• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:01
CET 11:01
KST 19:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool42Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Explore the Palmistry Certificate Course at Bivs Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos
Tourneys
[ASL21] Ro24 Group B [ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2519 users

[G] Earlier Sparks Terran TvZ - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 Next All
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
Last Edited: 2009-06-27 18:06:19
June 27 2009 17:10 GMT
#21
This belongs in Liquipedia, not the strat forum. Why repost something here?


coz i don't know how to post there, and i Really don't think that this is Really fits it standard o.o its just a earlier sparks >.>

Doesn't actual Sparks Terran use lots of Firebats and +aTtacK instead of +armor? Isn't that why it's called Sparks Terran in the first placed?


this is a variation, you would be Push EARLY, w/c means that you'd have less rines so there for +1 armor (3 hits from sunken and lurker if he goes that tech) is way better than +1 aTtacK in early game. You could incorporate bats if you want to o.o i just prefer rines, since they can hit mutas (if he goes that tech)

On June 27 2009 22:51 koreasilver wrote:
Show nested quote +
On June 27 2009 20:53 Count9 wrote:
Was this the build July used when he off-raced and did a ridiculous sunken break?

Yes. This build has the capability to rip through an absolutely ridiculous number of sunks with a rather small number of units. Completely baffling.


great example why +1 armor is better, left (Z)ChoJJa baffled
EDIT: Oh shit i thought it was midas, >.< my bad actually
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
koreasilver
Profile Blog Joined June 2008
9109 Posts
June 27 2009 17:15 GMT
#22
Uh, it was Chojja.

Also, I'm pretty sure the spark build always used +1 armor.
coltrane
Profile Blog Joined June 2008
Chile988 Posts
June 27 2009 17:51 GMT
#23
is armor and fbats to absorb sunk dmg
Jävla skit
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
Last Edited: 2009-06-27 22:22:34
June 27 2009 18:30 GMT
#24
On June 28 2009 02:10 icystorage wrote:
Show nested quote +
This belongs in Liquipedia, not the strat forum. Why repost something here?


coz i don't know how to post there, and i Really don't think that this is Really fits it standard o.o its just a earlier sparks >.>

Show nested quote +
Doesn't actual Sparks Terran use lots of Firebats and +aTtacK instead of +armor? Isn't that why it's called Sparks Terran in the first placed?


this is a variation, you would be Push EARLY, w/c means that you'd have less rines so there for +1 armor (3 hits from sunken and lurker if he goes that tech) is way better than +1 aTtacK in early game. You could incorporate bats if you want to o.o i just prefer rines, since they can hit mutas (if he goes that tech)

Show nested quote +
On June 27 2009 22:51 koreasilver wrote:
On June 27 2009 20:53 Count9 wrote:
Was this the build July used when he off-raced and did a ridiculous sunken break?

Yes. This build has the capability to rip through an absolutely ridiculous number of sunks with a rather small number of units. Completely baffling.


great example why +1 armor is better, left (T)Midas ( i think it was (T)Midas) baffled


http://www.teamliquid.net/forum/viewmessage.php?topic_id=51709&currentpage=2

In the middle of the thread, joohyunee tested it and came to the conclusion that +1 weps was better for 5 or less sunks, and +1 armor was better for 6 or more sunks. However, he didn't add any firebats.

Whenever I sunk break I just make 6 firebats. I send 3 to take damage from the sunks and i keep 3 in the back for lings. The 3 bats i sent take up 9 sunk hits - thats 4 marines saved. With +1 weps, i then proceed to mow down the sunks because the hardest part about using +1 weps in sunk breaking is getting them there alive. The first and second volley of sunk attacks are the ones that kill the most marines. +1 armor obviously lets more marines survive those, but putting 6 firebats in the mix also gets the job done. Not to mention firebats are also extremely effective vs buildings, contrary to popular belief.
im deaf
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-06-27 18:50:57
June 27 2009 18:41 GMT
#25
On June 27 2009 22:51 koreasilver wrote:
Show nested quote +
On June 27 2009 20:53 Count9 wrote:
Was this the build July used when he off-raced and did a ridiculous sunken break?

