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Protoss Vs Terran Deep thoughts (Jack handy)

Forum Index > Brood War Strategy
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GoSexyPerli
Profile Joined February 2003
United States1072 Posts
December 11 2003 09:50 GMT
#1
--- Nuked ---
My whole existence is flawed.
Guillaume84
Profile Joined March 2003
Canada86 Posts
December 11 2003 09:54 GMT
#2
I will try to say what a chogosu korean protoss would tell you :

"many many games good ok?"
z7-RaiN
Profile Joined January 2003
United States522 Posts
December 11 2003 10:00 GMT
#3
On December 11 2003 18:50 GoSexyPerli wrote:
Sure. The terran force is controlable early to mid game. When He takes his mineral only and begins to mass 3/3 tanks and goliathes then things get trick and overly annoying. You have been maxed for a long while but it doesnt matter, you might have even fucking stopped one attemp at a contain. You have an island and a main is warping in. But guess what. With the Terran Nifty comsat he will scan the shit out of you and just counter whatever you have. The Terran will then proceed to take control of the middle with his ungodly amount of tanks and mines. YOu are maxed but you are still scared to attack his big gay force. if you do, it usually dissapears even with the strongest of micro due to mines and good teank placement? You think to yourself, how did it come to this? how did i let him get 23047 3/3 tanks with enough factories to tech change at will. You try carriers but by this time its so predictable the Terran laughs at you. Maybe you try some recall on his facs, hoping to delay his production and just piss him the fuck off. It doesnt work. Its and endless fucking struggle late game P vs T vs a Decent Terran. When i say decent, im talking someone like.. Proxa[hp. You stay maxed for so long and yet you can accomplish so little. Too many probes maybe? some games I rack up 90-110 of those little fuckers and i think thats the problem with my attacks vs large homosexual slow pushes. Storm help, but HT seem to be lazy and scared of the giant mines that pop up and send them back to Auir. I miss the good old days when Carriers actually worked and people wouldnt blind and kill your obs left and right. =[


if u are just ranting cuz u are bored then ignore my reply, however if u aren't and want advice, then here is some:

when u get maxed make the maximum amount of gateways and take as many expos that are contiguous to the area of the map that u control with your units. once he begins to push you, just rally every single gateway to where his units are, and produce non stop zealots and goons. I prefer a ratio of 3:4, zealot:goon. there's no reason a terran should beat u with his push if u are out-resourcing him by at least 1.5:1, just macro like a motherfucker
PokerStars.com, where dreams come true
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
December 11 2003 10:02 GMT
#4
--- Nuked ---
My whole existence is flawed.
iD.Twisted
Profile Joined September 2002
Netherlands3102 Posts
December 11 2003 10:04 GMT
#5
Just kill his push early when you have enough production. If you let him take middle (and basically the map) you're fucked -_-;
All you have to decide, is what to do with the time that is given to you
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
Last Edited: 2003-12-11 10:05:43
December 11 2003 10:05 GMT
#6
--- Nuked ---
My whole existence is flawed.
iD.Twisted
Profile Joined September 2002
Netherlands3102 Posts
December 11 2003 10:07 GMT
#7
3 vs 12 you have to gay him early on and make carriers REALLY fast
All you have to decide, is what to do with the time that is given to you
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
December 11 2003 10:09 GMT
#8
--- Nuked ---
My whole existence is flawed.
z7-RaiN
Profile Joined January 2003
United States522 Posts
December 11 2003 10:09 GMT
#9
On December 11 2003 19:02 GoSexyPerli wrote:
no i really want advice. So.. your saying like 20+ gates in each main with 4 gate arb and just wear him down basically? It seems like when they take control of a main things get so much harder.


for every 2 crystals, you can support non stop production from 1 gateway, so for every main that contains 8 nodes, u can support nonstop production from 4 gates...of course there are other obvious things to factor in such as, if u have like 10k in the bank and u havent been spending, then make like a LOT more gates to make up for not spending...but if u are playing efficiently, then 4 gates per 8 crystals, and for 2nd naturals with only 6, then 3 gates is efficent

you only need arbiters if hes able to secure a 3rd or more vespenes, cuz then simple ground units like zeal goon will just get outright romped by fully upgraded tank vult goliath, or if u get a 3rd vespene, then it's usually good to get one or two to secure the win

and about the point you made about needing to wear him down...ya that is right because he is only going to attack you in a push fashion which means that u have no other way of destroying the push other than attacking it straight up...and dont go carrier tech unless u are maxed, thats how ppl lose games they should have won cuz a good terran will scan it then push right away
PokerStars.com, where dreams come true
S(O)ME(O)NE
Profile Joined December 2002
Canada473 Posts
December 11 2003 10:12 GMT
#10
You can play normal but it will usually be a long game where he tries to gay you too death by Vally pushing. Verg GAy Very Long. It is best to cheese in these postions because u will die otherwise, Unless you get some mad gosu stroke of luck and all his tanks suddenly vanish!!!!
z7-RaiN
Profile Joined January 2003
United States522 Posts
December 11 2003 10:12 GMT
#11
for 3 v 12, i prefer unorthodox strategies, primarily because of his proximity to your base allowing a much quicker establishment of a push and pressure..

