• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:07
CEST 21:07
KST 04:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)10Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week1Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
The SCII GOAT: A statistical Evaluation The Memories We Share - Facing the Final(?) GSL Weekly Cups (June 9-15): herO doubles on GSL week Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Rogue EWC 2025 Hype Video!
Tourneys
RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 SOOP Starcraft Global #22 $3,500 WardiTV European League 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 2024 - 2025 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5731 users

[G] Earlier Sparks Terran TvZ

Forum Index > Brood War Strategy
Post a Reply
Normal
icystorage
Profile Blog Joined November 2008
Jollibee19343 Posts
Last Edited: 2009-06-27 06:04:18
June 27 2009 04:36 GMT
#1
Hi, since liquipedia was released, i was really intrigued by the Sparks Terran. You could find all the info you need there.

This earlier BO of the sparks terran aim to kill/delay the zerg with 14 rines, 6 medics +1 armor, below the 8 min mark or when muta/lurk tech comes out.

BO:
10 depot
@150 minerals, rax
12 2nd rax, scout
13 refinery (NOTE: once ref finishes, just keep 1 scv mining gas)
18 depot and ebay (NOTE: you could use 2nd rax scv to build depot)
21 3rd rax, depot, (NOTE: by this thime you should have 3-5 rines, ebay would finish and start armor immediately since you have 104 gas)
24 acad
@50% acad, put 2 scvs into gas
@100% acad, pump 6 medics from 3 rax, start comsat, start stim
@100% comsat, scan if he's going spire or den
Once medics are out, push with 6 medics and 14 rines (NOTE: I highly advise that you build 3 bats after medics in case of ling backstab)
Rally raxes to zerg's nat and keep pumping rines

It is very effective against 3 hatch, so I always use this when i'm pretty sure that the zerg would go 3 hatch. (ex. Andromeda, Neo Medusa etc)

"Why +1 armor and not +1 attack?"
I choose +1 armor for two important reasons:
1. It takes zerglings 8 times to kill a marine w/ no armor, with +1 it would take them 10 times.
2. It takes lurkers and sunkens to kill rines 2 times w/ no armor, with +1 it would take them 3 times.

"He went...

Muta.."
That would be great, since by the muta's pop out, +1 armor would be finished and you're already outside his nat and about to push.

Lurker..."
Now this is a bit tricky, since your first scan you used to scout. So if you see den when you scan, immediately push outside his nat since it would force him to pull some drones and make sunks, it would delay his lurker for a bit and you would have one more scan ready, by the time +1 armor finishes, push.

9 pool.."
Stick with the BO and timings but pull 2 or 3 scvs to block the ramp. This would significantly delay his lair tech.

"Well, he was able to block my timing push"
You should've expo'd when you were pushing in case it fails, put turrets if he went muta and bunker your nat + turrets since you have limited scans, transition to standard bio"

NOTE: I'm only a D level Terran, i haven't tried this on higher ranks and if there's still some mistakes or cons on this build, please do comment. This is only experimental.
The average time that +1 armor would finish is 6:40
Average time that mutas pop out in:
a) 2 hatch = around 6:40
b) 3 hatch = around 7:10

Replays:

3 rax vs 3 hatch muta andro
3rax vs 3 hatch andro
3 rax vs 9 overpool speed into 2hatch muta
3 rax vs 9 overpool into 3 hatch lurk desti iccup
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
29 fps
Profile Blog Joined March 2008
United States5724 Posts
June 27 2009 04:50 GMT
#2
isnt 18 depot a bit late for constant scv production?
4v4 is a battle of who has the better computer.
icystorage
Profile Blog Joined November 2008
Jollibee19343 Posts
Last Edited: 2009-06-27 04:52:26
June 27 2009 04:51 GMT
#3
On June 27 2009 13:50 29 fps wrote:
isnt 18 depot a bit late for constant scv production?


