On February 26 2012 15:25 HighTemper wrote:
What a great day for ZvT fans!!! :D
What a great day for ZvT fans!!! :D
Fantasy will quickly change that

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							PurePwnageofTerran
							
							
						 
						268 Posts
						 On February 26 2012 15:25 HighTemper wrote: What a great day for ZvT fans!!! :D Fantasy will quickly change that  | ||
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							Kipsate
							
							
						 
						Netherlands45349 Posts
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							hellbound
							
							
						 
						United Kingdom2242 Posts
						 On February 26 2012 15:25 Toadily wrote: Show nested quote + On February 26 2012 15:21 hellbound wrote: On February 26 2012 15:19 Toadily wrote: On February 26 2012 15:15 hellbound wrote: On February 26 2012 15:13 mnesthes wrote: I don't understand the decision of using the Flash build then not building any Tanks. he built more than 2 ctrl groups of tanks. Dem keens. you get WAY more than 2 ctrl groups of tank after a transition considering the length of the game, also 0 vulture. mines would've completely dominated those cows Don't be so black and white, if there were so many mines, he would've just not went cows. True, but what does units does zerg have in their arsenal against a proper mech transition when the terran is so far ahead that he would need to throw the game away to lose the game. Bogus always had a decent SV count even after losing them to mutas/scourges after plague to EMP queens. EMP'ing queens used like Roro did today is not so easy, gone are the days when they would fly in a single cloud. Also drop. Also spire units. | ||
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							Mortality
							
							
						 
						United States4790 Posts
						 On February 26 2012 15:14 Katsuge wrote: can someone explain to me bogus' reluctance to get vultures and mines, and chose to get more MnM instead. fail. The problem with mech is it badly lacks mobility and it has trouble covering too many different points of attack at once. On Sniper Ridge, if you split the map then your opponent can attack from literally anywhere. For example, with the bases Bogus had he was forced to defend 3 chokes and it was easy for Sacscri to move his army from one point of attack to another through the relatively open center. This doesn't include the possibility of drops and of course two of the chokes in question are very large. The small choke could have been covered along with the choke to his main/nat with better tank placement, but that's partly a management issue as Bogus was forced to spend his time controlling his army more. In contrast to mech, SK Terran is highly mobile, but obviously it lacks defense (especially against ling/ultra/filer). The SK Terran offense + mass tank defense that Flash popularized in his match against Calm a few years back is more effective for this type of situation since it provides a great deal of mobility with an army that can switch between attack and defense readily and is highly mobile. If Bogus had faults, I'd say: 1.) Not reaching 3-3 bio upgrades was a glaring and costly error that arguably would have won him the game 2.) Better tank placement would have helped repel those attacks more effectively. Still, credit has to go to Sacscri for his persistent defense with several clutch moves (e.g. the scourge helping to limit Bogus's dropship play), effective use of ling/ultra's mobility and some clutch plagues. Once it got to the stage where he was able to start roaming the map with ling/ultra it was only a matter of time before he could catch up with the supply gap and he stayed focused to the end. That was a very well played game no matter what anyone says. | ||
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							WTFTerran
							
							
						 
						Russian Federation286 Posts
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							figq
							
							
						 
						12519 Posts
						 On February 26 2012 15:25 HighTemper wrote:true, but let's hope Clamtasy don't fail us now What a great day for ZvT fans!!! :D | ||
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							forsooth
							
							
						 
						United States3648 Posts
						 On February 26 2012 15:25 HighTemper wrote: What a great day for I fixed it for you. | ||
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							Sawamura
							
							
						 
						Malaysia7602 Posts
						 On February 26 2012 15:25 Toadily wrote: Show nested quote + On February 26 2012 15:21 hellbound wrote: On February 26 2012 15:19 Toadily wrote: On February 26 2012 15:15 hellbound wrote: On February 26 2012 15:13 mnesthes wrote: I don't understand the decision of using the Flash build then not building any Tanks. he built more than 2 ctrl groups of tanks. Dem keens. you get WAY more than 2 ctrl groups of tank after a transition considering the length of the game, also 0 vulture. mines would've completely dominated those cows Don't be so black and white, if there were so many mines, he would've just not went cows. True, but what does units does zerg have in their arsenal against a proper mech transition when the terran is so far ahead that he would need to throw the game away to lose the game. Bogus always had a decent SV count even after losing them to mutas/scourges after plague to EMP queens. What do you mean by proper mech transition when terran isn't doing well when some of his expo is getting knock down by ultras and lings with dark swarm.... | ||
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							iLoveKT
							
							
						 
						Philippines3615 Posts
						 On February 26 2012 15:22 Xiphos wrote: Show nested quote + On February 26 2012 15:21 iLoveKT wrote: I dont understand why he didnt full-out mech switch considering the map is so good for mech tvz, the Z was going ultra-ling plague, and he had 5 gases for a considerable amount of time. I mean, all his stuff were getting plagued 24/7. If he did, he would forfeit Map Control and the Zerg was on 6th base. Plus Queens was in play. he didnt need map control at the latter points though. he only needed to protect the lower right quadrant since most of his factories were already there anyway (this is if he switched full mech). It was easy to defend his quarter of the map, and about queens he had 1 billion vessels already, couldve just researched EMP. He couldve just turtled for a few minutes and slowly crawl towards the six expo (freshest expo). | ||
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							reincremate
							
							
						 
						China2216 Posts
						 On February 26 2012 15:26 kdgns wrote: Show nested quote + On February 26 2012 15:25 poisui wrote: If Clam can snipe Fantasy, and if Last can pair up with Bisu, then STX has a chance to win. Come on, Clam, win this. Clam is the one that fails hard, when he wins, hes Calm But Clam can beat Fantasy because whenever they play, they both go into retarded/weird mode. | ||
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							Kipsate
							
							
						 
						Netherlands45349 Posts
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							reincremate
							
							
						 
						China2216 Posts
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							BLinD-RawR
							
							
						 
						ALLEYCAT BLUES50584 Posts
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							Nikon
							
							
						 
						Bulgaria5710 Posts
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							poisui
							
							
						 
						1088 Posts
						 On February 26 2012 15:26 kdgns wrote: Show nested quote + On February 26 2012 15:25 poisui wrote: If Clam can snipe Fantasy, and if Last can pair up with Bisu, then STX has a chance to win. Come on, Clam, win this. Clam is the one that fails hard, when he wins, hes Calm Will Fantasy be calm enough to beat Clam? Or can Clam make beating Fantasy more than just a fantasy? | ||
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							hellbound
							
							
						 
						United Kingdom2242 Posts
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							Gao Xi
							
							
						 
						Hong Kong5178 Posts
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							Kipsate
							
							
						 
						Netherlands45349 Posts
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							hellbound
							
							
						 
						United Kingdom2242 Posts
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							Nikon
							
							
						 
						Bulgaria5710 Posts
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