Overlord halfway towards JB's base
Killer 12 hatching
JB putting down a forge next to his pylon
Forum Index > Brood War Tournaments |
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Hyde
Australia14568 Posts
Overlord halfway towards JB's base Killer 12 hatching JB putting down a forge next to his pylon | ||
revy
United States1524 Posts
On July 22 2011 20:58 hypercube wrote: Show nested quote + On July 22 2011 20:50 revy wrote: On July 22 2011 20:45 Special Tactics wrote: THat was a terrible game. Protoss seems to have played fine. Was is the map? Flash could seige in 1 position hitting 2 bases. that was silly Stork didn't really play fine. It made it look like T is OP but that is what happens about 90% of the time someone goes carriers vs Flash. During the carrier transition Flash knows his opponent will be light on units until critical mass of carriers so he splits up his forces and takes down all the expos he can to starve out his opponent. I feel the biggest hole in Flash's TvP currently is against heavy ground play. It's not just strategies, Flash's execution was plain better. Stork could have used that 10 goons that got trapped at 12 o'clock in his final attack. And he should have done better with what he had anyway. That was pretty sexy when Flash closed in on both sides of that goon group. | ||
sixfour
England11061 Posts
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Shurayuki
Germany2665 Posts
On July 22 2011 20:56 KTF_CloaK wrote: Show nested quote + On July 22 2011 20:53 Shurayuki wrote: On July 22 2011 20:53 J1.au wrote: On July 22 2011 20:52 kuroshiroi wrote: On July 22 2011 20:51 Sawamura wrote: On July 22 2011 20:50 revy wrote: On July 22 2011 20:45 Special Tactics wrote: THat was a terrible game. Protoss seems to have played fine. Was is the map? Flash could seige in 1 position hitting 2 bases. that was silly Stork didn't really play fine. It made it look like T is OP but that is what happens about 90% of the time someone goes carriers vs Flash. During the carrier transition Flash knows his opponent will be light on units until critical mass of carriers so he splits up his forces and takes down all the expos he can to starve out his opponent. I feel the biggest hole in Flash's TvP currently is against heavy ground play. Link me some games where flash falter to heavy ground units play @@ Recent games against Shuttle, Best and M18M, for instance. Much, not M18M! wasn't that carriers? different game? No, the game vs much was not a faltering against a huge ground army, Flash pushed idicilously early with like 3 tanks and marines and some vults and it failed so it was gg right there because he failed to take out Much's third and losed soon afterwards to much's 10 gate macro on 3 bases while FlaSh had 2. what a failed timing from flash, i've actually never seen that wth, i know i just skimmed that LR thread. he kinda neglected his TvP a long time because the only really important match was vBisu...oh well ~~ Jangster, don't do like the OSL 'toss do | ||
Musou
1375 Posts
On July 22 2011 20:56 Special Tactics wrote: I think that was it. Someone said. I realize now. going carriers leaves toss fewer units, so Flash was able to harass expo's. But the siege of 2 expos at once is plain ridiculous haha It's not particularly ridiculous. Watch some of Flash's macro games against any protoss where he simultaneously pushes 5 bases. | ||
sixfour
England11061 Posts
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Hyde
Australia14568 Posts
Killer taking his gas, he's also sent out a drone to start his 3rd at 10 o'clock JB starting a nex at his nat, he's also thrown down a gateway and cannon Pair of zerglings made to hunt down that scouting probe | ||
Baddieko
Singapore855 Posts
On July 22 2011 20:57 Elyvilon wrote: Show nested quote + On July 22 2011 20:56 revy wrote: On July 22 2011 20:51 Sawamura wrote: On July 22 2011 20:50 revy wrote: On July 22 2011 20:45 Special Tactics wrote: THat was a terrible game. Protoss seems to have played fine. Was is the map? Flash could seige in 1 position hitting 2 bases. that was silly Stork didn't really play fine. It made it look like T is OP but that is what happens about 90% of the time someone goes carriers vs Flash. During the carrier transition Flash knows his opponent will be light on units until critical mass of carriers so he splits up his forces and takes down all the expos he can to starve out his opponent. I feel the biggest hole in Flash's TvP currently is against heavy ground play. Link me some games where flash falter to heavy ground units play @@ Others have answered. All I'm trying to say is that I can remember a lot more times recently that he lost on the ground as opposed to lost to carriers. I'm sure Flash will have a TvP BO5 eventually and then he'll shoot up to 85% in the MU again for 8 months. For that to happen, protosses actually need to make it to the later stages of leagues. very difficult for protoss anyway, map dependant. Unless they give protoss some strong maps. When stork retire like next couple of years and bisu aged, kal gone there will be no protoss. Those strong maps will make Z and T crack their brains to outplay protoss, currently its the other way round. | ||