some of these strats would include dt drop (or proxy dt rush / proxy dt drop), expoing fast to the 9 o clock main, and proxy reaver
PokerStars.com, where dreams come true
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
December 11 2003 10:16 GMT
#12
--- Nuked ---
My whole existence is flawed.
z7-RaiN
Profile Joined January 2003
United States522 Posts
December 11 2003 10:21 GMT
#13
On December 11 2003 19:16 GoSexyPerli wrote:
Show nested quote +
On December 11 2003 19:09 z7-RaiN wrote:
On December 11 2003 19:02 GoSexyPerli wrote:
no i really want advice. So.. your saying like 20+ gates in each main with 4 gate arb and just wear him down basically? It seems like when they take control of a main things get so much harder.


for every 2 crystals, you can support non stop production from 1 gateway, so for every main that contains 8 nodes, u can support nonstop production from 4 gates...of course there are other obvious things to factor in such as, if u have like 10k in the bank and u havent been spending, then make like a LOT more gates to make up for not spending...but if u are playing efficiently, then 4 gates per 8 crystals, and for 2nd naturals with only 6, then 3 gates is efficent

you only need arbiters if hes able to secure a 3rd or more vespenes, cuz then simple ground units like zeal goon will just get outright romped by fully upgraded tank vult goliath, or if u get a 3rd vespene, then it's usually good to get one or two to secure the win

and about the point you made about needing to wear him down...ya that is right because he is only going to attack you in a push fashion which means that u have no other way of destroying the push other than attacking it straight up...and dont go carrier tech unless u are maxed, thats how ppl lose games they should have won cuz a good terran will scan it then push right away


I think that i need to get in the mindset that im not going to beat a good terran by simplay making one awesome attack late game that fucks him up. Its about time.. and pressure... time.. and pressure...


thats all it takes really...time...and pressure ; - ) (morgan freeman)
PokerStars.com, where dreams come true
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
December 11 2003 10:23 GMT
#14
--- Nuked ---
My whole existence is flawed.
z7-RaiN
Profile Joined January 2003
United States522 Posts
December 11 2003 10:24 GMT
#15
after watching the movie 37 or so times u sorta become a complement of the movie
PokerStars.com, where dreams come true
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
December 11 2003 10:27 GMT
#16
--- Nuked ---
My whole existence is flawed.
z7-RaiN
Profile Joined January 2003
United States522 Posts
December 11 2003 10:29 GMT
#17
yeah, the real kicker to that joke he played on the warden is how he cut into the bible beginning at the page titled "Exodus" meaning exit, or departure, in this case --> escaping from shawshank
PokerStars.com, where dreams come true
BlackJack
Profile Blog Joined June 2003
United States10574 Posts
December 11 2003 10:51 GMT
#18
cheese him early. wall his wall, zealot rush, reaver drop, dt drop. You reach every tech and keep him contained. Then just expo and mass. Each time he tries to take his mineral only, mass him. It will kill his second nat, your entire army, and his entire army. Both of you rebuild, and do it again until he runs out of money.
z7-RaiN
Profile Joined January 2003
United States522 Posts
December 11 2003 10:58 GMT
#19
On December 11 2003 19:51 BlackJack wrote:
cheese him early. wall his wall, zealot rush, reaver drop, dt drop. You reach every tech and keep him contained. Then just expo and mass. Each time he tries to take his mineral only, mass him. It will kill his second nat, your entire army, and his entire army. Both of you rebuild, and do it again until he runs out of money.


