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[SPL] Grand Final: SK Telecom T1 vs KT Rolster - Page 375

Forum Index > Brood War Tournaments
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okum
Profile Blog Joined February 2009
France5778 Posts
April 12 2012 09:03 GMT
#7481
The ace match wasn't decided by the map as much as Bisu's great play (exploiting the map perfectly), but still, Flash was basically fighting uphill. With Flash's inherent skill advantage over Bisu (wink), you might even say that it made the playing field even. Contrast this with the FvF, where it seemed that Flash was plainly being wrecked by a superior player. I won't deny that the ace match turned out to be extremely exciting, though.

It can be argued the last two seasons' protoss-friendly map pools were influenced by years of persistent complaining by a few dragons, certainly not just Bisu. This is not really any less than fair, considering some of the genuinely ridiculously anti-protoss maps in the past.
Flash fan before it was cool | Coiner of "jangbang"
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
April 12 2012 09:08 GMT
#7482
On April 12 2012 09:57 Kiett wrote:
Show nested quote +
On April 12 2012 08:33 MaRiNe23 wrote:
On April 12 2012 04:25 Elroi wrote:
On April 12 2012 03:10 MaRiNe23 wrote:
Just the fact bisu KNEW flash was doing mnm in a tvp already put flash at a disadvantage. MnM strat in tvp is supposed to be a "surprise" "han-bang" super powerful swift timing push to protoss's natural and containing him inside his main. Bisu was already going reaver(anti-MnM)and making preparations to stop this since he already knew.

I doubt flash would've done this strat had it been any other map or even if he did, it would've been more deceptive...like putting turrets all around the perimeter of his base so observers can't come in to scout the 6 rax or something.

It wasn't 'mnm', it was just 'm', a lot less comital. I don't think I have ever seen that counter to a proxy gate before...

Even if it was just "m" for a while at the beginning, he knew flash had 2 rax making constant marines(he knew this by constantly trying to go up the ramp with his dragoons)and just by that scouting information alone, the protoss knows that terran is able to switch easily to MnM if he wants to. Just like when terran makes a starport to make a wraith for shuttle drops, toss still has to prepare for dropships since terran can easily make one since he already has a starport.

Regardless, my main point was that the map imbalance played a large role in bisu winning. Fantasy beat flash through pure skill. I will fully acknowledge that. I'm just a bit bitter about bisu's win over flash though :/

What exactly about the map makes you think that it was imbalanced for this particular game? Please, elaborate. I'll even help you out. Commonly cited traits of the map to support the "unfavorable for Terran" argument include the reverse ramps, difficult to hold 3rd, and the difficulty in mobilizing. So, are you saying that if the map didn't have reverse ramps, the zealots and probe wouldn't have wrecked havoc all over Flash's base? That if the main wasn't sunken, that those 4 manner pylons and 2 gas steals would have been prevented? Hell, most of the zeal/rine fighting happened outside of the base on the flat ground near the proxy location. So what, maps with level ground are now imbalanced towards protoss? lol. The 3rd's location had no bearing on the game, because after the damage was done, Flash was in no position to try and secure a 3rd.

Your point relies on the assumption that Flash had planned a biomech attack to begin with, because no other Terran strategy could possibly work on such a bad map (Baby would like to say hi btw), which means Bisu automatically knows what he's doing. But that was hardly the case at all. He got forced into that position by being ridiculously behind on tech and having to make do with what he already had: 2 rax and a large number of marines from trying to fend off the zealots. Of course Bisu would know what Flash's response was going to be; he was the one that put him in that situation. Everything Bisu pulled off to get his advantage could have been done on any 2 player map. Does this make 2 player maps inherently Protoss favored? What if the situation had been reversed, and Bisu had gone 1-gate expand and died to a proxy rax bunker rush? Is it still Protoss favored?

I don't think NCR is a particularly balanced map either, but simply relying on the "Terrans never come out on this map" statistic isn't enough to argue that in this particular game, the traits of the map were what screwed Flash over. Honestly, they never even got a chance to do so. He just got out-micro'd, out-multitasked, and his original build and timings were thrown off from the aggression. The only disadvantage that the map gave to Flash for this match was that he probably hadn't practiced much on it, hoping that he'd be able to avoid playing on it.

This habit of blaming the map before really examining the game in question really bothers me. Was Flash beating Jaedong on Ground Zero a product of map imba, or Flash just completely mind gaming Jaedong? Did Leta's victories over Jaedong and Soulkey happen because Jade just sucks for zergs, or because Leta had actually come up with ingenious strategies to fool them both? If you're going to play that card, then Hoejja's win against Leta was also because of Outlier being anti-Terran, and not because Hoejja played a really beautiful ZvT. Don't do the winners such a disservice by dismissing the strategies and effort that were required of them to earn their wins.