sixfour
England11061 Posts
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Shurayuki
Germany2665 Posts
On July 22 2011 21:00 Musou wrote: Show nested quote + On July 22 2011 20:56 Special Tactics wrote: I think that was it. Someone said. I realize now. going carriers leaves toss fewer units, so Flash was able to harass expo's. But the siege of 2 expos at once is plain ridiculous haha It's not particularly ridiculous. Watch some of Flash's macro games against any protoss where he simultaneously pushes 5 bases. i think he meant the map positioning allowing 2 bases being shelled from one position but i don't think that was important here, just not good plan->execution from stork | ||
KTF_CloaK
Netherlands1338 Posts
On July 22 2011 21:00 Musou wrote: Show nested quote + On July 22 2011 20:56 Special Tactics wrote: I think that was it. Someone said. I realize now. going carriers leaves toss fewer units, so Flash was able to harass expo's. But the siege of 2 expos at once is plain ridiculous haha It's not particularly ridiculous. Watch some of Flash's macro games against any protoss where he simultaneously pushes 5 bases. Go watch Kal vs FlaSh @ fighting spirit right now! It's just plain awesome to see. Also watch FlaSh vs Bisu @ Icarus ace match to see the trapping of like 10 goons and afterwards pushing 5 bases at once, it is just beatiful. | ||
sixfour
England11061 Posts
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Crunchums
United States11144 Posts
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Hyde
Australia14568 Posts
Killer's main hatch is morphing into a Lair Pair of lings still playing cat and mouse with the probe Stargate warping in at the main Lair finishes and Killer throws down a Spire JB going with a 2nd stargate | ||
Special Tactics
Ukraine233 Posts
On July 22 2011 21:00 Musou wrote: Show nested quote + On July 22 2011 20:56 Special Tactics wrote: I think that was it. Someone said. I realize now. going carriers leaves toss fewer units, so Flash was able to harass expo's. But the siege of 2 expos at once is plain ridiculous haha It's not particularly ridiculous. Watch some of Flash's macro games against any protoss where he simultaneously pushes 5 bases. No. I mean the tanks sit in one location and was able to attack 2 Nexus. | ||
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Elyvilon
United States13143 Posts
I predict he will kill a bunch of overlords and then die to hydralisks. | ||
sixfour
England11061 Posts
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Crunchums
United States11144 Posts
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KTF_CloaK
Netherlands1338 Posts
On July 22 2011 21:00 Baddieko wrote: Show nested quote + On July 22 2011 20:57 Elyvilon wrote: On July 22 2011 20:56 revy wrote: On July 22 2011 20:51 Sawamura wrote: On July 22 2011 20:50 revy wrote: On July 22 2011 20:45 Special Tactics wrote: THat was a terrible game. Protoss seems to have played fine. Was is the map? Flash could seige in 1 position hitting 2 bases. that was silly Stork didn't really play fine. It made it look like T is OP but that is what happens about 90% of the time someone goes carriers vs Flash. During the carrier transition Flash knows his opponent will be light on units until critical mass of carriers so he splits up his forces and takes down all the expos he can to starve out his opponent. I feel the biggest hole in Flash's TvP currently is against heavy ground play. Link me some games where flash falter to heavy ground units play @@ Others have answered. All I'm trying to say is that I can remember a lot more times recently that he lost on the ground as opposed to lost to carriers. I'm sure Flash will have a TvP BO5 eventually and then he'll shoot up to 85% in the MU again for 8 months. For that to happen, protosses actually need to make it to the later stages of leagues. very difficult for protoss anyway, map dependant. Unless they give protoss some strong maps. When stork retire like next couple of years and bisu aged, kal gone there will be no protoss. Those strong maps will make Z and T crack their brains to outplay protoss, currently its the other way round. Dude???? wtf???? STATS VIOLET SHUTTLE HORANG2 SNOW LOL YOU MAD BRO | ||
sixfour
England11061 Posts
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