you obviously haven't played any defensive terrans, in which case "killing his 2nd nat then rebuild and repeat" usually goes more along the lines of "attempt to kill his 2nd nat...lose everything while only killing a few tanks and a turret..and then losing to a, now unstoppable, tank push"
PokerStars.com, where dreams come true
surv
Profile Joined November 2002
Belgium337 Posts
December 11 2003 12:30 GMT
#20
A good weapon in such state of '200/200 what the fuck should i do' is storm drops. Only thing u can do is take everything u can take of the map. Make enough gates to replenish instantly 200/200. Arbitter is not that effective imo. u could trow 1/2 in the fight but bleh man i rather have 4 cars to force him into some gols. Try to keep him at bay with cars/storm/goon/zeal. Long shitty game. Dont give both island away. At least take 1 urself. Preferably both but well hes gonna take 1 anyway if he really wants it. Well last but not last, dont use 0-0-0 zeal/goons vs 3-3 T_T. So grade. Its hard to keep map control tho. But then again u ll have shitload of money and time.
Team anSWers
HovZ
Profile Joined December 2002
United States1917 Posts
December 11 2003 12:42 GMT
#21
On December 11 2003 19:00 z7-RaiN wrote:
Show nested quote +
On December 11 2003 18:50 GoSexyPerli wrote:
Sure. The terran force is controlable early to mid game. When He takes his mineral only and begins to mass 3/3 tanks and goliathes then things get trick and overly annoying. You have been maxed for a long while but it doesnt matter, you might have even fucking stopped one attemp at a contain. You have an island and a main is warping in. But guess what. With the Terran Nifty comsat he will scan the shit out of you and just counter whatever you have. The Terran will then proceed to take control of the middle with his ungodly amount of tanks and mines. YOu are maxed but you are still scared to attack his big gay force. if you do, it usually dissapears even with the strongest of micro due to mines and good teank placement? You think to yourself, how did it come to this? how did i let him get 23047 3/3 tanks with enough factories to tech change at will. You try carriers but by this time its so predictable the Terran laughs at you. Maybe you try some recall on his facs, hoping to delay his production and just piss him the fuck off. It doesnt work. Its and endless fucking struggle late game P vs T vs a Decent Terran. When i say decent, im talking someone like.. Proxa[hp. You stay maxed for so long and yet you can accomplish so little. Too many probes maybe? some games I rack up 90-110 of those little fuckers and i think thats the problem with my attacks vs large homosexual slow pushes. Storm help, but HT seem to be lazy and scared of the giant mines that pop up and send them back to Auir. I miss the good old days when Carriers actually worked and people wouldnt blind and kill your obs left and right. =[


if u are just ranting cuz u are bored then ignore my reply, however if u aren't and want advice, then here is some:

when u get maxed make the maximum amount of gateways and take as many expos that are contiguous to the area of the map that u control with your units. once he begins to push you, just rally every single gateway to where his units are, and produce non stop zealots and goons. I prefer a ratio of 3:4, zealot:goon. there's no reason a terran should beat u with his push if u are out-resourcing him by at least 1.5:1, just macro like a motherfucker


then why do i always beats u in this situation
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
HovZ
Profile Joined December 2002
United States1917 Posts
December 11 2003 12:46 GMT
#22
whoever made this post, when i get back ill type up soem stuff to help you later tonight
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
Senff
Profile Blog Joined September 2002
United States360 Posts
Last Edited: 2003-12-11 12:51:33
December 11 2003 12:46 GMT
#23
I like Templars vs Terran. I was told by Naz, I believe, that you only go Temps if you're going Carriers, or if they're going biomech stuff, but lately I've been trying fast Templar storm drops and such, and they seem to be pretty effective. It lets you get Obs relatively fast still, so you're not screwed by Vults. I dunno. Rain, ever tried this? I guess the main problem is that every time they see the tech, they automatically make Turrets, which aren't bad defenders for the attack.
Jesus: The Other White Moses
surv
Profile Joined November 2002
Belgium337 Posts
December 11 2003 12:50 GMT
#24
Tempz are really the best thing u can get late game.
Team anSWers
BigBalls
Profile Blog Joined May 2003
United States5354 Posts
December 11 2003 12:59 GMT
#25
hrm.

carrier kill expos.

no expos, no units.
if you guys could use google and post direct links to the maphacks here it would be greatly appreciated. - Nazgul
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
December 11 2003 13:10 GMT
#26
PERLIPERLIPERLIPERLIPERLIPERLI
PERLI
PERLI!!!!
<3... no, <4!

Dude, haven't seen you in a long time, what's your bnet name now? (Mine is FadeTobeethoven on europe and east, sometimes Jimmy307 on europe when I'm not playing wgtour ^^
pericolum
Profile Joined January 2003
Germany269 Posts
December 11 2003 13:16 GMT
#27
make arbiter and these crystal, so u can split his droops and then make halluzination on ur army to make it look way more and then gg
luminosity_
Profile Joined September 2003
Canada378 Posts
December 11 2003 13:23 GMT
#28
how did terran take center in the first place? tsk tsk
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 11 2003 13:28 GMT
#29
Use upgraded (get atk +3 asap, and armour+shield up as well if you're maxed) carriers. If he uses wraiths, just get a few sairs. In any case, unless you have a large economic lead, I don't believe that you can refute a good ground push with zeal/goon alone. At best, you can slow their advance, but sooner or later you're going to need more than just those two units.
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
December 11 2003 13:30 GMT
#30
yet another reason to stop being a toss player
Tien
Profile Joined January 2003
Russian Federation4447 Posts
December 11 2003 13:47 GMT
#31
I don't think you can beat a maxed out 3/3 tank/goliath army. I mean Nada has proven this to every single protoss player he has played.

