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On August 22 2009 10:27 Freezard wrote: lol "I hope my kids play WoW when they grow up, doesn't have to do any babysitting" Don't have to worry about them getting someone pregnant either.
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they never pick up the tomes
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sKyHigh 1-2 ZerO sAviOr 2-0 Beckham NaDa 2-1 Ret EffOrt 2-0 IdrA sAviOr 0-2 ZerO (LOL) Beckham 0-2 sKyHigh Ret 2-1 IdrA (0)
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macro in war3 = attacking with groups of 5 units lol
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On August 22 2009 10:38 GoSu wrote: sAviOr 0-2 ZerO (LOL)
Not unexpected. Savior's zvz has always been his worst matchup.
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On August 22 2009 10:36 VabuDeltaKaiser wrote:some basics of wc3: you have to pay for your foodcount, that means if you go above 50 population you only gain 70% percent gold, if you go above 75 you only gain 30 % gold income. that means, having big armys is bad for your economy. this means you have to plan when you attack and as short as possible you can before you mass. so training units is just to reach and stay at 50 foodcount. next thing is the hero and the experience. everyunit that dies gives exp to a close hero of the killing fraction. that doubles the effect in a fight, since you get stronger and other loses units. also the hero is much stronger then other units, he gets even more power in the way of the game by killing creeps, the neutral units, or units of the opponent. the hero can get to level 10, what will hardly ever happen in a progamer match, but a big boost is level 6 where he gets a special ability that is even stronger than his normal spells. what does that mean ? you dont wanna loose units to feed enemy making him bigger, and want to kill units to grow. so you send wounded units in fights back home or just micro them away out of focus to not die and try to heal them. also you kill neutrals to gain exp because they dont run away like ur opponent would, and you dodge the danger of feeding the other player aswell by losing units yourself to him. another point is nearly every unit has a ability you have to time and autocasting would be waste, if its not healing, so you have to cast alot and have a mass of timings in you head. nevertheless starcraft is by far more entertaining  if you missed, battle means every thing who saves more units out of focus wins, so tho better manages his low units out of focus has the edge who manages to do damage with his hero and do more damgage with his hero has game, who lose hero lose game. point Thanks bro. I didn't know about the food penalty, was wondering why players always had 4x food count.
What about the workers? How many are actually needed? There is a limit of like 4 workers on gold mines right, for maximum gold income. But are workers on tree necessary etc.
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On August 22 2009 10:42 usopsama wrote:Not unexpected. Savior's zvz has always been his worst matchup.
Yeah, not to mention it wasn't so long ago that Zero dominated Savior soundly in Lost Saga MSL.
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Wow, awful from Soccer...
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Philadelphia, PA10406 Posts
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arrrgh that was just the first game1 ? damn... stupid wc3
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On August 22 2009 10:43 Rostam wrote:Show nested quote +On August 22 2009 10:42 usopsama wrote:On August 22 2009 10:38 GoSu wrote: sAviOr 0-2 ZerO (LOL) Not unexpected. Savior's zvz has always been his worst matchup. Yeah, not to mention it wasn't so long ago that Zero dominated Savior soundly in Lost Saga MSL.
I thought he could take one map at least.
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On August 22 2009 10:42 Freezard wrote:Show nested quote +On August 22 2009 10:36 VabuDeltaKaiser wrote:some basics of wc3: you have to pay for your foodcount, that means if you go above 50 population you only gain 70% percent gold, if you go above 75 you only gain 30 % gold income. that means, having big armys is bad for your economy. this means you have to plan when you attack and as short as possible you can before you mass. so training units is just to reach and stay at 50 foodcount. next thing is the hero and the experience. everyunit that dies gives exp to a close hero of the killing fraction. that doubles the effect in a fight, since you get stronger and other loses units. also the hero is much stronger then other units, he gets even more power in the way of the game by killing creeps, the neutral units, or units of the opponent. the hero can get to level 10, what will hardly ever happen in a progamer match, but a big boost is level 6 where he gets a special ability that is even stronger than his normal spells. what does that mean ? you dont wanna loose units to feed enemy making him bigger, and want to kill units to grow. so you send wounded units in fights back home or just micro them away out of focus to not die and try to heal them. also you kill neutrals to gain exp because they dont run away like ur opponent would, and you dodge the danger of feeding the other player aswell by losing units yourself to him. another point is nearly every unit has a ability you have to time and autocasting would be waste, if its not healing, so you have to cast alot and have a mass of timings in you head. nevertheless starcraft is by far more entertaining  if you missed, battle means every thing who saves more units out of focus wins, so tho better manages his low units out of focus has the edge who manages to do damage with his hero and do more damgage with his hero has game, who lose hero lose game. point Thanks bro. I didn't know about the food penalty, was wondering why players always had 4x food count. What about the workers? How many are actually needed? There is a limit of like 4 workers on gold mines right, for maximum gold income. But are workers on tree necessary etc.
