sense to you when there's already an established answer to the problem because Broodwar is a game with defined mechanics and numeric values. Flash's highest chance of winning was with the bio mech push before storm finishes, he couldn't pull it off.


No it's not, Flash has the lowest chance of winning when commiting to the bio push. It just couldn't works when the opponent already had the knowledge of his intention and had several DTs on guard, plus you don't know is his storms are ready or not. I'm not even talking about the possibility that he will run out of scans even before reaching Jangbi's nat. Anyway it's suicidal for Flash to do so. About the potential all-in, I already discussed it before, and I won't say it again since it looks like you're in a loop.


So you don't think progamers study furiously the timing windows for unit production / research? Storms take a definite amount of time to research and HT's take a definite amount of time to produce and save up enough energy to cast storm. It's even more suicidal to go for a mech switch. Show me one game where a terran does what you are suggesting.


It's all known too well that they practice a lot, but as many have also said, they are not perfect and quite frequently they make mistakes or false judgments or have bad timings. You said it yourself several pages ago, and now you're contradicting yourself. That aside, against DTs and storms AND limited scans, bio is surely a suicide.


It's still the only shot he has,trying to wait and turtle on 2 bases with mines is an even worse option because the protoss can just choose to macro and expand more instead of attacking when he sees that there are vultures instead of a bio attack. It's still the better choice. It's a bad decision on its own but Flash can't escape the position he was already so he needs to make do, same with trying to hold a 9 pool with a 12 hatch. You've already done the build, you can't transition out of it into a more optimal build.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
alypse
Profile Joined May 2010
2771 Posts
May 23 2012 10:40 GMT
#513
On May 23 2012 19:28 Caihead wrote:
Show nested quote +
On May 23 2012 19:14 alypse wrote:
On May 23 2012 19:07 Caihead wrote:
On May 23 2012 19:04 alypse wrote:
On May 23 2012 18:55 Caihead wrote:
On May 23 2012 18:45 alypse wrote:
On May 23 2012 18:15 Caihead wrote:
+ Show Spoiler +
On May 23 2012 18:08 alypse wrote:
Show nested quote +
On May 23 2012 18:01 Scarecrow wrote:
On May 23 2012 17:57 alypse wrote:
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.

You're the one saying what Flash did was wrong. Also I'm listening to everyone else's opinion (Turbovolver, Caihead, Endy and others), the only one in disagreement is yours.


.... What I meant was it's Flash defending if he did choose not to commit to bio. And I have seen several times in this forum alone when not everybody has the same opinion; when few disagree with the majority.

Show nested quote +
On May 23 2012 18:00 Caihead wrote:
+ Show Spoiler +
On May 23 2012 17:57 alypse wrote:
Show nested quote +
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.


... and your ignoring the opinions of two progamers, flash and jangbi.


I don't even know what to say about this. You're just arguing for the sake of argue, not to get to the point....


I'm arguing because Jangbi was right, and that his opinion is proven by logical induction (his experience and logical thought process concluded that he already won when he saw the barracks because he understands PvT from the protoss perspective and knows the terran can't beat his build or transition out of it) as well as empirical evidence (he won). Flash's opinion also matters because he's consistently been the top 1-2 terran in the world as well as having top 1-3 TvP as well as having personal stake in winning the match. Flash's opinion isn't wrong just because he lost a game where he had nothing but bad luck (scouting jangbi last resulting in it being denied, going bio to counter mass dragoons and having jangbi go templar tech) and disadvantages (losing scvs with an econ build, having no time or resources to transition out of his build).

I'm trying to invoke professional (and it is professional, these people are professional gamers at the top of the food chain) credibility to add to my argument. What is your point? I'm backing my opinion up with facts, statistics, build analysis, and showing why from the player's perspective these choices make sense. What you've done is insist on a build switch which is completely illogical.

How about this Alypse. Can you try to find an instance where any player, any player at all, canceled his production / tech structures entirely to start another build at a much delayed timing? Because there are hundreds of instances where players have WON with a weaker or non optimal build that they kept going even after being scouted / countered because they can't transition out of it. Show me something in the contrary.


Please, I am sure I can take everything you just said about logical induction and professional credibility to the side of my argument. I can just say that by Flash's experience and game sense and mechanics and the fact that he is the top T in the world and the consistent top 3 TvP player... so he would be completely fine should he chose the other way. Of course Jangbi could just say anything once he's won. All your facts, stats, analysis... make as much sense as mine do to me. The point is (I don't know how many times I have said this), there's nothing to prove that committing to bio is not the worst way for Flash. and I am suggesting that going for the other strategy would probably result in a higher chance of winning. Why? I explained it before, don't wanna waste my time write it down again.

I don't think I can find a situation like this when a T intends to do a switch the moment he saw the DTs.. But I remember a game between Kal and a T, where T went for bio right from the beginning, got a big advantage but still in the end got mauled by storms and DTs. The only scenario where bio works vs P is when T can deal the fatal blow to P right in the first time, and that goal can only be done when P has no knowledge of the strategy. (Turn vs Stats for example.)


Yea, except you are ignoring something. Factual evidence and game mechanics. This is ridiculous. Flash can't just make any build work, neither can any player, it has to be planned and calculated. It's a calculated decision to continue with the bio mech push. No terran progamer would chose to cancel his barracks unless he was hoping for the protoss to just drop out of the game because he knows that the protoss would either out expand him while he defends for a push that never comes since the protoss has vision of his side of the field via DT's, or the protoss would just outright kill him while there is an absence of units. You can't just use the defense that your opinion makes sense to you when there's already an established answer to the problem because Broodwar is a game with defined mechanics and numeric values. Flash's highest chance of winning was with the bio mech push before storm finishes, he couldn't pull it off.


No it's not, Flash has the lowest chance of winning when commiting to the bio push. It just couldn't works when the opponent already had the knowledge of his intention and had several DTs on guard, plus you don't know is his storms are ready or not. I'm not even talking about the possibility that he will run out of scans even before reaching Jangbi's nat. Anyway it's suicidal for Flash to do so. About the potential all-in, I already discussed it before, and I won't say it again since it looks like you're in a loop.


So you don't think progamers study furiously the timing windows for unit production / research? Storms take a definite amount of time to research and HT's take a definite amount of time to produce and save up enough energy to cast storm. It's even more suicidal to go for a mech switch. Show me one game where a terran does what you are suggesting.


It's all known too well that they practice a lot, but as many have also said, they are not perfect and quite frequently they make mistakes or false judgments or have bad timings. You said it yourself several pages ago, and now you're contradicting yourself. That aside, against DTs and storms AND limited scans, bio is surely a suicide.


It's still the only shot he has,trying to wait and turtle on 2 bases with mines is an even worse option because the protoss can just choose to macro and expand more instead of attacking when he sees that there are vultures instead of a bio attack. It's still the better choice. It's a bad decision on its own but Flash can't escape the position he was already so he needs to make do, same with trying to hold a 9 pool with a 12 hatch. You've already done the build, you can't transition out of it into a more optimal build.


I said it before, Flash was building up 2 raxes at that time, he hasn't finished it yet. And pretty sure the stim research has not finished. He's definitely not too deep within it and can turn his way back. Why not choose the better tactics when the one you're doing is suicidal, and the other tactics is viable? Lastly, ZvZ in general and 9 pool vs 12 hatch in particular, due to zerg's characteristics, are much tighter in terms of time and time management, so you should not compare them to this case.
KT Violet 1988 - 2012
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
May 23 2012 13:25 GMT
#514
On May 23 2012 19:40 alypse wrote:
Show nested quote +
On May 23 2012 19:28 Caihead wrote:
On May 23 2012 19:14 alypse wrote:
On May 23 2012 19:07 Caihead wrote:
On May 23 2012 19:04 alypse wrote:
On May 23 2012 18:55 Caihead wrote:
On May 23 2012 18:45 alypse wrote:
On May 23 2012 18:15 Caihead wrote:
+ Show Spoiler +
On May 23 2012 18:08 alypse wrote:
Show nested quote +
On May 23 2012 18:01 Scarecrow wrote:
On May 23 2012 17:57 alypse wrote:
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.

You're the one saying what Flash did was wrong. Also I'm listening to everyone else's opinion (Turbovolver, Caihead, Endy and others), the only one in disagreement is yours.


.... What I meant was it's Flash defending if he did choose not to commit to bio. And I have seen several times in this forum alone when not everybody has the same opinion; when few disagree with the majority.

Show nested quote +
On May 23 2012 18:00 Caihead wrote:
+ Show Spoiler +
On May 23 2012 17:57 alypse wrote:
Show nested quote +
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.


... and your ignoring the opinions of two progamers, flash and jangbi.


I don't even know what to say about this. You're just arguing for the sake of argue, not to get to the point....


I'm arguing because Jangbi was right, and that his opinion is proven by logical induction (his experience and logical thought process concluded that he already won when he saw the barracks because he understands PvT from the protoss perspective and knows the terran can't beat his build or transition out of it) as well as empirical evidence (he won). Flash's opinion also matters because he's consistently been the top 1-2 terran in the world as well as having top 1-3 TvP as well as having personal stake in winning the match. Flash's opinion isn't wrong just because he lost a game where he had nothing but bad luck (scouting jangbi last resulting in it being denied, going bio to counter mass dragoons and having jangbi go templar tech) and disadvantages (losing scvs with an econ build, having no time or resources to transition out of his build).

I'm trying to invoke professional (and it is professional, these people are professional gamers at the top of the food chain) credibility to add to my argument. What is your point? I'm backing my opinion up with facts, statistics, build analysis, and showing why from the player's perspective these choices make sense. What you've done is insist on a build switch which is completely illogical.

How about this Alypse. Can you try to find an instance where any player, any player at all, canceled his production / tech structures entirely to start another build at a much delayed timing? Because there are hundreds of instances where players have WON with a weaker or non optimal build that they kept going even after being scouted / countered because they can't transition out of it. Show me something in the contrary.


Please, I am sure I can take everything you just said about logical induction and professional credibility to the side of my argument. I can just say that by Flash's experience and game sense and mechanics and the fact that he is the top T in the world and the consistent top 3 TvP player... so he would be completely fine should he chose the other way. Of course Jangbi could just say anything once he's won. All your facts, stats, analysis... make as much sense as mine do to me. The point is (I don't know how many times I have said this), there's nothing to prove that committing to bio is not the worst way for Flash. and I am suggesting that going for the other strategy would probably result in a higher chance of winning. Why? I explained it before, don't wanna waste my time write it down again.

I don't think I can find a situation like this when a T intends to do a switch the moment he saw the DTs.. But I remember a game between Kal and a T, where T went for bio right from the beginning, got a big advantage but still in the end got mauled by storms and DTs. The only scenario where bio works vs P is when T can deal the fatal blow to P right in the first time, and that goal can only be done when P has no knowledge of the strategy. (Turn vs Stats for example.)


Yea, except you are ignoring something. Factual evidence and game mechanics. This is ridiculous. Flash can't just make any build work, neither can any player, it has to be planned and calculated. It's a calculated decision to continue with the bio mech push. No terran progamer would chose to cancel his barracks unless he was hoping for the protoss to just drop out of the game because he knows that the protoss would either out expand him while he defends for a push that never comes since the protoss has vision of his side of the field via DT's, or the protoss would just outright kill him while there is an absence of units. You can't just use the defense that your opinion makes sense to you when there's already an established answer to the problem because Broodwar is a game with defined mechanics and numeric values. Flash's highest chance of winning was with the bio mech push before storm finishes, he couldn't pull it off.


No it's not, Flash has the lowest chance of winning when commiting to the bio push. It just couldn't works when the opponent already had the knowledge of his intention and had several DTs on guard, plus you don't know is his storms are ready or not. I'm not even talking about the possibility that he will run out of scans even before reaching Jangbi's nat. Anyway it's suicidal for Flash to do so. About the potential all-in, I already discussed it before, and I won't say it again since it looks like you're in a loop.


So you don't think progamers study furiously the timing windows for unit production / research? Storms take a definite amount of time to research and HT's take a definite amount of time to produce and save up enough energy to cast storm. It's even more suicidal to go for a mech switch. Show me one game where a terran does what you are suggesting.


It's all known too well that they practice a lot, but as many have also said, they are not perfect and quite frequently they make mistakes or false judgments or have bad timings. You said it yourself several pages ago, and now you're contradicting yourself. That aside, against DTs and storms AND limited scans, bio is surely a suicide.


It's still the only shot he has,trying to wait and turtle on 2 bases with mines is an even worse option because the protoss can just choose to macro and expand more instead of attacking when he sees that there are vultures instead of a bio attack. It's still the better choice. It's a bad decision on its own but Flash can't escape the position he was already so he needs to make do, same with trying to hold a 9 pool with a 12 hatch. You've already done the build, you can't transition out of it into a more optimal build.

He's definitely not too deep within it and can turn his way back. Why not choose the better tactics when the one you're doing is suicidal, and the other tactics is viable?

You just answered your own question. Flash knew exactly what he was up against and if he thought he could've transitioned to something better he would have. He still chose to go with his bio timing vs templar tech despite it being an uphill battle (maybe 5% or less win rate with their respective builds). Flash still chose biomech as the best tactic because your idiotic mech transition is completely non-viable in that situation. Just because you don't understand why it's not viable doesn't mean it is (multiple people have posted explaining the many ways in which toss destroys a mech transition in the context of that game). Like Caihead I challenge you to find ONE game in the history of bw where multiple production structures and tech are cancelled that late by a progamer to transition into something completely different. Now assuming you can't, your thinking either revolutionizes a 10 year old game or is fundamentally flawed. I'm going with the latter.
Yhamm is the god of predictions
alypse
Profile Joined May 2010
2771 Posts
Last Edited: 2012-05-23 13:44:15
May 23 2012 13:42 GMT
#515
On May 23 2012 22:25 Scarecrow wrote:
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On May 23 2012 19:40 alypse wrote:
On May 23 2012 19:28 Caihead wrote:
On May 23 2012 19:14 alypse wrote:
On May 23 2012 19:07 Caihead wrote:
On May 23 2012 19:04 alypse wrote:
On May 23 2012 18:55 Caihead wrote:
On May 23 2012 18:45 alypse wrote:
On May 23 2012 18:15 Caihead wrote:
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On May 23 2012 18:08 alypse wrote:
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On May 23 2012 18:01 Scarecrow wrote:
On May 23 2012 17:57 alypse wrote:
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
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On May 23 2012 14:09 alypse wrote:
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On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.

You're the one saying what Flash did was wrong. Also I'm listening to everyone else's opinion (Turbovolver, Caihead, Endy and others), the only one in disagreement is yours.


.... What I meant was it's Flash defending if he did choose not to commit to bio. And I have seen several times in this forum alone when not everybody has the same opinion; when few disagree with the majority.

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On May 23 2012 18:00 Caihead wrote:
+ Show Spoiler +
On May 23 2012 17:57 alypse wrote:
Show nested quote +
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.


... and your ignoring the opinions of two progamers, flash and jangbi.


I don't even know what to say about this. You're just arguing for the sake of argue, not to get to the point....


I'm arguing because Jangbi was right, and that his opinion is proven by logical induction (his experience and logical thought process concluded that he already won when he saw the barracks because he understands PvT from the protoss perspective and knows the terran can't beat his build or transition out of it) as well as empirical evidence (he won). Flash's opinion also matters because he's consistently been the top 1-2 terran in the world as well as having top 1-3 TvP as well as having personal stake in winning the match. Flash's opinion isn't wrong just because he lost a game where he had nothing but bad luck (scouting jangbi last resulting in it being denied, going bio to counter mass dragoons and having jangbi go templar tech) and disadvantages (losing scvs with an econ build, having no time or resources to transition out of his build).

I'm trying to invoke professional (and it is professional, these people are professional gamers at the top of the food chain) credibility to add to my argument. What is your point? I'm backing my opinion up with facts, statistics, build analysis, and showing why from the player's perspective these choices make sense. What you've done is insist on a build switch which is completely illogical.

How about this Alypse. Can you try to find an instance where any player, any player at all, canceled his production / tech structures entirely to start another build at a much delayed timing? Because there are hundreds of instances where players have WON with a weaker or non optimal build that they kept going even after being scouted / countered because they can't transition out of it. Show me something in the contrary.


Please, I am sure I can take everything you just said about logical induction and professional credibility to the side of my argument. I can just say that by Flash's experience and game sense and mechanics and the fact that he is the top T in the world and the consistent top 3 TvP player... so he would be completely fine should he chose the other way. Of course Jangbi could just say anything once he's won. All your facts, stats, analysis... make as much sense as mine do to me. The point is (I don't know how many times I have said this), there's nothing to prove that committing to bio is not the worst way for Flash. and I am suggesting that going for the other strategy would probably result in a higher chance of winning. Why? I explained it before, don't wanna waste my time write it down again.

I don't think I can find a situation like this when a T intends to do a switch the moment he saw the DTs.. But I remember a game between Kal and a T, where T went for bio right from the beginning, got a big advantage but still in the end got mauled by storms and DTs. The only scenario where bio works vs P is when T can deal the fatal blow to P right in the first time, and that goal can only be done when P has no knowledge of the strategy. (Turn vs Stats for example.)


Yea, except you are ignoring something. Factual evidence and game mechanics. This is ridiculous. Flash can't just make any build work, neither can any player, it has to be planned and calculated. It's a calculated decision to continue with the bio mech push. No terran progamer would chose to cancel his barracks unless he was hoping for the protoss to just drop out of the game because he knows that the protoss would either out expand him while he defends for a push that never comes since the protoss has vision of his side of the field via DT's, or the protoss would just outright kill him while there is an absence of units. You can't just use the defense that your opinion makes sense to you when there's already an established answer to the problem because Broodwar is a game with defined mechanics and numeric values. Flash's highest chance of winning was with the bio mech push before storm finishes, he couldn't pull it off.


No it's not, Flash has the lowest chance of winning when commiting to the bio push. It just couldn't works when the opponent already had the knowledge of his intention and had several DTs on guard, plus you don't know is his storms are ready or not. I'm not even talking about the possibility that he will run out of scans even before reaching Jangbi's nat. Anyway it's suicidal for Flash to do so. About the potential all-in, I already discussed it before, and I won't say it again since it looks like you're in a loop.


So you don't think progamers study furiously the timing windows for unit production / research? Storms take a definite amount of time to research and HT's take a definite amount of time to produce and save up enough energy to cast storm. It's even more suicidal to go for a mech switch. Show me one game where a terran does what you are suggesting.


It's all known too well that they practice a lot, but as many have also said, they are not perfect and quite frequently they make mistakes or false judgments or have bad timings. You said it yourself several pages ago, and now you're contradicting yourself. That aside, against DTs and storms AND limited scans, bio is surely a suicide.


It's still the only shot he has,trying to wait and turtle on 2 bases with mines is an even worse option because the protoss can just choose to macro and expand more instead of attacking when he sees that there are vultures instead of a bio attack. It's still the better choice. It's a bad decision on its own but Flash can't escape the position he was already so he needs to make do, same with trying to hold a 9 pool with a 12 hatch. You've already done the build, you can't transition out of it into a more optimal build.

