The Ribbon Original will bring 16 of the best non-Korean StarCraft:BroodWar gamers through their right's of passage. In doing so, we, the lovers of all things inclusive of the foreign StarCraft:BroodWar scene, will be entertained and perplexed in seeing if these 16 gosu's can play StarCraft. Moreover, we will find out who is truly the manliest StarCraft:BroodWar player, as they attempt to adjust individually to the wilderness that is Vanilla StarCraft with nothing but their minds, and their hands. Upon completion, their tribal ranking will be marked and eternally archived.
Format: Vanilla StarCraft Invite Only Sixteen Players Randomized Bracket Single Elimination
Round of 16:Best of 3. Each player vetoes one map from the pool. Pool: Ashrigo, Dire Straits, Lost Temple, Proving Grounds, Acropolis. Round of 8:Best of 3. Each player vetoes one map from the pool. Pool: Rivalry, Polaris Prime, Acropolis, Ashrigo, Dire Straits SemiFinals:Best of 3. Each player vetoes one map from the pool. Pool: Ashrigo, Dire Straits, Lost Temple, Rivalry, Acropolis 3rd/4th:Best of 3. Each player vetoes one map from the pool. Pool: Dire Straits, Lost Temple, Proving Grounds, Rivalry, Polaris Prime Finals:Best of 5. Both finalists veto one map a piece from the entire map pool. All other maps will be used.
Time, Date, Location: The tournament starts at 19CET on Sunday, January 15th. All games will be played on Battle.Net USEast in op LRM)nOoNe.
How To Watch: Well, who else could make this as entertaining as Mr.Sayle himself?
Rules: 1) All players are subject to administrative discretion. 2) Every game must be played with /dnd activated. 3) All games must be played on Battle.Net USEast 4) All games must be played on ChaosLauncher. 5) All games must be played on maps from the pool. 6) All games must be saved and submitted to RibbonOriginal@gmail.com after each round.
Message from the sponsor: "Hey everyone! Continuing my tradition of offbeat tournaments that end up named after me, I thought it'd be fun to take a look back at Starcraft the way it was originally released: broken as all hell and with really "awesome" maps. Technically, we're not doing the original patch 1.00 version, but we're still going back to a time when there were no medics to heal marines, making stim much more painful to use. When hydras couldn't morph, there was no range upgrade for goliaths, and dark templar were campaign only. Indeed, the two units Bisu revolutionized PvZ with are both missing! These changes are going to reward the player best able to adapt to them, as the Ribbon Classic rewarded old-timey strategies. I look forward to see both brilliant, creative play, and hilariously bad ideas that sounded good in theorycraft. Either way, it's sure to be entertaining." - Ribbon
Disclaimer: The backup players will be used in no particular order based on the players who do not show. This is likely, so do not be discouraged if you are a backup player.
On January 08 2012 18:58 fazek42 wrote: Why isn't Pro7ect playing? So few Terrans, sadly. Well this will be awesome nonetheless, looking forward to it!
This is back when dragoons sucked right? Anyway, my predictions on balance:
TvZ: T has no medics but Z has no lurkers. Marine/firebat is still shit vs ling/hydra, T will have to mech and that isn't going to work on low money maps. But on the other hand lots of these maps are not tank proof. I still predict Z advantage though.
PvZ: P has no sairs but Z has no lurkers. Without lurkers how are you going to beat a midgame zeal/goon/HT/archon army? I predict P advantage.
On January 08 2012 20:45 writer22816 wrote: This is back when dragoons sucked right? Anyway, my predictions on balance:
TvZ: T has no medics but Z has no lurkers. Marine/firebat is still shit vs ling/hydra, T will have to mech and that isn't going to work on low money maps. But on the other hand lots of these maps are not tank proof. I still predict Z advantage though.
PvZ: P has no sairs but Z has no lurkers. Without lurkers how are you going to beat a midgame zeal/goon/HT/archon army? I predict P advantage.
Muta/ling will destroy the hell out of any bio build in TvZ, so Terran can only mech. But fighting Mutas would be insanely difficult because of no range upgrade. Zerg should never lose to Terran in Vanilla
Protoss mid-game army sounds like it would be super strong agianst Zerg, but Protoss also needs to build many cannons to compensate for lack of sufficient anti-air .. Possibly enough to give the Zerg a macro advantage. Protoss does seem like it'd have an advantage in terms of fights though.
