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United States5582 Posts
On June 12 2011 14:40 Shurayuki wrote: eat that Spica!
<3 Lol
Soo has earned my respect... For today. He has to go on a winning streak again to get some more respect though! Good job Soo!
And lol at all the KT fanboys saying "Stats gonna kill SKT today". Uh-huh.
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lol Stats thought he could win with dragoon in the beginning, fucking uses all those gas on goons and sair so he couldn't tech.
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So cracklings are pretty good..lol :D
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On June 12 2011 14:40 PBC wrote: wait.. soo won that? i dont get how but i am pleased.
very gg
Soo switched over to hydra lurker ling on 8 hatcheries I think, while Stats lost his entire ground force. Soo can take out the third any time he wants, however he wants.
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Genius by soo. make a lot of lings which forces stats to make zealots,, then plague all the zealots.
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konadora
Singapore66071 Posts
On June 12 2011 14:40 Vasoline73 wrote: Man leave the game stats wtf are you doing. BG. Seriously such an unclutch moment to go from a possible 2-2 to a 3-1 commentators said stats probably expected a ultra switch, hence the lots of lots, reavers and archons. but soo went lurkers, thus his unit combination wasnt very good (against lurkers, more dragoons and HTs are better)
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On June 12 2011 14:41 DoX.) wrote: So cracklings are pretty good..lol :D Lings are good for everything. See: Effort vs Kal.
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On June 12 2011 14:41 SimonB wrote: Ah!
Stats was looking okay until that attack. That has to be considered a major decision blunder. There was no way that was a good idea. lol he had already lost he got a rediculously late third and it was a very exposed place
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I must say, that was excellent play by Soo.. Saved so much gas..
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soo only made lings and scourges for a good 5 hours before teching to Hive and a-move his cracklings to Stats' army ...
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On June 12 2011 14:41 SimonB wrote: Ah!
Stats was looking okay until that attack. That has to be considered a major decision blunder. There was no way that was a good idea.
He was looking terrible either way. Getting his third delayed forever like that, half-assed harass that fails and then he just gives up. Bad unit composition as well. Terrible play. Not the Stats I know. ((
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soo: when life hands you lemons, make more cracklings
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United States5582 Posts
On June 12 2011 14:39 X10A wrote:Show nested quote +On June 12 2011 14:38 Shurayuki wrote:On June 12 2011 14:38 1Eris1 wrote: Thats a lot of zealots. please stop making lings can we rename soo into ZerglingKingPrime? Kwanro 2.0 Yeah, I felt the spirit of Kwanro channeled through that game, but no one can ever replace Kwanro. Ever.
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On June 12 2011 14:42 aupstar wrote: I must say, that was excellent play by Soo.. Saved so much gas.. i think the problem was that one goon stopping him from getting his nat gas. hes prolly like fuck it ill just make only lings
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On June 12 2011 14:41 renzy wrote:Show nested quote +On June 12 2011 14:40 PBC wrote: wait.. soo won that? i dont get how but i am pleased.
very gg Soo switched over to hydra lurker ling on 8 hatcheries I think, while Stats lost his entire ground force. Soo can take out the third any time he wants, however he wants.
Lurkers were only for defense, hydras were barely there till the very end. I think pure ling-defiler would have won that with the econ difference (though Stats suiciding into the lurker field helped I guess).
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On June 12 2011 14:42 vishrut wrote:Show nested quote +On June 12 2011 14:41 SimonB wrote: Ah!
Stats was looking okay until that attack. That has to be considered a major decision blunder. There was no way that was a good idea. lol he had already lost he got a rediculously late third and it was a very exposed place He had a good army against lings though. He could've held on and gotten a fourth.
Moving up a ramp against a dozen spread lurkers is really dumb.
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Incredibly sloppy game by Stats.
I think his thought process went something like this.
Ooh, my one dragoon can shoot at his hatchery! So I'm going to build mass dragoons for five minutes just to snipe that hatchery while he builds all zerglings.
Hmm... my dragoons aren't working. So I'll get mass zealots instead. Also, I'll keep trading them against zerglings to keep both our armies small -- much better than teching to splash-dealing units.
I should be taking two bases now. Guess I'll take just one, the more vulnerable one, and not secure it properly.
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On June 12 2011 14:43 SimonB wrote:Show nested quote +On June 12 2011 14:42 vishrut wrote:On June 12 2011 14:41 SimonB wrote: Ah!
Stats was looking okay until that attack. That has to be considered a major decision blunder. There was no way that was a good idea. lol he had already lost he got a rediculously late third and it was a very exposed place He had a good army against lings though. He could've held on and gotten a fourth. Moving up a ramp against a dozen spread lurkers is really dumb. but he was about to mine out his main and nat leaving one base. he has to guard that one base. soo double expands in the bottom. what can stats do
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On June 12 2011 14:43 SimonB wrote:Show nested quote +On June 12 2011 14:42 vishrut wrote:On June 12 2011 14:41 SimonB wrote: Ah!
Stats was looking okay until that attack. That has to be considered a major decision blunder. There was no way that was a good idea. lol he had already lost he got a rediculously late third and it was a very exposed place He had a good army against lings though. He could've held on and gotten a fourth. Moving up a ramp against a dozen spread lurkers is really dumb. that map made it kinda difficult to defend both 3rd and 4th with such army size, let alone potential doom drop into main ... i think stats made a correct decision to push and end the game right there, but his execution was just plain awful ...
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T____T KT You can pull through!!!
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