Yes. This build has the capability to rip through an absolutely ridiculous number of sunks with a rather small number of units. Completely baffling.

I made a thread for it and uploaded for VOD here btw. When July breaks it's 7 sunkens but he takes out 8 altogether, along with the initial zerglings.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
June 27 2009 18:48 GMT
#26
On June 28 2009 03:41 Grobyc wrote:
Show nested quote +
On June 27 2009 22:51 koreasilver wrote:
On June 27 2009 20:53 Count9 wrote:
Was this the build July used when he off-raced and did a ridiculous sunken break?

Yes. This build has the capability to rip through an absolutely ridiculous number of sunks with a rather small number of units. Completely baffling.

I made a thread for it and uploaded for VOD here btw. When July breaks it's 7 sunkens but he takes out 9 altogether, along with the initial zerglings.


unlike (Z)July tho, i believe my variation is earlier, and OFTEN when the push reaches the nat, mutas would pop out...
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
ven
Profile Blog Joined December 2008
Germany332 Posts
Last Edited: 2009-06-27 20:36:03
June 27 2009 20:04 GMT
#27
On June 27 2009 19:53 maybenexttime wrote:
It's called sparks because sunkens blowin up look like fireworks. ;p

I don't think they do. Exploding Firebats look like fireworks.. sunken colonies don't.

Edit: It might well be that the name came from the sunkens but when I first heard about it it was said that the name came from heavy firebat usage and I think it makes more sense. The Definitions guide from the recommended threads also states it this way iirc.
You can reach the rainbow. I'll be there to help.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
June 27 2009 20:27 GMT
#28
On June 28 2009 05:04 ven wrote:
Show nested quote +
On June 27 2009 19:53 maybenexttime wrote:
It's called sparks because sunkens blowin up look like fireworks. ;p

I don't think they do. Exploding Firebats look like fireworks.. sunken colonies don't.


The name comes from the sunkens.
Lim Yo Hwan forever!
atoz01
Profile Joined November 2009
Philippines2 Posts
November 05 2009 09:03 GMT
#29
I have read and tried this... I practiced it first then tried it on another player... I lost...
Here is the replay... my sparks terran lose TvZ
Where did I go wrong?

...and he got muta in my base so I have to defend...What do I do?
need practice...
50bani
Profile Blog Joined June 2009
Romania480 Posts
November 05 2009 10:00 GMT
#30
I suppose you guys stim and wait for the medics to heal some marines before moving in on the sunks. Otherwise there is no difference between armor or no armor. Same goes for lurks, guards, ultras. If you always fight stimmed and unhealed before you engage it makes no difference what level upgrade you have for marines.

Weapon upgrade works best vs the mutalisks and lurkers, while armor upgrade works best vs zerglings. As previously said, marines with +1 attack still need 6 shots to kill a zergling, unless hits are simultaneous, for the same reason vultures need 3 shots to kill a drone. As for sunkens, I would say attack is better but armor can be made effective with positioning, by having the bat/medic group in front when attacking. Also worth mentioning that a zergling deals as much damage as a sunken so this upgrade can have a lot of influence on the game overall not specifically on the sunken break itself
I'm posting on twoplustwo because I have always been amazed at the level of talent that populates this site --- it's almost unparalleled on the Internet.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
November 05 2009 10:07 GMT
#31
firebats are also extremely effective vs buildings, contrary to popular belief.


umm, I politely disagree
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
kirbyraeg
Profile Joined October 2009
United States20 Posts
November 05 2009 10:39 GMT
#32
firebats are great at absorbing damage, and they hit buildings with both of all 3 of their splash hitboxes depending on positioning. They probably hit sunkens with all 3 of them...so they do the same damage as marines do to sunkens (albeit with a bit more cooldown), can tank a few extra hits from lings even without medic support, and they force the zerg player to not be careless with his lings, sending lings into a few firebats will just get them all toasted.