I used to play vanilla StarCraft for years before I finally got a copy of Brood War. I don't remember those days fondly. Game is so damn imbalanced I'd rather play SC2.
notice that almost everything new in Brood War is meant to fight against mutalisks (medic, valkyrie, goliath range, corsair, dark archon+maelstrom, devourer)
On January 08 2012 20:45 writer22816 wrote: This is back when dragoons sucked right? Anyway, my predictions on balance:
TvZ: T has no medics but Z has no lurkers. Marine/firebat is still shit vs ling/hydra, T will have to mech and that isn't going to work on low money maps. But on the other hand lots of these maps are not tank proof. I still predict Z advantage though.
PvZ: P has no sairs but Z has no lurkers. Without lurkers how are you going to beat a midgame zeal/goon/HT/archon army? I predict P advantage.
Muta/ling will destroy the hell out of any bio build in TvZ, so Terran can only mech. But fighting Mutas would be insanely difficult because of no range upgrade. Zerg should never lose to Terran in Vanilla
That's the theory, but you also need to figure that Terran is almost 100% certain of muta (since no lurker openings), and can thus overprepare. I expect to see some 2port wraith strategies as well, or hopefully something crazy like a science vessel rush.
Protoss mid-game army sounds like it would be super strong agianst Zerg, but Protoss also needs to build many cannons to compensate for lack of sufficient anti-air .. Possibly enough to give the Zerg a macro advantage. Protoss does seem like it'd have an advantage in terms of fights though.
This actually sounds a lot like SC2 PvZ, actually, which is not the best matchup in that game . I wonder if we'll see like 40 mutalisks all over the place like in that game, but BW Archons are a bit better than SC2 archons, so maybe not.
Terrans will die to Carriers lol.
Or we'll get some sick lockdowns
But what I'm really hoping for is something like a protoss getting a fast stargate and not realizing until in-game that there are no corsairs.
The problem with saying 2port wraith is basically, "2port wraith, and then what?"
Basically the only good transition out of it is into marine medic. Without medic it seems kind of shit. Science vessel rush would probably be better but you still cant really stim to defend good muta control
On January 09 2012 12:10 Jragon wrote: How's this work? Is it 150 mineral spawning pools and expensive missile turrets or is it simply modern day BW minus the new units?
On January 08 2012 20:45 writer22816 wrote: This is back when dragoons sucked right? Anyway, my predictions on balance:
TvZ: T has no medics but Z has no lurkers. Marine/firebat is still shit vs ling/hydra, T will have to mech and that isn't going to work on low money maps. But on the other hand lots of these maps are not tank proof. I still predict Z advantage though.
PvZ: P has no sairs but Z has no lurkers. Without lurkers how are you going to beat a midgame zeal/goon/HT/archon army? I predict P advantage.
Muta/ling will destroy the hell out of any bio build in TvZ, so Terran can only mech. But fighting Mutas would be insanely difficult because of no range upgrade. Zerg should never lose to Terran in Vanilla
That's the theory, but you also need to figure that Terran is almost 100% certain of muta (since no lurker openings), and can thus overprepare. I expect to see some 2port wraith strategies as well, or hopefully something crazy like a science vessel rush.
Snowfantasy addresses the 2port issue pretty well
Honestly .. even if Terran survive with a lot of turrets and get out fast Vessels, its not like Terran can do anything about the HUGE problem of Zerg's economy going out of control. Pre-Vessel, 11 mutas by themselves can do so much damage solely through micro since Terran can't exactly spam stim to catch the Mutas, After Vessel, Zerg's economy would probably be strong enough to overwhelm the Terran through sheer macro, while Terrans would find getting a third and beyond very very difficult. Mech wouldn't fare much better because of no range upgrade to fight Mutas or Gaurdians ..
Hope I can be proven wrong and see the Terrans own Zergs
Protoss mid-game army sounds like it would be super strong agianst Zerg, but Protoss also needs to build many cannons to compensate for lack of sufficient anti-air .. Possibly enough to give the Zerg a macro advantage. Protoss does seem like it'd have an advantage in terms of fights though.