Oh yeah i forgot that it is important that you get supply blocked by 18 supply, it gives you the minerals to start 3rd rax, its just like you cutting scvs :o
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
June 27 2009 05:01 GMT
#4
I think +1 weapons would be better in this situation. You can shred through lings/sunks faster and the +1 armor still gives you only 2 hits from a sunk after stimming.
icystorage
Profile Blog Joined November 2008
Jollibee19343 Posts
June 27 2009 05:04 GMT
#5
On June 27 2009 14:01 DeathByMonkeys wrote:
I think +1 weapons would be better in this situation. You can shred through lings/sunks faster and the +1 armor still gives you only 2 hits from a sunk after stimming.


You could avoid the "2hits from sunk after stimming" by stimming before engaging, 6 medics would only take around a few seconds to heal your rines, immediately push afterwards with medics at front
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
Last Edited: 2009-06-27 09:00:46
June 27 2009 08:59 GMT
#6
On June 27 2009 14:04 icystorage wrote:
Show nested quote +
On June 27 2009 14:01 DeathByMonkeys wrote:
I think +1 weapons would be better in this situation. You can shred through lings/sunks faster and the +1 armor still gives you only 2 hits from a sunk after stimming.


You could avoid the "2hits from sunk after stimming" by stimming before engaging, 6 medics would only take around a few seconds to heal your rines, immediately push afterwards with medics at front

another thing u can do is move your medics into sunken range before moving your marines, so that they absorb the first round of spines
edit: oh the wiki page mentions that, nvm then
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
arkaros
Profile Joined April 2009
Sweden24 Posts
June 27 2009 09:06 GMT
#7
Mix some firebats is myt tip. Realy deals with the lings perfectly
I suck :P
Lq_ fAn
Profile Joined June 2007
Lithuania154 Posts
June 27 2009 09:14 GMT
#8
2 hatch muta timing 6.00 min
3 hatch muta timing 6.55 min it depends on gas timing
icystorage
Profile Blog Joined November 2008
Jollibee19343 Posts
June 27 2009 10:19 GMT
#9
On June 27 2009 18:06 arkaros wrote:
Mix some firebats is myt tip. Realy deals with the lings perfectly


I mix firebats but just to stop a ling backstab, i really dont add them to the push since it would probably distract medics, rines are more effective IMO

On June 27 2009 18:14 Lq_ fAn wrote:
2 hatch muta timing 6.00 min
3 hatch muta timing 6.55 min it depends on gas timing


this happens probably if they create no or only 2 lings, but since you would push, you can throw them off timing by let them create more lings
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Ver
Profile Joined October 2008
United States2186 Posts
June 27 2009 10:26 GMT
#10
This belongs in Liquipedia, not the strat forum. Why repost something here?
Liquipedia
Schnake
Profile Joined September 2003
Germany2819 Posts
June 27 2009 10:36 GMT
#11
On June 27 2009 19:26 Ver wrote:
This belongs in Liquipedia, not the strat forum. Why repost something here?


To discuss it obviously. To find out its viability, if there are any flaws in the BO and how to transition into mid and late game, if the push failed (and how that worked out on maybe different maps).
"Alán Shore" and "August Terran" @ LoL EUW - liquidparty
Ver
Profile Joined October 2008
United States2186 Posts
June 27 2009 10:42 GMT
#12
On June 27 2009 19:36 Schnake wrote:
Show nested quote +
On June 27 2009 19:26 Ver wrote:
This belongs in Liquipedia, not the strat forum. Why repost something here?


To discuss it obviously. To find out its viability, if there are any flaws in the BO and how to transition into mid and late game, if the push failed (and how that worked out on maybe different maps).


?

That belongs in Liquipedia (discussion section).
Liquipedia
ven
Profile Blog Joined December 2008
Germany332 Posts
June 27 2009 10:48 GMT
#13
Doesn't actual Sparks Terran use lots of Firebats and +attack instead of +armor? Isn't that why it's called Sparks Terran in the first placed?
You can reach the rainbow. I'll be there to help.
maybenexttime
Profile Blog Joined November 2006
Poland5534 Posts
June 27 2009 10:53 GMT
#14
It's called sparks because sunkens blowin up look like fireworks. ;p
251
Profile Blog Joined March 2008
United States1401 Posts
June 27 2009 11:13 GMT
#15
Hmm I was also under the impression that in this build a couple firebats were quite important as to absorb hits from sunkens making them that much easier to break..
"If you can chill..........then chill."
Count9
Profile Blog Joined May 2009
China10928 Posts
June 27 2009 11:53 GMT
#16
Was this the build July used when he off-raced and did a ridiculous sunken break?
Shauni
Profile Blog Joined July 2004
4077 Posts
June 27 2009 12:09 GMT
#17
On June 27 2009 20:53 Count9 wrote:
Was this the build July used when he off-raced and did a ridiculous sunken break?