He's definitely not too deep within it and can turn his way back. Why not choose the better tactics when the one you're doing is suicidal, and the other tactics is viable?

You just answered your own question. Flash knew exactly what he was up against and if he thought he could've transitioned to something better he would have. He still chose to go with his bio timing vs templar tech despite it being an uphill battle (maybe 5% or less win rate with their respective builds). Flash still chose biomech as the best tactic because your idiotic mech transition is completely non-viable in that situation. Just because you don't understand why it's not viable doesn't mean it is (multiple people have posted explaining the many ways in which toss destroys a mech transition in the context of that game). Like Caihead I challenge you to find ONE game in the history of bw where multiple production structures and tech are cancelled that late by a progamer to transition into something completely different. Now assuming you can't, your thinking either revolutionizes a 10 year old game or is fundamentally flawed. I'm going with the latter.


And what is it that you just said? Theorycrafting based on nothing at all? Like I said, as much as I can't find a game with such a situation, you have absolutely nothing to prove that the commitment Flash made is the best way possible and instead just ignorantly and mindlessly repeating about your "understanding of the matchup".
KT Violet 1988 - 2012
MountainDewJunkie
Profile Blog Joined June 2009
United States10341 Posts
May 24 2012 01:29 GMT
#516
This entire page is just KT fans posting.

Where my STX boys at? Where the hell is CSheep? mustaju has left us...
[21:07] <Shock710> whats wrong with her face [20:50] <dAPhREAk> i beat it the day after it came out | <BLinD-RawR> esports is a giant vagina
gameguard
Profile Blog Joined March 2006
Korea (South)2132 Posts
May 24 2012 16:41 GMT
#517
Im sure this must have been discussed earlier but what exactly was mini (or was it grape) doing? I have never seen so much fail in a SC game before. There was absolutely no reason to go down at that moment. Now lets suppose that he looked elsewhere and units followed the enemy down the ramp (extremely unlikely seeing as he was controlling them 2 seconds ago), why did he not focus fire at all? I pretty much always give the benefit of the doubt to the player, but this time i cant help but think his threw this game.


btw, alypse is pretty ignorant. The only possible way of winning this game was for flash to scan away dts and set up a turret line to toss's nat and bunker the shit out of it. That was the ONLY way flash could have won. Doing some stupid mech switch might prolong the game for a little bit, but they are trying to win, not drag out a hopeless game. The more likely scenario would be just being overrun due to lack of units.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2012-05-24 18:07:32
May 24 2012 18:03 GMT
#518
On May 23 2012 22:42 alypse wrote:
Show nested quote +
On May 23 2012 22:25 Scarecrow wrote:
On May 23 2012 19:40 alypse wrote:
On May 23 2012 19:28 Caihead wrote:
On May 23 2012 19:14 alypse wrote:
On May 23 2012 19:07 Caihead wrote:
On May 23 2012 19:04 alypse wrote:
On May 23 2012 18:55 Caihead wrote:
On May 23 2012 18:45 alypse wrote:
On May 23 2012 18:15 Caihead wrote:
+ Show Spoiler +
On May 23 2012 18:08 alypse wrote:
Show nested quote +
On May 23 2012 18:01 Scarecrow wrote:
On May 23 2012 17:57 alypse wrote:
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.

You're the one saying what Flash did was wrong. Also I'm listening to everyone else's opinion (Turbovolver, Caihead, Endy and others), the only one in disagreement is yours.


.... What I meant was it's Flash defending if he did choose not to commit to bio. And I have seen several times in this forum alone when not everybody has the same opinion; when few disagree with the majority.

Show nested quote +
On May 23 2012 18:00 Caihead wrote:
+ Show Spoiler +
On May 23 2012 17:57 alypse wrote:
Show nested quote +
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.


... and your ignoring the opinions of two progamers, flash and jangbi.


I don't even know what to say about this. You're just arguing for the sake of argue, not to get to the point....


I'm arguing because Jangbi was right, and that his opinion is proven by logical induction (his experience and logical thought process concluded that he already won when he saw the barracks because he understands PvT from the protoss perspective and knows the terran can't beat his build or transition out of it) as well as empirical evidence (he won). Flash's opinion also matters because he's consistently been the top 1-2 terran in the world as well as having top 1-3 TvP as well as having personal stake in winning the match. Flash's opinion isn't wrong just because he lost a game where he had nothing but bad luck (scouting jangbi last resulting in it being denied, going bio to counter mass dragoons and having jangbi go templar tech) and disadvantages (losing scvs with an econ build, having no time or resources to transition out of his build).

I'm trying to invoke professional (and it is professional, these people are professional gamers at the top of the food chain) credibility to add to my argument. What is your point? I'm backing my opinion up with facts, statistics, build analysis, and showing why from the player's perspective these choices make sense. What you've done is insist on a build switch which is completely illogical.

How about this Alypse. Can you try to find an instance where any player, any player at all, canceled his production / tech structures entirely to start another build at a much delayed timing? Because there are hundreds of instances where players have WON with a weaker or non optimal build that they kept going even after being scouted / countered because they can't transition out of it. Show me something in the contrary.


Please, I am sure I can take everything you just said about logical induction and professional credibility to the side of my argument. I can just say that by Flash's experience and game sense and mechanics and the fact that he is the top T in the world and the consistent top 3 TvP player... so he would be completely fine should he chose the other way. Of course Jangbi could just say anything once he's won. All your facts, stats, analysis... make as much sense as mine do to me. The point is (I don't know how many times I have said this), there's nothing to prove that committing to bio is not the worst way for Flash. and I am suggesting that going for the other strategy would probably result in a higher chance of winning. Why? I explained it before, don't wanna waste my time write it down again.

I don't think I can find a situation like this when a T intends to do a switch the moment he saw the DTs.. But I remember a game between Kal and a T, where T went for bio right from the beginning, got a big advantage but still in the end got mauled by storms and DTs. The only scenario where bio works vs P is when T can deal the fatal blow to P right in the first time, and that goal can only be done when P has no knowledge of the strategy. (Turn vs Stats for example.)


Yea, except you are ignoring something. Factual evidence and game mechanics. This is ridiculous. Flash can't just make any build work, neither can any player, it has to be planned and calculated. It's a calculated decision to continue with the bio mech push. No terran progamer would chose to cancel his barracks unless he was hoping for the protoss to just drop out of the game because he knows that the protoss would either out expand him while he defends for a push that never comes since the protoss has vision of his side of the field via DT's, or the protoss would just outright kill him while there is an absence of units. You can't just use the defense that your opinion makes sense to you when there's already an established answer to the problem because Broodwar is a game with defined mechanics and numeric values. Flash's highest chance of winning was with the bio mech push before storm finishes, he couldn't pull it off.


No it's not, Flash has the lowest chance of winning when commiting to the bio push. It just couldn't works when the opponent already had the knowledge of his intention and had several DTs on guard, plus you don't know is his storms are ready or not. I'm not even talking about the possibility that he will run out of scans even before reaching Jangbi's nat. Anyway it's suicidal for Flash to do so. About the potential all-in, I already discussed it before, and I won't say it again since it looks like you're in a loop.


So you don't think progamers study furiously the timing windows for unit production / research? Storms take a definite amount of time to research and HT's take a definite amount of time to produce and save up enough energy to cast storm. It's even more suicidal to go for a mech switch. Show me one game where a terran does what you are suggesting.


It's all known too well that they practice a lot, but as many have also said, they are not perfect and quite frequently they make mistakes or false judgments or have bad timings. You said it yourself several pages ago, and now you're contradicting yourself. That aside, against DTs and storms AND limited scans, bio is surely a suicide.


It's still the only shot he has,trying to wait and turtle on 2 bases with mines is an even worse option because the protoss can just choose to macro and expand more instead of attacking when he sees that there are vultures instead of a bio attack. It's still the better choice. It's a bad decision on its own but Flash can't escape the position he was already so he needs to make do, same with trying to hold a 9 pool with a 12 hatch. You've already done the build, you can't transition out of it into a more optimal build.

He's definitely not too deep within it and can turn his way back. Why not choose the better tactics when the one you're doing is suicidal, and the other tactics is viable?

You just answered your own question. Flash knew exactly what he was up against and if he thought he could've transitioned to something better he would have. He still chose to go with his bio timing vs templar tech despite it being an uphill battle (maybe 5% or less win rate with their respective builds). Flash still chose biomech as the best tactic because your idiotic mech transition is completely non-viable in that situation. Just because you don't understand why it's not viable doesn't mean it is (multiple people have posted explaining the many ways in which toss destroys a mech transition in the context of that game). Like Caihead I challenge you to find ONE game in the history of bw where multiple production structures and tech are cancelled that late by a progamer to transition into something completely different. Now assuming you can't, your thinking either revolutionizes a 10 year old game or is fundamentally flawed. I'm going with the latter.


And what is it that you just said? Theorycrafting based on nothing at all? Like I said, as much as I can't find a game with such a situation, you have absolutely nothing to prove that the commitment Flash made is the best way possible and instead just ignorantly and mindlessly repeating about your "understanding of the matchup".


I used build analysis, I stated building times for units and buildings, I stated flash's lack of gas mining at the time because of the bio mech build and how it wouldn't be possible to produce a mech army not to mention his lack of mech upgrades, I stated why flash can't use units to scout nor can he use scans to scout and why his scout was denied, I stated research times for key researches like mines / speed / storm, I stated what Flash was able to see at what time and why he would choose to continue the build. I made note of the fact that flash lost scvs with an economical build so jangbi and flash are pretty even on economy especially since flash cut scvs for his build. And I stated what possible transitions the protoss could have gone with at the time based on what flash knows, and how the game would play out if a transition like you said would happen, namely protoss expand at will, crush flash while he has an absence of units, ability to scout and deny aggression or macro instead of aggression if he sees mines with the dt's, deny flash's third indefinitely due to army size. You can see all of that if you just go back a few pages or hell, look in this conversation in spoilers.

And then you tell me it's all based on nothing.

*throws hands up in the air* w/e not worth my time
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
alypse
Profile Joined May 2010
2771 Posts
May 24 2012 22:35 GMT
#519
On May 25 2012 03:03 Caihead wrote:
+ Show Spoiler +
On May 23 2012 22:42 alypse wrote:
Show nested quote +
On May 23 2012 22:25 Scarecrow wrote:
On May 23 2012 19:40 alypse wrote:
On May 23 2012 19:28 Caihead wrote:
On May 23 2012 19:14 alypse wrote:
On May 23 2012 19:07 Caihead wrote:
On May 23 2012 19:04 alypse wrote:
On May 23 2012 18:55 Caihead wrote:
On May 23 2012 18:45 alypse wrote:
On May 23 2012 18:15 Caihead wrote:
+ Show Spoiler +
On May 23 2012 18:08 alypse wrote:
Show nested quote +
On May 23 2012 18:01 Scarecrow wrote:
On May 23 2012 17:57 alypse wrote:
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.

You're the one saying what Flash did was wrong. Also I'm listening to everyone else's opinion (Turbovolver, Caihead, Endy and others), the only one in disagreement is yours.


.... What I meant was it's Flash defending if he did choose not to commit to bio. And I have seen several times in this forum alone when not everybody has the same opinion; when few disagree with the majority.

Show nested quote +
On May 23 2012 18:00 Caihead wrote:
+ Show Spoiler +
On May 23 2012 17:57 alypse wrote:
Show nested quote +
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.


... and your ignoring the opinions of two progamers, flash and jangbi.


I don't even know what to say about this. You're just arguing for the sake of argue, not to get to the point....


I'm arguing because Jangbi was right, and that his opinion is proven by logical induction (his experience and logical thought process concluded that he already won when he saw the barracks because he understands PvT from the protoss perspective and knows the terran can't beat his build or transition out of it) as well as empirical evidence (he won). Flash's opinion also matters because he's consistently been the top 1-2 terran in the world as well as having top 1-3 TvP as well as having personal stake in winning the match. Flash's opinion isn't wrong just because he lost a game where he had nothing but bad luck (scouting jangbi last resulting in it being denied, going bio to counter mass dragoons and having jangbi go templar tech) and disadvantages (losing scvs with an econ build, having no time or resources to transition out of his build).

I'm trying to invoke professional (and it is professional, these people are professional gamers at the top of the food chain) credibility to add to my argument. What is your point? I'm backing my opinion up with facts, statistics, build analysis, and showing why from the player's perspective these choices make sense. What you've done is insist on a build switch which is completely illogical.

How about this Alypse. Can you try to find an instance where any player, any player at all, canceled his production / tech structures entirely to start another build at a much delayed timing? Because there are hundreds of instances where players have WON with a weaker or non optimal build that they kept going even after being scouted / countered because they can't transition out of it. Show me something in the contrary.


Please, I am sure I can take everything you just said about logical induction and professional credibility to the side of my argument. I can just say that by Flash's experience and game sense and mechanics and the fact that he is the top T in the world and the consistent top 3 TvP player... so he would be completely fine should he chose the other way. Of course Jangbi could just say anything once he's won. All your facts, stats, analysis... make as much sense as mine do to me. The point is (I don't know how many times I have said this), there's nothing to prove that committing to bio is not the worst way for Flash. and I am suggesting that going for the other strategy would probably result in a higher chance of winning. Why? I explained it before, don't wanna waste my time write it down again.

I don't think I can find a situation like this when a T intends to do a switch the moment he saw the DTs.. But I remember a game between Kal and a T, where T went for bio right from the beginning, got a big advantage but still in the end got mauled by storms and DTs. The only scenario where bio works vs P is when T can deal the fatal blow to P right in the first time, and that goal can only be done when P has no knowledge of the strategy. (Turn vs Stats for example.)


Yea, except you are ignoring something. Factual evidence and game mechanics. This is ridiculous. Flash can't just make any build work, neither can any player, it has to be planned and calculated. It's a calculated decision to continue with the bio mech push. No terran progamer would chose to cancel his barracks unless he was hoping for the protoss to just drop out of the game because he knows that the protoss would either out expand him while he defends for a push that never comes since the protoss has vision of his side of the field via DT's, or the protoss would just outright kill him while there is an absence of units. You can't just use the defense that your opinion makes sense to you when there's already an established answer to the problem because Broodwar is a game with defined mechanics and numeric values. Flash's highest chance of winning was with the bio mech push before storm finishes, he couldn't pull it off.


No it's not, Flash has the lowest chance of winning when commiting to the bio push. It just couldn't works when the opponent already had the knowledge of his intention and had several DTs on guard, plus you don't know is his storms are ready or not. I'm not even talking about the possibility that he will run out of scans even before reaching Jangbi's nat. Anyway it's suicidal for Flash to do so. About the potential all-in, I already discussed it before, and I won't say it again since it looks like you're in a loop.


So you don't think progamers study furiously the timing windows for unit production / research? Storms take a definite amount of time to research and HT's take a definite amount of time to produce and save up enough energy to cast storm. It's even more suicidal to go for a mech switch. Show me one game where a terran does what you are suggesting.


It's all known too well that they practice a lot, but as many have also said, they are not perfect and quite frequently they make mistakes or false judgments or have bad timings. You said it yourself several pages ago, and now you're contradicting yourself. That aside, against DTs and storms AND limited scans, bio is surely a suicide.


It's still the only shot he has,trying to wait and turtle on 2 bases with mines is an even worse option because the protoss can just choose to macro and expand more instead of attacking when he sees that there are vultures instead of a bio attack. It's still the better choice. It's a bad decision on its own but Flash can't escape the position he was already so he needs to make do, same with trying to hold a 9 pool with a 12 hatch. You've already done the build, you can't transition out of it into a more optimal build.

He's definitely not too deep within it and can turn his way back. Why not choose the better tactics when the one you're doing is suicidal, and the other tactics is viable?

You just answered your own question. Flash knew exactly what he was up against and if he thought he could've transitioned to something better he would have. He still chose to go with his bio timing vs templar tech despite it being an uphill battle (maybe 5% or less win rate with their respective builds). Flash still chose biomech as the best tactic because your idiotic mech transition is completely non-viable in that situation. Just because you don't understand why it's not viable doesn't mean it is (multiple people have posted explaining the many ways in which toss destroys a mech transition in the context of that game). Like Caihead I challenge you to find ONE game in the history of bw where multiple production structures and tech are cancelled that late by a progamer to transition into something completely different. Now assuming you can't, your thinking either revolutionizes a 10 year old game or is fundamentally flawed. I'm going with the latter.


And what is it that you just said? Theorycrafting based on nothing at all? Like I said, as much as I can't find a game with such a situation, you have absolutely nothing to prove that the commitment Flash made is the best way possible and instead just ignorantly and mindlessly repeating about your "understanding of the matchup".


I used build analysis, I stated building times for units and buildings, I stated flash's lack of gas mining at the time because of the bio mech build and how it wouldn't be possible to produce a mech army not to mention his lack of mech upgrades, I stated why flash can't use units to scout nor can he use scans to scout and why his scout was denied, I stated research times for key researches like mines / speed / storm, I stated what Flash was able to see at what time and why he would choose to continue the build. I made note of the fact that flash lost scvs with an economical build so jangbi and flash are pretty even on economy especially since flash cut scvs for his build. And I stated what possible transitions the protoss could have gone with at the time based on what flash knows, and how the game would play out if a transition like you said would happen, namely protoss expand at will, crush flash while he has an absence of units, ability to scout and deny aggression or macro instead of aggression if he sees mines with the dt's, deny flash's third indefinitely due to army size. You can see all of that if you just go back a few pages or hell, look in this conversation in spoilers.

And then you tell me it's all based on nothing.

*throws hands up in the air* w/e not worth my time


If it's not worth your time why bother replying in the first place? I've seen way too many times in this thread alone when you contradict yourself.

As I have said over 9000 times, as much as my suggested strategy is theorycrafting, you've got nothing more than that. All your analysis aims to one scenario where Flash would get demolished if he decided not to stick to bio. Mine is to get to the point that not going bio can result in a better situation for him. Yeah, I have read what you wrote many pages back, but you can also see my arguments back there too. I too have analyzed the situation and the build, the timings of units and buildings and pushes and attacks, the fact that T can still cancel the 2 unfinished raxes, that Jangbi opted for non-stop DTs right off the bat, that he was busing building up his expansion even before he used his DTs, that stim research still not done yet, that an all-in from P can be even less likely if Flash can stop P from getting intelligence, since with that build P would not get obs for a while. And most importantly I've said countless times that going bio versus DT-storms combo is the suicidal method for T, especially when P already knew it. And what you did was throwing all the above aside and like "Hell no, my way is the only way that's possible and acceptable."
KT Violet 1988 - 2012
SkimGuy
Profile Joined December 2010
Canada709 Posts
May 24 2012 23:25 GMT
#520
Arg, please spoiler individual matches next time!
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
May 25 2012 00:12 GMT
#521
On May 25 2012 07:35 alypse wrote:
Show nested quote +
On May 25 2012 03:03 Caihead wrote:
+ Show Spoiler +
On May 23 2012 22:42 alypse wrote:
Show nested quote +
On May 23 2012 22:25 Scarecrow wrote:
On May 23 2012 19:40 alypse wrote:
On May 23 2012 19:28 Caihead wrote:
On May 23 2012 19:14 alypse wrote:
On May 23 2012 19:07 Caihead wrote:
On May 23 2012 19:04 alypse wrote:
On May 23 2012 18:55 Caihead wrote:
On May 23 2012 18:45 alypse wrote:
On May 23 2012 18:15 Caihead wrote:
+ Show Spoiler +
On May 23 2012 18:08 alypse wrote:
Show nested quote +
On May 23 2012 18:01 Scarecrow wrote:
On May 23 2012 17:57 alypse wrote:
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.