Actually wow, this is much better worded than I could have ever done. ;_;
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
bgx
Profile Joined August 2010
Poland6595 Posts
April 12 2012 09:08 GMT
#7483
On April 12 2012 18:03 okum wrote:
The ace match wasn't decided by the map as much as Bisu's great play (exploiting the map perfectly), but still, Flash was basically fighting uphill. With Flash's inherent skill advantage over Bisu (wink), you might even say that it made the playing field even. Contrast this with the FvF, where it seemed that Flash was plainly being wrecked by a superior player. I won't deny that the ace match turned out to be extremely exciting, though.

It can be argued the last two seasons' protoss-friendly map pools were influenced by years of persistent complaining by a few dragons, certainly not just Bisu. This is not really any less than fair, considering some of the genuinely ridiculously anti-protoss maps in the past.

I feel the same way, ace match stole the spotlights because of having everything on the line(and was exciting nonetheless), but they key moment in that day was definitely Flash vs Fantasy.
Stork[gm]
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
April 12 2012 09:15 GMT
#7484
On April 12 2012 11:33 endy wrote:
Show nested quote +
On April 12 2012 09:57 Kiett wrote:
On April 12 2012 08:33 MaRiNe23 wrote:
On April 12 2012 04:25 Elroi wrote:
On April 12 2012 03:10 MaRiNe23 wrote:
Just the fact bisu KNEW flash was doing mnm in a tvp already put flash at a disadvantage. MnM strat in tvp is supposed to be a "surprise" "han-bang" super powerful swift timing push to protoss's natural and containing him inside his main. Bisu was already going reaver(anti-MnM)and making preparations to stop this since he already knew.

I doubt flash would've done this strat had it been any other map or even if he did, it would've been more deceptive...like putting turrets all around the perimeter of his base so observers can't come in to scout the 6 rax or something.

It wasn't 'mnm', it was just 'm', a lot less comital. I don't think I have ever seen that counter to a proxy gate before...

Even if it was just "m" for a while at the beginning, he knew flash had 2 rax making constant marines(he knew this by constantly trying to go up the ramp with his dragoons)and just by that scouting information alone, the protoss knows that terran is able to switch easily to MnM if he wants to. Just like when terran makes a starport to make a wraith for shuttle drops, toss still has to prepare for dropships since terran can easily make one since he already has a starport.

Regardless, my main point was that the map imbalance played a large role in bisu winning. Fantasy beat flash through pure skill. I will fully acknowledge that. I'm just a bit bitter about bisu's win over flash though :/

What exactly about the map makes you think that it was imbalanced for this particular game? Please, elaborate. I'll even help you out. Commonly cited traits of the map to support the "unfavorable for Terran" argument include the reverse ramps, difficult to hold 3rd, and the difficulty in mobilizing. So, are you saying that if the map didn't have reverse ramps, the zealots and probe wouldn't have wrecked havoc all over Flash's base? That if the main wasn't sunken, that those 4 manner pylons and 2 gas steals would have been prevented? Hell, most of the zeal/rine fighting happened outside of the base on the flat ground near the proxy location. So what, maps with level ground are now imbalanced towards protoss? lol. The 3rd's location had no bearing on the game, because after the damage was done, Flash was in no position to try and secure a 3rd.

Your point relies on the assumption that Flash had planned a biomech attack to begin with, because no other Terran strategy could possibly work on such a bad map (Baby would like to say hi btw), which means Bisu automatically knows what he's doing. But that was hardly the case at all. He got forced into that position by being ridiculously behind on tech and having to make do with what he already had: 2 rax and a large number of marines from trying to fend off the zealots. Of course Bisu would know what Flash's response was going to be; he was the one that put him in that situation. Everything Bisu pulled off to get his advantage could have been done on any 2 player map. Does this make 2 player maps inherently Protoss favored? What if the situation had been reversed, and Bisu had gone 1-gate expand and died to a proxy rax bunker rush? Is it still Protoss favored?

I don't think NCR is a particularly balanced map either, but simply relying on the "Terrans never come out on this map" statistic isn't enough to argue that in this particular game, the traits of the map were what screwed Flash over. Honestly, they never even got a chance to do so. He just got out-micro'd, out-multitasked, and his original build and timings were thrown off from the aggression. The only disadvantage that the map gave to Flash for this match was that he probably hadn't practiced much on it, hoping that he'd be able to avoid playing on it.