5 works on gold for max income. Workers on trees are necessary, especially for tech, but its not a very important resource otherwise. Having like 2k lumber isn't very useful.
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On August 22 2009 10:45 7mk wrote: arrrgh that was just the first game1 ? damn... stupid wc3 Doesn't mattter. SC games are gonna be shown on a set time anyway, so let's hope for a long 3 mapper...
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These commentators are making me hate life.
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On August 22 2009 10:42 Freezard wrote:Show nested quote +On August 22 2009 10:36 VabuDeltaKaiser wrote:some basics of wc3: you have to pay for your foodcount, that means if you go above 50 population you only gain 70% percent gold, if you go above 75 you only gain 30 % gold income. that means, having big armys is bad for your economy. this means you have to plan when you attack and as short as possible you can before you mass. so training units is just to reach and stay at 50 foodcount. next thing is the hero and the experience. everyunit that dies gives exp to a close hero of the killing fraction. that doubles the effect in a fight, since you get stronger and other loses units. also the hero is much stronger then other units, he gets even more power in the way of the game by killing creeps, the neutral units, or units of the opponent. the hero can get to level 10, what will hardly ever happen in a progamer match, but a big boost is level 6 where he gets a special ability that is even stronger than his normal spells. what does that mean ? you dont wanna loose units to feed enemy making him bigger, and want to kill units to grow. so you send wounded units in fights back home or just micro them away out of focus to not die and try to heal them. also you kill neutrals to gain exp because they dont run away like ur opponent would, and you dodge the danger of feeding the other player aswell by losing units yourself to him. another point is nearly every unit has a ability you have to time and autocasting would be waste, if its not healing, so you have to cast alot and have a mass of timings in you head. nevertheless starcraft is by far more entertaining  if you missed, battle means every thing who saves more units out of focus wins, so tho better manages his low units out of focus has the edge who manages to do damage with his hero and do more damgage with his hero has game, who lose hero lose game. point Thanks bro. I didn't know about the food penalty, was wondering why players always had 4x food count. What about the workers? How many are actually needed? There is a limit of like 4 workers on gold mines right, for maximum gold income. But are workers on tree necessary etc. 5 units in gold is as far as you need, and the number of workers in wood depends on your tactics
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what happened with soccer there was 2 crucial mistakes the 2nd was more so luck based possibly. First was not tping immediatly to his base when orc was harassing it.. takes too long to kill buildings with dotts and raiders = siege damage Now the 2nd mistake. why u saw his 2 heroes die! he had really good items to keep his hero from dying he even had a tp on beastmaster. but he didnt use it cause he was passing the Invul pot to the beastmaster. However he died in that instant and wasnt able to use it. The beastmaster died with the invul pot and the TP and the DH had no items to keep him self from dieing. He could have gone to a more even state if he revived his beastmaster at tavern instead of his demonhunter. so he could have tped his army out.
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On August 22 2009 10:46 Count9 wrote: These commentators are making me hate life.
Yeah, I'd rather listen to Tasteless + Artosis cast WC3. At least they are hilarious.
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Does idra's loss mean replays will magically disappear this night?
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Damn I never really played war3 much, only a little with friends. Guess I'll watch wow.
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