You're the one saying what Flash did was wrong. Also I'm listening to everyone else's opinion (Turbovolver, Caihead, Endy and others), the only one in disagreement is yours.


.... What I meant was it's Flash defending if he did choose not to commit to bio. And I have seen several times in this forum alone when not everybody has the same opinion; when few disagree with the majority.

Show nested quote +
On May 23 2012 18:00 Caihead wrote:
+ Show Spoiler +
On May 23 2012 17:57 alypse wrote:
Show nested quote +
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.


... and your ignoring the opinions of two progamers, flash and jangbi.


I don't even know what to say about this. You're just arguing for the sake of argue, not to get to the point....


I'm arguing because Jangbi was right, and that his opinion is proven by logical induction (his experience and logical thought process concluded that he already won when he saw the barracks because he understands PvT from the protoss perspective and knows the terran can't beat his build or transition out of it) as well as empirical evidence (he won). Flash's opinion also matters because he's consistently been the top 1-2 terran in the world as well as having top 1-3 TvP as well as having personal stake in winning the match. Flash's opinion isn't wrong just because he lost a game where he had nothing but bad luck (scouting jangbi last resulting in it being denied, going bio to counter mass dragoons and having jangbi go templar tech) and disadvantages (losing scvs with an econ build, having no time or resources to transition out of his build).

I'm trying to invoke professional (and it is professional, these people are professional gamers at the top of the food chain) credibility to add to my argument. What is your point? I'm backing my opinion up with facts, statistics, build analysis, and showing why from the player's perspective these choices make sense. What you've done is insist on a build switch which is completely illogical.

How about this Alypse. Can you try to find an instance where any player, any player at all, canceled his production / tech structures entirely to start another build at a much delayed timing? Because there are hundreds of instances where players have WON with a weaker or non optimal build that they kept going even after being scouted / countered because they can't transition out of it. Show me something in the contrary.


Please, I am sure I can take everything you just said about logical induction and professional credibility to the side of my argument. I can just say that by Flash's experience and game sense and mechanics and the fact that he is the top T in the world and the consistent top 3 TvP player... so he would be completely fine should he chose the other way. Of course Jangbi could just say anything once he's won. All your facts, stats, analysis... make as much sense as mine do to me. The point is (I don't know how many times I have said this), there's nothing to prove that committing to bio is not the worst way for Flash. and I am suggesting that going for the other strategy would probably result in a higher chance of winning. Why? I explained it before, don't wanna waste my time write it down again.

I don't think I can find a situation like this when a T intends to do a switch the moment he saw the DTs.. But I remember a game between Kal and a T, where T went for bio right from the beginning, got a big advantage but still in the end got mauled by storms and DTs. The only scenario where bio works vs P is when T can deal the fatal blow to P right in the first time, and that goal can only be done when P has no knowledge of the strategy. (Turn vs Stats for example.)


Yea, except you are ignoring something. Factual evidence and game mechanics. This is ridiculous. Flash can't just make any build work, neither can any player, it has to be planned and calculated. It's a calculated decision to continue with the bio mech push. No terran progamer would chose to cancel his barracks unless he was hoping for the protoss to just drop out of the game because he knows that the protoss would either out expand him while he defends for a push that never comes since the protoss has vision of his side of the field via DT's, or the protoss would just outright kill him while there is an absence of units. You can't just use the defense that your opinion makes sense to you when there's already an established answer to the problem because Broodwar is a game with defined mechanics and numeric values. Flash's highest chance of winning was with the bio mech push before storm finishes, he couldn't pull it off.


No it's not, Flash has the lowest chance of winning when commiting to the bio push. It just couldn't works when the opponent already had the knowledge of his intention and had several DTs on guard, plus you don't know is his storms are ready or not. I'm not even talking about the possibility that he will run out of scans even before reaching Jangbi's nat. Anyway it's suicidal for Flash to do so. About the potential all-in, I already discussed it before, and I won't say it again since it looks like you're in a loop.


So you don't think progamers study furiously the timing windows for unit production / research? Storms take a definite amount of time to research and HT's take a definite amount of time to produce and save up enough energy to cast storm. It's even more suicidal to go for a mech switch. Show me one game where a terran does what you are suggesting.


It's all known too well that they practice a lot, but as many have also said, they are not perfect and quite frequently they make mistakes or false judgments or have bad timings. You said it yourself several pages ago, and now you're contradicting yourself. That aside, against DTs and storms AND limited scans, bio is surely a suicide.


It's still the only shot he has,trying to wait and turtle on 2 bases with mines is an even worse option because the protoss can just choose to macro and expand more instead of attacking when he sees that there are vultures instead of a bio attack. It's still the better choice. It's a bad decision on its own but Flash can't escape the position he was already so he needs to make do, same with trying to hold a 9 pool with a 12 hatch. You've already done the build, you can't transition out of it into a more optimal build.

He's definitely not too deep within it and can turn his way back. Why not choose the better tactics when the one you're doing is suicidal, and the other tactics is viable?

You just answered your own question. Flash knew exactly what he was up against and if he thought he could've transitioned to something better he would have. He still chose to go with his bio timing vs templar tech despite it being an uphill battle (maybe 5% or less win rate with their respective builds). Flash still chose biomech as the best tactic because your idiotic mech transition is completely non-viable in that situation. Just because you don't understand why it's not viable doesn't mean it is (multiple people have posted explaining the many ways in which toss destroys a mech transition in the context of that game). Like Caihead I challenge you to find ONE game in the history of bw where multiple production structures and tech are cancelled that late by a progamer to transition into something completely different. Now assuming you can't, your thinking either revolutionizes a 10 year old game or is fundamentally flawed. I'm going with the latter.


And what is it that you just said? Theorycrafting based on nothing at all? Like I said, as much as I can't find a game with such a situation, you have absolutely nothing to prove that the commitment Flash made is the best way possible and instead just ignorantly and mindlessly repeating about your "understanding of the matchup".


I used build analysis, I stated building times for units and buildings, I stated flash's lack of gas mining at the time because of the bio mech build and how it wouldn't be possible to produce a mech army not to mention his lack of mech upgrades, I stated why flash can't use units to scout nor can he use scans to scout and why his scout was denied, I stated research times for key researches like mines / speed / storm, I stated what Flash was able to see at what time and why he would choose to continue the build. I made note of the fact that flash lost scvs with an economical build so jangbi and flash are pretty even on economy especially since flash cut scvs for his build. And I stated what possible transitions the protoss could have gone with at the time based on what flash knows, and how the game would play out if a transition like you said would happen, namely protoss expand at will, crush flash while he has an absence of units, ability to scout and deny aggression or macro instead of aggression if he sees mines with the dt's, deny flash's third indefinitely due to army size. You can see all of that if you just go back a few pages or hell, look in this conversation in spoilers.

And then you tell me it's all based on nothing.

*throws hands up in the air* w/e not worth my time


If it's not worth your time why bother replying in the first place? I've seen way too many times in this thread alone when you contradict yourself.

As I have said over 9000 times, as much as my suggested strategy is theorycrafting, you've got nothing more than that. All your analysis aims to one scenario where Flash would get demolished if he decided not to stick to bio. Mine is to get to the point that not going bio can result in a better situation for him. Yeah, I have read what you wrote many pages back, but you can also see my arguments back there too. I too have analyzed the situation and the build, the timings of units and buildings and pushes and attacks, the fact that T can still cancel the 2 unfinished raxes, that Jangbi opted for non-stop DTs right off the bat, that he was busing building up his expansion even before he used his DTs, that stim research still not done yet, that an all-in from P can be even less likely if Flash can stop P from getting intelligence, since with that build P would not get obs for a while. And most importantly I've said countless times that going bio versus DT-storms combo is the suicidal method for T, especially when P already knew it. And what you did was throwing all the above aside and like "Hell no, my way is the only way that's possible and acceptable."

The main problem is your theorycrafting seems to be based on a very superficial understanding of the matchup whereas Caihead's actually makes sense. It's not even resources that are the main issue (though 3 medics + the scv cut and losses + the rax cancels are substantial setbacks), it's timing. Such late factories just don't give flash options to punish the toss third or take one of his own. You might as well just forfeit. You can keep calling us ignorant and stating your opinion is just as valid as much as you like but it's just not. You can't find a single game as an example. You wouldn't be able to find a pro or high level amateur player that thinks your idea isn't retarded. Your thinking just isn't viable in an actual game of BW, especially one against the best current PvT on the planet or just about any P that knows what they're doing. Noone in this thread has thought your idea was a good one. What's your highest ICCUP rank, and with what race? Do you actually play this game? How are you this stubborn and ignorant... I thought you might be trolling but I guess you've somehow deluded yourself into thinking you know what you're talking about...
Yhamm is the god of predictions
alypse
Profile Joined May 2010
2771 Posts
May 25 2012 03:25 GMT
#522
On May 25 2012 09:12 Scarecrow wrote:
+ Show Spoiler +
On May 25 2012 07:35 alypse wrote:
Show nested quote +
On May 25 2012 03:03 Caihead wrote:
+ Show Spoiler +
On May 23 2012 22:42 alypse wrote:
Show nested quote +
On May 23 2012 22:25 Scarecrow wrote:
On May 23 2012 19:40 alypse wrote:
On May 23 2012 19:28 Caihead wrote:
On May 23 2012 19:14 alypse wrote:
On May 23 2012 19:07 Caihead wrote:
On May 23 2012 19:04 alypse wrote:
On May 23 2012 18:55 Caihead wrote:
On May 23 2012 18:45 alypse wrote:
On May 23 2012 18:15 Caihead wrote:
+ Show Spoiler +
On May 23 2012 18:08 alypse wrote:
Show nested quote +
On May 23 2012 18:01 Scarecrow wrote:
On May 23 2012 17:57 alypse wrote:
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.

You're the one saying what Flash did was wrong. Also I'm listening to everyone else's opinion (Turbovolver, Caihead, Endy and others), the only one in disagreement is yours.


.... What I meant was it's Flash defending if he did choose not to commit to bio. And I have seen several times in this forum alone when not everybody has the same opinion; when few disagree with the majority.

Show nested quote +
On May 23 2012 18:00 Caihead wrote:
+ Show Spoiler +
On May 23 2012 17:57 alypse wrote:
Show nested quote +
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.


... and your ignoring the opinions of two progamers, flash and jangbi.


I don't even know what to say about this. You're just arguing for the sake of argue, not to get to the point....


I'm arguing because Jangbi was right, and that his opinion is proven by logical induction (his experience and logical thought process concluded that he already won when he saw the barracks because he understands PvT from the protoss perspective and knows the terran can't beat his build or transition out of it) as well as empirical evidence (he won). Flash's opinion also matters because he's consistently been the top 1-2 terran in the world as well as having top 1-3 TvP as well as having personal stake in winning the match. Flash's opinion isn't wrong just because he lost a game where he had nothing but bad luck (scouting jangbi last resulting in it being denied, going bio to counter mass dragoons and having jangbi go templar tech) and disadvantages (losing scvs with an econ build, having no time or resources to transition out of his build).

I'm trying to invoke professional (and it is professional, these people are professional gamers at the top of the food chain) credibility to add to my argument. What is your point? I'm backing my opinion up with facts, statistics, build analysis, and showing why from the player's perspective these choices make sense. What you've done is insist on a build switch which is completely illogical.

How about this Alypse. Can you try to find an instance where any player, any player at all, canceled his production / tech structures entirely to start another build at a much delayed timing? Because there are hundreds of instances where players have WON with a weaker or non optimal build that they kept going even after being scouted / countered because they can't transition out of it. Show me something in the contrary.


Please, I am sure I can take everything you just said about logical induction and professional credibility to the side of my argument. I can just say that by Flash's experience and game sense and mechanics and the fact that he is the top T in the world and the consistent top 3 TvP player... so he would be completely fine should he chose the other way. Of course Jangbi could just say anything once he's won. All your facts, stats, analysis... make as much sense as mine do to me. The point is (I don't know how many times I have said this), there's nothing to prove that committing to bio is not the worst way for Flash. and I am suggesting that going for the other strategy would probably result in a higher chance of winning. Why? I explained it before, don't wanna waste my time write it down again.

I don't think I can find a situation like this when a T intends to do a switch the moment he saw the DTs.. But I remember a game between Kal and a T, where T went for bio right from the beginning, got a big advantage but still in the end got mauled by storms and DTs. The only scenario where bio works vs P is when T can deal the fatal blow to P right in the first time, and that goal can only be done when P has no knowledge of the strategy. (Turn vs Stats for example.)


Yea, except you are ignoring something. Factual evidence and game mechanics. This is ridiculous. Flash can't just make any build work, neither can any player, it has to be planned and calculated. It's a calculated decision to continue with the bio mech push. No terran progamer would chose to cancel his barracks unless he was hoping for the protoss to just drop out of the game because he knows that the protoss would either out expand him while he defends for a push that never comes since the protoss has vision of his side of the field via DT's, or the protoss would just outright kill him while there is an absence of units. You can't just use the defense that your opinion makes sense to you when there's already an established answer to the problem because Broodwar is a game with defined mechanics and numeric values. Flash's highest chance of winning was with the bio mech push before storm finishes, he couldn't pull it off.


No it's not, Flash has the lowest chance of winning when commiting to the bio push. It just couldn't works when the opponent already had the knowledge of his intention and had several DTs on guard, plus you don't know is his storms are ready or not. I'm not even talking about the possibility that he will run out of scans even before reaching Jangbi's nat. Anyway it's suicidal for Flash to do so. About the potential all-in, I already discussed it before, and I won't say it again since it looks like you're in a loop.


So you don't think progamers study furiously the timing windows for unit production / research? Storms take a definite amount of time to research and HT's take a definite amount of time to produce and save up enough energy to cast storm. It's even more suicidal to go for a mech switch. Show me one game where a terran does what you are suggesting.


It's all known too well that they practice a lot, but as many have also said, they are not perfect and quite frequently they make mistakes or false judgments or have bad timings. You said it yourself several pages ago, and now you're contradicting yourself. That aside, against DTs and storms AND limited scans, bio is surely a suicide.


It's still the only shot he has,trying to wait and turtle on 2 bases with mines is an even worse option because the protoss can just choose to macro and expand more instead of attacking when he sees that there are vultures instead of a bio attack. It's still the better choice. It's a bad decision on its own but Flash can't escape the position he was already so he needs to make do, same with trying to hold a 9 pool with a 12 hatch. You've already done the build, you can't transition out of it into a more optimal build.

He's definitely not too deep within it and can turn his way back. Why not choose the better tactics when the one you're doing is suicidal, and the other tactics is viable?

You just answered your own question. Flash knew exactly what he was up against and if he thought he could've transitioned to something better he would have. He still chose to go with his bio timing vs templar tech despite it being an uphill battle (maybe 5% or less win rate with their respective builds). Flash still chose biomech as the best tactic because your idiotic mech transition is completely non-viable in that situation. Just because you don't understand why it's not viable doesn't mean it is (multiple people have posted explaining the many ways in which toss destroys a mech transition in the context of that game). Like Caihead I challenge you to find ONE game in the history of bw where multiple production structures and tech are cancelled that late by a progamer to transition into something completely different. Now assuming you can't, your thinking either revolutionizes a 10 year old game or is fundamentally flawed. I'm going with the latter.


And what is it that you just said? Theorycrafting based on nothing at all? Like I said, as much as I can't find a game with such a situation, you have absolutely nothing to prove that the commitment Flash made is the best way possible and instead just ignorantly and mindlessly repeating about your "understanding of the matchup".


I used build analysis, I stated building times for units and buildings, I stated flash's lack of gas mining at the time because of the bio mech build and how it wouldn't be possible to produce a mech army not to mention his lack of mech upgrades, I stated why flash can't use units to scout nor can he use scans to scout and why his scout was denied, I stated research times for key researches like mines / speed / storm, I stated what Flash was able to see at what time and why he would choose to continue the build. I made note of the fact that flash lost scvs with an economical build so jangbi and flash are pretty even on economy especially since flash cut scvs for his build. And I stated what possible transitions the protoss could have gone with at the time based on what flash knows, and how the game would play out if a transition like you said would happen, namely protoss expand at will, crush flash while he has an absence of units, ability to scout and deny aggression or macro instead of aggression if he sees mines with the dt's, deny flash's third indefinitely due to army size. You can see all of that if you just go back a few pages or hell, look in this conversation in spoilers.

And then you tell me it's all based on nothing.

*throws hands up in the air* w/e not worth my time


If it's not worth your time why bother replying in the first place? I've seen way too many times in this thread alone when you contradict yourself.

As I have said over 9000 times, as much as my suggested strategy is theorycrafting, you've got nothing more than that. All your analysis aims to one scenario where Flash would get demolished if he decided not to stick to bio. Mine is to get to the point that not going bio can result in a better situation for him. Yeah, I have read what you wrote many pages back, but you can also see my arguments back there too. I too have analyzed the situation and the build, the timings of units and buildings and pushes and attacks, the fact that T can still cancel the 2 unfinished raxes, that Jangbi opted for non-stop DTs right off the bat, that he was busing building up his expansion even before he used his DTs, that stim research still not done yet, that an all-in from P can be even less likely if Flash can stop P from getting intelligence, since with that build P would not get obs for a while. And most importantly I've said countless times that going bio versus DT-storms combo is the suicidal method for T, especially when P already knew it. And what you did was throwing all the above aside and like "Hell no, my way is the only way that's possible and acceptable."

The main problem is your theorycrafting seems to be based on a very superficial understanding of the matchup whereas Caihead's actually makes sense. It's not even resources that are the main issue (though 3 medics + the scv cut and losses + the rax cancels are substantial setbacks), it's timing. Such late factories just don't give flash options to punish the toss third or take one of his own. You might as well just forfeit. You can keep calling us ignorant and stating your opinion is just as valid as much as you like but it's just not. You can't find a single game as an example. You wouldn't be able to find a pro or high level amateur player that thinks your idea isn't retarded. Your thinking just isn't viable in an actual game of BW, especially one against the best current PvT on the planet or just about any P that knows what they're doing. Noone in this thread has thought your idea was a good one. What's your highest ICCUP rank, and with what race? Do you actually play this game? How are you this stubborn and ignorant... I thought you might be trolling but I guess you've somehow deluded yourself into thinking you know what you're talking about...


