• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:45
CEST 22:45
KST 05:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed18Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Heaven's Balance Suggestions (roast me) Who will win EWC 2025? Esports World Cup 2025 - Brackets Revealed Crumbl Cookie Spoilers – August 2025 The Memories We Share - Facing the Final(?) GSL
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Soulkey Muta Micro Map? BW General Discussion [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier CSL Xiamen International Invitational Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 713 users

I just think out of the box. Making Hydra 4X fast

Forum Index > Brood War Strategy
Post a Reply
Normal
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
July 21 2009 20:50 GMT
#1
Today making a game i just encour in this fact. I was able to speed up hydra like 4x or more for defending form corsair. i make it while moving and making new unit. I for use click on pool.
Anyone can understand how to reproduce it? That would make zerg really imba..

http://ru.iccup.com/replays/37745.html
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
KwarK
Profile Blog Joined July 2006
United States42609 Posts
July 21 2009 20:57 GMT
#2
This is a known bug (I believe Nony made a big post about it with zealots a while back) but unfortunately it seems to just happen sometimes. Near impossible to replicate and therefore near impossible to abuse. Sorry.
ModeratorThe angels have the phone box
KwarK
Profile Blog Joined July 2006
United States42609 Posts
July 21 2009 21:01 GMT
#3
Couldn't find the topic I was looking for but I did find a reference to this bug from 6 years ago.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=2972#1
ModeratorThe angels have the phone box
Romanian from
Profile Joined September 2008
Romania89 Posts
July 21 2009 21:01 GMT
#4
use hack to make units faster is stupid, because obvious. if you use hack, use in way that doesn't let opponent see. also, if you must make hydra faster, use fast hydra to attack not to defend from corsair wtf?
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
July 21 2009 21:04 GMT
#5
romanian have you read the thread? I did not use a hack. This is a bug. I want to know if anyone can replicate it. I am playing from six years and I have really never heard before about that.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
ketomai
Profile Joined June 2007
United States2789 Posts
July 21 2009 21:07 GMT
#6
It happens randomly (or how it's done is unknown). For me, I've had it happen with both Lurkers and Zeals.
Eben
Profile Blog Joined September 2008
United States769 Posts
July 21 2009 21:44 GMT
#7
I couldn't really understand your post...

But there is a bug where certain units speed up a bunch, but as far as I know there's no way to reproduce it on command.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
July 21 2009 21:52 GMT
#8
So you found an abusive bug. And then you made a strategy forum thread asking to reproduce it? Is this accurate? Do you think that is a good idea?
Moderator
SoulMarine
Profile Blog Joined January 2009
United States586 Posts
July 21 2009 21:59 GMT
#9
On July 22 2009 06:52 Chill wrote:
So you found an abusive bug. And then you made a strategy forum thread asking to reproduce it? Is this accurate? Do you think that is a good idea?



There are many abusive bugs in use. How else could they develop?
베이비 폭스 WeMade 파이팅! ~ WeMade 팬 ~ BaBy 팬 ~ щ(゚Д゚щ) Gee Gee Gee Gee BaBy BaBy BaBy ♫♫
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 21 2009 22:00 GMT
#10
On July 22 2009 06:52 Chill wrote:
So you found an abusive bug. And then you made a strategy forum thread asking to reproduce it? Is this accurate? Do you think that is a good idea?


I dont think its a bad idea for the most part, sure its altering the game but so are allied mines and hold position lurker or observer over turret (easy to counter, but nonetheless) and the new bug about the workers getting stasised while moving to mineral patch. But that would be for Kespa to decide.
Why would you ever choose failure, when success is an option.
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
July 21 2009 22:10 GMT
#11
they fixed the hydralisk stack bug right? that was fun for the couple months it was out
With a gust of wind, perhaps.
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
July 21 2009 22:16 GMT
#12
On July 22 2009 06:52 Chill wrote:
So you found an abusive bug. And then you made a strategy forum thread asking to reproduce it? Is this accurate? Do you think that is a good idea?


I think it's better to fully understand something than keep it under covers.