I remember a game on Neo Guillotine where the terran charged into 6 sunkens and broke it easily. I'm not too sure of the players though.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
June 27 2009 12:15 GMT
#18
july vs chojja. July randomed that game iirc.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
koreasilver
Profile Blog Joined June 2008
9109 Posts
June 27 2009 13:51 GMT
#19
On June 27 2009 20:53 Count9 wrote:
Was this the build July used when he off-raced and did a ridiculous sunken break?

Yes. This build has the capability to rip through an absolutely ridiculous number of sunks with a rather small number of units. Completely baffling.
Schnake
Profile Joined September 2003
Germany2819 Posts
June 27 2009 15:41 GMT
#20
On June 27 2009 19:42 Ver wrote:
Show nested quote +
On June 27 2009 19:36 Schnake wrote:
On June 27 2009 19:26 Ver wrote:
This belongs in Liquipedia, not the strat forum. Why repost something here?


To discuss it obviously. To find out its viability, if there are any flaws in the BO and how to transition into mid and late game, if the push failed (and how that worked out on maybe different maps).


?

That belongs in Liquipedia (discussion section).


No?
"Alán Shore" and "August Terran" @ LoL EUW - liquidparty
icystorage
Profile Blog Joined November 2008
Jollibee19343 Posts
Last Edited: 2009-06-27 18:06:19
June 27 2009 17:10 GMT
#21
This belongs in Liquipedia, not the strat forum. Why repost something here?


coz i don't know how to post there, and i Really don't think that this is Really fits it standard o.o its just a earlier sparks >.>

Doesn't actual Sparks Terran use lots of Firebats and +aTtacK instead of +armor? Isn't that why it's called Sparks Terran in the first placed?


this is a variation, you would be Push EARLY, w/c means that you'd have less rines so there for +1 armor (3 hits from sunken and lurker if he goes that tech) is way better than +1 aTtacK in early game. You could incorporate bats if you want to o.o i just prefer rines, since they can hit mutas (if he goes that tech)

On June 27 2009 22:51 koreasilver wrote:
Show nested quote +
On June 27 2009 20:53 Count9 wrote:
Was this the build July used when he off-raced and did a ridiculous sunken break?

Yes. This build has the capability to rip through an absolutely ridiculous number of sunks with a rather small number of units. Completely baffling.


great example why +1 armor is better, left (Z)ChoJJa baffled
EDIT: Oh shit i thought it was midas, >.< my bad actually
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
koreasilver
Profile Blog Joined June 2008
9109 Posts
June 27 2009 17:15 GMT
#22
Uh, it was Chojja.

Also, I'm pretty sure the spark build always used +1 armor.
coltrane
Profile Blog Joined June 2008
Chile988 Posts
June 27 2009 17:51 GMT
#23
is armor and fbats to absorb sunk dmg
Jävla skit
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
Last Edited: 2009-06-27 22:22:34
June 27 2009 18:30 GMT
#24
On June 28 2009 02:10 icystorage wrote:
Show nested quote +
This belongs in Liquipedia, not the strat forum. Why repost something here?


coz i don't know how to post there, and i Really don't think that this is Really fits it standard o.o its just a earlier sparks >.>

Show nested quote +
Doesn't actual Sparks Terran use lots of Firebats and +aTtacK instead of +armor? Isn't that why it's called Sparks Terran in the first placed?


this is a variation, you would be Push EARLY, w/c means that you'd have less rines so there for +1 armor (3 hits from sunken and lurker if he goes that tech) is way better than +1 aTtacK in early game. You could incorporate bats if you want to o.o i just prefer rines, since they can hit mutas (if he goes that tech)

Show nested quote +
On June 27 2009 22:51 koreasilver wrote:
On June 27 2009 20:53 Count9 wrote:
Was this the build July used when he off-raced and did a ridiculous sunken break?