Ive seen mass arbs with stasis work pretty well.

Who has every tried stasising workers? wonder if it works.
We decide our own destiny
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
December 11 2003 13:50 GMT
#32
why would it not work?
Moderator
surv
Profile Joined November 2002
Belgium337 Posts
December 11 2003 13:51 GMT
#33
yust fucking storm them then they are dead?
Team anSWers
FroZZoR
Profile Joined October 2002
China925 Posts
December 11 2003 14:23 GMT
#34
Mass carrier/templar owns goliath... at least on lotem. Once they reach the critical mass of like 12+ carrier it is almost impossible to stop.
There can be only one
DV8
Profile Joined December 2002
United States1623 Posts
December 11 2003 14:32 GMT
#35
On December 11 2003 23:23 FroZZoR wrote:
Mass carrier/templar owns goliath... at least on lotem. Once they reach the critical mass of like 12+ carrier it is almost impossible to stop.


This is too true. The only thing you can do if you remember is sci. But the problem with that is most late game terrans never have enough gas to pull it off.
pericolum
Profile Joined January 2003
Germany269 Posts
December 11 2003 14:37 GMT
#36
or fucking ghost stoppers -_- i am thinking about 12 ghost with boxer micro they own u
DJEtterStyle
Profile Blog Joined October 2003
United States2766 Posts
December 11 2003 14:44 GMT
#37
The moment you have resources and a bit of containment, it's horribly important (in my experience, anyway), to immediately get a few carriers (not too many) or a couple arbiters. Land army vs. land army, with no support units, you *will* lose to a Terran of equal skill.
iD.Twisted
Profile Joined September 2002
Netherlands3102 Posts
December 11 2003 14:46 GMT
#38
Sci vessels don't matter vs carrier. It's only 150 shield they lose, and they still have 350 hp (with 7 armor if fully upgraded, which makes gol attack 14 dmg less).

BC is the only way to go!
All you have to decide, is what to do with the time that is given to you
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
December 11 2003 14:54 GMT
#39
--- Nuked ---
My whole existence is flawed.
NewbieMcNasty
Profile Joined December 2002
United States328 Posts
December 11 2003 14:54 GMT
#40
Sci vessels are better than no sci vessels. I too often see Protoss vs Terran games where both sides are maxed with 5k but one side has no arbiters and the other no vessel.
yep
ky[Z]
Profile Joined January 2003
China1730 Posts
December 11 2003 14:57 GMT
#41
On December 11 2003 18:50 GoSexyPerli wrote:
Sure. The terran force is controlable early to mid game. When He takes his mineral only and begins to mass 3/3 tanks and goliathes then things get trick and overly annoying. You have been maxed for a long while but it doesnt matter, you might have even fucking stopped one attemp at a contain. You have an island and a main is warping in. But guess what. With the Terran Nifty comsat he will scan the shit out of you and just counter whatever you have. The Terran will then proceed to take control of the middle with his ungodly amount of tanks and mines. YOu are maxed but you are still scared to attack his big gay force. if you do, it usually dissapears even with the strongest of micro due to mines and good teank placement? You think to yourself, how did it come to this? how did i let him get 23047 3/3 tanks with enough factories to tech change at will. You try carriers but by this time its so predictable the Terran laughs at you. Maybe you try some recall on his facs, hoping to delay his production and just piss him the fuck off. It doesnt work. Its and endless fucking struggle late game P vs T vs a Decent Terran. When i say decent, im talking someone like.. Proxa[hp. You stay maxed for so long and yet you can accomplish so little. Too many probes maybe? some games I rack up 90-110 of those little fuckers and i think thats the problem with my attacks vs large homosexual slow pushes. Storm help, but HT seem to be lazy and scared of the giant mines that pop up and send them back to Auir. I miss the good old days when Carriers actually worked and people wouldnt blind and kill your obs left and right. =[


bgh is where you belong.
Terran is SOoOo over-powered~!! Especially in TvT~!
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
December 11 2003 14:58 GMT
#42
--- Nuked ---
My whole existence is flawed.
DV8
Profile Joined December 2002
United States1623 Posts
December 11 2003 15:26 GMT
#43
On December 11 2003 23:46 Twisted wrote:
Sci vessels don't matter vs carrier. It's only 150 shield they lose, and they still have 350 hp (with 7 armor if fully upgraded, which makes gol attack 14 dmg less).

BC is the only way to go!