On July 22 2009 07:10 inertinept wrote:
they fixed the hydralisk stack bug right? that was fun for the couple months it was out


This bug is NOT the stacking bug. It's the hydralisk-moving-at-4x-the-speed bug.
Ars longa, vita brevis, principia aeturna.
Boblion
Profile Blog Joined May 2007
France8043 Posts
July 21 2009 22:31 GMT
#13
On July 22 2009 06:52 Chill wrote:
So you found an abusive bug. And then you made a strategy forum thread asking to reproduce it? Is this accurate? Do you think that is a good idea?

Tell this to the guy who has discovered muta stacking or mineral jumps :p
fuck all those elitists brb watching streams of elite players.
Kennelie
Profile Joined December 2007
United States2296 Posts
July 21 2009 22:34 GMT
#14
lol @ stacking bug. Anyways yea that would be cool to replicate it during a long BGH game.....gosh those can get boring at times.
ya had ya shot kid!
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
July 21 2009 22:37 GMT
#15
I noticed my marines moving at 4x speed before too, but I'm not sure if this is what you're talking about. What I figure happen was my two rines trying to get around each other and then the glitch happens, because times I seen it they always run against each other.
@KawaiiRiceLighT
Coldlogic
Profile Joined December 2008
United States116 Posts
July 21 2009 22:38 GMT
#16
On July 22 2009 07:00 GreEny K wrote:

I dont think its a bad idea for the most part, sure its altering the game but so are allied mines and hold position lurker or observer over turret (easy to counter, but nonetheless) and the new bug about the workers getting stasised while moving to mineral patch. But that would be for Kespa to decide.


Do people really think hold position lurker is an abusive bug on the scale of making hydras 4 times faster?

In all seriousness, i was suprised the first time i realized that you cant stop lurkers from attacking as a default operation, rather than the "bug"

It makes perfect sence that a stealth unit would be able to ambush, so why is it a "bug" when a unit waits for more units to come into its trap?
PH
Profile Blog Joined June 2008
United States6173 Posts
July 21 2009 23:03 GMT
#17
It doesn't make "perfect senSe" (NOT SENCE) for any unit in SC to not be able to attack on command. They all do it, why would the lurker be any different?
Hello
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
Last Edited: 2009-07-21 23:15:02
July 21 2009 23:04 GMT
#18
Infinite sunken range seems like an abusable bug but there was good acceptance to it. Is that because it was only really useful in anti-rush situations?

Sure speedy hydras is worse but infinite sunken range to your bunker/cannon rush is just as gay ~~ In the words of Dave Chapelle how old is 15?

On July 22 2009 08:03 PH wrote:
It doesn't make "perfect senSe" (NOT SENCE) for any unit in SC to not be able to attack on command. They all do it, why would the lurker be any different?


Any stopped unit will attack an enemy unit in it's range. Only way AI wont target an enemy is if you are useing the move command. Since burrowed lurkers cant move and the hold position on any other unit autofires the instant a badguy comes into it's range hold position command would be completly redundant on lurkers since they are always in a held position ~~ Lurker isn't any different at all, that's why the 'hold lurker' bug is a bug because it changes the AI.
Nak Allstar.
Rev0lution
Profile Blog Joined August 2007
United States1805 Posts
July 21 2009 23:11 GMT
#19
You sure it's not lag?
My dealer is my best friend, and we don't even chill.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
July 21 2009 23:18 GMT
#20
Well you can make the entire map play speed x2 (roughly) if a scarab is the first unit placed on the map, for player 12, but other than that i have no idea how to do this, and in fact have never heard of it.
U Gotta Skate.
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2009-07-21 23:28:54
July 21 2009 23:28 GMT
#21
On July 22 2009 08:11 Rev0lution wrote:
You sure it's not lag?


It's not lag.

On July 22 2009 08:18 ghermination wrote:
Well you can make the entire map play speed x2 (roughly) if a scarab is the first unit placed on the map, for player 12, but other than that i have no idea how to do this, and in fact have never heard of it.


Not the same thing at all.