This habit of blaming the map before really examining the game in question really bothers me. Was Flash beating Jaedong on Ground Zero a product of map imba, or Flash just completely mind gaming Jaedong? Did Leta's victories over Jaedong and Soulkey happen because Jade just sucks for zergs, or because Leta had actually come up with ingenious strategies to fool them both? If you're going to play that card, then Hoejja's win against Leta was also because of Outlier being anti-Terran, and not because Hoejja played a really beautiful ZvT. Don't do the winners such a disservice by dismissing the strategies and effort that were required of them to earn their wins.


I simply think that if it wasn't a reverse ramp, Flash would have bunkered the natural after he deflected the 3 zealots attack and expanded. But if you don't have a gas to tech and can't expand, you really can't do anything else than 2 rax.

I agree with your comment on the third base, and Bisu's unreal multitask and micro.

The map was unanimously considered imbalanced. 10/15 is even stronger on NCR than on Tau Cross or Longinus. Terran must build a bunker + repair supply depots constantly under the ramp until siege upgrade. I think Flash's early scout was mainly to look for a 10/15. Meanwhile Protoss can tech or double expand. Reaver harass is quite powerful with the setup of the bases. And Bisu also showed in the first set that you can easily make a DT jump over the backdoor mineral block.

SKT picked this map because they know it would be incredibly hard for Flash to play on the map. KT also thought about sending another player over Flash. Basically only Flash was confident enough to play TvP on NCR and insisted to be sent.

Bisu's play was flawless, but he did have a huge mental advantage. Bisu often lacks of confidence in PvT, this map gave him this confidence, because he could harass Flash with various builds without any form of retaliation. When his proxy pylon was scouted he didn't seem like "o shit, what now ?". I mean, he didn't even try to hide the proxy gate, it's was right in the path.


Bisu has done the exact same builds on normal ramp maps and been very successful with it, this is his signature style which he used to do before he somehow turned into a boneheaded macro machine.

When Bisu beat Flash on Neo Medusa he again used aggressive harass play to win him the game.

Whenever Bisu beat Flash, even his 3x12 nexus in WCG, he always dictated the game so that it was one of micro and multitask rather than timing/strategy, putting him in favor over Flash, just like with Savior, and I feel like he needs to do that more again to re-revolutionise his PvT.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
hmmm...
Profile Joined March 2011
632 Posts
April 12 2012 10:01 GMT
#7485
arguing bisu won b/c of the map is a waste of time.

there were so many things flash (and bisu) could have done better that any bit of map imbalance ultimately had little effect on the final outcome.

for example,

1. flash could have tried to kill off the harassing probe earlier
2. flash allowed a SECOND gas steal b/c of number 1 above and prob. too busy controlling his marines
3. flash scouted the charging speed zealots late
3.5 flash didn't clearlyforesee the consequence of destroying bisu's cyber-core (that bisu could only build zealots in the mean time)
4. because of number 3, he couldn't build enough defenses in his natural in time to block the incoming zealot attack (i'm not going into the whole lack of vultures issue b/c they're both sides to that argument)

and honestly, regarding number 4, if the barracks (? - don't remember) flash was building to barricade his natural entrance had a higher completion percentage and was accompanied with an extra depot, had he pulled out his scvs fast enough to rub with the zealots, i do believe he could have held it.

arguing about maps can be constructive but only up to a certain point. bw's skill-ceiling is so high that in many ways, in-game details override possible map balances.

sure, this map contained certain characteristics that best played to bisu's strengths : multitasking (and his race).
that doesn't mean we can conclude bisu won b/c of the map. there's no way of ascertaining or proving such a claim.

how many times in the past have we seen both great and mediocre players overcome supposed map-imbalances? maps matter tremendously in pro-bw but it's not an end-all be-all factor. individual skill matters tremendously too. so it's high time we chill out on this issue yall.
ffreakk
Profile Joined September 2010
Singapore2155 Posts
April 12 2012 10:32 GMT
#7486
On April 12 2012 19:01 hmmm... wrote:
+ Show Spoiler +
arguing bisu won b/c of the map is a waste of time.

there were so many things flash (and bisu) could have done better that any bit of map imbalance ultimately had little effect on the final outcome.

for example,

1. flash could have tried to kill off the harassing probe earlier
2. flash allowed a SECOND gas steal b/c of number 1 above and prob. too busy controlling his marines
3. flash scouted the charging speed zealots late

3.5 flash didn't clearlyforesee the consequence of destroying bisu's cyber-core (that bisu could only build zealots in the mean time)
+ Show Spoiler +
4. because of number 3, he couldn't build enough defenses in his natural in time to block the incoming zealot attack (i'm not going into the whole lack of vultures issue b/c they're both sides to that argument)

and honestly, regarding number 4, if the barracks (? - don't remember) flash was building to barricade his natural entrance had a higher completion percentage and was accompanied with an extra depot, had he pulled out his scvs fast enough to rub with the zealots, i do believe he could have held it.

arguing about maps can be constructive but only up to a certain point. bw's skill-ceiling is so high that in many ways, in-game details override possible map balances.

sure, this map contained certain characteristics that best played to bisu's strengths : multitasking (and his race).
that doesn't mean we can conclude bisu won b/c of the map. there's no way of ascertaining or proving such a claim.

how many times in the past have we seen both great and mediocre players overcome supposed map-imbalances? maps matter tremendously in pro-bw but it's not an end-all be-all factor. individual skill matters tremendously too. so it's high time we chill out on this issue yall.