Again, you yourself can't find a game where the situation doesn't work so you are in no position to criticize me. I on the other hand think your concept of "just stick with it no matter how suicidal it is" is no less idiotic than how you think mine is. It also shows how ignorant you are.
KT Violet 1988 - 2012
BreakerD
Profile Joined March 2010
United States159 Posts
May 25 2012 03:26 GMT
#523
Flash got raped pure and simple. His build failed when he went for the late academy and got punked by the goons at the bunker. When he pulled the scv for the bunker it set his com station back. You can tell that his build dwouldve caught the dt if he didnt have to pull his scv. Either way if jangbi didnt go for dt, I believe he would've still won with reaver if his controls are on par with Best. Remember Best defended 2 bionic rush from classic and Midias 2 PL ago. Flash should've canceled his 2 barricks, gone for factories, and hard turtle. He's won game where everyone thought he lost by just turtling.
Turbovolver
Profile Blog Joined January 2009
Australia2394 Posts
May 25 2012 03:29 GMT
#524
Alypse, even as Caihead's mortal enemy I must tell you that he is making more sense than you here.


I do like your point just now though: "If Flash sticking with bio was so suicidal, how is it any different to trying a desperate, delayed mech switch?"

That's a decent point, but I think the fact that Flash managed to make a decent push on the map to try to beat storm timing (and was held back by nice DT play and then a great storm when the tech did kick in) meant he lost.
The original Bogus fan.
icystorage
Profile Blog Joined November 2008
Jollibee19347 Posts
Last Edited: 2012-05-25 03:34:36
May 25 2012 03:32 GMT
#525
On May 25 2012 12:25 alypse wrote:
Show nested quote +
On May 25 2012 09:12 Scarecrow wrote:
+ Show Spoiler +
On May 25 2012 07:35 alypse wrote:
Show nested quote +
On May 25 2012 03:03 Caihead wrote:
+ Show Spoiler +
On May 23 2012 22:42 alypse wrote:
Show nested quote +
On May 23 2012 22:25 Scarecrow wrote:
On May 23 2012 19:40 alypse wrote:
On May 23 2012 19:28 Caihead wrote:
On May 23 2012 19:14 alypse wrote:
On May 23 2012 19:07 Caihead wrote:
On May 23 2012 19:04 alypse wrote:
On May 23 2012 18:55 Caihead wrote:
On May 23 2012 18:45 alypse wrote:
On May 23 2012 18:15 Caihead wrote:
+ Show Spoiler +
On May 23 2012 18:08 alypse wrote:
Show nested quote +
On May 23 2012 18:01 Scarecrow wrote:
On May 23 2012 17:57 alypse wrote:
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.

You're the one saying what Flash did was wrong. Also I'm listening to everyone else's opinion (Turbovolver, Caihead, Endy and others), the only one in disagreement is yours.


.... What I meant was it's Flash defending if he did choose not to commit to bio. And I have seen several times in this forum alone when not everybody has the same opinion; when few disagree with the majority.

Show nested quote +
On May 23 2012 18:00 Caihead wrote:
+ Show Spoiler +
On May 23 2012 17:57 alypse wrote:
Show nested quote +
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.


... and your ignoring the opinions of two progamers, flash and jangbi.


I don't even know what to say about this. You're just arguing for the sake of argue, not to get to the point....


I'm arguing because Jangbi was right, and that his opinion is proven by logical induction (his experience and logical thought process concluded that he already won when he saw the barracks because he understands PvT from the protoss perspective and knows the terran can't beat his build or transition out of it) as well as empirical evidence (he won). Flash's opinion also matters because he's consistently been the top 1-2 terran in the world as well as having top 1-3 TvP as well as having personal stake in winning the match. Flash's opinion isn't wrong just because he lost a game where he had nothing but bad luck (scouting jangbi last resulting in it being denied, going bio to counter mass dragoons and having jangbi go templar tech) and disadvantages (losing scvs with an econ build, having no time or resources to transition out of his build).

I'm trying to invoke professional (and it is professional, these people are professional gamers at the top of the food chain) credibility to add to my argument. What is your point? I'm backing my opinion up with facts, statistics, build analysis, and showing why from the player's perspective these choices make sense. What you've done is insist on a build switch which is completely illogical.

How about this Alypse. Can you try to find an instance where any player, any player at all, canceled his production / tech structures entirely to start another build at a much delayed timing? Because there are hundreds of instances where players have WON with a weaker or non optimal build that they kept going even after being scouted / countered because they can't transition out of it. Show me something in the contrary.


Please, I am sure I can take everything you just said about logical induction and professional credibility to the side of my argument. I can just say that by Flash's experience and game sense and mechanics and the fact that he is the top T in the world and the consistent top 3 TvP player... so he would be completely fine should he chose the other way. Of course Jangbi could just say anything once he's won. All your facts, stats, analysis... make as much sense as mine do to me. The point is (I don't know how many times I have said this), there's nothing to prove that committing to bio is not the worst way for Flash. and I am suggesting that going for the other strategy would probably result in a higher chance of winning. Why? I explained it before, don't wanna waste my time write it down again.

I don't think I can find a situation like this when a T intends to do a switch the moment he saw the DTs.. But I remember a game between Kal and a T, where T went for bio right from the beginning, got a big advantage but still in the end got mauled by storms and DTs. The only scenario where bio works vs P is when T can deal the fatal blow to P right in the first time, and that goal can only be done when P has no knowledge of the strategy. (Turn vs Stats for example.)


Yea, except you are ignoring something. Factual evidence and game mechanics. This is ridiculous. Flash can't just make any build work, neither can any player, it has to be planned and calculated. It's a calculated decision to continue with the bio mech push. No terran progamer would chose to cancel his barracks unless he was hoping for the protoss to just drop out of the game because he knows that the protoss would either out expand him while he defends for a push that never comes since the protoss has vision of his side of the field via DT's, or the protoss would just outright kill him while there is an absence of units. You can't just use the defense that your opinion makes sense to you when there's already an established answer to the problem because Broodwar is a game with defined mechanics and numeric values. Flash's highest chance of winning was with the bio mech push before storm finishes, he couldn't pull it off.


No it's not, Flash has the lowest chance of winning when commiting to the bio push. It just couldn't works when the opponent already had the knowledge of his intention and had several DTs on guard, plus you don't know is his storms are ready or not. I'm not even talking about the possibility that he will run out of scans even before reaching Jangbi's nat. Anyway it's suicidal for Flash to do so. About the potential all-in, I already discussed it before, and I won't say it again since it looks like you're in a loop.


So you don't think progamers study furiously the timing windows for unit production / research? Storms take a definite amount of time to research and HT's take a definite amount of time to produce and save up enough energy to cast storm. It's even more suicidal to go for a mech switch. Show me one game where a terran does what you are suggesting.


It's all known too well that they practice a lot, but as many have also said, they are not perfect and quite frequently they make mistakes or false judgments or have bad timings. You said it yourself several pages ago, and now you're contradicting yourself. That aside, against DTs and storms AND limited scans, bio is surely a suicide.


It's still the only shot he has,trying to wait and turtle on 2 bases with mines is an even worse option because the protoss can just choose to macro and expand more instead of attacking when he sees that there are vultures instead of a bio attack. It's still the better choice. It's a bad decision on its own but Flash can't escape the position he was already so he needs to make do, same with trying to hold a 9 pool with a 12 hatch. You've already done the build, you can't transition out of it into a more optimal build.

He's definitely not too deep within it and can turn his way back. Why not choose the better tactics when the one you're doing is suicidal, and the other tactics is viable?

You just answered your own question. Flash knew exactly what he was up against and if he thought he could've transitioned to something better he would have. He still chose to go with his bio timing vs templar tech despite it being an uphill battle (maybe 5% or less win rate with their respective builds). Flash still chose biomech as the best tactic because your idiotic mech transition is completely non-viable in that situation. Just because you don't understand why it's not viable doesn't mean it is (multiple people have posted explaining the many ways in which toss destroys a mech transition in the context of that game). Like Caihead I challenge you to find ONE game in the history of bw where multiple production structures and tech are cancelled that late by a progamer to transition into something completely different. Now assuming you can't, your thinking either revolutionizes a 10 year old game or is fundamentally flawed. I'm going with the latter.


And what is it that you just said? Theorycrafting based on nothing at all? Like I said, as much as I can't find a game with such a situation, you have absolutely nothing to prove that the commitment Flash made is the best way possible and instead just ignorantly and mindlessly repeating about your "understanding of the matchup".


I used build analysis, I stated building times for units and buildings, I stated flash's lack of gas mining at the time because of the bio mech build and how it wouldn't be possible to produce a mech army not to mention his lack of mech upgrades, I stated why flash can't use units to scout nor can he use scans to scout and why his scout was denied, I stated research times for key researches like mines / speed / storm, I stated what Flash was able to see at what time and why he would choose to continue the build. I made note of the fact that flash lost scvs with an economical build so jangbi and flash are pretty even on economy especially since flash cut scvs for his build. And I stated what possible transitions the protoss could have gone with at the time based on what flash knows, and how the game would play out if a transition like you said would happen, namely protoss expand at will, crush flash while he has an absence of units, ability to scout and deny aggression or macro instead of aggression if he sees mines with the dt's, deny flash's third indefinitely due to army size. You can see all of that if you just go back a few pages or hell, look in this conversation in spoilers.

And then you tell me it's all based on nothing.

*throws hands up in the air* w/e not worth my time


If it's not worth your time why bother replying in the first place? I've seen way too many times in this thread alone when you contradict yourself.

As I have said over 9000 times, as much as my suggested strategy is theorycrafting, you've got nothing more than that. All your analysis aims to one scenario where Flash would get demolished if he decided not to stick to bio. Mine is to get to the point that not going bio can result in a better situation for him. Yeah, I have read what you wrote many pages back, but you can also see my arguments back there too. I too have analyzed the situation and the build, the timings of units and buildings and pushes and attacks, the fact that T can still cancel the 2 unfinished raxes, that Jangbi opted for non-stop DTs right off the bat, that he was busing building up his expansion even before he used his DTs, that stim research still not done yet, that an all-in from P can be even less likely if Flash can stop P from getting intelligence, since with that build P would not get obs for a while. And most importantly I've said countless times that going bio versus DT-storms combo is the suicidal method for T, especially when P already knew it. And what you did was throwing all the above aside and like "Hell no, my way is the only way that's possible and acceptable."

The main problem is your theorycrafting seems to be based on a very superficial understanding of the matchup whereas Caihead's actually makes sense. It's not even resources that are the main issue (though 3 medics + the scv cut and losses + the rax cancels are substantial setbacks), it's timing. Such late factories just don't give flash options to punish the toss third or take one of his own. You might as well just forfeit. You can keep calling us ignorant and stating your opinion is just as valid as much as you like but it's just not. You can't find a single game as an example. You wouldn't be able to find a pro or high level amateur player that thinks your idea isn't retarded. Your thinking just isn't viable in an actual game of BW, especially one against the best current PvT on the planet or just about any P that knows what they're doing. Noone in this thread has thought your idea was a good one. What's your highest ICCUP rank, and with what race? Do you actually play this game? How are you this stubborn and ignorant... I thought you might be trolling but I guess you've somehow deluded yourself into thinking you know what you're talking about...


Again, you yourself can't find a game where the situation doesn't work so you are in no position to criticize me. I on the other hand think your concept of "just stick with it no matter how suicidal it is" is no less idiotic than how you think mine is. It also shows how ignorant you are.


i think Leta vs Jaedong on some map fits 'why you cant just transition'. It was a game where Leta opened with mech intentionally and then make a bio switch except that jaedong sac'd an ovie to scout the raxes and killed Leta then and there. I have a fuzzy memory and cant actually make a conclusion.

EDIT: this was the game btw

http://www.teamliquid.net/tlpd/korean/games/36709_Jaedong_vs_Leta/vod
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
alypse
Profile Joined May 2010
2771 Posts
Last Edited: 2012-05-25 04:02:50
May 25 2012 04:02 GMT
#526
On May 25 2012 12:29 Turbovolver wrote:
Alypse, even as Caihead's mortal enemy I must tell you that he is making more sense than you here.


I do like your point just now though: "If Flash sticking with bio was so suicidal, how is it any different to trying a desperate, delayed mech switch?"

That's a decent point, but I think the fact that Flash managed to make a decent push on the map to try to beat storm timing (and was held back by nice DT play and then a great storm when the tech did kick in) meant he lost.


I know mate, the rarely seen/unorthodox strategy tends to seem to make less sense than the long know traditional ones. I don't say that I am absolutely certain about Flash's chance of winning going with that one, but the factors that make bio the worst choice for T in this case are too clear: DT + Storms + limited scans. This combination always rape bio pushes. I think even with storms not done for Jangbi yet, Flash's chance of breaking Jangbi's nat is close to nil, since P could just send one DT at one time and wear out comsat energies.

@icystorage: Didn't Leta intend to go for bio-mech right from beginning in that game?
KT Violet 1988 - 2012
icystorage
Profile Blog Joined November 2008
Jollibee19347 Posts
May 25 2012 04:06 GMT
#527
yes, that's why i said Leta intentionally opened mech. im just pointing out the flaws of transitioning
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
gameguard
Profile Blog Joined March 2006
Korea (South)2132 Posts
May 25 2012 04:08 GMT
#528
thats why flash tried to set up turrets on the way to jangbi's nat. The chance of pulling off a miracle bunker tank contain was extremely low, but it was the only shot. If you cant understand this, you have no idea about the game you've been watching all this time.

This is pro level SC. Not some D- shit. Sure if im your opponent, you might be able to turtle up on 2 base and push out at some point and catch me off guard. Too bad jangbi is not terrible at this game.
alypse
Profile Joined May 2010
2771 Posts
May 25 2012 04:18 GMT
#529
On May 25 2012 13:08 gameguard wrote:
thats why flash tried to set up turrets on the way to jangbi's nat. The chance of pulling off a miracle bunker tank contain was extremely low, but it was the only shot. If you cant understand this, you have no idea about the game you've been watching all this time.

This is pro level SC. Not some D- shit. Sure if im your opponent, you might be able to turtle up on 2 base and push out at some point and catch me off guard. Too bad jangbi is not terrible at this game.


Yeah he tried, and look what happened. By the time Flash could reach the nat with turrets, Jangbi already had several storms at his disposal.
KT Violet 1988 - 2012
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
Last Edited: 2012-05-25 04:21:17
May 25 2012 04:20 GMT
#530
On May 25 2012 12:25 alypse wrote:
Show nested quote +
On May 25 2012 09:12 Scarecrow wrote:
+ Show Spoiler +
On May 25 2012 07:35 alypse wrote:
Show nested quote +
On May 25 2012 03:03 Caihead wrote:
+ Show Spoiler +
On May 23 2012 22:42 alypse wrote:
Show nested quote +
On May 23 2012 22:25 Scarecrow wrote:
On May 23 2012 19:40 alypse wrote:
On May 23 2012 19:28 Caihead wrote:
On May 23 2012 19:14 alypse wrote:
On May 23 2012 19:07 Caihead wrote:
On May 23 2012 19:04 alypse wrote:
On May 23 2012 18:55 Caihead wrote:
On May 23 2012 18:45 alypse wrote:
On May 23 2012 18:15 Caihead wrote:
+ Show Spoiler +
On May 23 2012 18:08 alypse wrote:
Show nested quote +
On May 23 2012 18:01 Scarecrow wrote:
On May 23 2012 17:57 alypse wrote:
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.

You're the one saying what Flash did was wrong. Also I'm listening to everyone else's opinion (Turbovolver, Caihead, Endy and others), the only one in disagreement is yours.


.... What I meant was it's Flash defending if he did choose not to commit to bio. And I have seen several times in this forum alone when not everybody has the same opinion; when few disagree with the majority.

Show nested quote +
On May 23 2012 18:00 Caihead wrote:
+ Show Spoiler +
On May 23 2012 17:57 alypse wrote:
Show nested quote +
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.


... and your ignoring the opinions of two progamers, flash and jangbi.


I don't even know what to say about this. You're just arguing for the sake of argue, not to get to the point....


I'm arguing because Jangbi was right, and that his opinion is proven by logical induction (his experience and logical thought process concluded that he already won when he saw the barracks because he understands PvT from the protoss perspective and knows the terran can't beat his build or transition out of it) as well as empirical evidence (he won). Flash's opinion also matters because he's consistently been the top 1-2 terran in the world as well as having top 1-3 TvP as well as having personal stake in winning the match. Flash's opinion isn't wrong just because he lost a game where he had nothing but bad luck (scouting jangbi last resulting in it being denied, going bio to counter mass dragoons and having jangbi go templar tech) and disadvantages (losing scvs with an econ build, having no time or resources to transition out of his build).

I'm trying to invoke professional (and it is professional, these people are professional gamers at the top of the food chain) credibility to add to my argument. What is your point? I'm backing my opinion up with facts, statistics, build analysis, and showing why from the player's perspective these choices make sense. What you've done is insist on a build switch which is completely illogical.

How about this Alypse. Can you try to find an instance where any player, any player at all, canceled his production / tech structures entirely to start another build at a much delayed timing? Because there are hundreds of instances where players have WON with a weaker or non optimal build that they kept going even after being scouted / countered because they can't transition out of it. Show me something in the contrary.


Please, I am sure I can take everything you just said about logical induction and professional credibility to the side of my argument. I can just say that by Flash's experience and game sense and mechanics and the fact that he is the top T in the world and the consistent top 3 TvP player... so he would be completely fine should he chose the other way. Of course Jangbi could just say anything once he's won. All your facts, stats, analysis... make as much sense as mine do to me. The point is (I don't know how many times I have said this), there's nothing to prove that committing to bio is not the worst way for Flash. and I am suggesting that going for the other strategy would probably result in a higher chance of winning. Why? I explained it before, don't wanna waste my time write it down again.

I don't think I can find a situation like this when a T intends to do a switch the moment he saw the DTs.. But I remember a game between Kal and a T, where T went for bio right from the beginning, got a big advantage but still in the end got mauled by storms and DTs. The only scenario where bio works vs P is when T can deal the fatal blow to P right in the first time, and that goal can only be done when P has no knowledge of the strategy. (Turn vs Stats for example.)


Yea, except you are ignoring something. Factual evidence and game mechanics. This is ridiculous. Flash can't just make any build work, neither can any player, it has to be planned and calculated. It's a calculated decision to continue with the bio mech push. No terran progamer would chose to cancel his barracks unless he was hoping for the protoss to just drop out of the game because he knows that the protoss would either out expand him while he defends for a push that never comes since the protoss has vision of his side of the field via DT's, or the protoss would just outright kill him while there is an absence of units. You can't just use the defense that your opinion makes sense to you when there's already an established answer to the problem because Broodwar is a game with defined mechanics and numeric values. Flash's highest chance of winning was with the bio mech push before storm finishes, he couldn't pull it off.