From what I've observed, it happens when two units are in the way of each other, going to opposite destinations, and while they're rubbing against each other, they start going at 4x their normal speeds in a direction perpendicular to their original directions.

Just check out his replay. It's a legitimate bug. Not lag. Not a use-map-setting x2 thing.
Ars longa, vita brevis, principia aeturna.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
July 21 2009 23:53 GMT
#22
@_@ i have absolutely no idea which replay we're supposed to download, i downloaded the first replay on the list (zvp) and at no point was there a glitch that made hydras move faster.
U Gotta Skate.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
July 22 2009 00:12 GMT
#23
I had this happen to two of my marines once in a TvZ. I burst out laughing when I saw it because it looked so comical. Two marines running hand in hand in turbo speed straight downwards.
Kwidowmaker
Profile Blog Joined October 2007
Canada978 Posts
July 22 2009 00:16 GMT
#24
On July 22 2009 08:03 PH wrote:
It doesn't make "perfect senSe" (NOT SENCE) for any unit in SC to not be able to attack on command. They all do it, why would the lurker be any different?


Cloaked ghosts, and perhaps cloaked wraiths don't attack by default. I know the former for certain, but I am not sure about the latter.
Kk.
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
Last Edited: 2009-07-22 01:33:35
July 22 2009 01:31 GMT
#25
On July 22 2009 07:00 GreEny K wrote:
Show nested quote +
On July 22 2009 06:52 Chill wrote:
So you found an abusive bug. And then you made a strategy forum thread asking to reproduce it? Is this accurate? Do you think that is a good idea?


I dont think its a bad idea for the most part, sure its altering the game but so are allied mines and hold position lurker or observer over turret (easy to counter, but nonetheless) and the new bug about the workers getting stasised while moving to mineral patch. But that would be for Kespa to decide.

Hmm. Letting Kespa decide... Do you think that is a good idea?

EDIT: I just realized I bumped an irrelevant thread. I'm sorry; I'm blazed.
My psychiatrist says I have deep-seated Ragneuroses :(
29 fps
Profile Blog Joined March 2008
United States5724 Posts
July 22 2009 01:33 GMT
#26
On July 22 2009 09:16 Kwidowmaker wrote:
Show nested quote +
On July 22 2009 08:03 PH wrote:
It doesn't make "perfect senSe" (NOT SENCE) for any unit in SC to not be able to attack on command. They all do it, why would the lurker be any different?


Cloaked ghosts, and perhaps cloaked wraiths don't attack by default. I know the former for certain, but I am not sure about the latter.


cloaked wraiths do attack. cloaked ghosts dont probably because if they did, the nuke surprise would be ruined.

some units like reavers and guardians will still walk into the range of cannons/turrets with attack-move because they are dumb.
4v4 is a battle of who has the better computer.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
July 22 2009 03:19 GMT
#27
I've had this happen to me once. The bug is extremely hard to replicate, and it's definitely not a conscious decision by the player. Furthermore, the hydralisk itself cannot be controlled, so all this bug does is just move the Hydra in a single direction until it hits a wall or a unit or is killed.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
July 22 2009 03:23 GMT
#28
On July 22 2009 12:19 Mystlord wrote:
I've had this happen to me once. The bug is extremely hard to replicate, and it's definitely not a conscious decision by the player. Furthermore, the hydralisk itself cannot be controlled, so all this bug does is just move the Hydra in a single direction until it hits a wall or a unit or is killed.

Well then if that's the case then this bug would be useless. Even if someone manages to perfectly replicate this trick, since there is no control over the unit itself, then it's useless.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2009-07-22 03:53:09
July 22 2009 03:52 GMT
#29
Here it is:



People have mentioned, "they cover the progress bar" or whatever, but if you look carefully, when the Lurkers start going at the "speed of light", the Lurkers above them are moving at regular speed.
Ars longa, vita brevis, principia aeturna.
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
July 22 2009 09:29 GMT
#30
On July 22 2009 06:52 Chill wrote:
So you found an abusive bug. And then you made a strategy forum thread asking to reproduce it? Is this accurate? Do you think that is a good idea?