To get the temps , but yeah you can always say well toss can put em in a shuttle. If they are in a shuttle than they aren't on the field storming your gols.
z7-TranCe
Profile Joined November 2002
Canada3158 Posts
December 11 2003 15:34 GMT
#44
you'll never kill a maxed terran army with carrier/storm/zealgoon,tank splash and gol anti air are just insane in large numbers,theres no magical trick to stopping it,its just all about how you played the early game and making sure you go into the late game with a solid advantage that a terran cant recover from OR keeping the game unit count low [by storm raids,harass,playing a tight game instead of an all out ground war],or just go rain style and throw up 50 gates and pray you're not playing nada
Erwin was here! AhaHAHhhHAHahahAHAhaha
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
December 11 2003 15:38 GMT
#45
--- Nuked ---
My whole existence is flawed.
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 11 2003 15:53 GMT
#46
dont get sci vessels because its "only" 150 shield gone? Only 150? Thats better than fighting carriers with full shields and gollies WILL kill them alot faster. You emp his carriers and toss wont be just charging through your gollies.
Math me up, scumboi. - Acrofales
Johnnyblaze
Profile Joined April 2003
87 Posts
December 11 2003 15:54 GMT
#47
good thread.

AS far as i see it, Protoss cannot beat terran with a 200/200 supply with science vessel support. Not even temps can save them. every1 is saying use temps. It's not easy securing your gas expos. GOod terrans will hit it hard, vulture harassment tanks drops. It's very hard being toss.

My suggestion is to harass early on and keep harassing with drops. Try not to let the game get too long or u're fuked basically.

Look at NTT for example, after a certain time frame, he is unstoppable. Not even temps can save toss.

Stasis field can though. Disruption web can as well, but that's risky to even try.
Tien
Profile Joined January 2003
Russian Federation4447 Posts
December 11 2003 16:15 GMT
#48
I mean nada proved the effectiveness of maxed out 3/3 metal against intothe rain. He had 1 island, his natural and second natural. He walked out and just raped intotherain who had the rest of the map.
We decide our own destiny
gogo
Profile Joined December 2003
Congo37 Posts
December 11 2003 16:38 GMT
#49
one thing people seldom try vs metal is mass gay cannons. it definitely slows down terran a lot more. just storm while theyre trying to tear your cannons down. imo, if you have 70 to 80% percent of the map, its really easier to win vs terr. except of course on islands.
gogo yellow!!!
z7-RaiN
Profile Joined January 2003
United States522 Posts
December 11 2003 16:47 GMT
#50
On December 11 2003 21:42 HovZ wrote:
Show nested quote +
On December 11 2003 19:00 z7-RaiN wrote:
On December 11 2003 18:50 GoSexyPerli wrote:
Sure. The terran force is controlable early to mid game. When He takes his mineral only and begins to mass 3/3 tanks and goliathes then things get trick and overly annoying. You have been maxed for a long while but it doesnt matter, you might have even fucking stopped one attemp at a contain. You have an island and a main is warping in. But guess what. With the Terran Nifty comsat he will scan the shit out of you and just counter whatever you have. The Terran will then proceed to take control of the middle with his ungodly amount of tanks and mines. YOu are maxed but you are still scared to attack his big gay force. if you do, it usually dissapears even with the strongest of micro due to mines and good teank placement? You think to yourself, how did it come to this? how did i let him get 23047 3/3 tanks with enough factories to tech change at will. You try carriers but by this time its so predictable the Terran laughs at you. Maybe you try some recall on his facs, hoping to delay his production and just piss him the fuck off. It doesnt work. Its and endless fucking struggle late game P vs T vs a Decent Terran. When i say decent, im talking someone like.. Proxa[hp. You stay maxed for so long and yet you can accomplish so little. Too many probes maybe? some games I rack up 90-110 of those little fuckers and i think thats the problem with my attacks vs large homosexual slow pushes. Storm help, but HT seem to be lazy and scared of the giant mines that pop up and send them back to Auir. I miss the good old days when Carriers actually worked and people wouldnt blind and kill your obs left and right. =[


if u are just ranting cuz u are bored then ignore my reply, however if u aren't and want advice, then here is some:

when u get maxed make the maximum amount of gateways and take as many expos that are contiguous to the area of the map that u control with your units. once he begins to push you, just rally every single gateway to where his units are, and produce non stop zealots and goons. I prefer a ratio of 3:4, zealot:goon. there's no reason a terran should beat u with his push if u are out-resourcing him by at least 1.5:1, just macro like a motherfucker


then why do i always beats u in this situation


haha whatever u aren't a consistent player anyways, last game we had i ran 6 goons past your lifted barracks and you attempted to defend with one vulture (NO SPEED OR MINES)

PokerStars.com, where dreams come true
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
December 11 2003 16:54 GMT
#51
HovZ: Won Braintree prelim, 4th place in USA.