No it's not, Flash has the lowest chance of winning when commiting to the bio push. It just couldn't works when the opponent already had the knowledge of his intention and had several DTs on guard, plus you don't know is his storms are ready or not. I'm not even talking about the possibility that he will run out of scans even before reaching Jangbi's nat. Anyway it's suicidal for Flash to do so. About the potential all-in, I already discussed it before, and I won't say it again since it looks like you're in a loop.


So you don't think progamers study furiously the timing windows for unit production / research? Storms take a definite amount of time to research and HT's take a definite amount of time to produce and save up enough energy to cast storm. It's even more suicidal to go for a mech switch. Show me one game where a terran does what you are suggesting.


It's all known too well that they practice a lot, but as many have also said, they are not perfect and quite frequently they make mistakes or false judgments or have bad timings. You said it yourself several pages ago, and now you're contradicting yourself. That aside, against DTs and storms AND limited scans, bio is surely a suicide.


It's still the only shot he has,trying to wait and turtle on 2 bases with mines is an even worse option because the protoss can just choose to macro and expand more instead of attacking when he sees that there are vultures instead of a bio attack. It's still the better choice. It's a bad decision on its own but Flash can't escape the position he was already so he needs to make do, same with trying to hold a 9 pool with a 12 hatch. You've already done the build, you can't transition out of it into a more optimal build.

He's definitely not too deep within it and can turn his way back. Why not choose the better tactics when the one you're doing is suicidal, and the other tactics is viable?

You just answered your own question. Flash knew exactly what he was up against and if he thought he could've transitioned to something better he would have. He still chose to go with his bio timing vs templar tech despite it being an uphill battle (maybe 5% or less win rate with their respective builds). Flash still chose biomech as the best tactic because your idiotic mech transition is completely non-viable in that situation. Just because you don't understand why it's not viable doesn't mean it is (multiple people have posted explaining the many ways in which toss destroys a mech transition in the context of that game). Like Caihead I challenge you to find ONE game in the history of bw where multiple production structures and tech are cancelled that late by a progamer to transition into something completely different. Now assuming you can't, your thinking either revolutionizes a 10 year old game or is fundamentally flawed. I'm going with the latter.


And what is it that you just said? Theorycrafting based on nothing at all? Like I said, as much as I can't find a game with such a situation, you have absolutely nothing to prove that the commitment Flash made is the best way possible and instead just ignorantly and mindlessly repeating about your "understanding of the matchup".


I used build analysis, I stated building times for units and buildings, I stated flash's lack of gas mining at the time because of the bio mech build and how it wouldn't be possible to produce a mech army not to mention his lack of mech upgrades, I stated why flash can't use units to scout nor can he use scans to scout and why his scout was denied, I stated research times for key researches like mines / speed / storm, I stated what Flash was able to see at what time and why he would choose to continue the build. I made note of the fact that flash lost scvs with an economical build so jangbi and flash are pretty even on economy especially since flash cut scvs for his build. And I stated what possible transitions the protoss could have gone with at the time based on what flash knows, and how the game would play out if a transition like you said would happen, namely protoss expand at will, crush flash while he has an absence of units, ability to scout and deny aggression or macro instead of aggression if he sees mines with the dt's, deny flash's third indefinitely due to army size. You can see all of that if you just go back a few pages or hell, look in this conversation in spoilers.

And then you tell me it's all based on nothing.

*throws hands up in the air* w/e not worth my time


If it's not worth your time why bother replying in the first place? I've seen way too many times in this thread alone when you contradict yourself.

As I have said over 9000 times, as much as my suggested strategy is theorycrafting, you've got nothing more than that. All your analysis aims to one scenario where Flash would get demolished if he decided not to stick to bio. Mine is to get to the point that not going bio can result in a better situation for him. Yeah, I have read what you wrote many pages back, but you can also see my arguments back there too. I too have analyzed the situation and the build, the timings of units and buildings and pushes and attacks, the fact that T can still cancel the 2 unfinished raxes, that Jangbi opted for non-stop DTs right off the bat, that he was busing building up his expansion even before he used his DTs, that stim research still not done yet, that an all-in from P can be even less likely if Flash can stop P from getting intelligence, since with that build P would not get obs for a while. And most importantly I've said countless times that going bio versus DT-storms combo is the suicidal method for T, especially when P already knew it. And what you did was throwing all the above aside and like "Hell no, my way is the only way that's possible and acceptable."

The main problem is your theorycrafting seems to be based on a very superficial understanding of the matchup whereas Caihead's actually makes sense. It's not even resources that are the main issue (though 3 medics + the scv cut and losses + the rax cancels are substantial setbacks), it's timing. Such late factories just don't give flash options to punish the toss third or take one of his own. You might as well just forfeit. You can keep calling us ignorant and stating your opinion is just as valid as much as you like but it's just not. You can't find a single game as an example. You wouldn't be able to find a pro or high level amateur player that thinks your idea isn't retarded. Your thinking just isn't viable in an actual game of BW, especially one against the best current PvT on the planet or just about any P that knows what they're doing. Noone in this thread has thought your idea was a good one. What's your highest ICCUP rank, and with what race? Do you actually play this game? How are you this stubborn and ignorant... I thought you might be trolling but I guess you've somehow deluded yourself into thinking you know what you're talking about...


Again, you yourself can't find a game where the situation doesn't work so you are in no position to criticize me. I on the other hand think your concept of "just stick with it no matter how suicidal it is" is no less idiotic than how you think mine is. It also shows how ignorant you are.

The burden of proof is on you to show how your proposed strategy actually works. Flash was actually close to pulling the bio off, jangbi was gas stretched and only had the 1 templar out cause he needed enough dt's. Flash wasn't scanning directly on the dt's to kill them but just catching them on the edge to try and get a two for one which would've swung the game. 1 misstep from jangbi and he becomes vulnerable, storm comes 15 seconds later and he's in trouble. Then maybe flash can transition if he kills enough probes at the nat or the nexus. Jangbi played it pretty much perfectly but if he didnt Flash would've at least had a shot.

The reason we can't show you a game where the transition doesn't work is because no pro has done something as bad as what you're suggesting in a live game. Considering the amount of practice games played by pro's and b-teamers I'm pretty sure they would've figured out the viability of cancelling production and tech that late.

You're basically saying Flash was idiotic in his play and that both Flash and Jangbi didn't understand how that situation plays out in a cancel tech scenario.

I noticed you dodged my question and I'm getting the impression you're an armchair theorycrafter. Again, do you actually play this game?
Yhamm is the god of predictions
alypse
Profile Joined May 2010
2771 Posts
May 25 2012 04:29 GMT
#531
On May 25 2012 13:20 Scarecrow wrote:
+ Show Spoiler +
On May 25 2012 12:25 alypse wrote:
Show nested quote +
On May 25 2012 09:12 Scarecrow wrote:
+ Show Spoiler +
On May 25 2012 07:35 alypse wrote:
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On May 25 2012 03:03 Caihead wrote:
+ Show Spoiler +
On May 23 2012 22:42 alypse wrote:
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On May 23 2012 22:25 Scarecrow wrote:
On May 23 2012 19:40 alypse wrote:
On May 23 2012 19:28 Caihead wrote:
On May 23 2012 19:14 alypse wrote:
On May 23 2012 19:07 Caihead wrote:
On May 23 2012 19:04 alypse wrote:
On May 23 2012 18:55 Caihead wrote:
On May 23 2012 18:45 alypse wrote:
On May 23 2012 18:15 Caihead wrote:
+ Show Spoiler +
On May 23 2012 18:08 alypse wrote:
Show nested quote +
On May 23 2012 18:01 Scarecrow wrote:
On May 23 2012 17:57 alypse wrote:
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.

You're the one saying what Flash did was wrong. Also I'm listening to everyone else's opinion (Turbovolver, Caihead, Endy and others), the only one in disagreement is yours.


.... What I meant was it's Flash defending if he did choose not to commit to bio. And I have seen several times in this forum alone when not everybody has the same opinion; when few disagree with the majority.

Show nested quote +
On May 23 2012 18:00 Caihead wrote:
+ Show Spoiler +
On May 23 2012 17:57 alypse wrote:
Show nested quote +
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.


... and your ignoring the opinions of two progamers, flash and jangbi.


I don't even know what to say about this. You're just arguing for the sake of argue, not to get to the point....


I'm arguing because Jangbi was right, and that his opinion is proven by logical induction (his experience and logical thought process concluded that he already won when he saw the barracks because he understands PvT from the protoss perspective and knows the terran can't beat his build or transition out of it) as well as empirical evidence (he won). Flash's opinion also matters because he's consistently been the top 1-2 terran in the world as well as having top 1-3 TvP as well as having personal stake in winning the match. Flash's opinion isn't wrong just because he lost a game where he had nothing but bad luck (scouting jangbi last resulting in it being denied, going bio to counter mass dragoons and having jangbi go templar tech) and disadvantages (losing scvs with an econ build, having no time or resources to transition out of his build).

I'm trying to invoke professional (and it is professional, these people are professional gamers at the top of the food chain) credibility to add to my argument. What is your point? I'm backing my opinion up with facts, statistics, build analysis, and showing why from the player's perspective these choices make sense. What you've done is insist on a build switch which is completely illogical.

How about this Alypse. Can you try to find an instance where any player, any player at all, canceled his production / tech structures entirely to start another build at a much delayed timing? Because there are hundreds of instances where players have WON with a weaker or non optimal build that they kept going even after being scouted / countered because they can't transition out of it. Show me something in the contrary.


Please, I am sure I can take everything you just said about logical induction and professional credibility to the side of my argument. I can just say that by Flash's experience and game sense and mechanics and the fact that he is the top T in the world and the consistent top 3 TvP player... so he would be completely fine should he chose the other way. Of course Jangbi could just say anything once he's won. All your facts, stats, analysis... make as much sense as mine do to me. The point is (I don't know how many times I have said this), there's nothing to prove that committing to bio is not the worst way for Flash. and I am suggesting that going for the other strategy would probably result in a higher chance of winning. Why? I explained it before, don't wanna waste my time write it down again.

I don't think I can find a situation like this when a T intends to do a switch the moment he saw the DTs.. But I remember a game between Kal and a T, where T went for bio right from the beginning, got a big advantage but still in the end got mauled by storms and DTs. The only scenario where bio works vs P is when T can deal the fatal blow to P right in the first time, and that goal can only be done when P has no knowledge of the strategy. (Turn vs Stats for example.)


Yea, except you are ignoring something. Factual evidence and game mechanics. This is ridiculous. Flash can't just make any build work, neither can any player, it has to be planned and calculated. It's a calculated decision to continue with the bio mech push. No terran progamer would chose to cancel his barracks unless he was hoping for the protoss to just drop out of the game because he knows that the protoss would either out expand him while he defends for a push that never comes since the protoss has vision of his side of the field via DT's, or the protoss would just outright kill him while there is an absence of units. You can't just use the defense that your opinion makes sense to you when there's already an established answer to the problem because Broodwar is a game with defined mechanics and numeric values. Flash's highest chance of winning was with the bio mech push before storm finishes, he couldn't pull it off.


No it's not, Flash has the lowest chance of winning when commiting to the bio push. It just couldn't works when the opponent already had the knowledge of his intention and had several DTs on guard, plus you don't know is his storms are ready or not. I'm not even talking about the possibility that he will run out of scans even before reaching Jangbi's nat. Anyway it's suicidal for Flash to do so. About the potential all-in, I already discussed it before, and I won't say it again since it looks like you're in a loop.


So you don't think progamers study furiously the timing windows for unit production / research? Storms take a definite amount of time to research and HT's take a definite amount of time to produce and save up enough energy to cast storm. It's even more suicidal to go for a mech switch. Show me one game where a terran does what you are suggesting.


It's all known too well that they practice a lot, but as many have also said, they are not perfect and quite frequently they make mistakes or false judgments or have bad timings. You said it yourself several pages ago, and now you're contradicting yourself. That aside, against DTs and storms AND limited scans, bio is surely a suicide.


It's still the only shot he has,trying to wait and turtle on 2 bases with mines is an even worse option because the protoss can just choose to macro and expand more instead of attacking when he sees that there are vultures instead of a bio attack. It's still the better choice. It's a bad decision on its own but Flash can't escape the position he was already so he needs to make do, same with trying to hold a 9 pool with a 12 hatch. You've already done the build, you can't transition out of it into a more optimal build.

He's definitely not too deep within it and can turn his way back. Why not choose the better tactics when the one you're doing is suicidal, and the other tactics is viable?

You just answered your own question. Flash knew exactly what he was up against and if he thought he could've transitioned to something better he would have. He still chose to go with his bio timing vs templar tech despite it being an uphill battle (maybe 5% or less win rate with their respective builds). Flash still chose biomech as the best tactic because your idiotic mech transition is completely non-viable in that situation. Just because you don't understand why it's not viable doesn't mean it is (multiple people have posted explaining the many ways in which toss destroys a mech transition in the context of that game). Like Caihead I challenge you to find ONE game in the history of bw where multiple production structures and tech are cancelled that late by a progamer to transition into something completely different. Now assuming you can't, your thinking either revolutionizes a 10 year old game or is fundamentally flawed. I'm going with the latter.


And what is it that you just said? Theorycrafting based on nothing at all? Like I said, as much as I can't find a game with such a situation, you have absolutely nothing to prove that the commitment Flash made is the best way possible and instead just ignorantly and mindlessly repeating about your "understanding of the matchup".


I used build analysis, I stated building times for units and buildings, I stated flash's lack of gas mining at the time because of the bio mech build and how it wouldn't be possible to produce a mech army not to mention his lack of mech upgrades, I stated why flash can't use units to scout nor can he use scans to scout and why his scout was denied, I stated research times for key researches like mines / speed / storm, I stated what Flash was able to see at what time and why he would choose to continue the build. I made note of the fact that flash lost scvs with an economical build so jangbi and flash are pretty even on economy especially since flash cut scvs for his build. And I stated what possible transitions the protoss could have gone with at the time based on what flash knows, and how the game would play out if a transition like you said would happen, namely protoss expand at will, crush flash while he has an absence of units, ability to scout and deny aggression or macro instead of aggression if he sees mines with the dt's, deny flash's third indefinitely due to army size. You can see all of that if you just go back a few pages or hell, look in this conversation in spoilers.

And then you tell me it's all based on nothing.

*throws hands up in the air* w/e not worth my time


If it's not worth your time why bother replying in the first place? I've seen way too many times in this thread alone when you contradict yourself.

As I have said over 9000 times, as much as my suggested strategy is theorycrafting, you've got nothing more than that. All your analysis aims to one scenario where Flash would get demolished if he decided not to stick to bio. Mine is to get to the point that not going bio can result in a better situation for him. Yeah, I have read what you wrote many pages back, but you can also see my arguments back there too. I too have analyzed the situation and the build, the timings of units and buildings and pushes and attacks, the fact that T can still cancel the 2 unfinished raxes, that Jangbi opted for non-stop DTs right off the bat, that he was busing building up his expansion even before he used his DTs, that stim research still not done yet, that an all-in from P can be even less likely if Flash can stop P from getting intelligence, since with that build P would not get obs for a while. And most importantly I've said countless times that going bio versus DT-storms combo is the suicidal method for T, especially when P already knew it. And what you did was throwing all the above aside and like "Hell no, my way is the only way that's possible and acceptable."

The main problem is your theorycrafting seems to be based on a very superficial understanding of the matchup whereas Caihead's actually makes sense. It's not even resources that are the main issue (though 3 medics + the scv cut and losses + the rax cancels are substantial setbacks), it's timing. Such late factories just don't give flash options to punish the toss third or take one of his own. You might as well just forfeit. You can keep calling us ignorant and stating your opinion is just as valid as much as you like but it's just not. You can't find a single game as an example. You wouldn't be able to find a pro or high level amateur player that thinks your idea isn't retarded. Your thinking just isn't viable in an actual game of BW, especially one against the best current PvT on the planet or just about any P that knows what they're doing. Noone in this thread has thought your idea was a good one. What's your highest ICCUP rank, and with what race? Do you actually play this game? How are you this stubborn and ignorant... I thought you might be trolling but I guess you've somehow deluded yourself into thinking you know what you're talking about...


Again, you yourself can't find a game where the situation doesn't work so you are in no position to criticize me. I on the other hand think your concept of "just stick with it no matter how suicidal it is" is no less idiotic than how you think mine is. It also shows how ignorant you are.

The burden of proof is on you to show how your proposed strategy actually works. Flash was actually close to pulling the bio off, jangbi was gas stretched and only had the 1 templar out cause he needed enough dt's. Flash wasn't scanning directly on the dt's to kill them but just catching them on the edge to try and get a two for one which would've swung the game. 1 misstep from jangbi and he becomes vulnerable, storm comes 15 seconds later and he's in trouble. Then maybe flash can transition if he kills enough probes at the nat or the nexus. Jangbi played it pretty much perfectly but if he didnt Flash would've at least had a shot.

The reason we can't show you a game where the transition doesn't work is because no pro has done something as bad as what you're suggesting in a live game. Considering the amount of practice games played by pro's and b-teamers I'm pretty sure they would've figured out the viability of cancelling production and tech that late.

You're basically saying Flash was idiotic in his play and that both Flash and Jangbi didn't understand how that situation plays out in a cancel tech scenario.

I noticed you dodged my question and I'm getting the impression you're an armchair theorycrafter. Again, do you actually play this game?


Do you realize that you just prove the reason I said you're ignorant? Look back at what you just wrote and tell me what part of it isn't theorycrafting? And you're telling me how bad my "theorycrafting" is. Yeah, that makes sense. And yes, I actually do play this game, from 2002, but not anymore since last year.
KT Violet 1988 - 2012
baubo
Profile Joined September 2008
China3370 Posts
May 25 2012 05:37 GMT
#532
I'm pretty sure alypse is just trolling now. The fact that he has a KT icon and disagree with Flash's decision, a decision Flash made knowing exactly Jangbi's build, pretty much tells you all you need to know.
Meh
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
May 25 2012 06:25 GMT
#533
On May 25 2012 13:29 alypse wrote:
Show nested quote +
On May 25 2012 13:20 Scarecrow wrote:
+ Show Spoiler +
On May 25 2012 12:25 alypse wrote:
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On May 25 2012 09:12 Scarecrow wrote:
+ Show Spoiler +
On May 25 2012 07:35 alypse wrote:
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On May 25 2012 03:03 Caihead wrote:
+ Show Spoiler +
On May 23 2012 22:42 alypse wrote:
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On May 23 2012 22:25 Scarecrow wrote:
On May 23 2012 19:40 alypse wrote:
On May 23 2012 19:28 Caihead wrote:
On May 23 2012 19:14 alypse wrote:
On May 23 2012 19:07 Caihead wrote:
On May 23 2012 19:04 alypse wrote:
On May 23 2012 18:55 Caihead wrote:
On May 23 2012 18:45 alypse wrote:
On May 23 2012 18:15 Caihead wrote:
+ Show Spoiler +
On May 23 2012 18:08 alypse wrote:
Show nested quote +
On May 23 2012 18:01 Scarecrow wrote:
On May 23 2012 17:57 alypse wrote:
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
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On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.