I saw this, i stopped reading.

Jesus, people .. -.-
Look. Only Forward. See. Only Victory.
Hazzyboy
Profile Joined January 2012
Estonia555 Posts
Last Edited: 2012-04-12 11:50:09
April 12 2012 11:46 GMT
#7487
On April 12 2012 18:15 sluggaslamoo wrote:
When Bisu beat Flash on Neo Medusa he again used aggressive harass play to win him the game.

Whenever Bisu beat Flash, even his 3x12 nexus in WCG, he always dictated the game so that it was one of micro and multitask rather than timing/strategy, putting him in favor over Flash, just like with Savior, and I feel like he needs to do that more again to re-revolutionise his PvT.

Great observation - cheesing for winning is what Bisu lacked in his OSL's runs before. I still remember a famous Flash cheezing of Bisu in 1/8 of OSL. If u can't stop or scout cheeze - u deserve to be cheezed!
However Bisu's PvZ timing is as good but his other matchups timings isn't as good. Even though it's BETTER than any other Protoss could dream of Don't try to deny it with a wimpy 20-30 game stats - I'm talking overall.
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
April 12 2012 12:40 GMT
#7488
On April 12 2012 19:32 ffreakk wrote:
Show nested quote +
On April 12 2012 19:01 hmmm... wrote:
+ Show Spoiler +
arguing bisu won b/c of the map is a waste of time.

there were so many things flash (and bisu) could have done better that any bit of map imbalance ultimately had little effect on the final outcome.

for example,

1. flash could have tried to kill off the harassing probe earlier
2. flash allowed a SECOND gas steal b/c of number 1 above and prob. too busy controlling his marines
3. flash scouted the charging speed zealots late

3.5 flash didn't clearlyforesee the consequence of destroying bisu's cyber-core (that bisu could only build zealots in the mean time)
+ Show Spoiler +
4. because of number 3, he couldn't build enough defenses in his natural in time to block the incoming zealot attack (i'm not going into the whole lack of vultures issue b/c they're both sides to that argument)

and honestly, regarding number 4, if the barracks (? - don't remember) flash was building to barricade his natural entrance had a higher completion percentage and was accompanied with an extra depot, had he pulled out his scvs fast enough to rub with the zealots, i do believe he could have held it.

arguing about maps can be constructive but only up to a certain point. bw's skill-ceiling is so high that in many ways, in-game details override possible map balances.

sure, this map contained certain characteristics that best played to bisu's strengths : multitasking (and his race).
that doesn't mean we can conclude bisu won b/c of the map. there's no way of ascertaining or proving such a claim.

how many times in the past have we seen both great and mediocre players overcome supposed map-imbalances? maps matter tremendously in pro-bw but it's not an end-all be-all factor. individual skill matters tremendously too. so it's high time we chill out on this issue yall.


I saw this, i stopped reading.

Jesus, people .. -.-


exactly. such a stupid logic. bisu could have easily started a new core during that time ==
Do yourself a favour and just STFU
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
April 13 2012 04:06 GMT
#7489
LOL.
Yo. Bisu won. Fantasy won.
Flash fell on his face.
Must hurt. 0-2. LOLOLOL.
T1 NUMBA 1! DUH.
I wish we could buy Soulkey. =(
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Hero.SP
Profile Joined March 2010
Chile711 Posts
April 13 2012 04:31 GMT
#7490
On April 13 2012 13:06 SuperJongMan wrote:
LOL.
Yo. Bisu won. Fantasy won.
Flash fell on his face.
Must hurt. 0-2. LOLOLOL.
T1 NUMBA 1! DUH.
I wish we could buy Soulkey. =(


Rude way to come almost a week later saying T1 won lol
"well you know, the hardest part is the gg, I mean you have to be aware anytime your opponent can type gg, and you have to gg just right after him." - Flash
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
April 13 2012 07:30 GMT
#7491
On April 13 2012 13:06 SuperJongMan wrote:
LOL.
Yo. Bisu won. Fantasy won.
Flash fell on his face.
Must hurt. 0-2. LOLOLOL.
T1 NUMBA 1! DUH.
I wish we could buy Soulkey. =(

I think we've ruined enough Zerg careers, let's not ruin SK's.
Starleague Forever. RIP KT Violet~
doubleupgradeobbies!
Profile Blog Joined June 2008
Australia1187 Posts
April 13 2012 08:53 GMT
#7492
On April 13 2012 16:30 Mobius_1 wrote:
Show nested quote +
On April 13 2012 13:06 SuperJongMan wrote:
LOL.
Yo. Bisu won. Fantasy won.
Flash fell on his face.
Must hurt. 0-2. LOLOLOL.
T1 NUMBA 1! DUH.
I wish we could buy Soulkey. =(

I think we've ruined enough Zerg careers, let's not ruin SK's.