RaiN: Lost in NYC.
why so 진지해?
z7-RaiN
Profile Joined January 2003
United States522 Posts
December 11 2003 16:56 GMT
#52
yeah u wait till next year, we'll play poker and ill put u all in
PokerStars.com, where dreams come true
iGgs
Profile Joined April 2003
Russian Federation772 Posts
December 11 2003 17:58 GMT
#53
WHY DONT PEOPLE HALLUCINATE 9 SHUTTLES THAT ARE FULL OF ZEALOTS AND TEMPS AND DROP THEM ON THE PUSH AND FLANK W/ 3-3-3 GOON / LOT AND A FEW CARRIERS MAYBE???????????????? MAYBE AN ARB TOO????? IF HE'S PUSHING YOU WAAAY OUTRESOURCE HIM.. YOU CAN DO ANYTHING YOU WANT! RIGHT?
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
December 11 2003 18:10 GMT
#54
--- Nuked ---
My whole existence is flawed.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
December 11 2003 18:25 GMT
#55
you didnt have to type that all in caps yo
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
December 11 2003 18:25 GMT
#56
--- Nuked ---
My whole existence is flawed.
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
December 11 2003 18:26 GMT
#57
well you CANT FILL hallusinated shuttles!;!;!;"!
Moderator
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
December 11 2003 18:28 GMT
#58
--- Nuked ---
My whole existence is flawed.
iGgs
Profile Joined April 2003
Russian Federation772 Posts
December 11 2003 18:29 GMT
#59
On December 12 2003 03:26 Liquid`Drone wrote:
well you CANT FILL hallusinated shuttles!;!;!;"!


so? you can use them to absorb hits :[ obviously ;o;o
HovZ
Profile Joined December 2002
United States1917 Posts
Last Edited: 2003-12-11 19:53:55
December 11 2003 19:51 GMT
#60
rain, ya u beat me that game, because i went proxy 3 fac mass vults(and i did have speed and mines dont know what ur talking about", its just that my vults were outside my base cuz of the proxy). the game previous to this one(you remember where i went 2 facs, made 2 tanks, cc, then made 4 vults, attacked and raped half ur probes?) gave me no desire to try
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
ShiningMoon
Profile Joined September 2003
Malaysia128 Posts
December 11 2003 19:54 GMT
#61
On December 12 2003 01:38 gogo wrote:
one thing people seldom try vs metal is mass gay cannons. it definitely slows down terran a lot more. just storm while theyre trying to tear your cannons down. imo, if you have 70 to 80% percent of the map, its really easier to win vs terr. except of course on islands.


You stupid? Mass gay cannons? Would be better to spend those on gateways and more exp. 80% of the map would win you a game or you should just die.
You are just as good as your last game.
surv
Profile Joined November 2002
Belgium337 Posts
December 11 2003 22:10 GMT
#62
'pray that ur not playing nada' Nobody here can play a terran like nada and talks pure theoreticly.

'u cant beat a 200/200 tank gol 3-3-3.' Yes u can this is absolutely bs. And some people already mentioned how to do it. 4/5 cars zeal/goon/temp, storm raids, add some arbitter. recall a small unit group to rape some exps.

If u have really mass amount of money u could go and sacfricice most probes to get suply for more units.

Dont go to heavy on expanding. Stay 1/2 expand ahead in mid game. Once u reach 200/200 yea well then u have to take the remaining expands. In other words dont be to greedy or u will be overrun.
Team anSWers
RickJSanchez
Profile Joined March 2003
United States1585 Posts
December 12 2003 00:18 GMT
#63
On December 12 2003 00:54 Johnnyblaze wrote:
good thread.

AS far as i see it, Protoss cannot beat terran with a 200/200 supply with science vessel support. Not even temps can save them. every1 is saying use temps. It's not easy securing your gas expos. GOod terrans will hit it hard, vulture harassment tanks drops. It's very hard being toss.

My suggestion is to harass early on and keep harassing with drops. Try not to let the game get too long or u're fuked basically.

Look at NTT for example, after a certain time frame, he is unstoppable. Not even temps can save toss.

