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[SPL] eSTRO vs KT Rolster - Page 54

Forum Index > Brood War Tournaments
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SturmAddict
Profile Joined October 2009
Malaysia176 Posts
May 21 2010 02:07 GMT
#1061
Yo guys.i dont see how action vs flash was close

Flash had 2500 minerals in the bank and 200 supply since 20:00, had 5 gas expansions, and dug in defence. Towards the end of the game, he still had 3000 minerals and 2500 gas.

The only damage done to him mostly, is plague, or killing science vessels.

But Flash had so many science vessels (he had 12 "attacking" science vessels, 4 spare vessels on 12 o clock,3 spare vessels in his 2 o clock....lol....)

He practically wiped out 3000+ worth of gas units every time he marches forward with his vessels. Even with 7 gas, a zerg can only take this onslaught for at most 5-6 times.

Then look at the cost effectiveness.

People keep saying, ooo, dont build ultra, dont build zerglings, build hydras, blabla.
Look how horrible zergling+hydralisk+lurker+defilers turned out for him.

Every time he pushed into flash's main, the only casuality on flash's side is his MNM, which are ussuly hanging around so that the tanks can murder everything.

Flash almost never lost a single tank whenever he got attacked at his 3 o clock, only plague, however he pulled and repaired every single tank over and over.

Every time flash lost some 500 minerals worth of MNM, his tank murdered 200/200 zerg units worth thousands and thousands of gas. The degree of cost effectiveness of Flash's defence was like killing 5 shuttles filled with reavers with a single marine.

And mind you, flash only used like 10% of his tanks in defence, he had tanks on his 12 o clock, and every expansion had tanks behind turrets.

He also had so many turrets that even guardians dies to them (lol) so i dont see how drop's could have worked, specially considering how 3/3 marines will annihilate any kind of drop play.
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
May 21 2010 02:57 GMT
#1062
After watching Action v.s. Flash, I thought up of one crazy combo that Action almost made it work.

Guardian+Lurker+Defiler+Scourge

Marines can't shoot at Guardians without entering attack range of lurkers that are protected by swarm. Marines can't retreat from lurkers without being shot by Guardian. Guardians can attack tanks that are shooting at the lurkers. Any wraiths can be shot down by scourge.

The one problem with this combo is that mass SV with marine support can still counter it. This combo is crazy gas heavy. There won't be many scourge available. So reduction of SV count through plague + muta is necessary.
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
Last Edited: 2010-05-21 16:01:03
May 21 2010 15:56 GMT
#1063
So Guardian/lurker/defiler/scourge/muta/ling attack.

That's why Flash was making some goliaths, by the way. Needed a decent counter to guardian lurker, and Action obviously couldn't go mass guardian.

edit: At sturm addict, a dedicated ultra/defiler/ling drop in Flash's main could've worked. It'd resist the tank damage from the 4 or 5 tanks Flash had readied there thanks to swarm, and kill a lot of supply. But if Action dedicates that much to attacking Flash's main, Flash has free reign to kill one of either side of expansions he has set up (as he can only have enough defiler+units to hold one base reliably while having a dedicated drop).

The other problem with this is is he has to overproduce overlords so he doesn't get supply blocked himself after turrets do their thing to the drop. So, doubly big investment of resources + probable loss of expansion, all against Flash's crisis management. Action was in a tough situation from a decision making standpoint for most of the game.
Remember Violet.
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