It is a perfect idea. It is these type of thread that have to be added on strategic forum. Not "How many APM?" or "Do you think D+ is good rank?".
Strategy is based on knowing deeply the game. Knowing a game is also know how the game works and how to make these bugs works.
Have you ever seen vulture jump? When boxer did it Garmito just laugh so much and all the people was screaming so hard.
This feature is just the same thing
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
Last Edited: 2009-07-22 10:09:46
July 22 2009 09:48 GMT
#31
On July 22 2009 18:29 LuDwig- wrote:
Show nested quote +
On July 22 2009 06:52 Chill wrote:
So you found an abusive bug. And then you made a strategy forum thread asking to reproduce it? Is this accurate? Do you think that is a good idea?



It is a perfect idea. It is these type of thread that have to be added on strategic forum. Not "How many APM?" or "Do you think D+ is good rank?".
Strategy is based on knowing deeply the game. Knowing a game is also know how the game works and how to make these bugs works.
Have you ever seen vulture jump? When boxer did it Garmito just laugh so much and all the people was screaming so hard.
This feature is just the same thing

No it's not.

Ok, let's have a rundown of most of the bugs that we may see in professional games.
- Vulture Jump
- Mineral Jump
- Building land Jump
- Muta Stack
- Hold Lurkers

If we look closely, these bugs are easily reproducible with practice. The bug you discovered however, as some of the replies say, is hard to replicate, it is something that would happen by chance. There were also replies that stated that it is impossible to control the hydra during this bug until they are killed or stopped by a wall. I'm not sure for that because I haven't tried it myself, but given that this bug would work the same if it was done with lurkers, then it is impossible to control the hydras until they are killed or hit by a wall. That behavior of the lurkers can be noted on the video a few posts above, they hit the ramp (?) so the user managed to pull them back again. While it is true that this topic is not the usual strat-threads-to-be-closed that you stated in your first line, and while it is also true that strategy is a deep knowledge of the game (which encompassed knowing bugs and how to use them), this kind of bug is difficult to easily replicate and therefore, be nearly impossible to be used in actual games. Let's say you manage to give a way to perfectly replicate this bug, what would it's use be? We should also note that the hydras just move in a straight path until they get killed or get hit by a wall, and if that is the case, then this bug would have minimal to no practical use.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
roronoe
Profile Joined May 2009
Canada1527 Posts
July 22 2009 09:51 GMT
#32
If this has happened to so many people, how come I've haven't heard of it happening in a pro game yet? It'd be hilarious to see it happen in the middle of an ace match or something.
The Purgatory of Endless Depths
roronoe
Profile Joined May 2009
Canada1527 Posts
July 22 2009 09:54 GMT
#33
On July 22 2009 12:23 SilverSkyLark wrote:
Show nested quote +
On July 22 2009 12:19 Mystlord wrote:
I've had this happen to me once. The bug is extremely hard to replicate, and it's definitely not a conscious decision by the player. Furthermore, the hydralisk itself cannot be controlled, so all this bug does is just move the Hydra in a single direction until it hits a wall or a unit or is killed.

Well then if that's the case then this bug would be useless. Even if someone manages to perfectly replicate this trick, since there is no control over the unit itself, then it's useless.


Pretty sure there would be plenty of uses for something like this. Like running units back to defend your expansion, or use it to runby static defense.
The Purgatory of Endless Depths
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 22 2009 10:12 GMT
#34
On July 22 2009 06:52 Chill wrote:
So you found an abusive bug. And then you made a strategy forum thread asking to reproduce it? Is this accurate? Do you think that is a good idea?


Someone did a guide on how to abuse sunken colonies w/ infinite range and it seemed to get by with praise =/.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
Last Edited: 2009-07-22 10:32:51
July 22 2009 10:20 GMT
#35
On July 22 2009 18:54 roronoe wrote:
Show nested quote +
On July 22 2009 12:23 SilverSkyLark wrote:
On July 22 2009 12:19 Mystlord wrote:
I've had this happen to me once. The bug is extremely hard to replicate, and it's definitely not a conscious decision by the player. Furthermore, the hydralisk itself cannot be controlled, so all this bug does is just move the Hydra in a single direction until it hits a wall or a unit or is killed.

