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Legatus Lanius
Profile Blog Joined March 2011
2135 Posts
July 08 2011 06:23 GMT
#401
pvt only gets gay when the protoss can get a big chunk of carriers. pvz is always gay late game

User was temp banned for this post.
"He's the Triple H of Brood War." - Ribbon on Flash | "He's more like the John Cena of Brood War." - Aus)MaCrO on Flash
J1.au
Profile Blog Joined July 2009
Australia3596 Posts
July 08 2011 08:09 GMT
#402
On July 08 2011 15:23 Legatus Lanius wrote:
pvt only gets gay when the protoss can get a big chunk of carriers. pvz is always gay late game

How old are you?
Legatus Lanius
Profile Blog Joined March 2011
2135 Posts
July 08 2011 08:23 GMT
#403
On July 08 2011 17:09 J1.au wrote:
Show nested quote +
On July 08 2011 15:23 Legatus Lanius wrote:
pvt only gets gay when the protoss can get a big chunk of carriers. pvz is always gay late game

How old are you?


21/m/australia yo

why baby, whats the haps?
"He's the Triple H of Brood War." - Ribbon on Flash | "He's more like the John Cena of Brood War." - Aus)MaCrO on Flash
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
July 08 2011 11:11 GMT
#404
On July 08 2011 15:14 KamMoye wrote:
People john for Protoss too much. 56% win rate v Terran this Proleague season? PvT is the most unbalanced matchup. Stop crying. And I say that with Bisu my favorite player and Protoss my favorite race.

Lol. How long have you followed the proscene? Of all the racial advantage match-ups (P>T, Z>P, T>Z), PvT is by far the most balanced match up. All terrans, except flash, has been sucking a lot recently so you can't blame the match up.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
djbhINDI
Profile Joined June 2011
United States372 Posts
July 08 2011 20:39 GMT
#405
On July 08 2011 01:31 saltywet wrote:
Show nested quote +
On July 08 2011 00:53 infinity2k9 wrote:
On July 08 2011 00:07 Mumei wrote:
On July 07 2011 22:29 Holgerius wrote:
On July 07 2011 22:19 wherebugsgo wrote:
It's been the same 3 zergs, twice: Hydra, Jaedong, ZerO. None of them are "mediocre" by any means; the Only ONE WhO was mediocre and made it to the finals of the MSL was great.

Let's take a look at the current OSL then. 9/16 players are Zerg, and that includes hyvaa, Hyuk, Killer, Modesty, SoO and Shine. We've had players such as Kwanro (!!!!!) and great reach Starleague finals for fuck's sake. If anyone tries to tell me Zergs haven't been dominating the Starleauges in general for quite a while I'll show you a liar.


Semi-Finals Appearances (2009 Batoo OSL - Current / Lost Saga MSL - Current)
+ Show Spoiler +
(Z)Jaedong (9) (Advanced 6/9)
(T)Flash (7) (Advanced 7/7)
(T)Fantasy (4) (Advanced 2/4)
(Z)Calm (4) (Advanced 1/4)
(P)Stork (3) (Advanced 1/3)
(Z)ZerO (3) (Advanced 1/3)
(Z)Hydra (2) (Advanced 1/2)
(Z)Kwanro (2) (Advanced 1/2)
(P)free (2) (Advanced 0/2)
(P)Kal (2) (Advanced 0/2)
(Z)EffOrt (1) (Advanced 1/1)
(Z)great (1) (Advanced 1/1)
(P)JangBi (1) (Advanced 1/1)
(Z)Luxury (1) (Advanced 1/1)
(P)Movie (1) (Advanced 1/1)
(Z)YellOw[ArnC] (1) (Advanced 1/1)
(P)Bisu (1) (Advanced 0/1)
(Z)by.hero (1) (Advanced 0/1)
(T)Iris (1) (Advanced 0/1)
(T)Light (1) (Advanced 0/1)
(Z)Modesty (1) (Advanced 0/1)
(P)Pure (1) (Advanced 0/1)
(Z)Shine (1) (Advanced 0/1)
(Z)type-b (1) (Advanced 0/1)


Finals Appearances
+ Show Spoiler +

(T)Flash (7) (Won 5/7)
(Z)Jaedong (6) (Won 3/6)
(T)Fantasy (2) (Won 1/2)
(Z)Calm (1) (Won 1/1)
(Z)EffOrt (1) (Won 1/1)
(Z)Hydra (1) (Won 1/1)
(Z)Luxury (1) (Won 1/1)
(Z)great (1) (Won 0/1)
(P)JangBi (1) (Won 0/1)
(Z)Kwanro (1) (Won 0/1)
(P)Movie (1) (Won 0/1)
(P)Stork (1) (Won 0/1)
(Z)YellOw[ArnC] (1) (Won 0/1)
(Z)ZerO (1) (Won 0/1)


Golds
+ Show Spoiler +
(T)Flash - 5
(Z)Jaedong - 3
(Z)Calm - 1
(Z)EffOrt - 1
(T)Fantasy - 1
(Z)Hydra - 1
(Z)Luxury - 1


I wonder what the problem with Protoss is. Is it the players choking, maps, or what?


