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Legatus Lanius
2135 Posts
User was temp banned for this post. | ||
J1.au
Australia3596 Posts
On July 08 2011 15:23 Legatus Lanius wrote: pvt only gets gay when the protoss can get a big chunk of carriers. pvz is always gay late game How old are you? | ||
Legatus Lanius
2135 Posts
21/m/australia yo why baby, whats the haps? | ||
MuffinDude
United States3837 Posts
On July 08 2011 15:14 KamMoye wrote: People john for Protoss too much. 56% win rate v Terran this Proleague season? PvT is the most unbalanced matchup. Stop crying. And I say that with Bisu my favorite player and Protoss my favorite race. Lol. How long have you followed the proscene? Of all the racial advantage match-ups (P>T, Z>P, T>Z), PvT is by far the most balanced match up. All terrans, except flash, has been sucking a lot recently so you can't blame the match up. | ||
djbhINDI
United States372 Posts
On July 08 2011 01:31 saltywet wrote: SPL 2010-2011 TvZ: 100-90 (52.6%) [ Games ] ZvP: 114-109 (51.1%) [ Games ] PvT: 120-94 (56.1%) [ Games ] Ha, crying Protoss fans get owned by the numbers. | ||
ffreakk
Singapore2155 Posts
On July 08 2011 20:11 MuffinDude wrote: Lol. How long have you followed the proscene? Of all the racial advantage match-ups (P>T, Z>P, T>Z), PvT is by far the most balanced match up. All terrans, except flash, has been sucking a lot recently so you can't blame the match up. Yep, any1 who has been watching for a reasonable amount of time should know that PvT is the most balanced non-mirror, recently i dont even feel that P has an edge at all. Terran Metal Punch is scary. It just so happened that all the good T outside of Flash slumped like mad this season, esp the vP specialists like Fanta, or Hiya. The only discussion should be ZvT vs PvZ really. | ||
Winechu
Singapore1186 Posts
For example, watching + Show Spoiler + Jangbi vs. Jaedong The same thing with incorporating stargate-tech late game. Arbiters are a natural transition since you already have the tech. We've seen Jaehoon and Flying experiment with it to varying degrees of effectiveness (from DAEBAK! in flying vs. yarnc to wtf jaehoon in jaehoon vs. roro), but it still remains relatively unexplored. Think about what if the P army can just by pass the simcity/sunkens and just attack the zerg 4th/Main. There's a lot of potential here. Protoss players should think about incorporating this in their play and figuring out the timings to get arbs out. Again, same thing with getting a fleet beacon, consair preservation amongst P progamers have been improving consistently, this is a fairly natural transition. D-web can help against sunkens (for instance in Tempest vs. Kwanro on polaris rhapsody) and also defensively, it's a fairly flexible spell and a lot of room for creativity with regards to how it can be used. Air weapons upgrades to shred ovies faster and remove dropping from the Z's options. There's a lot to be explored here as well, but again P players are reluctant. We see players (e.g. Kal) toy with the idea, but not tinker with their builds and try incorporate it. Not much to do with innovation, but Protoss in general also skimp on having cannons, sim-citying and reavers to protect their bases and then complain about "cracklings imba". Hmm, I wonder why Nal_rA didn't have as much problem with crackling raids? Another issue is too much predictability. E.g. Most protoss players FE every game. Sure, FE > 1 basing because 2 base vs. 3 hatch > 1 base vs. 2 hatch, simple maths. But going 1 base once in a while throws Zs off. Like JB vs. Hyun this group. Stork vs. by.Hero/Hydra/Zerg[kal]. Zs take for granted that Ps are going to FE and just put down their third automatically, 1 basing once in awhile can keep them on their toes. Plus, they're forced to play with less resources than they're usually used to, and force them to adopt a different build than what they've initially planned. Sure, maybe its viability is map dependent, but if the map is favourable for it then why not? Instead, we see players ditch it completely as an option. I'm not even sure if some Ps remember how to play 1base strategies vZ anymore. Using and refining such strategies can be a useful weapon against an unsuspecting zerg, but nope, Ps like being predictable. Because FE best opening right? Why 1base when you can 2base? Stork and JangBi noobs obviously. -Frustrated P fanboy | ||
Xiphos
Canada7507 Posts
On July 09 2011 20:02 Winechu wrote: Though I don't share Legatus Lanius' sentiments, when I watch PvZ I do feel that it looks ridiculously tough, especially late game. However, I don't think that it is due to imba as much as it is due to the lack of innovation in the match-up. For example, watching + Show Spoiler + Jangbi vs. Jaedong The same thing with incorporating stargate-tech late game. Arbiters are a natural transition since you already have the tech. We've seen Jaehoon and Flying experiment with it to varying degrees of effectiveness (from DAEBAK! in flying vs. yarnc to wtf jaehoon in jaehoon vs. roro), but it still remains relatively unexplored. Think about what if the P army can just by pass the simcity/sunkens and just attack the zerg 4th/Main. There's a lot of potential here. Protoss players should think about incorporating this in their play and figuring out the timings to get arbs out. Again, same thing with getting a fleet beacon, consair preservation amongst P progamers have been improving consistently, this is a fairly natural transition. D-web can help against sunkens (for instance in Tempest vs. Kwanro on polaris rhapsody) and also defensively, it's a fairly flexible spell and a lot of room for creativity with regards to how it can be used. Air weapons upgrades to shred ovies faster and remove dropping from the Z's options. There's a lot to be explored here as well, but again P players are reluctant. We see players (e.g. Kal) toy with the idea, but not tinker with their builds and try incorporate it. Not much to do with innovation, but Protoss in general also skimp on having cannons, sim-citying and reavers to protect their bases and then complain about "cracklings imba". Hmm, I wonder why Nal_rA didn't have as much problem with crackling raids? Another issue is too much predictability. E.g. Most protoss players FE every game. Sure, FE > 1 basing because 2 base vs. 3 hatch > 1 base vs. 2 hatch, simple maths. But going 1 base once in a while throws Zs off. Like JB vs. Hyun this group. Stork vs. by.Hero/Hydra/Zerg[kal]. Zs take for granted that Ps are going to FE and just put down their third automatically, 1 basing once in awhile can keep them on their toes. Plus, they're forced to play with less resources than they're usually used to, and force them to adopt a different build than what they've initially planned. Sure, maybe its viability is map dependent, but if the map is favourable for it then why not? Instead, we see players ditch it completely as an option. I'm not even sure if some Ps remember how to play 1base strategies vZ anymore. Using and refining such strategies can be a useful weapon against an unsuspecting zerg, but nope, Ps like being predictable. Because FE best opening right? Why 1base when you can 2base? Stork and JangBi noobs obviously. -Frustrated P fanboy Well, I think the "counter" to go up against 6 Hatch Hive play is just use units to defend instead of attacking. Defend and expand until you get yourself a 4th. Then start massing up those Reavers and make a push. Protoss can be played like Terran as well!!! Reavers > Tanks imo | ||
DarkMatter_
Canada1774 Posts
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baubo
China3370 Posts
Of course, this doesn't get truly reflected in PL play because bad zergs can't really take advantage of such things... given that they're simply not skilled. But the top zergs who are skilled all beast at ZvP | ||
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