Well then if that's the case then this bug would be useless. Even if someone manages to perfectly replicate this trick, since there is no control over the unit itself, then it's useless.


Pretty sure there would be plenty of uses for something like this. Like running units back to defend your expansion, or use it to runby static defense.

We should note the fact that this is hard to replicate.
Even if you manage to easily replicate this, I'm not that sure if you can efficiently use this tactic to defend. Given the common maps that people play today, there are rarely open spaces (unless you play on Python or Gods Garden) where your units can just speed through to defend. The first thing that came to my mind is PvT, if your expo is getting raped by vultures and you speed up your goons to defend, a decent Terran will mine up your path to delay the goons, but your goons were on walk mode. Walking uncontrollable goons + minefield = blue goo. I know that this bug works on hydras, but the same thing might happen, hydras marching bravely like zealots - the shield - extra hp into a mnm group. Until it hasn't been noted that the hydras will stop when a hostile unit comes into range, this bug would be of minimal use even on open maps, but note that there's also the cases where your defending hydras really outnumber the band of guerrilla warriors. This bug can't be used for defense on the maps today (most of the expansions would have narrow pathways or chokes or ramps so the hydras might stop there).

On static defense, I think that if they hit the static defense, they'll stop then fire (if they are still alive). Hmm, I can't imagine a control group of hydras speeding to cannons in ZvP, they'll get stormed to death before they even manage to stop because they hit the cannon. This might be useful for hydra breaks on maps with wide chokes, it's like stimmed marines - attack-the-hostile-unit-in-range.

But yeah, it all boils down to the fact that this bug might be too hard to replicate.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
July 22 2009 10:34 GMT
#36
On July 22 2009 19:12 FabledIntegral wrote:
Show nested quote +
On July 22 2009 06:52 Chill wrote:
So you found an abusive bug. And then you made a strategy forum thread asking to reproduce it? Is this accurate? Do you think that is a good idea?


Someone did a guide on how to abuse sunken colonies w/ infinite range and it seemed to get by with praise =/.

Well, I think it's because of the fact that the sunken colony guide provided a very thorough guide on it. Maybe if more research, testing, and analysis was made on this bug that would make it easily replicable, it would have received more praise.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
July 22 2009 15:26 GMT
#37
On July 22 2009 07:31 Boblion wrote:
Show nested quote +
On July 22 2009 06:52 Chill wrote:
So you found an abusive bug. And then you made a strategy forum thread asking to reproduce it? Is this accurate? Do you think that is a good idea?

Tell this to the guy who has discovered muta stacking or mineral jumps :p


shark and boxer yes?
Hwaseung Oz fan for life. Swing out, always swing out.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
July 22 2009 15:40 GMT
#38
On July 22 2009 09:12 StarBrift wrote:
I had this happen to two of my marines once in a TvZ. I burst out laughing when I saw it because it looked so comical. Two marines running hand in hand in turbo speed straight downwards.


rofl. did they get some uber kills?
Hwaseung Oz fan for life. Swing out, always swing out.
yrag89
Profile Joined July 2008
Malaysia315 Posts
July 22 2009 15:46 GMT
#39
I remember a pvt game in harmony where theres one moment at the center, a zealot was running super fast I thought it was lag in the VOD. It was in proleague if I recalled.
secondly morrow is a korean pro who plays terran what the hell did you expect lol - charlie420247
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
July 22 2009 15:58 GMT
#40
If someone managed to find a way to replicate this, forge-expand would be dead. Because of this I hope that noone discovers how, or that it is officially banned from iccup, kespa and gom.
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
July 22 2009 17:13 GMT
#41
I find it funny that Chill is the one getting somewhat railed on in this thread ^^