I've tried to explain many times but it's simply harder to be consistent with Protoss.

PvZ is prehaps the most imbalanced matchup and the one where a better player can easily lose, or Jaedong can win without even fully trying. And PvT is no longer in the P's favour, the top T's have a great record vs P. So P don't have a favoured matchup. They gotta beat their equals in T (who have many tricks for BO5's) and more importantly beat their superiors in PvZ, where Bisu is the only player who can even keep a consistent winrate, and certainly NOT in a Starleague.

A P would have to get a supremely lucky bracket or simply play at a godlike level currently to get a Starleague win. They need Bisu proleague level PvZ and somehow the ability to beat possibly Flash/Fantasy/Sea in PvT. Not to mention having to worry about being knocked out but players like Shuttle or Horang2.


SPL 2010-2011

TvZ: 100-90 (52.6%) [ Games ]
ZvP: 114-109 (51.1%) [ Games ]
PvT: 120-94 (56.1%) [ Games ]

Ha, crying Protoss fans get owned by the numbers.
You can't emphasize enough how much you need to be a paradigm shifter. - Savior
ffreakk
Profile Joined September 2010
Singapore2155 Posts
July 08 2011 21:41 GMT
#406
On July 08 2011 20:11 MuffinDude wrote:
Show nested quote +
On July 08 2011 15:14 KamMoye wrote:
People john for Protoss too much. 56% win rate v Terran this Proleague season? PvT is the most unbalanced matchup. Stop crying. And I say that with Bisu my favorite player and Protoss my favorite race.

Lol. How long have you followed the proscene? Of all the racial advantage match-ups (P>T, Z>P, T>Z), PvT is by far the most balanced match up. All terrans, except flash, has been sucking a lot recently so you can't blame the match up.


Yep, any1 who has been watching for a reasonable amount of time should know that PvT is the most balanced non-mirror, recently i dont even feel that P has an edge at all. Terran Metal Punch is scary. It just so happened that all the good T outside of Flash slumped like mad this season, esp the vP specialists like Fanta, or Hiya.

The only discussion should be ZvT vs PvZ really.
Look. Only Forward. See. Only Victory.
Winechu
Profile Joined May 2011
Singapore1186 Posts
July 09 2011 11:02 GMT
#407
Though I don't share Legatus Lanius' sentiments, when I watch PvZ I do feel that it looks ridiculously tough, especially late game. However, I don't think that it is due to imba as much as it is due to the lack of innovation in the match-up.

For example, watching + Show Spoiler +
Jangbi vs. Jaedong
made me think a lot about what protoss can do to a zerg who turtles to hive on 6 hatches, and after reading an opinion piece regarding this on fomos, I do concur with Kingdom's thoughts in that DAs should be used more late game to snipe defilers, along with good reaver usage. Bisu doesn't need to as much because he usually plays from an advantage, but that shouldn't stop other Ps from incorporating these elements into their play. A counterargument to using DAs may be that using feedback uses too much APM and DAs are a hefty investment, but that was the same thing said about queens, and look at its place in ZvMech now.

The same thing with incorporating stargate-tech late game. Arbiters are a natural transition since you already have the tech. We've seen Jaehoon and Flying experiment with it to varying degrees of effectiveness (from DAEBAK! in flying vs. yarnc to wtf jaehoon in jaehoon vs. roro), but it still remains relatively unexplored. Think about what if the P army can just by pass the simcity/sunkens and just attack the zerg 4th/Main. There's a lot of potential here. Protoss players should think about incorporating this in their play and figuring out the timings to get arbs out. Again, same thing with getting a fleet beacon, consair preservation amongst P progamers have been improving consistently, this is a fairly natural transition. D-web can help against sunkens (for instance in Tempest vs. Kwanro on polaris rhapsody) and also defensively, it's a fairly flexible spell and a lot of room for creativity with regards to how it can be used. Air weapons upgrades to shred ovies faster and remove dropping from the Z's options. There's a lot to be explored here as well, but again P players are reluctant. We see players (e.g. Kal) toy with the idea, but not tinker with their builds and try incorporate it.

Not much to do with innovation, but Protoss in general also skimp on having cannons, sim-citying and reavers to protect their bases and then complain about "cracklings imba". Hmm, I wonder why Nal_rA didn't have as much problem with crackling raids?

Another issue is too much predictability. E.g. Most protoss players FE every game. Sure, FE > 1 basing because 2 base vs. 3 hatch > 1 base vs. 2 hatch, simple maths. But going 1 base once in a while throws Zs off. Like JB vs. Hyun this group. Stork vs. by.Hero/Hydra/Zerg[kal]. Zs take for granted that Ps are going to FE and just put down their third automatically, 1 basing once in awhile can keep them on their toes. Plus, they're forced to play with less resources than they're usually used to, and force them to adopt a different build than what they've initially planned. Sure, maybe its viability is map dependent, but if the map is favourable for it then why not? Instead, we see players ditch it completely as an option. I'm not even sure if some Ps remember how to play 1base strategies vZ anymore. Using and refining such strategies can be a useful weapon against an unsuspecting zerg, but nope, Ps like being predictable. Because FE best opening right? Why 1base when you can 2base? Stork and JangBi noobs obviously.

