On April 16 2010 01:07 OneOther wrote:
Commentators said late-game Carrier transition was the only way to beat Flash. Flash hardly loses half vs half map battles vs Arbiter Protoss ground army. Kal's HUGE and obvious mistake was letting every expo die as he was pumping Carriers. But the credit goes to Flash...his ability to sense Carriers and destroy every expo right before they start moving around the map. I mean, it's just incredible what he's doing..seeing his gameplay makes me speechless
Commentators said late-game Carrier transition was the only way to beat Flash. Flash hardly loses half vs half map battles vs Arbiter Protoss ground army. Kal's HUGE and obvious mistake was letting every expo die as he was pumping Carriers. But the credit goes to Flash...his ability to sense Carriers and destroy every expo right before they start moving around the map. I mean, it's just incredible what he's doing..seeing his gameplay makes me speechless
QFT. If Kal decides to be stubborn and carry on using the ground army, flash will just slow push him to death. If you watch mid game, flash was pushing to 7 to set up 2 bases there. 5 base Flash is pretty much unstoppable