[SWL] MBCGame HERO vs KT Rolster - Page 18
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Turbovolver
Australia2378 Posts
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Ryo
8787 Posts
On January 31 2011 19:30 LLXC wrote: If Action didn't suicide so much into mines, he would have easily won this game...wow It's not easy though, zerg has to control so much shit | ||
pvzvt
Israel2097 Posts
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Monkeyshark
United States406 Posts
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mnesthes
5433 Posts
Well... That didn't go very well. | ||
hellbound
United Kingdom2242 Posts
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Holgerius
Sweden16951 Posts
On January 31 2011 19:31 Malinor wrote: I missed the first 15 minutes of the game, probably the reason I am not that surprised. If you just watched the second half, you just see a zerg throwing stuff at a mech-line for 15 minutes without breaking it. May have been 7 vs 3 bases, but Action missed that gigantic 10minute timimg window where he would just have needed to stop 3 and 6 from going up and starving Sea out.. But instead he tried to break the middle for unknown reasons. Acton looked far more promising a couple of months ago ![]() In the beginning Sea failed an 8 Rax, then lost his entire army in a failed sunken break and proceeded to lose a loooooot of SCVs to muta harassment. It's amazing that he ended up winning that. Fantastic turtling by Sea. | ||
hns
Germany609 Posts
On January 31 2011 19:28 HopLight wrote: Ok, so apparently Action has one of the best hive game vs bio but one of the worst vs mech? Seems so. Those defilers seemed completely useless to me, plus he let them die way too easily all the time, Sea didn't even have to irriadiate them. I wondered why Action didn't make more use of plague at all instead of using useless dark swarms. He started with some good drops on the tanks, but stopped doing so later (sent in empty overlords?). I really like Action and hope he gets better results, but he really could have won that game easily. ![]() | ||
mizU
United States12125 Posts
On January 31 2011 19:31 Ryo wrote: It's not easy though, zerg has to control so much shit Well, if you know there are mines, you can still run a few zerglings in first. Instead of your whole fxcking army. | ||
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flamewheel
FREEAGLELAND26780 Posts
![]() Oh wait just KT but saw Violet when I tabbed over ~_~ | ||
Turbovolver
Australia2378 Posts
On January 31 2011 19:32 Monkeyshark wrote: Seriously though guys. From what I saw, action never have much units and he had 5 base to make them from(when the mech transition happened) WHAT KIND OF MACRO IS THAT? I'm pretty sure Action's macro was fine that game. | ||
NicksonReyes
Philippines4431 Posts
Flash 3-Kil!!! | ||
alypse
Vietnam2762 Posts
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mizU
United States12125 Posts
On January 31 2011 19:32 hellbound wrote: Was I the only one shouting GO MUTA at the screen? I think we have a new minesweeper zerg.... He's not gonna get a very high score either... | ||
TwoToneTerran
United States8841 Posts
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WaZuP
Germany487 Posts
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darklordjac
Canada2231 Posts
On January 31 2011 19:33 mizU wrote: Well, if you know there are mines, you can still run a few zerglings in first. Instead of your whole fxcking army. He seemed to rally point his hatcheries to wherever he thought mines were | ||
Hier
2391 Posts
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Lann555
Netherlands5173 Posts
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Monkeyshark
United States406 Posts
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