Yes. This build has the capability to rip through an absolutely ridiculous number of sunks with a rather small number of units. Completely baffling.


great example why +1 armor is better, left (T)Midas ( i think it was (T)Midas) baffled


http://www.teamliquid.net/forum/viewmessage.php?topic_id=51709&currentpage=2

In the middle of the thread, joohyunee tested it and came to the conclusion that +1 weps was better for 5 or less sunks, and +1 armor was better for 6 or more sunks. However, he didn't add any firebats.

Whenever I sunk break I just make 6 firebats. I send 3 to take damage from the sunks and i keep 3 in the back for lings. The 3 bats i sent take up 9 sunk hits - thats 4 marines saved. With +1 weps, i then proceed to mow down the sunks because the hardest part about using +1 weps in sunk breaking is getting them there alive. The first and second volley of sunk attacks are the ones that kill the most marines. +1 armor obviously lets more marines survive those, but putting 6 firebats in the mix also gets the job done. Not to mention firebats are also extremely effective vs buildings, contrary to popular belief.
im deaf
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-06-27 18:50:57
June 27 2009 18:41 GMT
#25
On June 27 2009 22:51 koreasilver wrote:
Show nested quote +
On June 27 2009 20:53 Count9 wrote:
Was this the build July used when he off-raced and did a ridiculous sunken break?

Yes. This build has the capability to rip through an absolutely ridiculous number of sunks with a rather small number of units. Completely baffling.

I made a thread for it and uploaded for VOD here btw. When July breaks it's 7 sunkens but he takes out 8 altogether, along with the initial zerglings.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
icystorage
Profile Blog Joined November 2008
Jollibee19343 Posts
June 27 2009 18:48 GMT
#26
On June 28 2009 03:41 Grobyc wrote:
Show nested quote +
On June 27 2009 22:51 koreasilver wrote:
On June 27 2009 20:53 Count9 wrote:
Was this the build July used when he off-raced and did a ridiculous sunken break?

Yes. This build has the capability to rip through an absolutely ridiculous number of sunks with a rather small number of units. Completely baffling.

I made a thread for it and uploaded for VOD here btw. When July breaks it's 7 sunkens but he takes out 9 altogether, along with the initial zerglings.


unlike (Z)July tho, i believe my variation is earlier, and OFTEN when the push reaches the nat, mutas would pop out...
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
ven
Profile Blog Joined December 2008
Germany332 Posts
Last Edited: 2009-06-27 20:36:03
June 27 2009 20:04 GMT
#27
On June 27 2009 19:53 maybenexttime wrote:
It's called sparks because sunkens blowin up look like fireworks. ;p

I don't think they do. Exploding Firebats look like fireworks.. sunken colonies don't.

Edit: It might well be that the name came from the sunkens but when I first heard about it it was said that the name came from heavy firebat usage and I think it makes more sense. The Definitions guide from the recommended threads also states it this way iirc.
You can reach the rainbow. I'll be there to help.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
June 27 2009 20:27 GMT
#28
On June 28 2009 05:04 ven wrote:
Show nested quote +
On June 27 2009 19:53 maybenexttime wrote:
It's called sparks because sunkens blowin up look like fireworks. ;p

I don't think they do. Exploding Firebats look like fireworks.. sunken colonies don't.


The name comes from the sunkens.
Lim Yo Hwan forever!
atoz01
Profile Joined November 2009
Philippines2 Posts
November 05 2009 09:03 GMT
#29
I have read and tried this... I practiced it first then tried it on another player... I lost...
Here is the replay... my sparks terran lose TvZ
Where did I go wrong?

...and he got muta in my base so I have to defend...What do I do?
need practice...
50bani
Profile Blog Joined June 2009
Romania480 Posts
November 05 2009 10:00 GMT
#30
I suppose you guys stim and wait for the medics to heal some marines before moving in on the sunks. Otherwise there is no difference between armor or no armor. Same goes for lurks, guards, ultras. If you always fight stimmed and unhealed before you engage it makes no difference what level upgrade you have for marines.