This actually sounds a lot like SC2 PvZ, actually, which is not the best matchup in that game . I wonder if we'll see like 40 mutalisks all over the place like in that game, but BW Archons are a bit better than SC2 archons, so maybe not.
Protoss could probably afford to leave 1-3 Archons in their base while they move out if Zerg goes for mass Muta .. Biggest problem for Protoss is inability to scout past the early-game, so they'll have to overcompensate in defense.
I think it'll largely depend on the map. If the map allows for Zerg to get another natural and do a 4base macro style, it'll be better for Zerg because they can force a lot of cannons with Mutas, while droning/teching insanely hard to get a good enough economy/tech to fight Protoss. On maps where Zergs don't have that free fourth .. not sure if Zerg would be able to stand against the midgame army lol
On January 09 2012 14:03 ArvickHero wrote: I think it'll largely depend on the map. If the map allows for Zerg to get another natural and do a 4base macro style, it'll be better for Zerg because they can force a lot of cannons with Mutas, while droning/teching insanely hard to get a good enough economy/tech to fight Protoss. On maps where Zergs don't have that free fourth .. not sure if Zerg would be able to stand against the midgame army lol
The maps are the original Blizzard ladder maps for Starcraft vanilla; they predate KeSPA and their map design entirely. Dire Straights is an island map, and Proving Grounds doesn't even have a natural.
I think Koll is just gonna own every1 with mutas. Vanilla is so favorable for his playstyle. Terrans need to build like 50 turrets and since toss doesnt ve corsairs its rather difficult to defend early mutas without building like 4-5 cannons in every base. Though looking at the lineup we gonna see mostly zvz's, which are'nt gonna be different.
On January 09 2012 05:01 blabber wrote: notice that almost everything new in Brood War is meant to fight against mutalisks (medic, valkyrie, goliath range, corsair, dark archon+maelstrom, devourer)
That's hilarious when you think about it. Mutalisks were OP in vanilla and muta stacking hadn't even been discovered yet lol.
On January 08 2012 21:49 Pro7ecT wrote: Hi guys, I am staying in Korea these days and leaving to Russia on January 15th so I cannot play at this tournament Good luck to all players!
T v Z will be very interesting. On theory, anyone with a decent mutalisk control will destroy any terran. However, there is still ( in theory ) something the terran can do. Since there will be no lurker opening, terran can always open with Ayumi build or +1 5 rax build to try to negate muta early on. If the game goes pass the 10 minutes mark, terran will have a very hard time. So the point is to kill Zerg as soon as possible, thus force many sunkens & stay on 2 base for a long time from the Z side. This help even out the economic advantage that Z will have later. While in the mean time, terran need to take the 3rd and turtle with turrets hard until +6 Vessel ( & BC lol ) are out. ( All in theory :p )
Wow theorycraft is so much fun.
P v Z, well, I imagine it won't be much different from the 3 hat hydra 5 hat muta that we are seeing now, with Z going mass hydra & ht snipe with muta, while P will be mass goon, with ht & zeal
Eywa- i had some bug , i was in channel "the void" but i can`t chat whit people even msging or joining channels , so i talk to Zergboy[ScM] to talk whit u about that.I can join/make games but i can`t chat.Dunno what happend there but it was nice tour. GL/HF
On January 16 2012 04:52 INF3CTED wrote: Eywa- i had some bug , i was in channel "the void" but i can`t chat whit people even msging or joining channels , so i talk to Zergboy[ScM] to talk whit u about that.I can join/make games but i can`t chat.Dunno what happend there but it was nice tour. GL/HF
Your friend wasn't very good at communicating your message. Sorry.
On January 16 2012 03:01 Ribbon wrote: For the first time ever, I'm able to watch one of my tournaments live, if only for an hour or so.
Bakuryu just asked what units Zerg don't have. I wanted wonky fun strategies, and Baku didn't even look it up >:[
He may or may not lose the tournament, but he's certainly lost my heart.
choosy asked that not me, i answered him :D and btw i didnt lose because of thenessman's CC, choosy played better, many things i did wrong. i wanted to play some funny stuff but choosy playing random didnt allow it