You're the one saying what Flash did was wrong. Also I'm listening to everyone else's opinion (Turbovolver, Caihead, Endy and others), the only one in disagreement is yours.


.... What I meant was it's Flash defending if he did choose not to commit to bio. And I have seen several times in this forum alone when not everybody has the same opinion; when few disagree with the majority.

Show nested quote +
On May 23 2012 18:00 Caihead wrote:
+ Show Spoiler +
On May 23 2012 17:57 alypse wrote:
Show nested quote +
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.


... and your ignoring the opinions of two progamers, flash and jangbi.


I don't even know what to say about this. You're just arguing for the sake of argue, not to get to the point....


I'm arguing because Jangbi was right, and that his opinion is proven by logical induction (his experience and logical thought process concluded that he already won when he saw the barracks because he understands PvT from the protoss perspective and knows the terran can't beat his build or transition out of it) as well as empirical evidence (he won). Flash's opinion also matters because he's consistently been the top 1-2 terran in the world as well as having top 1-3 TvP as well as having personal stake in winning the match. Flash's opinion isn't wrong just because he lost a game where he had nothing but bad luck (scouting jangbi last resulting in it being denied, going bio to counter mass dragoons and having jangbi go templar tech) and disadvantages (losing scvs with an econ build, having no time or resources to transition out of his build).

I'm trying to invoke professional (and it is professional, these people are professional gamers at the top of the food chain) credibility to add to my argument. What is your point? I'm backing my opinion up with facts, statistics, build analysis, and showing why from the player's perspective these choices make sense. What you've done is insist on a build switch which is completely illogical.

How about this Alypse. Can you try to find an instance where any player, any player at all, canceled his production / tech structures entirely to start another build at a much delayed timing? Because there are hundreds of instances where players have WON with a weaker or non optimal build that they kept going even after being scouted / countered because they can't transition out of it. Show me something in the contrary.


Please, I am sure I can take everything you just said about logical induction and professional credibility to the side of my argument. I can just say that by Flash's experience and game sense and mechanics and the fact that he is the top T in the world and the consistent top 3 TvP player... so he would be completely fine should he chose the other way. Of course Jangbi could just say anything once he's won. All your facts, stats, analysis... make as much sense as mine do to me. The point is (I don't know how many times I have said this), there's nothing to prove that committing to bio is not the worst way for Flash. and I am suggesting that going for the other strategy would probably result in a higher chance of winning. Why? I explained it before, don't wanna waste my time write it down again.

I don't think I can find a situation like this when a T intends to do a switch the moment he saw the DTs.. But I remember a game between Kal and a T, where T went for bio right from the beginning, got a big advantage but still in the end got mauled by storms and DTs. The only scenario where bio works vs P is when T can deal the fatal blow to P right in the first time, and that goal can only be done when P has no knowledge of the strategy. (Turn vs Stats for example.)


Yea, except you are ignoring something. Factual evidence and game mechanics. This is ridiculous. Flash can't just make any build work, neither can any player, it has to be planned and calculated. It's a calculated decision to continue with the bio mech push. No terran progamer would chose to cancel his barracks unless he was hoping for the protoss to just drop out of the game because he knows that the protoss would either out expand him while he defends for a push that never comes since the protoss has vision of his side of the field via DT's, or the protoss would just outright kill him while there is an absence of units. You can't just use the defense that your opinion makes sense to you when there's already an established answer to the problem because Broodwar is a game with defined mechanics and numeric values. Flash's highest chance of winning was with the bio mech push before storm finishes, he couldn't pull it off.


No it's not, Flash has the lowest chance of winning when commiting to the bio push. It just couldn't works when the opponent already had the knowledge of his intention and had several DTs on guard, plus you don't know is his storms are ready or not. I'm not even talking about the possibility that he will run out of scans even before reaching Jangbi's nat. Anyway it's suicidal for Flash to do so. About the potential all-in, I already discussed it before, and I won't say it again since it looks like you're in a loop.


So you don't think progamers study furiously the timing windows for unit production / research? Storms take a definite amount of time to research and HT's take a definite amount of time to produce and save up enough energy to cast storm. It's even more suicidal to go for a mech switch. Show me one game where a terran does what you are suggesting.


It's all known too well that they practice a lot, but as many have also said, they are not perfect and quite frequently they make mistakes or false judgments or have bad timings. You said it yourself several pages ago, and now you're contradicting yourself. That aside, against DTs and storms AND limited scans, bio is surely a suicide.


It's still the only shot he has,trying to wait and turtle on 2 bases with mines is an even worse option because the protoss can just choose to macro and expand more instead of attacking when he sees that there are vultures instead of a bio attack. It's still the better choice. It's a bad decision on its own but Flash can't escape the position he was already so he needs to make do, same with trying to hold a 9 pool with a 12 hatch. You've already done the build, you can't transition out of it into a more optimal build.

He's definitely not too deep within it and can turn his way back. Why not choose the better tactics when the one you're doing is suicidal, and the other tactics is viable?

You just answered your own question. Flash knew exactly what he was up against and if he thought he could've transitioned to something better he would have. He still chose to go with his bio timing vs templar tech despite it being an uphill battle (maybe 5% or less win rate with their respective builds). Flash still chose biomech as the best tactic because your idiotic mech transition is completely non-viable in that situation. Just because you don't understand why it's not viable doesn't mean it is (multiple people have posted explaining the many ways in which toss destroys a mech transition in the context of that game). Like Caihead I challenge you to find ONE game in the history of bw where multiple production structures and tech are cancelled that late by a progamer to transition into something completely different. Now assuming you can't, your thinking either revolutionizes a 10 year old game or is fundamentally flawed. I'm going with the latter.


And what is it that you just said? Theorycrafting based on nothing at all? Like I said, as much as I can't find a game with such a situation, you have absolutely nothing to prove that the commitment Flash made is the best way possible and instead just ignorantly and mindlessly repeating about your "understanding of the matchup".


I used build analysis, I stated building times for units and buildings, I stated flash's lack of gas mining at the time because of the bio mech build and how it wouldn't be possible to produce a mech army not to mention his lack of mech upgrades, I stated why flash can't use units to scout nor can he use scans to scout and why his scout was denied, I stated research times for key researches like mines / speed / storm, I stated what Flash was able to see at what time and why he would choose to continue the build. I made note of the fact that flash lost scvs with an economical build so jangbi and flash are pretty even on economy especially since flash cut scvs for his build. And I stated what possible transitions the protoss could have gone with at the time based on what flash knows, and how the game would play out if a transition like you said would happen, namely protoss expand at will, crush flash while he has an absence of units, ability to scout and deny aggression or macro instead of aggression if he sees mines with the dt's, deny flash's third indefinitely due to army size. You can see all of that if you just go back a few pages or hell, look in this conversation in spoilers.

And then you tell me it's all based on nothing.

*throws hands up in the air* w/e not worth my time


If it's not worth your time why bother replying in the first place? I've seen way too many times in this thread alone when you contradict yourself.

As I have said over 9000 times, as much as my suggested strategy is theorycrafting, you've got nothing more than that. All your analysis aims to one scenario where Flash would get demolished if he decided not to stick to bio. Mine is to get to the point that not going bio can result in a better situation for him. Yeah, I have read what you wrote many pages back, but you can also see my arguments back there too. I too have analyzed the situation and the build, the timings of units and buildings and pushes and attacks, the fact that T can still cancel the 2 unfinished raxes, that Jangbi opted for non-stop DTs right off the bat, that he was busing building up his expansion even before he used his DTs, that stim research still not done yet, that an all-in from P can be even less likely if Flash can stop P from getting intelligence, since with that build P would not get obs for a while. And most importantly I've said countless times that going bio versus DT-storms combo is the suicidal method for T, especially when P already knew it. And what you did was throwing all the above aside and like "Hell no, my way is the only way that's possible and acceptable."

The main problem is your theorycrafting seems to be based on a very superficial understanding of the matchup whereas Caihead's actually makes sense. It's not even resources that are the main issue (though 3 medics + the scv cut and losses + the rax cancels are substantial setbacks), it's timing. Such late factories just don't give flash options to punish the toss third or take one of his own. You might as well just forfeit. You can keep calling us ignorant and stating your opinion is just as valid as much as you like but it's just not. You can't find a single game as an example. You wouldn't be able to find a pro or high level amateur player that thinks your idea isn't retarded. Your thinking just isn't viable in an actual game of BW, especially one against the best current PvT on the planet or just about any P that knows what they're doing. Noone in this thread has thought your idea was a good one. What's your highest ICCUP rank, and with what race? Do you actually play this game? How are you this stubborn and ignorant... I thought you might be trolling but I guess you've somehow deluded yourself into thinking you know what you're talking about...


Again, you yourself can't find a game where the situation doesn't work so you are in no position to criticize me. I on the other hand think your concept of "just stick with it no matter how suicidal it is" is no less idiotic than how you think mine is. It also shows how ignorant you are.

The burden of proof is on you to show how your proposed strategy actually works. Flash was actually close to pulling the bio off, jangbi was gas stretched and only had the 1 templar out cause he needed enough dt's. Flash wasn't scanning directly on the dt's to kill them but just catching them on the edge to try and get a two for one which would've swung the game. 1 misstep from jangbi and he becomes vulnerable, storm comes 15 seconds later and he's in trouble. Then maybe flash can transition if he kills enough probes at the nat or the nexus. Jangbi played it pretty much perfectly but if he didnt Flash would've at least had a shot.

The reason we can't show you a game where the transition doesn't work is because no pro has done something as bad as what you're suggesting in a live game. Considering the amount of practice games played by pro's and b-teamers I'm pretty sure they would've figured out the viability of cancelling production and tech that late.

You're basically saying Flash was idiotic in his play and that both Flash and Jangbi didn't understand how that situation plays out in a cancel tech scenario.

I noticed you dodged my question and I'm getting the impression you're an armchair theorycrafter. Again, do you actually play this game?


Do you realize that you just prove the reason I said you're ignorant? Look back at what you just wrote and tell me what part of it isn't theorycrafting? And you're telling me how bad my "theorycrafting" is. Yeah, that makes sense. And yes, I actually do play this game, from 2002, but not anymore since last year.

I have no clue how you can play BW for 9 years, watch all pro-games and fail to understand why Flash didn't transition. If this is some elaborate troll then congrats, you got me. If not then I don't know what to say anymore, you just seem determined to argue with Flash, Jangbi, BW convention and everyone who posts. It's frustrating to be repeatedly called out as ignorant by someone who clearly has nfi about the game. I guess I'll just have to suck it up and stop checking this thread. I should know better than to try and convince an idiot of their idiocy.
Yhamm is the god of predictions
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2012-05-25 07:17:01
May 25 2012 07:08 GMT
#534
Christ Alypse is still going at this?

On May 25 2012 14:37 baubo wrote:
I'm pretty sure alypse is just trolling now. The fact that he has a KT icon and disagree with Flash's decision, a decision Flash made knowing exactly Jangbi's build, pretty much tells you all you need to know.


It has nothing to do with it being flash and Alypse being a KT fan. Any legitimate progamer who's good at TvP wouldn't make that decision to tech switch, nor would any fan regardless of team say that a tech switch is better than trying to break the protoss' natural with a bio mech force. If you want to fault flash fault him for trying a difficult to pull off build to break a 2 gate transition, when the barracks were placed down and he cut scvs and jangbi went for templar archive and saw flash's build it was already over. Flash was pretty much banking on jangbi doing a double expand or transition into bull dog after the 2 gate pressure for his build to work, and jangbi was banking on flash not making academy (flash isn't likely to at that time unless he did a weird bio mech build which he did) or engineering bay (flash isn't likely to at that time unless he assumes templar archives). It's not even that flash got meta gamed by jangbi, templar follow up is a possible follow up out of 2 gate, it's just that he guessed wrong and it was beyond recovery once jangbi saw the barracks.

Can I just point to a different recent game where a player placed at a disadvantage due to "bad" early decisions played well after and it simply didn't matter and couldn't transition because the disadvantage was too big?
http://www.teamliquid.net/tlpd/korean/games/115835_Action_vs_firebathero/vod
In this case Action was planning a lurker contain / break on FBH and unfortunately for him FBH went blind mech with speed vultures and it completely raped his drone count starting at the 8:00 minute mark. At the 10 minute mark it finally got cleaned up and Action tries to lurker contain FBH, but FBH was ahead on econ and had a mech army going. At this point Action starts taking his third, and numerous people were saying in the forums "why doesn't action tech to hive, he needs to tech to hive to win". Completely ignoring the fact that at this point action has vision of FBH and knows the tech timings. It takes 60+120 seconds for queen's nest and hive to finish, another 60 seconds for defiler mound and 100 seconds for consume. And as you can see at the 13 minute mark FBH was already trying to siege up to the 9 o'clock, threatening action's potential third, any potential third at the corners, and his natural.

Action had no options but to hold a push and make something happen because the timing simply doesn't allow him to tech up to defilers, and he had no gas to support defiler / lurker. Same reason why he didn't take the gas after the 3rd went up because he understands his only chance is to hit the terran's natural / third with drop play and pray he gets enough kills to come back in the game. Because he can't turtle up on 3 bases since the terran has complete map control and would just deny him additional bases, as well as him having no ability to deny the terran taking extra bases. Unfortunately for him FBH took the 3 o'clock expansion instead of the 5 o'clock (you can clearly see he meant for the 3 o'clock drop to go to the natural) and had adequate drop defense. His only possible attempt to win was doing some miraculous drop play to wipe the mineral lines but it got stopped, the advantage was just too big and FBH won.

What you are suggesting sounds exactly like what people were suggesting action to do to tech up to hive, any player who understands the player's vision as well as what they know from timings knows that Action can't simply tech to hive, it would have taken him a whole 340 seconds (i.e. 5 minutes and 40 seconds) from minute 10 to get swarms out and FBH would have either expanded uncontrollably or just killed him during that absence of gas units. Exactly the same with Flash vs Jangbi, Flash's build got hard countered, he lost workers, and he can't transition out of it at all because of the timings. And in this case Flash didn't even have the gas income to support a possible switch because of the build, at least you could have argued that Action had the gas income to support the transition to hive.

Yea, action could have teched to hive, and by some miracle stall FBH with distractions, back stabs, pimp stop lurkers like he did, zergling run bys, and then defended with swarms past the 16 minute mark. But again FBH could have just expanded at will during the time and Action had no vision of what FBH was doing, much like flash had no way of knowing what Jangbi was doing. And Flash would have had no way of taking another base if Jangbi was paying atttention at all since Jangbi had map hax (dt's) to see if Flash was going to expand / turtle with mines like you suggested / move out for a push; just like Action had no way to take another base even with defiler tech because FBH had map control.

The matter of the fact is what Flash / Action did, though sub-optimal and bad by themselves as prepared strategies, was the best that they could do. Flash / Action weren't / physically couldn't have known about the strategies of the opponent and got hard countered, and all they could have done was continue with the build, other options would have just lead to them losing any ways. Pro-gamers all-in for specific reasons, and some times they work, some times a progamer does try a tech transition and makes it work, I'm not saying that it's IMPOSSIBLE to win with a tech switch like you suggested. Hell maybe Jangbi got a power outage and because Flash dragged the game out he got a regame or something, maybe Flash's mouse stopped working (lol), maybe Jangbi went rapid expand after he saw mine turtle and flash miraculously defended his third and ended the game with perfect micro out of a 3 base doom push with delayed upgrades and tech. But there's a higher chance of Flash winning with his given build, even though it's a bad one if you just judge it by itself. If your options are to do something with 20% success rate and 10% success rate, even if the 20% is a F- grade you still have to try it because it's still better than a 10%.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
scrubtastic
Profile Joined May 2009
1166 Posts
May 25 2012 07:11 GMT
#535
by "playing BW" he probably meant "completed single player and did a few games on b.net/LAN, most of them UMS"

Not that my troll radar is good...but a quick look through posting history just shows me a bunch of crappy one-liners that don't indicate anything above the currently displayed level of competency in BW...or arguing

So my guess about alypse = not troll, just blanket stupidity

BTW It's easy to say "you can't prove your opinion is better" when it would take a retarded amount of time to set up remotely "good" proof - I mean, why bother:
-setting up a theoretical game or 20
-grabbing two high-level BW players to play it out
-play out all the scenarios, including stuff like appropriate double-blind decision making and proper battle micro and then
-recording their respective replays/videos for release...

...all for the sake of for such a terrible low level discussion, against one guy who isn't very responsive, who clearly knows very little, regarding a BW match that, to be honest, really wasn't that interesting?

Stupidity or not, I think a whole ton of time is being wasted here, although I find this "discussion" oddly hilarious
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2012-05-25 07:13:51
May 25 2012 07:13 GMT
#536
On May 25 2012 16:11 scrubtastic wrote:
by "playing BW" he probably meant "completed single player and did a few games on b.net/LAN, most of them UMS"

Not that my troll radar is good...but a quick look through posting history just shows me a bunch of crappy one-liners that don't indicate anything above the currently displayed level of competency in BW...or arguing

So my guess about alypse = not troll, just blanket stupidity

BTW It's easy to say "you can't prove your opinion is better" when it would take a retarded amount of time to set up remotely "good" proof - I mean, why bother:
-setting up a theoretical game or 20
-grabbing two high-level BW players to play it out
-play out all the scenarios, including stuff like appropriate double-blind decision making and proper battle micro and then
-recording their respective replays/videos for release...

...all for the sake of for such a terrible low level discussion, against one guy who isn't very responsive, who clearly knows very little, regarding a BW match that, to be honest, really wasn't that interesting?

Stupidity or not, I think a whole ton of time is being wasted here, although I find this "discussion" oddly hilarious


I'm just feeling like people aren't talking about BW enough any more, it's an excuse to talk about strategy about a game that I love and can't bear to see it being misrepresented :<. Logging on a few hours before OSL and not even seeing a topic about it up is so depressing.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 25 2012 07:35 GMT
#537
On May 25 2012 12:29 Turbovolver wrote:
Alypse, even as Caihead's mortal enemy I must tell you that he is making more sense than you here.


I do like your point just now though: "If Flash sticking with bio was so suicidal, how is it any different to trying a desperate, delayed mech switch?"

That's a decent point, but I think the fact that Flash managed to make a decent push on the map to try to beat storm timing (and was held back by nice DT play and then a great storm when the tech did kick in) meant he lost.


I'm not your mortal enemy qq
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Turbovolver
Profile Blog Joined January 2009
Australia2394 Posts
May 25 2012 08:13 GMT
#538
On May 25 2012 16:35 Caihead wrote:
Show nested quote +
On May 25 2012 12:29 Turbovolver wrote:
Alypse, even as Caihead's mortal enemy I must tell you that he is making more sense than you here.


