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On February 12 2010 21:02 Shkaii wrote: Korean Air SL Ro16 T(1) Flash P(3) Movie Kal Strok Z(2) Inter.Calm Shine
Next match (Feb 17) Match 1 Seiya vs 815[white] Match 2 gangyu vs Match 1 Winner Hope thickbrows makes it over crookedeye.
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MrHoon
10183 Posts
On February 12 2010 21:02 cabarkapa wrote:Show nested quote +On February 12 2010 21:01 MrHoon wrote:On February 12 2010 20:57 Xeln4g4 wrote: Very nice game day IMHO! With the desired outcome!!!
TvZ was very intense and in in the last games Stork played outstandingly ... don't know if it is a question of skill difference but Stork seems to be in GREAT shape. -_- "The TvZ was very intense and in the last games Stork played outsandingly" Probably the intended meaning I made the -_- face not because I didn't understand but because he called the TvZ games with Lomo 'intense'
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On February 12 2010 21:01 baubo wrote:Show nested quote +On February 12 2010 20:53 Nytefish wrote: This is the heavy midgame reaver style I really wondered why progamers didn't do more often. Agreed. Although I guess the flip side is that it requires very good control, since you're sacrificing unit count quite a bit by teching so quickly. One wrong move could easily cost you the game. But once reavers are in position, it does indeed massacre everything on the ground.
I think toss players don't try hard enough zergs are usually the ones doing the proactive HT sniping. Although it's a gamble for them to invest heavily into their midgame muta control, it's a gamble that very often pays off.
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On February 12 2010 21:03 MrHoon wrote:Show nested quote +On February 12 2010 21:02 cabarkapa wrote:On February 12 2010 21:01 MrHoon wrote:On February 12 2010 20:57 Xeln4g4 wrote: Very nice game day IMHO! With the desired outcome!!!
TvZ was very intense and in in the last games Stork played outstandingly ... don't know if it is a question of skill difference but Stork seems to be in GREAT shape. -_- "The TvZ was very intense and in the last games Stork played outsandingly" Probably the intended meaning I made the -_- face not because I didn't understand but because he called the TvZ games with Lomo 'intense' oh okay, you just bolded too many words man.
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I'm still curious as to how 2 zealot and a goon managed to find their way to hogil's base to snipe the spire.
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Stork's sair/reaver did nothing. stork's ht get snipe.
and somehow stork still win? hogil ZvP is terrbad.
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On February 12 2010 21:05 MuffinDude wrote: I'm still curious as to how 2 zealot and a goon managed to find their way to hogil's base to snipe the spire.
Stork sneaked a shuttle into Hogil's main along the right hand map border. Not sure how he got away with it (I think an overlord was there) but he did.
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On February 12 2010 21:05 MuffinDude wrote: I'm still curious as to how 2 zealot and a goon managed to find their way to hogil's base to snipe the spire. shuttle drop? rofl they even showed the shuttle flying back
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On February 12 2010 21:05 jaw wrote: Stork's sair/reaver did nothing. stork's ht get snipe.
and somehow stork still win? hogil ZvP is terrbad. 4 reavers or just anyone who loses against Stork is "terrbad"
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On February 12 2010 21:05 MuffinDude wrote: I'm still curious as to how 2 zealot and a goon managed to find their way to hogil's base to snipe the spire.
Hogil's tech pattern was 4th hatch/Den before Lair. He was counting on hydras for defense and hence the incredibly late spire timing.
Shows you just how amazing Stork is at adapting to in-game situations.
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On February 12 2010 21:01 baubo wrote:Show nested quote +On February 12 2010 20:53 Nytefish wrote: This is the heavy midgame reaver style I really wondered why progamers didn't do more often. Agreed. Although I guess the flip side is that it requires very good control, since you're sacrificing unit count quite a bit by teching so quickly. One wrong move could easily cost you the game. But once reavers are in position, it does indeed massacre everything on the ground. Getting the third with reaver support for defense is included in Storks new "secret" PvZ strategy (he said in past interviews that he kept it secret since the Sin Peaks of Beakdu days) and it have proved work very well on large maps.
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MrHoon
10183 Posts
yeah it was a shuttle drop
even if we didn't see the shuttle returning back, we had 2 zealots and a goon in the middle of hogil's main. Convenient number if you ask me~
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On February 12 2010 20:55 okum wrote:Too easy. Rumors of Hogil's ZvP prowess have been greatly exaggerated (or Stork is just too good  ). Hogil played pretty well imo, showing great map awareness and generally good management shutting down all of Storks drop harassment beside that first ninja 2zeal\1goon drop. He also came really close to breaking Storks 3rd if it had not been for that sick scarab taking out like 10~ hydras in one shot despite that they were not really clumped. After that it became really hard once Stork got his perfectly mixed army for fighting hydra\lurk and Hogil had not yet hive tech. Not to mention Stork had impeccable control of his army.
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On February 12 2010 21:05 jaw wrote: Stork's sair/reaver did nothing. stork's ht get snipe.
and somehow stork still win? hogil ZvP is terrbad.
How about Stork's third, that looked like it would fall but then it didnt?
Also Stork's Spire Snipe was pimp :D
Hogil's ZvP is solid good and everybody who follows the scene knows it
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On February 12 2010 21:08 InDaHouse wrote:Show nested quote +On February 12 2010 21:01 baubo wrote:On February 12 2010 20:53 Nytefish wrote: This is the heavy midgame reaver style I really wondered why progamers didn't do more often. Agreed. Although I guess the flip side is that it requires very good control, since you're sacrificing unit count quite a bit by teching so quickly. One wrong move could easily cost you the game. But once reavers are in position, it does indeed massacre everything on the ground. Getting the third with reaver support for defense is included in Storks new "secret" PvZ strategy (he said in past interviews that he kept it secret since the Sin Peaks of Beakdu days) and it have proved work very well on large maps.
IIRC Stork said this only works for 3rds with narrow entrances. Note how much time he was able to delay the hydras by using a few zealots to block the ramps.
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it seems like hogil can't catch a break.. least season, he made it out of the prelims, beat mind in 3 close sets, then gets raped by flash
this season, again makes it out of prelims, beats another terran in 3 close sets, and then gets raped by stork...
I feel for that guy a little bit.. just unlucky that he can't face non s-class.. eg: kwanro
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On February 12 2010 21:19 baubo wrote:Show nested quote +On February 12 2010 21:08 InDaHouse wrote:On February 12 2010 21:01 baubo wrote:On February 12 2010 20:53 Nytefish wrote: This is the heavy midgame reaver style I really wondered why progamers didn't do more often. Agreed. Although I guess the flip side is that it requires very good control, since you're sacrificing unit count quite a bit by teching so quickly. One wrong move could easily cost you the game. But once reavers are in position, it does indeed massacre everything on the ground. Getting the third with reaver support for defense is included in Storks new "secret" PvZ strategy (he said in past interviews that he kept it secret since the Sin Peaks of Beakdu days) and it have proved work very well on large maps. IIRC Stork said this only works for 3rds with narrow entrances. Note how much time he was able to delay the hydras by using a few zealots to block the ramps. If you try this on say, Python, you'd get run over easily by the zerg. Yeah that's correct he said that it only works on certain maps.
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AHAHAHAH lol at Reccomended ''i found it difficult to watch game 6''
Oh and fuck yeah stork actually won
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i foudn it difficult to watch game 6 too! good thing i'm not alone
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