Stasis field can though. Disruption web can as well, but that's risky to even try.


thats why good Protoss players take risks and dont stick to what theyve been doin for the past 3 years.
pemos1:have u ever heard of me? RickJSanchez:just from wgtour pemos1:o thats it? lol.RickJSanchez:that about it pemosl:wow :[ pemosl:im pretty known on west
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
December 12 2003 00:31 GMT
#64
its all in the early and mid game how u are going to keep the terran OUT of the center.prevention is better than cure!
Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
BinGBonG[gamei]
Profile Joined May 2003
Netherlands514 Posts
December 12 2003 01:19 GMT
#65
i used 2 weeks ago for first time static from arbiter vs DDangg[gm] and i killed him for first time out my life so it worked pretty well ^^ ( i used it when he unsiege his tanks )

i like in the endgame to make like 20 templars cost almost no minerals,so i can build + 10 gates.
i grade hallucinate,hallucinate 20 zeals make the temps argons and attac(and hope some tanks die our ur fucked )
Smoke weed everyday ~-_-~
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
Last Edited: 2003-12-12 03:05:26
December 12 2003 03:04 GMT
#66
just cause a dutch g sounds like a chrKHCkr doesnt mean argon and archon are pronounced the same way
Moderator
BinGBonG[gamei]
Profile Joined May 2003
Netherlands514 Posts
December 12 2003 03:42 GMT
#67
On December 12 2003 12:04 Liquid`Drone wrote:
just cause a dutch g sounds like a chrKHCkr doesnt mean argon and archon are pronounced the same way


OH SORRY LORD DRONE
Smoke weed everyday ~-_-~
Napoleic
Profile Joined February 2003
Canada356 Posts
December 12 2003 03:46 GMT
#68
So the theory is that you have unlimited money to buy whatever you want and you can't break a terran push? =[

If you really have unlimited money, arbiter/carrier is the premier endgame force, add sairs if has wraiths. Nothing terran has can match that. Just make like 4 or 5 stargates with your 12+ gateways, attack him with the ground forces that you have, replenish them (make lots of dts in the following waves since they will help lots if he unseiges and attacks outside of the protection of his turrets) and gradually build up your fleet as supply allows. Sacrifice probes to keep supply up for your ground force while you do this. Once you get 2 or 3 arbs and 8 or so carriers, it won't matter what he has. Recall to break second mains if he manages to snatch one while your ground force is falling, stasis to own masses of goliaths or enemy air forces, it's pretty easy if you really do have practically unlimited money.
Whenever you think you know something, remember this: No one even really knows if the sun will rise tomorrow. Knowledge is just a degree of belief.
[CS]Pablo
Profile Joined September 2002
Brazil338 Posts
December 12 2003 04:05 GMT
#69
On December 12 2003 03:28 GoSexyPerli wrote:
oh lol.. but if you hallucinate a filled shuttle does the new shuttle have units in it?


Prolly. But since you can't unload the hallucinated shuttle either, it's kind of irrelevant
There is a catenoid of idempotents in the coquaternion ring
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
December 12 2003 04:21 GMT
#70
8 arbs + DA's > anything terran can throw at them

!
why so 진지해?
LMNt
Profile Joined December 2003
Australia26 Posts
December 12 2003 04:22 GMT
#71
funny kunt
tears of doom
fear me, the regend of bw
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
December 12 2003 04:34 GMT
#72
On December 12 2003 12:04 Liquid`Drone wrote:
just cause a dutch g sounds like a chrKHCkr doesnt mean argon and archon are pronounced the same way


since there is no way to pronounce "chrKHCkr" in any language there is nothing that can sound like this
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Waxangel
Profile Blog Joined September 2002
United States33502 Posts
December 12 2003 04:58 GMT
#73
art carrier micro is pretty fun to watch
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
z7-TranCe
Profile Joined November 2002
Canada3158 Posts
December 12 2003 06:14 GMT
#74
5-10 arbs actually works,he unsieges to attack and you stasis his entire army then get next to it,few well placed storms and hes dead in about 1 second.obs love it too.
Erwin was here! AhaHAHhhHAHahahAHAhaha
z7-TranCe
Profile Joined November 2002
Canada3158 Posts
December 12 2003 06:16 GMT
#75
but its risky,good terrans will be constantly scanning and if they see arbs you're in trouble.
Erwin was here! AhaHAHhhHAHahahAHAhaha
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
December 12 2003 06:19 GMT
#76
if you have more than 5 arbiters and 12 carriers I don't think you should ever lose vs something not involving spellcasters. (if they manage to emp your arbs, k, goliaths or wraiths might work. if they manage to lockdown arbs or carriers, the same. but if you're allowed to stasis as much as you want to, then nono )
Moderator
iD.Twisted
Profile Joined September 2002
Netherlands3102 Posts
December 12 2003 07:31 GMT
#77
Archon in English, would be pronounced as Arkon in Dutch ^^;