Weapon upgrade works best vs the mutalisks and lurkers, while armor upgrade works best vs zerglings. As previously said, marines with +1 attack still need 6 shots to kill a zergling, unless hits are simultaneous, for the same reason vultures need 3 shots to kill a drone. As for sunkens, I would say attack is better but armor can be made effective with positioning, by having the bat/medic group in front when attacking. Also worth mentioning that a zergling deals as much damage as a sunken so this upgrade can have a lot of influence on the game overall not specifically on the sunken break itself
I'm posting on twoplustwo because I have always been amazed at the level of talent that populates this site --- it's almost unparalleled on the Internet.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
November 05 2009 10:07 GMT
#31
firebats are also extremely effective vs buildings, contrary to popular belief.


umm, I politely disagree
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
kirbyraeg
Profile Joined October 2009
United States20 Posts
November 05 2009 10:39 GMT
#32
firebats are great at absorbing damage, and they hit buildings with both of all 3 of their splash hitboxes depending on positioning. They probably hit sunkens with all 3 of them...so they do the same damage as marines do to sunkens (albeit with a bit more cooldown), can tank a few extra hits from lings even without medic support, and they force the zerg player to not be careless with his lings, sending lings into a few firebats will just get them all toasted.

so they actually are still alright at taking down sunkens, and mixing them into a sunken break is a good idea for a bit of extra effectiveness vs lings and to absorb damage
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
November 05 2009 12:09 GMT
#33
On June 27 2009 19:19 icystorage wrote:
Show nested quote +
On June 27 2009 18:06 arkaros wrote:
Mix some firebats is myt tip. Realy deals with the lings perfectly


I mix firebats but just to stop a ling backstab, i really dont add them to the push since it would probably distract medics, rines are more effective IMO

Show nested quote +
On June 27 2009 18:14 Lq_ fAn wrote:
2 hatch muta timing 6.00 min
3 hatch muta timing 6.55 min it depends on gas timing


this happens probably if they create no or only 2 lings, but since you would push, you can throw them off timing by let them create more lings


Firebats are good... lings that are after you start lair don't affect tech timing, just # of drones.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Queequeg
Profile Joined September 2003
Germany263 Posts
Last Edited: 2009-11-05 14:30:24
November 05 2009 14:20 GMT
#34
On November 05 2009 18:03 atoz01 wrote:
I have read and tried this... I practiced it first then tried it on another player... I lost...
Here is the replay... my sparks terran lose TvZ
Where did I go wrong?

...and he got muta in my base so I have to defend...What do I do?

You didnt execute the BO correctly. Not by a long shot.
[image loading]

top = the BO
bottom = stuff you did
win8282
Profile Blog Joined May 2009
Korea (South)454 Posts
November 05 2009 14:46 GMT
#35
I've tried this a few times, but it seems Sync knew something we're missing... Insane how he can rip through 7-10 sunks with just 1.5 ctrl group of rines + 5 medics + 2 fb
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
November 05 2009 15:05 GMT
#36
Im personaly in favour for Stinger's old 3-rax +1 armor rather than this one, which has worse economy and slow range. And why would u need 6 medics when you dont even would heal with them all at once in battle? 4 medics should be enough for a full group of marines and they have enough mana to give heal to the marines through the battle.
Ur whole build seems ineffecint with depot stops, inregulary marine production.
sry to break it for you :/
But this has been tested for years already.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
November 05 2009 16:32 GMT
#37
On November 05 2009 23:20 Queequeg wrote:
Show nested quote +
On November 05 2009 18:03 atoz01 wrote:
I have read and tried this... I practiced it first then tried it on another player... I lost...
Here is the replay... my sparks terran lose TvZ
Where did I go wrong?

...and he got muta in my base so I have to defend...What do I do?

You didnt execute the BO correctly. Not by a long shot.
[image loading]

top = the BO
bottom = stuff you did


Oooooh, is that some kind of program? I'd love to compare my Flash build to... Flash.
Rainbow
Profile Blog Joined December 2008
United States249 Posts
November 05 2009 16:51 GMT
#38
On November 06 2009 01:32 Catch]22 wrote:
Show nested quote +
On November 05 2009 23:20 Queequeg wrote:
On November 05 2009 18:03 atoz01 wrote:
I have read and tried this... I practiced it first then tried it on another player... I lost...
Here is the replay... my sparks terran lose TvZ
Where did I go wrong?

