On June 27 2009 19:48 ven wrote: Doesn't actual Sparks Terran use lots of Firebats and +attack instead of +armor? Isn't that why it's called Sparks Terran in the first placed?
I'm pretty sure +attack is for mutas, and +armor is for lurkers and sunks.. "Sparks" is for the shit that gets blown up, I think.
On March 08 2010 10:54 TriniMasta[wD] wrote: RoFl you need firebats to deal with lings. 3 sunkens and proper at least 8 ling support will own your build. As well has 2 hatch mutalisk
I'm sure that won't be enough to defend the push, when Sync can kill 9+ sunkens with it.
The thing is, a competant zerg will know somethin is up if he sees no expansion up that late, he might even sacrifice an ovie to check your rax count at some point, and when that happens he will be able to react to it a lot better and then you will be behind :/ thats why ayumi build is a lot better then sparks
Can I ask how this compares to the A-Yu-Mi build that Stylish outlined? It seems that A-Yu-Mi gets more marines out at about the same time (omitting the upgrade that comes with sparks), and even though you have to cut SCVs for about ~10 supply, you get your expansions up faster?
Also, it hits at 7 minutes, which I assume this hits around that time as it is pretty much the only early game timing.
well I have not studied the sparks build, only the ayumi so ill give my thoughts on that
ayumi is masked as a 1 rax FE build so the zerg doesnt get suspicious since FE vs zerg is so common nowadays
Ayumi is a timing attack, it is meant to attack the zerg right before his lair tech units pop out which can end the game right there, however this timing attack only works vs the timings for 3 hatch builds, not 2 hatch. this can end the game right there if you can hide your marine count from him (ie dont bring all ur marines out at once, leave some behind your army)
I dont know the sparks build enough to comment on it, someone else will have to do it for me
On June 27 2009 19:48 ven wrote: Doesn't actual Sparks Terran use lots of Firebats and +attack instead of +armor? Isn't that why it's called Sparks Terran in the first placed?
I'm pretty sure +attack is for mutas, and +armor is for lurkers and sunks.. "Sparks" is for the shit that gets blown up, I think.
No, you are still supposed to get +attack for sunkens I believe
wasn't there a article some time ago on that Sense of star blog (awesome stuff, come back T_T ) that explained that in sparks terran you use firebats because they are tough bastards that can soak up more sunken fire,
This doesn`t have to aim on killing the zerg right off.
Your atack should never fail, the correct discernment is needed. You don`t need to atack. Forcing 6-8 sunkens is as good. Position and contain is the key.
If he prepared defence then you don`t atack - you can continue with factory and tank + bunkers and a heavy contain. This gives you tremendous positional advantage, its almost impossible for him to break it. Thus he will try to either doom drop or mass muta - but you are aware of it and prepare ahead.
On June 27 2009 19:48 ven wrote: Doesn't actual Sparks Terran use lots of Firebats and +attack instead of +armor? Isn't that why it's called Sparks Terran in the first placed?
I'm pretty sure +attack is for mutas, and +armor is for lurkers and sunks.. "Sparks" is for the shit that gets blown up, I think.
Sync used to do it w/o any upgrades, it's very good to get +1 armor agaisnt sunkens and later it will be very useful against lurkers aswell. Against mutas it almost makes no difference, you have to get +1 attack against mutas
P.s.: [/QUOTE] You didnt execute the BO correctly. Not by a long shot.
top = the BO bottom = stuff you did[/QUOTE] Just took a look at your picture, the top BO is NOT a sparks terran build, 1rax->3rax with bunkers and turrets >.<?
On June 27 2009 19:48 ven wrote: Doesn't actual Sparks Terran use lots of Firebats and +attack instead of +armor? Isn't that why it's called Sparks Terran in the first placed?
I'm pretty sure +attack is for mutas, and +armor is for lurkers and sunks.. "Sparks" is for the shit that gets blown up, I think.
No, you are still supposed to get +attack for sunkens I believe
No, +1 armor is more effective against sunkens as well. It allows the small number of marines to survive much longer.
On March 08 2010 22:23 UFO wrote: This doesn`t have to aim on killing the zerg right off.
Your atack should never fail, the correct discernment is needed. You don`t need to atack. Forcing 6-8 sunkens is as good. Position and contain is the key.
If he prepared defence then you don`t atack - you can continue with factory and tank + bunkers and a heavy contain. This gives you tremendous positional advantage, its almost impossible for him to break it. Thus he will try to either doom drop or mass muta - but you are aware of it and prepare ahead.
This build pwnz man <3
No, if you fail to break the sunkens then you are really screwed. The Zerg's tech will be so far ahead of yours, and if he gets mutas out then he can micro and hurt you for a long time as you won't have marine range, and it'll be forever before you get vessels out, and you won't have your nat and you won't be able to take your nat because of the mutalisks while he'll be able to take his third.