so they actually are still alright at taking down sunkens, and mixing them into a sunken break is a good idea for a bit of extra effectiveness vs lings and to absorb damage
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
November 05 2009 12:09 GMT
#33
On June 27 2009 19:19 icystorage wrote:
Show nested quote +
On June 27 2009 18:06 arkaros wrote:
Mix some firebats is myt tip. Realy deals with the lings perfectly


I mix firebats but just to stop a ling backstab, i really dont add them to the push since it would probably distract medics, rines are more effective IMO

Show nested quote +
On June 27 2009 18:14 Lq_ fAn wrote:
2 hatch muta timing 6.00 min
3 hatch muta timing 6.55 min it depends on gas timing


this happens probably if they create no or only 2 lings, but since you would push, you can throw them off timing by let them create more lings


Firebats are good... lings that are after you start lair don't affect tech timing, just # of drones.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Queequeg
Profile Joined September 2003
Germany263 Posts
Last Edited: 2009-11-05 14:30:24
November 05 2009 14:20 GMT
#34
On November 05 2009 18:03 atoz01 wrote:
I have read and tried this... I practiced it first then tried it on another player... I lost...
Here is the replay... my sparks terran lose TvZ
Where did I go wrong?

...and he got muta in my base so I have to defend...What do I do?

You didnt execute the BO correctly. Not by a long shot.
[image loading]

top = the BO
bottom = stuff you did
win8282
Profile Blog Joined May 2009
Korea (South)454 Posts
November 05 2009 14:46 GMT
#35
I've tried this a few times, but it seems Sync knew something we're missing... Insane how he can rip through 7-10 sunks with just 1.5 ctrl group of rines + 5 medics + 2 fb
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
November 05 2009 15:05 GMT
#36
Im personaly in favour for Stinger's old 3-rax +1 armor rather than this one, which has worse economy and slow range. And why would u need 6 medics when you dont even would heal with them all at once in battle? 4 medics should be enough for a full group of marines and they have enough mana to give heal to the marines through the battle.
Ur whole build seems ineffecint with depot stops, inregulary marine production.
sry to break it for you :/
But this has been tested for years already.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
November 05 2009 16:32 GMT
#37
On November 05 2009 23:20 Queequeg wrote:
Show nested quote +
On November 05 2009 18:03 atoz01 wrote:
I have read and tried this... I practiced it first then tried it on another player... I lost...
Here is the replay... my sparks terran lose TvZ
Where did I go wrong?

...and he got muta in my base so I have to defend...What do I do?

You didnt execute the BO correctly. Not by a long shot.
[image loading]

top = the BO
bottom = stuff you did


Oooooh, is that some kind of program? I'd love to compare my Flash build to... Flash.
Rainbow
Profile Blog Joined December 2008
United States249 Posts
November 05 2009 16:51 GMT
#38
On November 06 2009 01:32 Catch]22 wrote:
Show nested quote +
On November 05 2009 23:20 Queequeg wrote:
On November 05 2009 18:03 atoz01 wrote:
I have read and tried this... I practiced it first then tried it on another player... I lost...
Here is the replay... my sparks terran lose TvZ
Where did I go wrong?

...and he got muta in my base so I have to defend...What do I do?

You didnt execute the BO correctly. Not by a long shot.
[image loading]

top = the BO
bottom = stuff you did


Oooooh, is that some kind of program? I'd love to compare my Flash build to... Flash.

Off topic: I think it's bwchart. link here
http://bwchart.teamliquid.net/

On topic: I'll try this out probably later this weekend, but some thoughts:

6 medics? That seems like alot. I'd rather have 16 or 17 marines and 3-4 medics.

I think +1 armor will be great because the three firebats on the ramp at home have a much greater chance to kill all of the zerglings, if there's something like 12 speedling backstab.