When I say it in Dutch, it's pronounced Argon though :D
All you have to decide, is what to do with the time that is given to you
LuckyCharm
Profile Joined January 2003
United Kingdom228 Posts
December 12 2003 07:52 GMT
#78
I like to use only about 4-5 carriers, some sairs and as big a ground army as possible. Dweb over as many of the tanks as possible as they siege and immediately send the army with the carriers floating overhead to target remaining tanks while your goonzealtemps engage gols. Fly carriers backwards if gols target them, if you're lucky they might even stumble forward to reach the carriers as they fly back while your army continues hurting them. Be ready to dweb over the areas the tanks unsiege, move to and siege at (get the sair 50+ energy upgrade so each one can cast two dwebs when at max mana). Dweb is fking cool, it's my favourite toss spell.
My hearts a tart
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
December 12 2003 11:18 GMT
#79
Omg, I just hate 3-3 tanks/vultures/goliath...-_-;;;
surv
Profile Joined November 2002
Belgium337 Posts
December 12 2003 17:28 GMT
#80
By the time u get 8 arbs and actually using them decently without fucking up ur macro = omg. I rather try a good flank and drop 2/3 shutlles loaded with zeals and temp near tanks than trying to stasis efficiently. And vessel counters arbitter so badly Tt.
Team anSWers
BinGBonG[gamei]
Profile Joined May 2003
Netherlands514 Posts
December 16 2003 06:11 GMT
#81
i do it with 1 our 2 arbiters if u frooze only 20% of his army he already wil die with -10 tanks when he unsiege u can do that whit 1 spel. u dont need 5 arbiter.
Smoke weed everyday ~-_-~
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
December 16 2003 14:58 GMT
#82
a real good strat i found is going fast obs (duh) and securing an island prior ur nat then harrass terran, but not too much so they get pissed and just wipe u off the map, just do 1-2 HT drops, and flank his push while it's moving toward ur base.. if you manage to stop his first push, take ur nat, and harass some more..

try to not fight an all-out war unless u have 2 more bases than the terran... even so... try to keep the war from coming, keep the ran on edge of his seat

my main problem with PvT is that i die to their first push, u know, they go fast expo, 4-5 facts, attack and i die.. i can't rev or dt cuz they have 3-4 turrets by each mineral line, and temps die from 2 tanks sieged by each cc ...

PvT is gay
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
hasuprobe
Profile Joined December 2003
United States1 Post
Last Edited: 2003-12-18 20:16:34
December 18 2003 20:13 GMT
#83
P vs T is simple...DT rush...Mass Dark Archon...Come out with lots of dark archons and mindcontrol all his tanks...No guaruntees on this one...
Secks
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
December 18 2003 20:15 GMT
#84
--- Nuked ---
My whole existence is flawed.
thabumper
Profile Joined March 2009
United States5 Posts
March 22 2009 08:49 GMT
#85
bump
StarBrift
Profile Joined January 2008
Sweden1761 Posts
March 24 2009 00:38 GMT
#86
On March 22 2009 17:49 thabumper wrote:
bump


Ban?
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
March 24 2009 00:52 GMT
#87
On March 22 2009 17:49 thabumper wrote:
bump


LOL
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
Hot_Bid
Profile Blog Joined October 2003
Braavos36388 Posts
March 24 2009 01:31 GMT
#88
On March 24 2009 09:38 StarBrift wrote:
Show nested quote +
On March 22 2009 17:49 thabumper wrote:
bump


Ban?

Did you seriously just bump a thread two days later to say "ban?"
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
KizZBG
Profile Blog Joined November 2006
u gotta skate8152 Posts
March 24 2009 02:04 GMT
#89
Ban?>
eSTRO for life | #2 Sea.Really fan! | #1 GosI[Flying] fan! | Clide - best SC2 terran!
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
March 24 2009 02:08 GMT
#90
Whats with this thread and everyone posting in it being banned or nuked or pwnt in some way shape or form? like srsly it's the condemned thread or something. I'll miss thebumper, lots of good stuff from before my time that I never would have seen without him.

The rebump for ban question was pretty epic too.
thunk
Profile Blog Joined March 2008
United States6233 Posts
March 24 2009 02:27 GMT
#91
Some of the old threads are amazing, like half of the posters will be mods and the other have will be banned.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
March 24 2009 02:45 GMT
#92
This thread is toxic as either you will spend the rest of your days at TL or be thrown from it
Fontong
Profile Blog Joined December 2007
United States6454 Posts
March 24 2009 04:09 GMT
#93
On December 11 2003 22:30 STIMEY d okgm fish wrote:
yet another reason to stop being a toss player

Oh man what an old school comment, how the times have changed....
[SECRET FONT] "Dragoon bunker"
ShmotZ
Profile Blog Joined December 2007
United States581 Posts
March 24 2009 07:06 GMT
#94
lol so many nuke icons @.@;;
Ah, computer dating. It's like pimping, but you rarely have to use the phrase "upside your head." - Bender
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