Meh I'd be willing to sacrifice his career for another SKT win, but then again I've never really liked zergs so I'm probably a bit biased :p
MSL, 2003-2011, RIP. OSL, 2000-2012, RIP. Proleague, 2003-2012, RIP. And then there was none... Even good things must come to an end.
BobLobIaw
Profile Joined April 2012
Oman142 Posts
April 13 2012 08:54 GMT
#7493
KIM TAEK YONG HWAITING!
KIM TAEK YONG HWAITING! Bisu[Shield] <3
GhostOwl
Profile Blog Joined July 2011
766 Posts
April 13 2012 09:32 GMT
#7494
On April 12 2012 18:03 okum wrote:
The ace match wasn't decided by the map as much as Bisu's great play (exploiting the map perfectly), but still, Flash was basically fighting uphill. With Flash's inherent skill advantage over Bisu (wink), you might even say that it made the playing field even. Contrast this with the FvF, where it seemed that Flash was plainly being wrecked by a superior player. I won't deny that the ace match turned out to be extremely exciting, though.

It can be argued the last two seasons' protoss-friendly map pools were influenced by years of persistent complaining by a few dragons, certainly not just Bisu. This is not really any less than fair, considering some of the genuinely ridiculously anti-protoss maps in the past.


You can't just point at the map and say Flash was fighting uphill. There are so many other factors, like condition of the players, their practice amount, luck, the pressure of the moment, etc.

I could just as say TvP at S-class level slightly favors Terran, so Bisu was fighting uphill. But see? I'm just trying to justify why the loser lost, but in reality the better player won today. I'm not saying Bisu is better than Flash, I'm just saying he was a better player THAT day.
popzags
Profile Blog Joined January 2011
Poland604 Posts
April 13 2012 10:25 GMT
#7495
The very last game of Finals was very, very weird... + Show Spoiler [(Plot & Results)] +
It seemed like Flash had significant advantage out of the opening - that proxy and Zealots costed Bisu buttload of cash and accomplished nothing. But then, Terran made a decision to crash through that narrow backdoor high ground and instead of getting to Probes and resource supplies. As a result, he only killed Core and some other building (or two, not sure), wasting quite a lot of time by sealing himself into that tight ridge. And then, out of nowhere, pack of Zealots ran right into Flash's base, no Mines, no walls, nothing. Suprisisngly unclutch defense by Flash, when his Tanks sucessfully eliminated all his SCVs with friendly fire. The game was overall entertaining but I could literally see the pressure and nervousness in both guys' play.
What what the the fuck fuck? That blew my mind so much, I doubled every word in the phrase 'What the fuck' to get: 'What what the the fuck fuck my what the the fuck fucking what did the drop dropship medivac where in the what in the hell?' - Day[9]
shaftofpleasure
Profile Blog Joined December 2011
Korea (North)1375 Posts
April 13 2012 10:46 GMT
#7496
On April 13 2012 17:53 doubleupgradeobbies! wrote:
Show nested quote +
On April 13 2012 16:30 Mobius_1 wrote:
On April 13 2012 13:06 SuperJongMan wrote:
LOL.
Yo. Bisu won. Fantasy won.
Flash fell on his face.
Must hurt. 0-2. LOLOLOL.
T1 NUMBA 1! DUH.
I wish we could buy Soulkey. =(

I think we've ruined enough Zerg careers, let's not ruin SK's.


Meh I'd be willing to sacrifice his career for another SKT win, but then again I've never really liked zergs so I'm probably a bit biased :p



Fuck this shit. I miss Kwanro.
It's either the holes of my nose are getting smaller or my fingers are getting bigger. /// Always Rooting for the Underdog. Hyuk/Sin/Jaehoon/Juni/Hyvva/Hoejja/Canata //// Hiding in thread somewhere where BW is still in it's pure form here on TL.
Ghostcom
Profile Joined March 2010
Denmark4782 Posts
April 13 2012 10:51 GMT
#7497
On April 13 2012 19:46 shaftofpleasure wrote:
Show nested quote +
On April 13 2012 17:53 doubleupgradeobbies! wrote:
On April 13 2012 16:30 Mobius_1 wrote:
On April 13 2012 13:06 SuperJongMan wrote:
LOL.
Yo. Bisu won. Fantasy won.
Flash fell on his face.
Must hurt. 0-2. LOLOLOL.
T1 NUMBA 1! DUH.
I wish we could buy Soulkey. =(

I think we've ruined enough Zerg careers, let's not ruin SK's.