-Frustrated P fanboy
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
July 09 2011 11:30 GMT
#408
On July 09 2011 20:02 Winechu wrote:
Though I don't share Legatus Lanius' sentiments, when I watch PvZ I do feel that it looks ridiculously tough, especially late game. However, I don't think that it is due to imba as much as it is due to the lack of innovation in the match-up.

For example, watching + Show Spoiler +
Jangbi vs. Jaedong
made me think a lot about what protoss can do to a zerg who turtles to hive on 6 hatches, and after reading an opinion piece regarding this on fomos, I do concur with Kingdom's thoughts in that DAs should be used more late game to snipe defilers, along with good reaver usage. Bisu doesn't need to as much because he usually plays from an advantage, but that shouldn't stop other Ps from incorporating these elements into their play. A counterargument to using DAs may be that using feedback uses too much APM and DAs are a hefty investment, but that was the same thing said about queens, and look at its place in ZvMech now.

The same thing with incorporating stargate-tech late game. Arbiters are a natural transition since you already have the tech. We've seen Jaehoon and Flying experiment with it to varying degrees of effectiveness (from DAEBAK! in flying vs. yarnc to wtf jaehoon in jaehoon vs. roro), but it still remains relatively unexplored. Think about what if the P army can just by pass the simcity/sunkens and just attack the zerg 4th/Main. There's a lot of potential here. Protoss players should think about incorporating this in their play and figuring out the timings to get arbs out. Again, same thing with getting a fleet beacon, consair preservation amongst P progamers have been improving consistently, this is a fairly natural transition. D-web can help against sunkens (for instance in Tempest vs. Kwanro on polaris rhapsody) and also defensively, it's a fairly flexible spell and a lot of room for creativity with regards to how it can be used. Air weapons upgrades to shred ovies faster and remove dropping from the Z's options. There's a lot to be explored here as well, but again P players are reluctant. We see players (e.g. Kal) toy with the idea, but not tinker with their builds and try incorporate it.

Not much to do with innovation, but Protoss in general also skimp on having cannons, sim-citying and reavers to protect their bases and then complain about "cracklings imba". Hmm, I wonder why Nal_rA didn't have as much problem with crackling raids?

Another issue is too much predictability. E.g. Most protoss players FE every game. Sure, FE > 1 basing because 2 base vs. 3 hatch > 1 base vs. 2 hatch, simple maths. But going 1 base once in a while throws Zs off. Like JB vs. Hyun this group. Stork vs. by.Hero/Hydra/Zerg[kal]. Zs take for granted that Ps are going to FE and just put down their third automatically, 1 basing once in awhile can keep them on their toes. Plus, they're forced to play with less resources than they're usually used to, and force them to adopt a different build than what they've initially planned. Sure, maybe its viability is map dependent, but if the map is favourable for it then why not? Instead, we see players ditch it completely as an option. I'm not even sure if some Ps remember how to play 1base strategies vZ anymore. Using and refining such strategies can be a useful weapon against an unsuspecting zerg, but nope, Ps like being predictable. Because FE best opening right? Why 1base when you can 2base? Stork and JangBi noobs obviously.

-Frustrated P fanboy


Well, I think the "counter" to go up against 6 Hatch Hive play is just use units to defend instead of attacking. Defend and expand until you get yourself a 4th. Then start massing up those Reavers and make a push. Protoss can be played like Terran as well!!! Reavers > Tanks imo
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
DarkMatter_
Profile Joined January 2010
Canada1774 Posts
Last Edited: 2011-07-09 15:07:19
July 09 2011 14:54 GMT
#409
What's the point of even going for the 4-base turtle style if protoss somehow manages to be on an equal footing with the zerg in the lategame despite spending the entire midgame being hyper-aggressive? Right now, it seems like an even tradeoff to me. The zerg is going for a strategy that is designed to have an extremely strong late game but on the flip side, it leaves the zerg highly vulnerable in the early to midgame period. On the other hand, the protoss attempt to overwhelm the zerg with midgame aggression but when their aggression fails to cripple the zerg, they are severely behind in the lategame.
baubo
Profile Joined September 2008
China3370 Posts
July 09 2011 16:29 GMT
#410
I find that ZvP imba can be summed up as "better unit micro on both sides -> more zerg advantage". Storm dodging, scourge micro against sair/shuttles, templar snipe with mutas, lings harassing all over the map, and general surrounds of protoss ball with hydra/lurker/ling/defiler army. When players' control rises, the matchup becomes more favorable to zerg in general. These days, it's hard for a protoss to outplay a zerg in general unless you're Bisu.

Of course, this doesn't get truly reflected in PL play because bad zergs can't really take advantage of such things... given that they're simply not skilled. But the top zergs who are skilled all beast at ZvP
Meh
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