I do like your point just now though: "If Flash sticking with bio was so suicidal, how is it any different to trying a desperate, delayed mech switch?"

That's a decent point, but I think the fact that Flash managed to make a decent push on the map to try to beat storm timing (and was held back by nice DT play and then a great storm when the tech did kick in) meant he lost.


I'm not your mortal enemy qq

Here you go arguing with me again qq
The original Bogus fan.
SarcasmMonster
Profile Joined October 2011
3136 Posts
May 25 2012 19:16 GMT
#539
Wow, you guys argue at the end of LR threads just like in the SC2 threads. Neato.
MMA: The true King of Wings
alypse
Profile Joined May 2010
2771 Posts
May 26 2012 05:16 GMT
#540
On May 25 2012 15:25 Scarecrow wrote:
+ Show Spoiler +
On May 25 2012 13:29 alypse wrote:
Show nested quote +
On May 25 2012 13:20 Scarecrow wrote:
+ Show Spoiler +
On May 25 2012 12:25 alypse wrote:
Show nested quote +
On May 25 2012 09:12 Scarecrow wrote:
+ Show Spoiler +
On May 25 2012 07:35 alypse wrote:
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On May 25 2012 03:03 Caihead wrote:
+ Show Spoiler +
On May 23 2012 22:42 alypse wrote:
Show nested quote +
On May 23 2012 22:25 Scarecrow wrote:
On May 23 2012 19:40 alypse wrote:
On May 23 2012 19:28 Caihead wrote:
On May 23 2012 19:14 alypse wrote:
On May 23 2012 19:07 Caihead wrote:
On May 23 2012 19:04 alypse wrote:
On May 23 2012 18:55 Caihead wrote:
On May 23 2012 18:45 alypse wrote:
On May 23 2012 18:15 Caihead wrote:
+ Show Spoiler +
On May 23 2012 18:08 alypse wrote:
Show nested quote +
On May 23 2012 18:01 Scarecrow wrote:
On May 23 2012 17:57 alypse wrote:
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.

You're the one saying what Flash did was wrong. Also I'm listening to everyone else's opinion (Turbovolver, Caihead, Endy and others), the only one in disagreement is yours.


.... What I meant was it's Flash defending if he did choose not to commit to bio. And I have seen several times in this forum alone when not everybody has the same opinion; when few disagree with the majority.

Show nested quote +
On May 23 2012 18:00 Caihead wrote:
+ Show Spoiler +
On May 23 2012 17:57 alypse wrote:
Show nested quote +
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.


... and your ignoring the opinions of two progamers, flash and jangbi.


I don't even know what to say about this. You're just arguing for the sake of argue, not to get to the point....


I'm arguing because Jangbi was right, and that his opinion is proven by logical induction (his experience and logical thought process concluded that he already won when he saw the barracks because he understands PvT from the protoss perspective and knows the terran can't beat his build or transition out of it) as well as empirical evidence (he won). Flash's opinion also matters because he's consistently been the top 1-2 terran in the world as well as having top 1-3 TvP as well as having personal stake in winning the match. Flash's opinion isn't wrong just because he lost a game where he had nothing but bad luck (scouting jangbi last resulting in it being denied, going bio to counter mass dragoons and having jangbi go templar tech) and disadvantages (losing scvs with an econ build, having no time or resources to transition out of his build).

I'm trying to invoke professional (and it is professional, these people are professional gamers at the top of the food chain) credibility to add to my argument. What is your point? I'm backing my opinion up with facts, statistics, build analysis, and showing why from the player's perspective these choices make sense. What you've done is insist on a build switch which is completely illogical.

How about this Alypse. Can you try to find an instance where any player, any player at all, canceled his production / tech structures entirely to start another build at a much delayed timing? Because there are hundreds of instances where players have WON with a weaker or non optimal build that they kept going even after being scouted / countered because they can't transition out of it. Show me something in the contrary.


Please, I am sure I can take everything you just said about logical induction and professional credibility to the side of my argument. I can just say that by Flash's experience and game sense and mechanics and the fact that he is the top T in the world and the consistent top 3 TvP player... so he would be completely fine should he chose the other way. Of course Jangbi could just say anything once he's won. All your facts, stats, analysis... make as much sense as mine do to me. The point is (I don't know how many times I have said this), there's nothing to prove that committing to bio is not the worst way for Flash. and I am suggesting that going for the other strategy would probably result in a higher chance of winning. Why? I explained it before, don't wanna waste my time write it down again.

I don't think I can find a situation like this when a T intends to do a switch the moment he saw the DTs.. But I remember a game between Kal and a T, where T went for bio right from the beginning, got a big advantage but still in the end got mauled by storms and DTs. The only scenario where bio works vs P is when T can deal the fatal blow to P right in the first time, and that goal can only be done when P has no knowledge of the strategy. (Turn vs Stats for example.)


Yea, except you are ignoring something. Factual evidence and game mechanics. This is ridiculous. Flash can't just make any build work, neither can any player, it has to be planned and calculated. It's a calculated decision to continue with the bio mech push. No terran progamer would chose to cancel his barracks unless he was hoping for the protoss to just drop out of the game because he knows that the protoss would either out expand him while he defends for a push that never comes since the protoss has vision of his side of the field via DT's, or the protoss would just outright kill him while there is an absence of units. You can't just use the defense that your opinion makes sense to you when there's already an established answer to the problem because Broodwar is a game with defined mechanics and numeric values. Flash's highest chance of winning was with the bio mech push before storm finishes, he couldn't pull it off.


No it's not, Flash has the lowest chance of winning when commiting to the bio push. It just couldn't works when the opponent already had the knowledge of his intention and had several DTs on guard, plus you don't know is his storms are ready or not. I'm not even talking about the possibility that he will run out of scans even before reaching Jangbi's nat. Anyway it's suicidal for Flash to do so. About the potential all-in, I already discussed it before, and I won't say it again since it looks like you're in a loop.


So you don't think progamers study furiously the timing windows for unit production / research? Storms take a definite amount of time to research and HT's take a definite amount of time to produce and save up enough energy to cast storm. It's even more suicidal to go for a mech switch. Show me one game where a terran does what you are suggesting.


It's all known too well that they practice a lot, but as many have also said, they are not perfect and quite frequently they make mistakes or false judgments or have bad timings. You said it yourself several pages ago, and now you're contradicting yourself. That aside, against DTs and storms AND limited scans, bio is surely a suicide.


It's still the only shot he has,trying to wait and turtle on 2 bases with mines is an even worse option because the protoss can just choose to macro and expand more instead of attacking when he sees that there are vultures instead of a bio attack. It's still the better choice. It's a bad decision on its own but Flash can't escape the position he was already so he needs to make do, same with trying to hold a 9 pool with a 12 hatch. You've already done the build, you can't transition out of it into a more optimal build.

He's definitely not too deep within it and can turn his way back. Why not choose the better tactics when the one you're doing is suicidal, and the other tactics is viable?

You just answered your own question. Flash knew exactly what he was up against and if he thought he could've transitioned to something better he would have. He still chose to go with his bio timing vs templar tech despite it being an uphill battle (maybe 5% or less win rate with their respective builds). Flash still chose biomech as the best tactic because your idiotic mech transition is completely non-viable in that situation. Just because you don't understand why it's not viable doesn't mean it is (multiple people have posted explaining the many ways in which toss destroys a mech transition in the context of that game). Like Caihead I challenge you to find ONE game in the history of bw where multiple production structures and tech are cancelled that late by a progamer to transition into something completely different. Now assuming you can't, your thinking either revolutionizes a 10 year old game or is fundamentally flawed. I'm going with the latter.


And what is it that you just said? Theorycrafting based on nothing at all? Like I said, as much as I can't find a game with such a situation, you have absolutely nothing to prove that the commitment Flash made is the best way possible and instead just ignorantly and mindlessly repeating about your "understanding of the matchup".


I used build analysis, I stated building times for units and buildings, I stated flash's lack of gas mining at the time because of the bio mech build and how it wouldn't be possible to produce a mech army not to mention his lack of mech upgrades, I stated why flash can't use units to scout nor can he use scans to scout and why his scout was denied, I stated research times for key researches like mines / speed / storm, I stated what Flash was able to see at what time and why he would choose to continue the build. I made note of the fact that flash lost scvs with an economical build so jangbi and flash are pretty even on economy especially since flash cut scvs for his build. And I stated what possible transitions the protoss could have gone with at the time based on what flash knows, and how the game would play out if a transition like you said would happen, namely protoss expand at will, crush flash while he has an absence of units, ability to scout and deny aggression or macro instead of aggression if he sees mines with the dt's, deny flash's third indefinitely due to army size. You can see all of that if you just go back a few pages or hell, look in this conversation in spoilers.

And then you tell me it's all based on nothing.

*throws hands up in the air* w/e not worth my time


If it's not worth your time why bother replying in the first place? I've seen way too many times in this thread alone when you contradict yourself.

As I have said over 9000 times, as much as my suggested strategy is theorycrafting, you've got nothing more than that. All your analysis aims to one scenario where Flash would get demolished if he decided not to stick to bio. Mine is to get to the point that not going bio can result in a better situation for him. Yeah, I have read what you wrote many pages back, but you can also see my arguments back there too. I too have analyzed the situation and the build, the timings of units and buildings and pushes and attacks, the fact that T can still cancel the 2 unfinished raxes, that Jangbi opted for non-stop DTs right off the bat, that he was busing building up his expansion even before he used his DTs, that stim research still not done yet, that an all-in from P can be even less likely if Flash can stop P from getting intelligence, since with that build P would not get obs for a while. And most importantly I've said countless times that going bio versus DT-storms combo is the suicidal method for T, especially when P already knew it. And what you did was throwing all the above aside and like "Hell no, my way is the only way that's possible and acceptable."

The main problem is your theorycrafting seems to be based on a very superficial understanding of the matchup whereas Caihead's actually makes sense. It's not even resources that are the main issue (though 3 medics + the scv cut and losses + the rax cancels are substantial setbacks), it's timing. Such late factories just don't give flash options to punish the toss third or take one of his own. You might as well just forfeit. You can keep calling us ignorant and stating your opinion is just as valid as much as you like but it's just not. You can't find a single game as an example. You wouldn't be able to find a pro or high level amateur player that thinks your idea isn't retarded. Your thinking just isn't viable in an actual game of BW, especially one against the best current PvT on the planet or just about any P that knows what they're doing. Noone in this thread has thought your idea was a good one. What's your highest ICCUP rank, and with what race? Do you actually play this game? How are you this stubborn and ignorant... I thought you might be trolling but I guess you've somehow deluded yourself into thinking you know what you're talking about...


Again, you yourself can't find a game where the situation doesn't work so you are in no position to criticize me. I on the other hand think your concept of "just stick with it no matter how suicidal it is" is no less idiotic than how you think mine is. It also shows how ignorant you are.

The burden of proof is on you to show how your proposed strategy actually works. Flash was actually close to pulling the bio off, jangbi was gas stretched and only had the 1 templar out cause he needed enough dt's. Flash wasn't scanning directly on the dt's to kill them but just catching them on the edge to try and get a two for one which would've swung the game. 1 misstep from jangbi and he becomes vulnerable, storm comes 15 seconds later and he's in trouble. Then maybe flash can transition if he kills enough probes at the nat or the nexus. Jangbi played it pretty much perfectly but if he didnt Flash would've at least had a shot.

The reason we can't show you a game where the transition doesn't work is because no pro has done something as bad as what you're suggesting in a live game. Considering the amount of practice games played by pro's and b-teamers I'm pretty sure they would've figured out the viability of cancelling production and tech that late.

You're basically saying Flash was idiotic in his play and that both Flash and Jangbi didn't understand how that situation plays out in a cancel tech scenario.

I noticed you dodged my question and I'm getting the impression you're an armchair theorycrafter. Again, do you actually play this game?


Do you realize that you just prove the reason I said you're ignorant? Look back at what you just wrote and tell me what part of it isn't theorycrafting? And you're telling me how bad my "theorycrafting" is. Yeah, that makes sense. And yes, I actually do play this game, from 2002, but not anymore since last year.

I have no clue how you can play BW for 9 years, watch all pro-games and fail to understand why Flash didn't transition. If this is some elaborate troll then congrats, you got me. If not then I don't know what to say anymore, you just seem determined to argue with Flash, Jangbi, BW convention and everyone who posts. It's frustrating to be repeatedly called out as ignorant by someone who clearly has nfi about the game. I guess I'll just have to suck it up and stop checking this thread. I should know better than to try and convince an idiot of their idiocy.



Well then do what you said, stop spewing out theorycrafting stuff and insults like an ignorant fool. I don't need to argue with a kid who completely ignores other different opinions and thinks it's only his that counts. Like you, I had no clue how you can follow the scene and watch that many BW games and completely fail to understand what I said.
KT Violet 1988 - 2012
alypse
Profile Joined May 2010
2771 Posts
May 26 2012 05:25 GMT
#541
On May 25 2012 16:08 Caihead wrote:
+ Show Spoiler +
Christ Alypse is still going at this?

On May 25 2012 14:37 baubo wrote:
I'm pretty sure alypse is just trolling now. The fact that he has a KT icon and disagree with Flash's decision, a decision Flash made knowing exactly Jangbi's build, pretty much tells you all you need to know.


It has nothing to do with it being flash and Alypse being a KT fan. Any legitimate progamer who's good at TvP wouldn't make that decision to tech switch, nor would any fan regardless of team say that a tech switch is better than trying to break the protoss' natural with a bio mech force. If you want to fault flash fault him for trying a difficult to pull off build to break a 2 gate transition, when the barracks were placed down and he cut scvs and jangbi went for templar archive and saw flash's build it was already over. Flash was pretty much banking on jangbi doing a double expand or transition into bull dog after the 2 gate pressure for his build to work, and jangbi was banking on flash not making academy (flash isn't likely to at that time unless he did a weird bio mech build which he did) or engineering bay (flash isn't likely to at that time unless he assumes templar archives). It's not even that flash got meta gamed by jangbi, templar follow up is a possible follow up out of 2 gate, it's just that he guessed wrong and it was beyond recovery once jangbi saw the barracks.

Can I just point to a different recent game where a player placed at a disadvantage due to "bad" early decisions played well after and it simply didn't matter and couldn't transition because the disadvantage was too big?
http://www.teamliquid.net/tlpd/korean/games/115835_Action_vs_firebathero/vod
In this case Action was planning a lurker contain / break on FBH and unfortunately for him FBH went blind mech with speed vultures and it completely raped his drone count starting at the 8:00 minute mark. At the 10 minute mark it finally got cleaned up and Action tries to lurker contain FBH, but FBH was ahead on econ and had a mech army going. At this point Action starts taking his third, and numerous people were saying in the forums "why doesn't action tech to hive, he needs to tech to hive to win". Completely ignoring the fact that at this point action has vision of FBH and knows the tech timings. It takes 60+120 seconds for queen's nest and hive to finish, another 60 seconds for defiler mound and 100 seconds for consume. And as you can see at the 13 minute mark FBH was already trying to siege up to the 9 o'clock, threatening action's potential third, any potential third at the corners, and his natural.

Action had no options but to hold a push and make something happen because the timing simply doesn't allow him to tech up to defilers, and he had no gas to support defiler / lurker. Same reason why he didn't take the gas after the 3rd went up because he understands his only chance is to hit the terran's natural / third with drop play and pray he gets enough kills to come back in the game. Because he can't turtle up on 3 bases since the terran has complete map control and would just deny him additional bases, as well as him having no ability to deny the terran taking extra bases. Unfortunately for him FBH took the 3 o'clock expansion instead of the 5 o'clock (you can clearly see he meant for the 3 o'clock drop to go to the natural) and had adequate drop defense. His only possible attempt to win was doing some miraculous drop play to wipe the mineral lines but it got stopped, the advantage was just too big and FBH won.

What you are suggesting sounds exactly like what people were suggesting action to do to tech up to hive, any player who understands the player's vision as well as what they know from timings knows that Action can't simply tech to hive, it would have taken him a whole 340 seconds (i.e. 5 minutes and 40 seconds) from minute 10 to get swarms out and FBH would have either expanded uncontrollably or just killed him during that absence of gas units. Exactly the same with Flash vs Jangbi, Flash's build got hard countered, he lost workers, and he can't transition out of it at all because of the timings. And in this case Flash didn't even have the gas income to support a possible switch because of the build, at least you could have argued that Action had the gas income to support the transition to hive.

Yea, action could have teched to hive, and by some miracle stall FBH with distractions, back stabs, pimp stop lurkers like he did, zergling run bys, and then defended with swarms past the 16 minute mark. But again FBH could have just expanded at will during the time and Action had no vision of what FBH was doing, much like flash had no way of knowing what Jangbi was doing. And Flash would have had no way of taking another base if Jangbi was paying atttention at all since Jangbi had map hax (dt's) to see if Flash was going to expand / turtle with mines like you suggested / move out for a push; just like Action had no way to take another base even with defiler tech because FBH had map control.

The matter of the fact is what Flash / Action did, though sub-optimal and bad by themselves as prepared strategies, was the best that they could do. Flash / Action weren't / physically couldn't have known about the strategies of the opponent and got hard countered, and all they could have done was continue with the build, other options would have just lead to them losing any ways. Pro-gamers all-in for specific reasons, and some times they work, some times a progamer does try a tech transition and makes it work, I'm not saying that it's IMPOSSIBLE to win with a tech switch like you suggested. Hell maybe Jangbi got a power outage and because Flash dragged the game out he got a regame or something, maybe Flash's mouse stopped working (lol), maybe Jangbi went rapid expand after he saw mine turtle and flash miraculously defended his third and ended the game with perfect micro out of a 3 base doom push with delayed upgrades and tech. But there's a higher chance of Flash winning with his given build, even though it's a bad one if you just judge it by itself. If your options are to do something with 20% success rate and 10% success rate, even if the 20% is a F- grade you still have to try it because it's still better than a 10%.


Thanks for spending time to analyze that game. However isn't it a bit irrelevant since we all know that Zerg is the race always has to be on the offensive side, they simply cannot turtle, at least in pro level? And most importantly that's still TvZ, there are simply too many different factors that make the two situations incomparable.

Still, thanks for your effort, I appreciate that.
KT Violet 1988 - 2012
Baddieko
Profile Joined October 2008
Singapore855 Posts
Last Edited: 2012-05-26 15:23:15
May 26 2012 15:00 GMT
#542
On May 25 2012 13:29 alypse wrote:
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On May 25 2012 13:20 Scarecrow wrote:
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On May 25 2012 12:25 alypse wrote:
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On May 25 2012 09:12 Scarecrow wrote:
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On May 25 2012 07:35 alypse wrote:
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On May 25 2012 03:03 Caihead wrote:
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On May 23 2012 22:42 alypse wrote:
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On May 23 2012 22:25 Scarecrow wrote:
On May 23 2012 19:40 alypse wrote:
On May 23 2012 19:28 Caihead wrote:
On May 23 2012 19:14 alypse wrote:
On May 23 2012 19:07 Caihead wrote:
On May 23 2012 19:04 alypse wrote:
On May 23 2012 18:55 Caihead wrote:
On May 23 2012 18:45 alypse wrote:
On May 23 2012 18:15 Caihead wrote:
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On May 23 2012 18:08 alypse wrote:
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On May 23 2012 18:01 Scarecrow wrote:
On May 23 2012 17:57 alypse wrote:
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
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On May 23 2012 14:09 alypse wrote:
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On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.