Meh I'd be willing to sacrifice his career for another SKT win, but then again I've never really liked zergs so I'm probably a bit biased :p



Fuck this shit. I miss Kwanro.


Who doesn't?! <3 Kwanro <3
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?36999 Posts
April 13 2012 10:57 GMT
#7498
I'm confused..... like.... SUPER CONFUSED......

If the playoffs are bo3 series...... why is the grand finals only 1?
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TL+ Member
rslee
Profile Joined April 2011
Canada226 Posts
April 13 2012 12:13 GMT
#7499
On April 12 2012 15:15 MaRiNe23 wrote:
Show nested quote +
On April 12 2012 14:23 ffreakk wrote:
On April 12 2012 12:28 MaRiNe23 wrote:
+ Show Spoiler +
On April 12 2012 09:57 Kiett wrote:
Show nested quote +
On April 12 2012 08:33 MaRiNe23 wrote:
On April 12 2012 04:25 Elroi wrote:
On April 12 2012 03:10 MaRiNe23 wrote:
Just the fact bisu KNEW flash was doing mnm in a tvp already put flash at a disadvantage. MnM strat in tvp is supposed to be a "surprise" "han-bang" super powerful swift timing push to protoss's natural and containing him inside his main. Bisu was already going reaver(anti-MnM)and making preparations to stop this since he already knew.

I doubt flash would've done this strat had it been any other map or even if he did, it would've been more deceptive...like putting turrets all around the perimeter of his base so observers can't come in to scout the 6 rax or something.

It wasn't 'mnm', it was just 'm', a lot less comital. I don't think I have ever seen that counter to a proxy gate before...

Even if it was just "m" for a while at the beginning, he knew flash had 2 rax making constant marines(he knew this by constantly trying to go up the ramp with his dragoons)and just by that scouting information alone, the protoss knows that terran is able to switch easily to MnM if he wants to. Just like when terran makes a starport to make a wraith for shuttle drops, toss still has to prepare for dropships since terran can easily make one since he already has a starport.

Regardless, my main point was that the map imbalance played a large role in bisu winning. Fantasy beat flash through pure skill. I will fully acknowledge that. I'm just a bit bitter about bisu's win over flash though :/

What exactly about the map makes you think that it was imbalanced for this particular game? Please, elaborate. I'll even help you out. Commonly cited traits of the map to support the "unfavorable for Terran" argument include the reverse ramps, difficult to hold 3rd, and the difficulty in mobilizing. So, are you saying that if the map didn't have reverse ramps, the zealots and probe wouldn't have wrecked havoc all over Flash's base? That if the main wasn't sunken, that those 4 manner pylons and 2 gas steals would have been prevented? Hell, most of the zeal/rine fighting happened outside of the base on the flat ground near the proxy location. So what, maps with level ground are now imbalanced towards protoss? lol. The 3rd's location had no bearing on the game, because after the damage was done, Flash was in no position to try and secure a 3rd.

Your point relies on the assumption that Flash had planned a biomech attack to begin with, because no other Terran strategy could possibly work on such a bad map (Baby would like to say hi btw), which means Bisu automatically knows what he's doing. But that was hardly the case at all. He got forced into that position by being ridiculously behind on tech and having to make do with what he already had: 2 rax and a large number of marines from trying to fend off the zealots. Of course Bisu would know what Flash's response was going to be; he was the one that put him in that situation. Everything Bisu pulled off to get his advantage could have been done on any 2 player map. Does this make 2 player maps inherently Protoss favored? What if the situation had been reversed, and Bisu had gone 1-gate expand and died to a proxy rax bunker rush? Is it still Protoss favored?

I don't think NCR is a particularly balanced map either, but simply relying on the "Terrans never come out on this map" statistic isn't enough to argue that in this particular game, the traits of the map were what screwed Flash over. Honestly, they never even got a chance to do so. He just got out-micro'd, out-multitasked, and his original build and timings were thrown off from the aggression. The only disadvantage that the map gave to Flash for this match was that he probably hadn't practiced much on it, hoping that he'd be able to avoid playing on it.