...and he got muta in my base so I have to defend...What do I do?

You didnt execute the BO correctly. Not by a long shot.
[image loading]

top = the BO
bottom = stuff you did


Oooooh, is that some kind of program? I'd love to compare my Flash build to... Flash.

Off topic: I think it's bwchart. link here
http://bwchart.teamliquid.net/

On topic: I'll try this out probably later this weekend, but some thoughts:

6 medics? That seems like alot. I'd rather have 16 or 17 marines and 3-4 medics.

I think +1 armor will be great because the three firebats on the ramp at home have a much greater chance to kill all of the zerglings, if there's something like 12 speedling backstab.

It's safe to assume that I would expand while pushing, but if the push fails, wouldn't that be a big problem with mutas or lurkers coming my way, while having few marines? This seems like a do or die build order.
wok
Profile Blog Joined July 2009
United States504 Posts
November 05 2009 17:30 GMT
#39
On June 27 2009 18:06 arkaros wrote:
Mix some firebats is myt tip. Realy deals with the lings perfectly

Just make sure your firebat doesn't get sniped by the sunkens, ggaemo style.
I'll race you to defeatism... you win.
atoz01
Profile Joined November 2009
Philippines2 Posts
November 06 2009 14:29 GMT
#40
On November 06 2009 01:51 Rainbow wrote:
Show nested quote +
On November 06 2009 01:32 Catch]22 wrote:
On November 05 2009 23:20 Queequeg wrote:
On November 05 2009 18:03 atoz01 wrote:
I have read and tried this... I practiced it first then tried it on another player... I lost...
Here is the replay... my sparks terran lose TvZ
Where did I go wrong?

...and he got muta in my base so I have to defend...What do I do?

You didnt execute the BO correctly. Not by a long shot.
[image loading]

top = the BO
bottom = stuff you did


Oooooh, is that some kind of program? I'd love to compare my Flash build to... Flash.

Off topic: I think it's bwchart. link here
http://bwchart.teamliquid.net/

On topic: I'll try this out probably later this weekend, but some thoughts:

6 medics? That seems like alot. I'd rather have 16 or 17 marines and 3-4 medics.

I think +1 armor will be great because the three firebats on the ramp at home have a much greater chance to kill all of the zerglings, if there's something like 12 speedling backstab.

It's safe to assume that I would expand while pushing, but if the push fails, wouldn't that be a big problem with mutas or lurkers coming my way, while having few marines? This seems like a do or die build order.


Thanks for the picture...My build order really is far off the point.
Did you edit the pictures or you just used a function in the bwchart?

Now I'm beginning to see the cons of this build order:
1) mutas/lurks are out if your sunk break fails.
2) having a little force at your base after a failed attack makes it very hard to defend.

Could you please point me where is that "Stinger 3 rax +1 armor" build order?
need practice...
Always
Profile Blog Joined March 2009
United States376 Posts
November 06 2009 15:06 GMT
#41
On June 27 2009 19:48 ven wrote:
Doesn't actual Sparks Terran use lots of Firebats and +attack instead of +armor? Isn't that why it's called Sparks Terran in the first placed?


I'm pretty sure +attack is for mutas, and +armor is for lurkers and sunks.. "Sparks" is for the shit that gets blown up, I think.
"Do unto others 20% better than you would expect them to do unto you, to correct for subjective error." - Linus Pauling
TriniMasta
Profile Joined December 2009
United States1323 Posts
March 08 2010 01:54 GMT
#42
RoFl you need firebats to deal with lings.
3 sunkens and proper at least 8 ling support will own your build. As well has 2 hatch mutalisk
정명훈 FIGHTING!!! Play both T and P.
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 08 2010 02:22 GMT
#43
Congratulations on bumping a months old thread for no reason other than to spew nonsense.
Rainbow
Profile Blog Joined December 2008
United States249 Posts
March 08 2010 02:54 GMT
#44
On March 08 2010 10:54 TriniMasta[wD] wrote:
RoFl you need firebats to deal with lings.
3 sunkens and proper at least 8 ling support will own your build. As well has 2 hatch mutalisk


I'm sure that won't be enough to defend the push, when Sync can kill 9+ sunkens with it.

