[MSL] Round of 16 - Day 2 - Page 35
Forum Index > Brood War Tournaments |
QuothTheRaven
United States5524 Posts
| ||
sixfour
England11061 Posts
| ||
![]()
flamewheel
FREEAGLELAND26781 Posts
| ||
Megalisk
United States6095 Posts
| ||
moopie
12605 Posts
| ||
SkelA
Macedonia13032 Posts
| ||
oBlade
United States5409 Posts
On July 24 2010 18:41 Vasoline73 wrote: Agree that it was more ForGG's good game than hero's bad. Although, for once I agree with SuperArc, not getting the +1 on his mutas and instead going for a lurk transition seemed suboptimal I'd watch this wording. An air upgrade is relatively inexpensive, but it's not a substitute for a midgame ground army. When you say "instead," it's like you're proposing that he either go Crazy Zerg or go all-in with muta/ling. You just need lurkers, especially on this long map, to defend 3+ bases. Hero's game plan was to pressure forgg with the fastest 2hatch muta build, preventing and discouraging him from pushing at a normal time. While he did this, and knowing that forgg's push would be later, he could switch to 4base management and go for his hive. | ||
Salteador Neo
Andorra5591 Posts
| ||
QuothTheRaven
United States5524 Posts
Rax landed in nice position to tighten choke and force DTs to walk through mines /turret . . . nice sim city there. | ||
Vivi57
United States6599 Posts
violet is now completely screwed | ||
moopie
12605 Posts
| ||
![]()
flamewheel
FREEAGLELAND26781 Posts
You have pretty good PvT, comparably. This map is VERY good for PvT. You can use Carriers... Why would you do this? | ||
SuperArc
Austria7781 Posts
| ||
Lebesgue
4542 Posts
| ||
sixfour
England11061 Posts
| ||
Hyperionnn
Turkey4968 Posts
| ||
pinkranger15
Philippines1597 Posts
| ||
Avidkeystamper
United States8552 Posts
| ||
Scaramanga
Australia8090 Posts
![]() | ||
![]()
flamewheel
FREEAGLELAND26781 Posts
| ||
| ||