Anyone can understand how to reproduce it? That would make zerg really imba..
http://ru.iccup.com/replays/37745.html
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LuDwig-
Italy1143 Posts
Anyone can understand how to reproduce it? That would make zerg really imba.. http://ru.iccup.com/replays/37745.html | ||
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KwarK
United States43557 Posts
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KwarK
United States43557 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=2972#1 | ||
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Romanian from
Romania89 Posts
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LuDwig-
Italy1143 Posts
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ketomai
United States2789 Posts
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Eben
United States769 Posts
But there is a bug where certain units speed up a bunch, but as far as I know there's no way to reproduce it on command. | ||
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Chill
Calgary25991 Posts
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SoulMarine
United States586 Posts
On July 22 2009 06:52 Chill wrote: So you found an abusive bug. And then you made a strategy forum thread asking to reproduce it? Is this accurate? Do you think that is a good idea? There are many abusive bugs in use. How else could they develop? | ||
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GreEny K
Germany7312 Posts
On July 22 2009 06:52 Chill wrote: So you found an abusive bug. And then you made a strategy forum thread asking to reproduce it? Is this accurate? Do you think that is a good idea? I dont think its a bad idea for the most part, sure its altering the game but so are allied mines and hold position lurker or observer over turret (easy to counter, but nonetheless) and the new bug about the workers getting stasised while moving to mineral patch. But that would be for Kespa to decide. | ||
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inertinept
Bangladesh1195 Posts
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StRyKeR
United States1739 Posts
On July 22 2009 06:52 Chill wrote: So you found an abusive bug. And then you made a strategy forum thread asking to reproduce it? Is this accurate? Do you think that is a good idea? I think it's better to fully understand something than keep it under covers. On July 22 2009 07:10 inertinept wrote: they fixed the hydralisk stack bug right? that was fun for the couple months it was out This bug is NOT the stacking bug. It's the hydralisk-moving-at-4x-the-speed bug. | ||
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Boblion
France8043 Posts
On July 22 2009 06:52 Chill wrote: So you found an abusive bug. And then you made a strategy forum thread asking to reproduce it? Is this accurate? Do you think that is a good idea? Tell this to the guy who has discovered muta stacking or mineral jumps :p | ||
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Kennelie
United States2296 Posts
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KawaiiRice
United States2914 Posts
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Coldlogic
United States116 Posts
On July 22 2009 07:00 GreEny K wrote: I dont think its a bad idea for the most part, sure its altering the game but so are allied mines and hold position lurker or observer over turret (easy to counter, but nonetheless) and the new bug about the workers getting stasised while moving to mineral patch. But that would be for Kespa to decide. Do people really think hold position lurker is an abusive bug on the scale of making hydras 4 times faster? In all seriousness, i was suprised the first time i realized that you cant stop lurkers from attacking as a default operation, rather than the "bug" It makes perfect sence that a stealth unit would be able to ambush, so why is it a "bug" when a unit waits for more units to come into its trap? | ||
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PH
United States6173 Posts
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MiniRoman
Canada3953 Posts
![]() Sure speedy hydras is worse but infinite sunken range to your bunker/cannon rush is just as gay ~~ In the words of Dave Chapelle how old is 15? On July 22 2009 08:03 PH wrote: It doesn't make "perfect senSe" (NOT SENCE) for any unit in SC to not be able to attack on command. They all do it, why would the lurker be any different? Any stopped unit will attack an enemy unit in it's range. Only way AI wont target an enemy is if you are useing the move command. Since burrowed lurkers cant move and the hold position on any other unit autofires the instant a badguy comes into it's range hold position command would be completly redundant on lurkers since they are always in a held position ~~ Lurker isn't any different at all, that's why the 'hold lurker' bug is a bug because it changes the AI. | ||
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Rev0lution
United States1805 Posts
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ghermination
United States2851 Posts
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