20_E.Reed
Profile Joined December 2009
United States50 Posts
March 08 2010 03:32 GMT
#45
The thing is, a competant zerg will know somethin is up if he sees no expansion up that late, he might even sacrifice an ovie to check your rax count at some point, and when that happens he will be able to react to it a lot better and then you will be behind :/ thats why ayumi build is a lot better then sparks
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
March 08 2010 05:04 GMT
#46
I've had zergs scout my sparks and get lords sinks and I've still made it work :D unless they went 1 hatch lurk
Dota 3hard5me
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
March 08 2010 06:03 GMT
#47
OP posted incorrect info about 2 hatch muta.

Properly done 2 hatch muta pops at 6:00, not 6:40 -- huge difference.
Ars longa, vita brevis, principia aeturna.
EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
March 08 2010 07:16 GMT
#48
And he also was somewhat wrong with the part of lurkers taking 3 hits to kill a marine (given that most of the times you'll have to STIM).
PaleBlueDot
Profile Joined January 2009
United States263 Posts
Last Edited: 2010-03-08 09:34:16
March 08 2010 09:33 GMT
#49
Can I ask how this compares to the A-Yu-Mi build that Stylish outlined? It seems that A-Yu-Mi gets more marines out at about the same time (omitting the upgrade that comes with sparks), and even though you have to cut SCVs for about ~10 supply, you get your expansions up faster?

Also, it hits at 7 minutes, which I assume this hits around that time as it is pretty much the only early game timing.
Veteran of pre-Masters Medivac Alamo
20_E.Reed
Profile Joined December 2009
United States50 Posts
March 08 2010 12:08 GMT
#50
well I have not studied the sparks build, only the ayumi so ill give my thoughts on that

ayumi is masked as a 1 rax FE build so the zerg doesnt get suspicious since FE vs zerg is so common nowadays

Ayumi is a timing attack, it is meant to attack the zerg right before his lair tech units pop out which can end the game right there, however this timing attack only works vs the timings for 3 hatch builds, not 2 hatch. this can end the game right there if you can hide your marine count from him (ie dont bring all ur marines out at once, leave some behind your army)

I dont know the sparks build enough to comment on it, someone else will have to do it for me
20_E.Reed
Profile Joined December 2009
United States50 Posts
March 08 2010 12:09 GMT
#51
On November 07 2009 00:06 Always wrote:
Show nested quote +
On June 27 2009 19:48 ven wrote:
Doesn't actual Sparks Terran use lots of Firebats and +attack instead of +armor? Isn't that why it's called Sparks Terran in the first placed?


I'm pretty sure +attack is for mutas, and +armor is for lurkers and sunks.. "Sparks" is for the shit that gets blown up, I think.


No, you are still supposed to get +attack for sunkens I believe
besiger
Profile Blog Joined July 2006
Croatia2452 Posts
March 08 2010 12:25 GMT
#52
wasn't there a article some time ago on that Sense of star blog (awesome stuff, come back T_T ) that explained that in sparks terran you use firebats because they are tough bastards that can soak up more sunken fire,
A weak will coupled with delusions of grandeur
UFO
Profile Blog Joined August 2009
582 Posts
March 08 2010 13:23 GMT
#53
This doesn`t have to aim on killing the zerg right off.

Your atack should never fail, the correct discernment is needed. You don`t need to atack. Forcing 6-8 sunkens is as good. Position and contain is the key.

If he prepared defence then you don`t atack - you can continue with factory and tank + bunkers and a heavy contain. This gives you tremendous positional advantage, its almost impossible for him to break it. Thus he will try to either doom drop or mass muta - but you are aware of it and prepare ahead.

