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[WCG] Korean Qualifiers - Final Day - Page 17

Forum Index > Brood War Tournaments
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hideo
Profile Blog Joined May 2007
Canada1641 Posts
August 30 2009 05:58 GMT
#321
i think stork completely overestimated the damage that he did with his first push.

and bisu's macro is just flawless. even with a 1gate->expand opening vs stork's 2gate, he managed to keep his supply count constantly higher than or same as stork's for the entire early game. how does that work??? o_O
dl2agon
Profile Joined June 2009
United States473 Posts
August 30 2009 05:58 GMT
#322
On August 30 2009 14:57 Jayme wrote:
Show nested quote +
On August 30 2009 14:56 integral wrote:
On August 30 2009 14:54 Jayme wrote:
and now Stork goes ahead and suicides his army into Bisu's nat.

Exactly why are players throwing themselves into 3-4 reaver defense???

stork HAD to, that was his only timing


Then he has to be smarter about it.

Or not cluster all 4 of his damn reavers in nice range of a scarab shot.

I realize the guy was behind a base and all but that attack was stupidly executed.


Well Stork was pretty limited in his reaver placement. He couldnt stick them to the opposite side because Bisu had 2 goons on high ground. And behind his own goons wont work either.
Yaqoob
Profile Blog Joined March 2005
Canada3346 Posts
August 30 2009 05:58 GMT
#323
On August 30 2009 14:57 Zozma wrote:
The attack was fine... if he didn't screw up with his reavers, Bisu would have died then and there.

I don't think that he would have died even if Stork didn't screw up with the reavers because Bisu still had like 15 units on his ramp that could reinforce the fight.
김택용 Fighting!
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
August 30 2009 05:59 GMT
#324
THE KING OF SILVER GRABS ANOTHER

love you Stork!
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
August 30 2009 05:59 GMT
#325
On August 30 2009 14:58 hideo wrote:
i think stork completely overestimated the damage that he did with his first push.

and bisu's macro is just flawless. even with a 1gate->expand opening vs stork's 2gate, he managed to keep his supply count constantly higher than or same as stork's for the entire early game. how does that work??? o_O

becouse having 1 base more allows you to produce more units?
La parole nous a été donnée pour déguiser notre pensée
bitchaRd[raGe]
Profile Joined August 2008
Russian Federation376 Posts
August 30 2009 05:59 GMT
#326
Had to admit just BRILLIANT Bisu's defense. Seems that he can hold just ANYTHING with almost dead red goons and a pack of probes.
SKT1!
darktreb
Profile Joined May 2007
United States3017 Posts
August 30 2009 05:59 GMT
#327
Stork - half progamer half clown

Never fails to deliver, I love this guy
lFrost
Profile Blog Joined July 2009
United States295 Posts
August 30 2009 06:00 GMT
#328
stork was behind the whole game after the first initial attack. bisu went expo first while stork went for reavers first so it was up to stork to attack bisu and either win the game or hurt his economy badly. stork wasn't able to do that so bisu was up in economy for the rest of the game and won.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
August 30 2009 06:00 GMT
#329
On August 30 2009 14:58 Baddieko wrote:
I dont get it, Stork should be the one playing long game and expanding. Always seemed to overaggressive against bisu.

You know Bisu can play long games and expand too right? Stork's macro is not superior to Bisu's to the point where he can just play macro games and win. Sure he might be able to come out on top, but the two are basically top notch PvPers with incredible macro.
God Bless
Baddieko
Profile Joined October 2008
Singapore855 Posts
August 30 2009 06:00 GMT
#330
On August 30 2009 14:59 Itachii wrote:
Show nested quote +
On August 30 2009 14:58 hideo wrote:
i think stork completely overestimated the damage that he did with his first push.

and bisu's macro is just flawless. even with a 1gate->expand opening vs stork's 2gate, he managed to keep his supply count constantly higher than or same as stork's for the entire early game. how does that work??? o_O

becouse having 1 base more allows you to produce more units?



Stork didn't even know Bisu had expanded. That is crucial in game 2. He thought after the fight they are still even. Missed the timing to attack before Bisu had reavers.
5tarscream
Profile Joined January 2009
Singapore459 Posts
August 30 2009 06:01 GMT
#331
Bisu always push his dragoons forward to take the blow from stork reaver then use his reaver to get stork reaver.
Oov, Bisu, TheZerg, Canata Hwaiting~~
wok
Profile Blog Joined July 2009
United States504 Posts
August 30 2009 06:01 GMT
#332
On August 30 2009 12:24 Roffles wrote:
Show nested quote +
On August 30 2009 12:20 Emlary wrote:
On August 30 2009 10:23 illu wrote:
And here's a better picture of Stork:

[image loading]


Except I do not know if he is on the left or on the right.


I prefer this lol

Who is that Bisu representative picture?

Jaedong's pic is YeSung from Super Junior (Korean Boy Group). Bisu's pic is Kyuhyun from Super Junior as well.


