On December 29 2009 19:45 lordmordor wrote: Flash had his moment of thinking he didn't need turrets...apparently the two have traded places and now Flash is unstoppable while JD decides sunks are lame
i agree, but this is far from the first time, and more like the 10th time(that i can immediately pull into memory) that jd decides sunkens are for noobs.
"If you play Jaedong now, what winrate do you honestly expect? - Differences among progamers are slices of paper. The currently good ones have put a lot of effortt and luck has been good on them too. Progamers' skills have been standardized. If the build order is on my favor, I might win couple games against him because I'm a pro too. "
JD occasionally throws games away like this. Happened before, will happen again.
It didn't look like he had a game plan at all. Of course he didn't lose on purpose, but I am pretty sure he did not put much effort in it at all. Then the scouting goes wrong, your team is down 0:2. The hobby-psychologist in me would assume a motivational problem
i guess jaedong was more or less relying on sea pushing out and pulling back to "force" jeadong to build sunkens, but never actually attacking (which you see quite often)... He just decided this was a decent risk to take to give him an even chance in the late game, rather than play 'safe' and get the sunkens, and be behind in the mid game and have a repeat of jaedong vs flash game 1?
That being said i play protoss so i really have no clue :D. Terran usually has scan and scans to see if the sunks are there and base there push off that anyway right? I'm just trying to make some sense out of jaedongs "yeaaa 16 lings can beat 12 marines 2 bats and 2 medics, i dont need sunks" decision...
He skipped sunkens for a reason. He 9 pooled, drone scouted and made 8 lings which did nothing. And then he chose to 3 hatch at this moment.He was so behind in economy I guess he wanted to scare Sea off with lots of lings. He probably had a better chance 2 hatching, but he would've had to inflict some pretty heavy economic damage had he done that.
On December 29 2009 19:52 MacWorld wrote: Now I see what TossGirl meant
"If you play Jaedong now, what winrate do you honestly expect? - Differences among progamers are slices of paper. The currently good ones have put a lot of effortt and luck has been good on them too. Progamers' skills have been standardized. If the build order is on my favor, I might win couple games against him because I'm a pro too. "
On December 29 2009 19:52 MacWorld wrote: Now I see what TossGirl meant
"If you play Jaedong now, what winrate do you honestly expect? - Differences among progamers are slices of paper. The currently good ones have put a lot of effortt and luck has been good on them too. Progamers' skills have been standardized. If the build order is on my favor, I might win couple games against him because I'm a pro too. "
On December 29 2009 19:54 Ftrunkz wrote: i guess jaedong was more or less relying on sea pushing out and pulling back to "force" jeadong to build sunkens, but never actually attacking (which you see quite often)... He just decided this was a decent risk to take to give him an even chance in the late game, rather than play 'safe' and get the sunkens, and be behind in the mid game and have a repeat of jaedong vs flash game 1?
That being said i play protoss so i really have no clue :D. Terran usually has scan and scans to see if the sunks are there and base there push off that anyway right? I'm just trying to make some sense out of jaedongs "yeaaa 16 lings can beat 12 marines 2 bats and 2 medics, i dont need sunks" decision...
I think Sea could afford to play more aggressively and not pull his forces back because he saw the early pool. Once he gets stim and medics he can fight back a lot of zerglings with good micro. I think Jaedong didn't build the sunken because it would only prolong the inevitable. He was so far behind and his spire was not even done i believe.
On December 29 2009 19:44 Ftrunkz wrote: they're called sunkens bro... -_-. Seriously what the hell was that? That timing push is super standard TvZ right? :\.
Against 9 - pool it is a little bit tricky . Sure he would have defended if he build like 2 or 3 sunkens , but that would probably messed his muta timing big time with the low number of drones he had after the 9 - pool and would have been behind . If he on the other hand somehow stoped the attack with lings he would have had attacking possibilities with both mutas and lings ......Probably thats why he chose to not build sunkens ....
On December 29 2009 20:05 jhNz wrote: wow... seems like jeadong isn't anymore what he used to be. i can't remeber a single 0-3 last season.
He's 12-3 this month with 2 of the losses coming from Flash. So although this games was horrible I doubt that he is in trouble.
i don't think he's slumping or something like that. i just wanted to say that he's the oz player - and overall - who's most likely to win his games in pl. so a 0-3 shouldn't happen too often
On December 29 2009 19:55 Warrior Madness wrote: He skipped sunkens for a reason. He 9 pooled, drone scouted and made 8 lings which did nothing. And then he chose to 3 hatch at this moment.He was so behind in economy I guess he wanted to scare Sea off with lots of lings. He probably had a better chance 2 hatching, but he would've had to inflict some pretty heavy economic damage had he done that.
I really don't think he was that behind on economy. Sea pulled several probes to fend off the initial rush, and he built his CC on the high ground.
I didn't really look closely at Sea's BO, since I usually just assume it's the normal timing. But it's possible that he pushed earlier than normal. And Jaedong just wasn't prepared. Or he thought Sea's initial push was just to scare him into making sunkens.