It's safe to assume that I would expand while pushing, but if the push fails, wouldn't that be a big problem with mutas or lurkers coming my way, while having few marines? This seems like a do or die build order.
wok
Profile Blog Joined July 2009
United States504 Posts
November 05 2009 17:30 GMT
#39
On June 27 2009 18:06 arkaros wrote:
Mix some firebats is myt tip. Realy deals with the lings perfectly

Just make sure your firebat doesn't get sniped by the sunkens, ggaemo style.
I'll race you to defeatism... you win.
atoz01
Profile Joined November 2009
Philippines2 Posts
November 06 2009 14:29 GMT
#40
On November 06 2009 01:51 Rainbow wrote:
Show nested quote +
On November 06 2009 01:32 Catch]22 wrote:
On November 05 2009 23:20 Queequeg wrote:
On November 05 2009 18:03 atoz01 wrote:
I have read and tried this... I practiced it first then tried it on another player... I lost...
Here is the replay... my sparks terran lose TvZ
Where did I go wrong?

...and he got muta in my base so I have to defend...What do I do?

You didnt execute the BO correctly. Not by a long shot.
[image loading]

top = the BO
bottom = stuff you did


Oooooh, is that some kind of program? I'd love to compare my Flash build to... Flash.

Off topic: I think it's bwchart. link here
http://bwchart.teamliquid.net/

On topic: I'll try this out probably later this weekend, but some thoughts:

6 medics? That seems like alot. I'd rather have 16 or 17 marines and 3-4 medics.

I think +1 armor will be great because the three firebats on the ramp at home have a much greater chance to kill all of the zerglings, if there's something like 12 speedling backstab.

It's safe to assume that I would expand while pushing, but if the push fails, wouldn't that be a big problem with mutas or lurkers coming my way, while having few marines? This seems like a do or die build order.


Thanks for the picture...My build order really is far off the point.
Did you edit the pictures or you just used a function in the bwchart?

Now I'm beginning to see the cons of this build order:
1) mutas/lurks are out if your sunk break fails.
2) having a little force at your base after a failed attack makes it very hard to defend.

Could you please point me where is that "Stinger 3 rax +1 armor" build order?
need practice...
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro24 Group B
Soulkey vs Ample
JyJ vs sSak
Afreeca ASL 2183
StarCastTV_EN44
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #124
CranKy Ducklings21
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 171
ProTech120
SortOf 80
Livibee 53
StarCraft: Brood War
firebathero 2100
Bisu 1704
GuemChi 973
Flash 970
Calm 312
Zeus 255
Leta 243
BeSt 213
HiyA 179
EffOrt 132
[ Show more ]
Killer 125
Pusan 93
ToSsGirL 82
Rush 49
Sharp 43
Terrorterran 40
PianO 34
Hm[arnc] 28
Bale 23
yabsab 17
Nal_rA 16
GoRush 14
Noble 13
Shinee 11
Purpose 7
Barracks 7
sorry 6
ZerO 2
Dota 2
XcaliburYe187
canceldota140
League of Legends
JimRising 365
Counter-Strike
olofmeister2112
shoxiejesuss724
byalli564
Other Games
singsing1503
ceh9583
Sick299
crisheroes212
Trikslyr18
Organizations
Other Games
gamesdonequick902
Dota 2
PGL Dota 2 - Main Stream145
StarCraft: Brood War
UltimateBattle 30
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH174
• LUISG 34
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Replay Cast
22h 59m
Afreeca Starleague
23h 59m
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d
Replay Cast
1d 13h
KCM Race Survival
1d 22h
The PondCast
1d 23h
WardiTV Team League
2 days
Replay Cast
2 days
WardiTV Team League
3 days
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
[ Show More ]
WardiTV Team League
4 days
Platinum Heroes Events
4 days
BSL
4 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Monday Night Weeklies
6 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.