This build pwnz man <3
leejas
Profile Blog Joined August 2007
United States440 Posts
March 08 2010 17:43 GMT
#54
offtopic: The "sparks" term comes up because of the way the sunkens all pop so quickly, like fireworks.

ontopic: You use firebats because they take more hits from sunkens + polish off the ling portion of a Zerg's defense.
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
Last Edited: 2010-03-08 18:55:47
March 08 2010 18:45 GMT
#55
On November 07 2009 00:06 Always wrote:
Show nested quote +
On June 27 2009 19:48 ven wrote:
Doesn't actual Sparks Terran use lots of Firebats and +attack instead of +armor? Isn't that why it's called Sparks Terran in the first placed?


I'm pretty sure +attack is for mutas, and +armor is for lurkers and sunks.. "Sparks" is for the shit that gets blown up, I think.

Sync used to do it w/o any upgrades, it's very good to get +1 armor agaisnt sunkens and later it will be very useful against lurkers aswell. Against mutas it almost makes no difference, you have to get +1 attack against mutas


P.s.:
[/QUOTE]
You didnt execute the BO correctly. Not by a long shot.
[image loading]

top = the BO
bottom = stuff you did[/QUOTE]
Just took a look at your picture, the top BO is NOT a sparks terran build, 1rax->3rax with bunkers and turrets >.<?
IMBA - International Mountain Bicycling Association.
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 08 2010 19:12 GMT
#56
On March 08 2010 21:09 20_E.Reed wrote:
Show nested quote +
On November 07 2009 00:06 Always wrote:
On June 27 2009 19:48 ven wrote:
Doesn't actual Sparks Terran use lots of Firebats and +attack instead of +armor? Isn't that why it's called Sparks Terran in the first placed?


I'm pretty sure +attack is for mutas, and +armor is for lurkers and sunks.. "Sparks" is for the shit that gets blown up, I think.


No, you are still supposed to get +attack for sunkens I believe

No, +1 armor is more effective against sunkens as well. It allows the small number of marines to survive much longer.

On March 08 2010 22:23 UFO wrote:
This doesn`t have to aim on killing the zerg right off.

Your atack should never fail, the correct discernment is needed. You don`t need to atack. Forcing 6-8 sunkens is as good. Position and contain is the key.

If he prepared defence then you don`t atack - you can continue with factory and tank + bunkers and a heavy contain. This gives you tremendous positional advantage, its almost impossible for him to break it. Thus he will try to either doom drop or mass muta - but you are aware of it and prepare ahead.

This build pwnz man <3

No, if you fail to break the sunkens then you are really screwed. The Zerg's tech will be so far ahead of yours, and if he gets mutas out then he can micro and hurt you for a long time as you won't have marine range, and it'll be forever before you get vessels out, and you won't have your nat and you won't be able to take your nat because of the mutalisks while he'll be able to take his third.

You are dead.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 4h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 719
UpATreeSC 138
IndyStarCraft 124
Livibee 95
ProTech33
ForJumy 28
StarCraft: Brood War
Rain 2896
EffOrt 675
Mini 615
Horang2 445
Soulkey 273
hero 76
sas.Sziky 60
Dewaltoss 22
Backho 11
yabsab 10
[ Show more ]
Shine 2
Dota 2
qojqva3134
League of Legends
Dendi1678
Counter-Strike
olofmeister2464
fl0m1796
Skadoodle309
sgares305
rGuardiaN14
Heroes of the Storm
Liquid`Hasu275
Other Games
Grubby990
C9.Mang0466
KnowMe148
Hui .139
Fuzer 114
Trikslyr74
TheoMikkelsen1
zeus0
Organizations
Other Games
BasetradeTV18
angryscii9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• OhrlRock 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV382
• Ler130
League of Legends
• TFBlade1770
Other Games
• imaqtpie1415
Upcoming Events
Replay Cast
4h 53m
OSC
4h 53m
RSL Revival
14h 53m
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
19h 53m
Replay Cast
1d 6h
SOOP
1d 13h
Cure vs Zoun
SC Evo League
1d 16h
Road to EWC
1d 18h
SOOP Global
1d 19h
Future vs MaNa
Harstem vs Cham
BSL: ProLeague
1d 22h
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
[ Show More ]
Circuito Brasileiro de…
2 days
Sparkling Tuna Cup
2 days
Road to EWC
2 days
BSL: ProLeague
2 days
UltrA vs TBD
Dewalt vs TBD
Replay Cast
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

NPSL Lushan
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.