You're the one saying what Flash did was wrong. Also I'm listening to everyone else's opinion (Turbovolver, Caihead, Endy and others), the only one in disagreement is yours.


.... What I meant was it's Flash defending if he did choose not to commit to bio. And I have seen several times in this forum alone when not everybody has the same opinion; when few disagree with the majority.

Show nested quote +
On May 23 2012 18:00 Caihead wrote:
+ Show Spoiler +
On May 23 2012 17:57 alypse wrote:
Show nested quote +
On May 23 2012 17:53 Scarecrow wrote:
On May 23 2012 17:18 alypse wrote:
On May 23 2012 17:10 Scarecrow wrote:
On May 23 2012 16:53 alypse wrote:
On May 23 2012 15:39 Scarecrow wrote:
+ Show Spoiler +
On May 23 2012 14:09 alypse wrote:
Show nested quote +
On May 23 2012 09:31 Scarecrow wrote:
On May 23 2012 00:12 alypse wrote:
On May 22 2012 22:23 Scarecrow wrote:
On May 22 2012 21:26 alypse wrote:
On May 22 2012 21:17 Caihead wrote:
On May 22 2012 21:11 alypse wrote:
On May 22 2012 21:07 Caihead wrote:
On May 22 2012 21:05 alypse wrote:
On May 22 2012 21:01 Caihead wrote:
[quote]

From in-game logic, if you were presented with these facts, this is what you would think is happening. It's not about what we the observers can see but rather flash's decision based on limited information is a logical one with a high probability of being correct. If flash could predict everything correctly then he really would be god


Well of course I don't think he's that godly or expect that he would absolutely win that game. I'm saying instead of keep going for a sure-fire way to lose (bio against DTs/templars), he could've done something else that had a much higher chance for winning.


He had a higher chance of losing if he opted for barracks / research cancels and put scvs back on gas and started making 3 more factories and upgrading mines / speed out of the 1 machine shop. If you can suggest something be my guest?


How come he had a higher chance of losing? I already said this a few pages back, and now you're going back to where you began. Jangbi opted for DTs opening AND expanded before DTs attack. So?


Because Flash can't check if Jangbi expanded because he can't spare scans due to DT's, so he has to play in the blind, and the higher probability is that jangbi continued production out of the >=2 gates he has for a break at Flash's natural. Stopping production of marines and going factories would mean a huge gap in how many units he has on the field vs Jangbi's in that hypothetical situation. He would lose almost certainly. In the event that Jangbi did expand, flash still had a chance with the bio mech build he had to break jangbi's natural. He tried to, but jangbi delayed him enough. If someone asked you "I saw no natural and fast dragoons so I responded with Marine / medic / tank, then I saw DT's", would you tell him "cancel your marine / medic / research / barracks and make factories/ start mines and vulture speed research even though your timing with those are incredibly behind"?


Flash can't check? How about using your units to scout instead of relying on early precious scans? And to confirm it, Jangbi DID expand and as 2 gates at that time. And about your hypothetical chance of breaking P's nat, we all see how good that chance was. "He tried to, but jangbi delayed him enough" - Of course your opponent would not just sit there letting you do whatever you want. Isn't this the point of it - if the tactics is not very viable, your should choose another way? In the end you still can't prove that going bio is the best way for Flash. Like I said, and I hope don't have to repeat this again, bio is the worst possible choice for Flash at that situation.

Seriously how are you this dense? Bio was the only viable option after the dt's arrived. There is no transition from where flash was (he'd already built 3 medics to build up energy with only 5 marines) and you'd know this if you had any grasp of the mu. He basically had to scan his way across the map and kill the toss before storm research finished. Any sort of transition back to mech would've resulted in ridiculously late mines, a cripplingly low tank/vulture count vs a high calibre toss that's 2 buildings off arbiters with total map control, no immediate need for obs, a citadel already up for speedlots and the freedom to expand at will.


Do you know how stupid and ignorant you are saying that "Bio was the only viable option after the dt's arrived"? If you look closely at the situation, as I said before, Jangbi was building up his nat, has 2 gates and was producing DTs non-stop. All Flash had to do was to prevent Jangbi from getting intelligence about his base. And with the DT rush, Jangbi's not so much ahead of Flash, so it would not be a ridiculously big gap in the two's armies. Also, there's a big chance that Jangbi thinks Flash will go for a bio-mech push, and will prepare to defend instead of attacking (which he actually did). And since he won't produce obs for a while, mines will do very well in defending Flash's nat.

I don't know how you can call Caihead and I ignorant when you're spewing forth this fantasy theorycraft. You simply can't cancel 2 rax at 90% (he can't cancel until the dt in the main is dead) THEN start building factories after going 3 medics and expect to have any sort of timing window to push or take a third. Sure you can survive longer but with 0 chance of winning vs someone like Jangbi. Time is the third resource in bw and you can't delay your 2nd+ production facilities by that much for no advantage (tech/third). The templar tech doesn't hurt jangbi at all, it's exactly what he needs for arbiters, storm or zealot speed. Once he'd scouted the first vulture of a switch back to mech with his dt's he would've been rofl'ing in his booth.

From Jangbi's interview:

"You had a big advantage during the game.
▶ Our openings were all very aggressive (?), but this was good for me. When I saw him going for a bionic build, I knew I won."


You are really ignorant because the only thing you think to be true is your own theorycraft. You sound very certain "you simply can't" "0 chance of winning"... but you have no evidence at all when you're spewing forth this fantasy of your own. Go to Iccup, play a game with a situation like that and send me the replay to prove it's the best possible choice. Oh wait, your opponent is not Jangbi, and you're not Flash. And now you're going from "you're can't because Flash already had all the raxs up" to "you can't cancel the 2rax", and that Citadel "doesn't hurt Jangbi at all". Well I already said it, with DTs continuously produced and his nat being built up (and the possibility that he doesn't know what happens on Flash side), it would be a better choice for Flash to go the other way instead of the suicidal method - bio-mech against Dts and storms.

My evidence: Flash, the best RTS'er in the world and Terran revolutionist thought it was the best move to stick with bio even when scouted. Jangbi, one of the best PvT'ers on the planet said he knew it was over as soon as he saw the medics. My own experience of playing tons of games on ICCUP (including bio tvp's) & watching pretty much every pro TvP in the last 5 years outside of prelims. Everyone else who's replied also thinks you have nfi. Basically you don't understand the mu and how terribad a switch back to factory tech would've been at that point. Your theorycrafting ends at, get mines, defend 2 base and survive a bit longer. So tell me at what point in this game does Flash have a timing to push/take a third without getting steamrolled?

Your evidence: personal theorycrafting

On May 23 2012 14:53 baubo wrote:
If you watch any decent number of PvTs, that is an insurmountable lead for protoss, who could expand with impunity knowing that the terran army can't possibly push out for ages. By the time Flash could take his 3rd, Jangbi would simply crush him with 1a2a3a. And this isn't even counting arbiters that would be out.

You should listen to this guy

Don't tell me the decision to go dropship play vs Fantasy wraith-valks and not using vultures vs Bisu is what the top Terran of the world should make.

I assumed you'd be one of those clueless theorycrafters blaming that loss on flash being stupid and not massing vultures off his 2 factories when he was vs'ing dragoon reaver. Even if he somehow holds the zealots he has a tank count of 1-2 vs a 3 base toss and a grand total of 2 factories (i.e. dead). I'm done with this thread anyway, there's clearly no convincing you as you seem to have only the most basic understanding of how the game works.


I'm afraid the clueless theorycrafter here is you, since that's not the purpose of using vultures in that game. Just 2 or 3 vultures lay mines in front of his nat would most probably prevent the fatal zealot stream into his base, causing the GG. The thing he needs is some mines, he doesn't need to mass vultures. But let's just stop at that. I also want to end the argument here, since you keep ignoring every facts I present and this will lead to nowhere.

Your answer to everything seems to be get really behind, get vultures, mine up the nat and hope your opponent is D-


And yours seems to be ignoring everything else other than your opinion. Not to mention the one playing here is Flash.


... and your ignoring the opinions of two progamers, flash and jangbi.


I don't even know what to say about this. You're just arguing for the sake of argue, not to get to the point....


I'm arguing because Jangbi was right, and that his opinion is proven by logical induction (his experience and logical thought process concluded that he already won when he saw the barracks because he understands PvT from the protoss perspective and knows the terran can't beat his build or transition out of it) as well as empirical evidence (he won). Flash's opinion also matters because he's consistently been the top 1-2 terran in the world as well as having top 1-3 TvP as well as having personal stake in winning the match. Flash's opinion isn't wrong just because he lost a game where he had nothing but bad luck (scouting jangbi last resulting in it being denied, going bio to counter mass dragoons and having jangbi go templar tech) and disadvantages (losing scvs with an econ build, having no time or resources to transition out of his build).

I'm trying to invoke professional (and it is professional, these people are professional gamers at the top of the food chain) credibility to add to my argument. What is your point? I'm backing my opinion up with facts, statistics, build analysis, and showing why from the player's perspective these choices make sense. What you've done is insist on a build switch which is completely illogical.

How about this Alypse. Can you try to find an instance where any player, any player at all, canceled his production / tech structures entirely to start another build at a much delayed timing? Because there are hundreds of instances where players have WON with a weaker or non optimal build that they kept going even after being scouted / countered because they can't transition out of it. Show me something in the contrary.


Please, I am sure I can take everything you just said about logical induction and professional credibility to the side of my argument. I can just say that by Flash's experience and game sense and mechanics and the fact that he is the top T in the world and the consistent top 3 TvP player... so he would be completely fine should he chose the other way. Of course Jangbi could just say anything once he's won. All your facts, stats, analysis... make as much sense as mine do to me. The point is (I don't know how many times I have said this), there's nothing to prove that committing to bio is not the worst way for Flash. and I am suggesting that going for the other strategy would probably result in a higher chance of winning. Why? I explained it before, don't wanna waste my time write it down again.

I don't think I can find a situation like this when a T intends to do a switch the moment he saw the DTs.. But I remember a game between Kal and a T, where T went for bio right from the beginning, got a big advantage but still in the end got mauled by storms and DTs. The only scenario where bio works vs P is when T can deal the fatal blow to P right in the first time, and that goal can only be done when P has no knowledge of the strategy. (Turn vs Stats for example.)


Yea, except you are ignoring something. Factual evidence and game mechanics. This is ridiculous. Flash can't just make any build work, neither can any player, it has to be planned and calculated. It's a calculated decision to continue with the bio mech push. No terran progamer would chose to cancel his barracks unless he was hoping for the protoss to just drop out of the game because he knows that the protoss would either out expand him while he defends for a push that never comes since the protoss has vision of his side of the field via DT's, or the protoss would just outright kill him while there is an absence of units. You can't just use the defense that your opinion makes sense to you when there's already an established answer to the problem because Broodwar is a game with defined mechanics and numeric values. Flash's highest chance of winning was with the bio mech push before storm finishes, he couldn't pull it off.


No it's not, Flash has the lowest chance of winning when commiting to the bio push. It just couldn't works when the opponent already had the knowledge of his intention and had several DTs on guard, plus you don't know is his storms are ready or not. I'm not even talking about the possibility that he will run out of scans even before reaching Jangbi's nat. Anyway it's suicidal for Flash to do so. About the potential all-in, I already discussed it before, and I won't say it again since it looks like you're in a loop.


So you don't think progamers study furiously the timing windows for unit production / research? Storms take a definite amount of time to research and HT's take a definite amount of time to produce and save up enough energy to cast storm. It's even more suicidal to go for a mech switch. Show me one game where a terran does what you are suggesting.


It's all known too well that they practice a lot, but as many have also said, they are not perfect and quite frequently they make mistakes or false judgments or have bad timings. You said it yourself several pages ago, and now you're contradicting yourself. That aside, against DTs and storms AND limited scans, bio is surely a suicide.


It's still the only shot he has,trying to wait and turtle on 2 bases with mines is an even worse option because the protoss can just choose to macro and expand more instead of attacking when he sees that there are vultures instead of a bio attack. It's still the better choice. It's a bad decision on its own but Flash can't escape the position he was already so he needs to make do, same with trying to hold a 9 pool with a 12 hatch. You've already done the build, you can't transition out of it into a more optimal build.

He's definitely not too deep within it and can turn his way back. Why not choose the better tactics when the one you're doing is suicidal, and the other tactics is viable?

You just answered your own question. Flash knew exactly what he was up against and if he thought he could've transitioned to something better he would have. He still chose to go with his bio timing vs templar tech despite it being an uphill battle (maybe 5% or less win rate with their respective builds). Flash still chose biomech as the best tactic because your idiotic mech transition is completely non-viable in that situation. Just because you don't understand why it's not viable doesn't mean it is (multiple people have posted explaining the many ways in which toss destroys a mech transition in the context of that game). Like Caihead I challenge you to find ONE game in the history of bw where multiple production structures and tech are cancelled that late by a progamer to transition into something completely different. Now assuming you can't, your thinking either revolutionizes a 10 year old game or is fundamentally flawed. I'm going with the latter.


And what is it that you just said? Theorycrafting based on nothing at all? Like I said, as much as I can't find a game with such a situation, you have absolutely nothing to prove that the commitment Flash made is the best way possible and instead just ignorantly and mindlessly repeating about your "understanding of the matchup".


I used build analysis, I stated building times for units and buildings, I stated flash's lack of gas mining at the time because of the bio mech build and how it wouldn't be possible to produce a mech army not to mention his lack of mech upgrades, I stated why flash can't use units to scout nor can he use scans to scout and why his scout was denied, I stated research times for key researches like mines / speed / storm, I stated what Flash was able to see at what time and why he would choose to continue the build. I made note of the fact that flash lost scvs with an economical build so jangbi and flash are pretty even on economy especially since flash cut scvs for his build. And I stated what possible transitions the protoss could have gone with at the time based on what flash knows, and how the game would play out if a transition like you said would happen, namely protoss expand at will, crush flash while he has an absence of units, ability to scout and deny aggression or macro instead of aggression if he sees mines with the dt's, deny flash's third indefinitely due to army size. You can see all of that if you just go back a few pages or hell, look in this conversation in spoilers.

And then you tell me it's all based on nothing.

*throws hands up in the air* w/e not worth my time


If it's not worth your time why bother replying in the first place? I've seen way too many times in this thread alone when you contradict yourself.

As I have said over 9000 times, as much as my suggested strategy is theorycrafting, you've got nothing more than that. All your analysis aims to one scenario where Flash would get demolished if he decided not to stick to bio. Mine is to get to the point that not going bio can result in a better situation for him. Yeah, I have read what you wrote many pages back, but you can also see my arguments back there too. I too have analyzed the situation and the build, the timings of units and buildings and pushes and attacks, the fact that T can still cancel the 2 unfinished raxes, that Jangbi opted for non-stop DTs right off the bat, that he was busing building up his expansion even before he used his DTs, that stim research still not done yet, that an all-in from P can be even less likely if Flash can stop P from getting intelligence, since with that build P would not get obs for a while. And most importantly I've said countless times that going bio versus DT-storms combo is the suicidal method for T, especially when P already knew it. And what you did was throwing all the above aside and like "Hell no, my way is the only way that's possible and acceptable."

The main problem is your theorycrafting seems to be based on a very superficial understanding of the matchup whereas Caihead's actually makes sense. It's not even resources that are the main issue (though 3 medics + the scv cut and losses + the rax cancels are substantial setbacks), it's timing. Such late factories just don't give flash options to punish the toss third or take one of his own. You might as well just forfeit. You can keep calling us ignorant and stating your opinion is just as valid as much as you like but it's just not. You can't find a single game as an example. You wouldn't be able to find a pro or high level amateur player that thinks your idea isn't retarded. Your thinking just isn't viable in an actual game of BW, especially one against the best current PvT on the planet or just about any P that knows what they're doing. Noone in this thread has thought your idea was a good one. What's your highest ICCUP rank, and with what race? Do you actually play this game? How are you this stubborn and ignorant... I thought you might be trolling but I guess you've somehow deluded yourself into thinking you know what you're talking about...


Again, you yourself can't find a game where the situation doesn't work so you are in no position to criticize me. I on the other hand think your concept of "just stick with it no matter how suicidal it is" is no less idiotic than how you think mine is. It also shows how ignorant you are.

The burden of proof is on you to show how your proposed strategy actually works. Flash was actually close to pulling the bio off, jangbi was gas stretched and only had the 1 templar out cause he needed enough dt's. Flash wasn't scanning directly on the dt's to kill them but just catching them on the edge to try and get a two for one which would've swung the game. 1 misstep from jangbi and he becomes vulnerable, storm comes 15 seconds later and he's in trouble. Then maybe flash can transition if he kills enough probes at the nat or the nexus. Jangbi played it pretty much perfectly but if he didnt Flash would've at least had a shot.

The reason we can't show you a game where the transition doesn't work is because no pro has done something as bad as what you're suggesting in a live game. Considering the amount of practice games played by pro's and b-teamers I'm pretty sure they would've figured out the viability of cancelling production and tech that late.

You're basically saying Flash was idiotic in his play and that both Flash and Jangbi didn't understand how that situation plays out in a cancel tech scenario.

I noticed you dodged my question and I'm getting the impression you're an armchair theorycrafter. Again, do you actually play this game?


Do you realize that you just prove the reason I said you're ignorant? Look back at what you just wrote and tell me what part of it isn't theorycrafting? And you're telling me how bad my "theorycrafting" is. Yeah, that makes sense. And yes, I actually do play this game, from 2002, but not anymore since last year.


Hi, its pretty much decided when they start a BO in a high level game. Trust Jangbi's interview. Cancelling buildings or not spending minerals only put them more behind. Flash can only go full attack at that point and hope Jangbi commit amateur mistakes of missing 4 storms/losing all HTs for nothing etc..

At the point of time when Flash lost like 5 SCVs he already have 80% chance losing the game regardless. Thats how the margin for pros are. Jangbi can still play standard and pump goons and win or pick a tech. Flash cut SCVs to all in immediately when he lost 5 SCVs.
Baddieko
Profile Joined October 2008
Singapore855 Posts
May 26 2012 15:27 GMT
#543
On May 25 2012 12:26 BreakerD wrote:
Flash should've canceled his 2 barricks, gone for factories, and hard turtle. He's won game where everyone thought he lost by just turtling.



Turtling wouldn't have worked too. The moment 5 SCVs lost for nothing he'd lost.
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