Dude no. This is not asians look alike syndrome. I made that exact same link in my post in the kpop thread :p
I'll race you to defeatism... you win.
UGC4
Profile Blog Joined June 2009
Peru532 Posts
Last Edited: 2009-08-30 06:01:57
August 30 2009 06:01 GMT
#333
those PvP games were SOFA KING good! jesus. best 2 protosses in the world atm...cant really argue that
#1 Movie fan~ he's got so much skill it oozes out of his skin in the form of acne. ~family comes first~
SeBASTa
Profile Joined September 2003
China1147 Posts
August 30 2009 06:01 GMT
#334
On August 30 2009 14:57 Zozma wrote:
The attack was fine... if he didn't screw up with his reavers, Bisu would have died then and there.

you don't know how PvP works
En Taro Terran
ATLAS-3.04
Profile Blog Joined June 2009
United States190 Posts
Last Edited: 2009-08-30 06:02:07
August 30 2009 06:01 GMT
#335
On August 30 2009 14:57 marcoso wrote:
Show nested quote +
On August 30 2009 14:54 ATLAS-3.04 wrote:
LOL BISU! Where'd that army come from all of a sudden?


that was actually a trap.. stork had an observer and bisu knew that. Then, Bisu makes stork think those are all his units


I see! Thanks.

Bisu, you magnificent bastard, you!

So...when is Jaedong vs Luxury?
"I wheel destoryed, ehh, everywon... okay? In two-souzand-nine! Tank you!" ~Savior, Blizzcon 2008
hideo
Profile Blog Joined May 2007
Canada1641 Posts
August 30 2009 06:01 GMT
#336
On August 30 2009 14:59 Itachii wrote:
Show nested quote +
On August 30 2009 14:58 hideo wrote:
i think stork completely overestimated the damage that he did with his first push.

and bisu's macro is just flawless. even with a 1gate->expand opening vs stork's 2gate, he managed to keep his supply count constantly higher than or same as stork's for the entire early game. how does that work??? o_O

becouse having 1 base more allows you to produce more units?


with normal fe builds, there's always a timing where you have significantly less units than your 1base opponent isn't there? For the entire early game his supply was equal or higher than stork's and then the base advantage kicked in and he took off.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
August 30 2009 06:02 GMT
#337
Lol at all those who thought Bisu was behind at ANY point of the game. Even when he threw away those probes, and his army, he was always ahead in supply count. Hell, even in the very beginning of the game Bisu was slightly ahead, being ahead in supply count for a second even when it was just probes/zealots production.
Writerptrk
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
August 30 2009 06:03 GMT
#338
On August 30 2009 15:01 hideo wrote:
Show nested quote +
On August 30 2009 14:59 Itachii wrote:
On August 30 2009 14:58 hideo wrote:
i think stork completely overestimated the damage that he did with his first push.

and bisu's macro is just flawless. even with a 1gate->expand opening vs stork's 2gate, he managed to keep his supply count constantly higher than or same as stork's for the entire early game. how does that work??? o_O

becouse having 1 base more allows you to produce more units?


with normal fe builds, there's always a timing where you have significantly less units than your 1base opponent isn't there? For the entire early game his supply was equal or higher than stork's and then the base advantage kicked in and he took off.


Stork cuts probe production?
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
FireGuyX
Profile Joined February 2009
United States1712 Posts
August 30 2009 06:03 GMT
#339
On August 30 2009 15:00 Roffles wrote:
Show nested quote +
On August 30 2009 14:58 Baddieko wrote:
I dont get it, Stork should be the one playing long game and expanding. Always seemed to overaggressive against bisu.

You know Bisu can play long games and expand too right? Stork's macro is not superior to Bisu's to the point where he can just play macro games and win. Sure he might be able to come out on top, but the two are basically top notch PvPers with incredible macro.



Yeah Bisu and Stork are both S class players. One is dominant over zergs and protoss and the other is dominant over terran and protoss.
Flash, ForGG, and Movie fan.
Baddieko
Profile Joined October 2008
Singapore855 Posts
August 30 2009 06:03 GMT
#340
On August 30 2009 15:01 hideo wrote:
Show nested quote +
On August 30 2009 14:59 Itachii wrote:
On August 30 2009 14:58 hideo wrote:
i think stork completely overestimated the damage that he did with his first push.

and bisu's macro is just flawless. even with a 1gate->expand opening vs stork's 2gate, he managed to keep his supply count constantly higher than or same as stork's for the entire early game. how does that work??? o_O

becouse having 1 base more allows you to produce more units?


with normal fe builds, there's always a timing where you have significantly less units than your 1base opponent isn't there? For the entire early game his supply was equal or higher than stork's and then the base advantage kicked in and he took off.



That same supply achieved was from probes, it was normal in every pvp. 2 Nexus pumping probes vs 1 base pumping units.
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