This habit of blaming the map before really examining the game in question really bothers me. Was Flash beating Jaedong on Ground Zero a product of map imba, or Flash just completely mind gaming Jaedong? Did Leta's victories over Jaedong and Soulkey happen because Jade just sucks for zergs, or because Leta had actually come up with ingenious strategies to fool them both? If you're going to play that card, then Hoejja's win against Leta was also because of Outlier being anti-Terran, and not because Hoejja played a really beautiful ZvT. Don't do the winners such a disservice by dismissing the strategies and effort that were required of them to earn their wins.

Like you mentioned, the reverse ramp and difficulty in taking a third are big big ones. In python(especially tvp)you can see this as terran either has to get 4 fax or more before pushing to their third or grab an island instead or resort to 6 fact timing push. However like you said again the game ended before this happened for it to even matter.

In this game the reverse ramp did play a huge role. It forced flash to do 2 rax to have enough rines to bust out. There are some instances where you can go 2 rax vs a proxy gate but usually all u need is one rax and just have to micro ur rines in between ur sim city buildings, even more so with progamer micro. Even vs 2 gate zealots you don't need 2 rax...you just build a bunker near ur rax and factory so that when the zealots try to target ur scv making the factory, the zealot will get hit plenty of times while u cancel ur scv and send another one to continue building the factory. All u need to do is get one vulture out and that rush is done.

And of course most of the fighting happened on level ground...it's because flash had enough rines to bust out due to him going 2 rax in the first place! I don't think u understand something. 2 rax isn't even considered standard in TvZ anymore. The fact that he was forced to start off with 2 rax is huge.

Your right. He did get forced into it and that's my point. Had it been a regular map without reverse ramps, flash could've just stayed at 1 rax and micro'ed that easily and just do his standard 1 rax fe into vulture tank ultra-turtle macro mode and who knows what would've happened.

You know what I think? I think that the proxy gateway in tvp is not that good of a strategy in the pro level anymore xcept maybe in two player maps but even then pro's will expect it like flash did in this game. They put so much emphasis in their sim city vs zealot and marine micro vs zealot that the toss will be put too far behind if the zeal does no real damage and since the gate is close-by, it will die and toss will be very behind. Honestly, I haven't seen a toss do a proxy gate in tvp in a long time. The fact that bisu(the best toss in the world)used it on this map just proves how strong it is on this map and former progamer(now announcer TheMarine)along with the other announcer mentioned this as well at the beginning of the game when his probe came out.

In this game flash had enough marines to bust out. But say he did stay at 1 rax. Can't bisu just keep his zealots on high ground and fight only on the ramp where there's a chance marine fire will miss becuz of the 70% ramp miss fire thingy? He then sends the zeals that lost their shields in the back to regenerate their shield while sending the healthy zealots to do this over and over again. Flash would've only had 4 rines instead of 8(or however many he had when he busted out). There's no way he's busting out of that. Then bisu will have dragoons on high ground too which will take flash forever to bust out and land his CC. I mean this is just what i think might have happened.

If you can't come to an agreement that the map didn't play any role(not even a little bit)in forcing flash to 2 rax which in turn made flash do a MnM build(which bisu knew could possibly come and made reaver)then we really can't go anywhere with this argument.

SK knew the map was imbalanced..thats y they picked it so that flash wouldn't come out in ace, KT's coach knew it was imbalanced, bisu knew it was imabalanced and chose the strongest strategy to use on that map, FLASH knew it was imbalanced but still wanted to come out and take on all the burden. Even the announcers including TheMarine said that at the start of the game.

The fact that you can tell me that I didn't examine the game and I'm just blaming the map just appauls me. That tvp was far from any standard tvp. All I saw from that game was flash doing his best to overcome all odds one step at a time:
1) He knows bisu's gonna proxy--->sends scv out to confirm it with his eyes 100%
2) Builds 2 rax to have any hope of taking charge of his ramp
3) Next step is to kill the gateway outside my nat
4) Uh oh Bisu has a 3rd, I have to go out and do something because the longer I wait, the more preparation he will have vs my MnM to get high templars with storm and mass units due to his 3rd expo
5) (Comes out but sees bisu has more units than him) Uh oh he has more units than I do but I can't just sit in my base and let that third expo of his continue running and outmacro me, what do i do? I know, I can use that tight little area behind his main to my advantage so that even if he has more units than me, he'll lose way more units than usual trying to bust that than if I were to fight him on open ground and flank me from all sides.
6) etc..etc..

and btw, I never said map imbalance was the sole reason that flash lost, i said it played a large role in his loss, which is just my OPINION and the coach's opinion as well.

I hope I did a little better job at elaborating this time as I agree my last post was alittle vague to just say "map imbalance" and call it a day.

edit: Man lol..took me almost an hour to type this up. I'm kind of on limited time right now because of schoolwork so if I don't reply for awhile it's not cuz im ignoring u, but send me another reply and I'll try to get back to u as soon as possible(Or if I decide to wanna procrastinate again -_-)
.