I've never been able to reproduce this bug. Does anyone know if it's exactly 4X speed or is 4X a rough estimate?
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 22 2009 20:06 GMT
#42
On July 23 2009 00:58 Adeny wrote:
If someone managed to find a way to replicate this, forge-expand would be dead. Because of this I hope that noone discovers how, or that it is officially banned from iccup, kespa and gom.

they wont find a way to replciate it because its totally random, like reaver duds etc
Artillery spawned from the forges of Hell
Shauni
Profile Blog Joined July 2004
4077 Posts
July 22 2009 20:59 GMT
#43
This is exactly like when two people try to pass eachother but can't decide which side to pass on...
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
July 22 2009 21:37 GMT
#44
On July 23 2009 05:06 arb wrote:
Show nested quote +
On July 23 2009 00:58 Adeny wrote:
If someone managed to find a way to replicate this, forge-expand would be dead. Because of this I hope that noone discovers how, or that it is officially banned from iccup, kespa and gom.

they wont find a way to replciate it because its totally random, like reaver duds etc


Reaver duds are everything but random. They travel for a certain time and/or distance, and stop working if they go over that limit. And with that kind of attitude no bugs would ever have been found.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 22 2009 22:15 GMT
#45
On July 23 2009 06:37 Adeny wrote:
Show nested quote +
On July 23 2009 05:06 arb wrote:
On July 23 2009 00:58 Adeny wrote:
If someone managed to find a way to replicate this, forge-expand would be dead. Because of this I hope that noone discovers how, or that it is officially banned from iccup, kespa and gom.

they wont find a way to replciate it because its totally random, like reaver duds etc


Reaver duds are everything but random. They travel for a certain time and/or distance, and stop working if they go over that limit. And with that kind of attitude no bugs would ever have been found.

No i'm fairly sure reaver bugs are random. I was playign a game just the other day and was reaver dropped, scarab ran around my minerals for 3-4 seconds then flew right into my scvs and exploded.

Sadly they were all stacked trying to run
T_T
Artillery spawned from the forges of Hell
n.n.n
Profile Joined July 2009
United Kingdom8 Posts
July 22 2009 22:41 GMT
#46
As far as I am aware the Starcraft engine is deterministic (uphill misses excepted), so to say it is 'random' is inaccurate. Reaver scarabs are unpredictable, and their exact success or failure depends on too many parameters for us to reliably replicate results. By trying to understand these bugs we can usually identify techniques that make certain results more or less likely, and Reaver scarabs are a perfect example of that. If you just say 'oh it's random' then nobody learns anything.

The OP (although not great) specifically asks if anyone has had success reproducing this bug. I don't understand how this leads to general 'OMG this thread is useless you can't reproduce it'.
Though I would have more sympathy if the title wasn't so appalling.
Normal
Please log in or register to reply.
Live Events Refresh
BSL 2v2 ProLeague S3
20:00
LB FINAL
ZZZero.O148
Liquipedia
RotterdaM Event
17:00
$100 Stream Ruble
RotterdaM913
Liquipedia
Epic.LAN
12:00
Epic.LAN 45 Playoffs Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 913
SpeCial 101
BRAT_OK 96
CosmosSc2 76
JuggernautJason69
ForJumy 6
StarCraft: Brood War
firebathero 204
ZZZero.O 148
Aegong 49
yabsab 15
Stormgate
TKL 100
NightEnD13
Dota 2
qojqva4086
monkeys_forever403
canceldota83
League of Legends
Grubby4950
Counter-Strike
fl0m2615
Stewie2K725
Heroes of the Storm
Liquid`Hasu557
Trikslyr108
Other Games
summit1g7804
tarik_tv1235
ToD328
Skadoodle168
Sick55
Organizations
Other Games
gamesdonequick2301
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• sitaska59
• printf 55
• HeavenSC 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21796
Other Games
• imaqtpie2653
• WagamamaTV185
Upcoming Events
Sparkling Tuna Cup
13h 15m
Online Event
19h 15m
Esports World Cup
2 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
3 days
Esports World Cup
4 days
Esports World Cup
5 days
CranKy Ducklings
6 days
BSL20 Non-Korean Champi…
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.