On January 11 2012 21:09 bITt.mAN wrote: Aight fuck once I got over issues of zoom imma LR this properly. We've got TvZ mastero Light in bottom Right and soo at top right, Light opened rax gas against 3hatch. Now goring directly though fact tech with addon onto starport. And look at that, soo imimediately makes a sunken, ... there's a vulture outside his base.
Light's CC starting, hydra den on the way, right now it;s too early to say whose got the advantage but if lightl ooses this vulture hell be behind. Now wraith on the way, an upgrade from the machine shop, likely mines. Looking for when he starts comsat for dropship. Spire halfway done, Light pokes in with vultures but good den placement stops any agression in the nat. Light souts the timing of the spire, and better have some good ideas about how to kill those incoming mutas. DROPSHIP OUT
Hiii Hii this reminds me of "the Fantasy Build" except how's he gonna hold off all those mutas. Soo made enough hydras that we was totally safe. Oh. Ok. Light's going irridiate instead of valks, but he doesn't have enough anit-air/turets and now Nanashina's being an ass with some KPop in the screen so we cant see :\
3 wraiths running around the map flirting with 5 mutas and 2 scourge, but they bust out cloar and survive. That's interesting that we went for cloaked wraiths, what with getting tanks with siege and vessels with irridiate, gas cost imo. Tho they would be useful for harassment later on...
Now Soo taking both top bases, as he should, and it looks like Light IS going for what I though he was ,which is ffake mech! He'ss adding on barracks, up to 5 rax, and he's just gonna be able to own soos mutas. REALLY nice defensice base layout from light, he's impenetrable but his 3rd 'll be late. Too late? wel'll see, but it's certainly too late for mutas, cause now irridiate owns them. Lurks on the way and light's cloaked wraiths are being cool for harass. Till they die that is. That's a lot of thanks that Light has, interesting, they'll do well against the lurkers.
Now Light's moving out and has more thanks tham medics as far as I can see. soo's ground army is only about 2 controol groups, too small to take on light full front. NOW LOOK AT /tHIS soo spent soo much gas he 's only just started hive tech, no defilers on the way yet/!
AH huge engagement and light come out way on top. This is looking really bad for soo, Light's strategy is excellent.
Wow untill defilers come out there's nothing Soo can do, but with all these tanks ist's looking awful anyways. Dude, 2 base T SO strong, this is rediculous. Sieging up n soo's natural this is the final attack!
AH! Light's strategy too stong, Soo gg's!
I liked that play from light, it was very strong. Soo, clearly, is impervious to Fantasy-style haarass in the beginning, but instead of going valkyeries Light just fleshed out the normal MnM tech tree. What was really interesting was his use of cloaked wraiths in the midgame, even though he also had sieged tanks (even some in hi main^^).
I think that's what really helped delay Hive-tech (well it's the onyl thing that stands out, and I'm tryina figure out what went .. wrong. Cloaked wraiths running around needed speed ovies, but more importantly soo's response was just ... bad. He kept on making mutas, and though he had den he got lurkers late. SHIT that cloak tech is fast, before muta started.
Light was in very strong defensive position the whole game.
On January 11 2012 21:09 bITt.mAN wrote: Aight fuck once I got over issues of zoom imma LR this properly. We've got TvZ mastero Light in bottom Right and soo at top right, Light opened rax gas against 3hatch. Now goring directly though fact tech with addon onto starport. And look at that, soo imimediately makes a sunken, ... there's a vulture outside his base.
Light's CC starting, hydra den on the way, right now it;s too early to say whose got the advantage but if lightl ooses this vulture hell be behind. Now wraith on the way, an upgrade from the machine shop, likely mines. Looking for when he starts comsat for dropship. Spire halfway done, Light pokes in with vultures but good den placement stops any agression in the nat. Light souts the timing of the spire, and better have some good ideas about how to kill those incoming mutas. DROPSHIP OUT
Hiii Hii this reminds me of "the Fantasy Build" except how's he gonna hold off all those mutas. Soo made enough hydras that we was totally safe. Oh. Ok. Light's going irridiate instead of valks, but he doesn't have enough anit-air/turets and now Nanashina's being an ass with some KPop in the screen so we cant see :\
3 wraiths running around the map flirting with 5 mutas and 2 scourge, but they bust out cloar and survive. That's interesting that we went for cloaked wraiths, what with getting tanks with siege and vessels with irridiate, gas cost imo. Tho they would be useful for harassment later on...
Now Soo taking both top bases, as he should, and it looks like Light IS going for what I though he was ,which is ffake mech! He'ss adding on barracks, up to 5 rax, and he's just gonna be able to own soos mutas. REALLY nice defensice base layout from light, he's impenetrable but his 3rd 'll be late. Too late? wel'll see, but it's certainly too late for mutas, cause now irridiate owns them. Lurks on the way and light's cloaked wraiths are being cool for harass. Till they die that is. That's a lot of thanks that Light has, interesting, they'll do well against the lurkers.
Now Light's moving out and has more thanks tham medics as far as I can see. soo's ground army is only about 2 controol groups, too small to take on light full front. NOW LOOK AT /tHIS soo spent soo much gas he 's only just started hive tech, no defilers on the way yet/!
AH huge engagement and light come out way on top. This is looking really bad for soo, Light's strategy is excellent.
Wow untill defilers come out there's nothing Soo can do, but with all these tanks ist's looking awful anyways. Dude, 2 base T SO strong, this is rediculous. Sieging up n soo's natural this is the final attack!
AH! Light's strategy too stong, Soo gg's!
I liked that play from light, it was very strong. Soo, clearly, is impervious to Fantasy-style haarass in the beginning, but instead of going valkyeries Light just fleshed out the normal MnM tech tree. What was really interesting was his use of cloaked wraiths in the midgame, even though he also had sieged tanks (even some in hi main^^).
I think that's what really helped delay Hive-tech (well it's the onyl thing that stands out, and I'm tryina figure out what went .. wrong. Cloaked wraiths running around needed speed ovies, but more importantly soo's response was just ... bad. He kept on making mutas, and though he had den he got lurkers late. SHIT that cloak tech is fast, before muta started.
Light was in very strong defensive position the whole game.
thanks for the live report bit.man , you can stop talking to your self now ^^v
On January 11 2012 21:25 pvzvt wrote: thought light was taking too much time with his push but guess he knew the timing of that defiler + didnt want to be sandwiched played that perfectly / bad engagement by soo but didnt really had a choice
yea, light knew he could take his time because he knew defilers weren't coming out for a very long time
On January 11 2012 21:25 pvzvt wrote: thought light was taking too much time with his push but guess he knew the timing of that defiler + didnt want to be sandwiched played that perfectly / bad engagement by soo but didnt really had a choice
yea, light knew he could take his time because he knew defilers weren't coming out for a very long time
Agreed Light timing on that push was near perfect, really impressive. soO's engagement were not very good though :/