There are big differences between
"Bisu's win was all because of map imbalance" and
"Flash played well, but he did get out-microed/mind-gamed at a few instances, couldn't overcome map disadvantages and lost"

Your statement (the first one) completely ignore Bisu's micro, mind-game or preparation. It hardly comes as a surprise that people (especially Bisu's fans, like me) don't agree with you.

1/ Bisu did a good job splitting up his Zeal force for a flank near the Proxy location. Had he walked from the same direction, the SCV block would have been enough, and Flash would have crushed the Proxy quickly
2/ Bisu managed to hide a probe in Flash's natural, which took the opportunity to come back and Gas Steal/Manner Pylon Flash later on for more damages.
3/ Bisu looked prepared for Flash responses, and worked his strategies accordingly.

Additionally, you are overutilising your hindsight a lot in your analysis. Flash' gameplan was to take a quick natural. This likely stemmed from the fact that he expect Bisu to expand behind the pressure, like he did on Neo Aztec. Of course you know this to be not the case, hence suggesting that Flash "turtle off 1 base". But that would have been terrible had Bisu expand and secure good economy while Flash "turtle" to Vulture (which was mightly late, mind) in hopes of fending off a few meagre Zealots.

How on earth are u going to take a quick natural when there's a proxy gate outside ur base?! The zealot was alrdy nearing his base when his FIRST marine came out................ .Even if he quickly made a bunker at his nat, there's only one marine inside...he can just run by that and walk into flash's main.

Maybe I'm misinterpreting what u mean by fast expo and if I did I apologize. Do u mean 1 rax fe or 1 fax fe? Or do u mean after he fends off the wave of zeals and gets up that reversible ramp? Cuz that's what flash did. After he got up the ramp, he expanded but i wouldn't call that a "fast expand"

I think flash's gameplan was to first find a way to stop that proxy gate and go from there and I have evidence to support this. First, he sent his scv before his depot was even done. Bisu blatantly built the proxy gate in the normal scouting path and doesn't even try to hide it. Clearly bisu knows that this is a strong strat for this map and flash knows bisu is gonna do it and just wants to confirm it by sending the scv before the first depot is even done. I mean even the announcers comment on how it's a common and strong strat on this map and even if terran's block it well, they still gain no advantage from doing so. That's why I think his gameplan was to first do something about the proxy. <-----now from here on I can't really say for certain cuz it's really up to the player whether to do a 2 rax all in scv/marine cheese after getting up the ramp and killin that proxy gate(then toss will be one gate less)and punishing him if he did a really fast expo or just doing like he did and doing a MnM transition or just lift both rax and make facts and do mech only.

But I do agree with:
"Flash played well, but he did get out-microed/mind-gamed at a few instances, couldn't overcome map disadvantages and lost" <------this is worded much better than what I implied in my post thank u.


Like you said, Flash sent his SCV out before his depot was done. Fact, Flash has done a handful of proxy barracks this season alone. As long as we are stating our "knowledge" of Flash's game plan (which, until Flash says it himself, is all speculation), I believe Flash was going to build his own barracks to kill a 12 nex. Bisu has done a 12nex on 2 player maps before against Flash and so it is a possibility. His barracks didn't start until he saw the proxy gateway. And the timing he reached the middle of the map (where the gateway was) is pretty close to perfect timing for a barracks.

Another reason I believe he was going for his own proxy, is because like you said, Bisu didn't even try to hide his gateway. But at the same time, Flash didn't even check anywhere else along his scouting path to find possible gateways. There's a game where Flash started scouting 1 from 5 and half way decided to turn around and found a proxy gateway. And in the postgame interview, he said that that was a popular place during practice to hide proxies so he decided to check. Given that, if we were only checking for a proxy, I think he would have checked other areas first on his way to the middle. Like near his third would work because from 9, there is a backdoor to that area.

And by quick natural, I think he means the fastest CC he could get given the situation.
Goal for when I go to korea: Hang out with 김택용
shaftofpleasure
Profile Blog Joined December 2011
Korea (North)1375 Posts
April 13 2012 12:15 GMT
#7500
On April 13 2012 19:57 SeeKeR wrote:
I'm confused..... like.... SUPER CONFUSED......

If the playoffs are bo3 series...... why is the grand finals only 1?


They used to have that kind of format but was dumped because of how few people would watch the first and second set.

The last Bo3 Format was between SKT1 and Oz.
It's either the holes of my nose are getting smaller or my fingers are getting bigger. /// Always Rooting for the Underdog. Hyuk/Sin/Jaehoon/Juni/Hyvva/Hoejja/Canata //// Hiding in thread somewhere where BW is still in it's pure form here on TL.
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